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** Early on in "Unforseen Consequences" you can find a room where the lights have gone out apart from dim red emergency lighting, and over in the corner there's a headcrab zombie seated in a chair in front of a strobing black-and-white monitor, just sitting there spasming violently as the light flickers over it. It doesn't even react if you come up behind it and beat it to death with the crowbar; it also dies if you destroy the monitor instead. It's just a small, easily-missable scene, but it's like something out of ''Film/JacobsLadder'' or ''VideoGame/SilentHill''.

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** Early on in "Unforseen Consequences" you can find a room where the lights have gone out apart from dim red emergency lighting, and over in the corner there's a headcrab zombie seated in a chair in front of a strobing black-and-white monitor, just sitting there spasming violently as the light flickers over it. It doesn't even react if you come up behind it and beat it to death with the crowbar; it also dies if you destroy the monitor instead. It's just a small, easily-missable scene, but it's like something out of ''Film/JacobsLadder'' or ''VideoGame/SilentHill''.''Franchise/SilentHill''.

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** The end of the game is rather chilling. After a section of the facility collapses with Candidate #12 crawling through a portal, he arrives at dormitory building well away from the main facility that shows the G-Man stopping the Kingpin from abducting Alyx before saving her himself. The sound of several Castle Castings air raid sirens going off along with Alyx's crying is rather chilling the first time as it's very obvious [[NukeEm what happens next.]]

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** The HECU introduction is rather darker than in the original game. You do get to see them move over to the facility and get hints of their presence, but their live entrance has them nonchalantly kill off both of your companions, one of which is the HEV-suited guard who had been holding out very well, right in front of you, [[ControllableHelplessness while you are unable to do anything behind the glass]]. ''All because they thought one of them was Gordon Freeman''. Oh, and then the Gargantua plows through the wall and causes further mayhem.
** The end of the game is rather chilling. After a section of the facility collapses with Candidate #12 crawling through a portal, he arrives at dormitory building well away from the main facility that shows the G-Man stopping the Kingpin from abducting Alyx before saving her himself.himself and leaving Candidate #12 for the "unforeseen consequences". The sound of several Castle Castings air raid sirens going off along with Alyx's crying is rather chilling the first time as it's very obvious [[NukeEm what happens next.]]
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Disambiguation


** It gets worse in ''Opposing Force'', because Adrian Shephard gets knocked out in the initial raid and wakes up LateToTheTragedy as his unit is already pulling out. At first it seems like you're just ALighterShadeOfBlack because you're not involved with killing any staff ([[VideoGameCrueltyPotential story-wise at least]]) -- and then your own higher-ups send in the Black Ops that shoot you on sight. Black Mesa is such an absolute clusterfuck of an operation gone horribly wrong that the U.S Government sends assassins to kill their assassins, plant a [[NukeEm tactical warhead]] and attempts just totally and utterly KillEmAll before anyone escapes ''or'' the alien invasion spreads. [[FromBadToWorse And we all know they wish it was that easy.]]

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** It gets worse in ''Opposing Force'', because Adrian Shephard gets knocked out in the initial raid and wakes up LateToTheTragedy as his unit is already pulling out. At first it seems like you're just ALighterShadeOfBlack because you're not involved with killing any staff ([[VideoGameCrueltyPotential story-wise at least]]) -- and then your own higher-ups send in the Black Ops that shoot you on sight. Black Mesa is such an absolute clusterfuck of an operation gone horribly wrong that the U.S Government sends assassins to kill their assassins, plant a [[NukeEm tactical warhead]] and attempts just totally and utterly KillEmAll kill everyone before anyone escapes ''or'' the alien invasion spreads. [[FromBadToWorse And we all know they wish it was that easy.]]
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* Residue Processing and Questionable Ethics are a back-to-back WhamEpisode that really contextualizes ''why'' the military probably wants to ice every researcher in the facility. The former is absolute ''metric tons'' of constant radiation and toxic waste everywhere, followed by a nightmare labyrinth of the titular processing plant -- as it rains and seems to be processing ''human gibs in the waste waters.'' No, the game never answers [[NothingIsScarier why any of this is happening.]] It's then followed by the latter chapter, where you find a proper research facility-- filled to the brim with Xen subjects galore for all sorts of violent and gratuitous experimentation, including the Alien Grunts. The massive AlienInvasion is not only far from the first contact, your blowing them to bits [[HumansAreBastards is preferable to this fate.]]
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* The further the series goes along, the more it becomes a CosmicHorrorStory as a science-fiction romp. Gordon Freeman, Barney Calhoun, Adrian Shephard, Alyx Vance -- all of them and more are unwitting pawns furthering the agenda of unknown entities far beyond our comprehension, and those entities are manipulating the Combine and those who would be tied to them as well. Keep in mind the Combine are an inter-dimensional ''empire'', who themselves are a nightmarish and brutal faction of oppressors that the Xen inhabitants were fleeing from. Everything you do and can do has seemingly been predicted and predicated well in advance, and even WildCard variables like the Vortigaunts that can change it up are not all-knowing nor in much of an active position to do much about it. As the ex-writer, Marc Laidlaw, had emphasized in his non-canon ''Epistle 3'', even with the Combine [[spoiler:being a Dyson Sphere-capable force]], it was still just another piece on the board, and [[spoiler:Earth was merely incidental enough to it all to be left well alone in the long-term.]] Someone like Wallace Breen had tried to describe the Combine Homeworld only to realize the human vocabulary can't even hope to fulfill such a task, and even ''he'' seems to not realize the greater scale of what's beyond the Combine despite his knowledge of the G-Man.
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** It gets worse in ''Opposing Force'', because Adrian Shephard gets knocked out in the initial raid and wakes up LateToTheTragedy as his unit is already pulling out. At first it seems like you're just ALighterShadeOfBlack because you're not involved with killing any staff ([[VideoGameCrueltyPotential story-wise at least]]) -- and then your own higher-ups send in the Black Ops. Black Mesa is such an absolute clusterfuck of an operation gone horribly wrong that the U.S Government sends assassins to kill their assassins, plant a [[NukeEm tactical warhead]] and attempts just totally and utterly KillEmAll before anyone escapes ''or'' the alien invasion spreads. [[FromBadToWorse And we all know they wish it was that easy.]]

to:

** It gets worse in ''Opposing Force'', because Adrian Shephard gets knocked out in the initial raid and wakes up LateToTheTragedy as his unit is already pulling out. At first it seems like you're just ALighterShadeOfBlack because you're not involved with killing any staff ([[VideoGameCrueltyPotential story-wise at least]]) -- and then your own higher-ups send in the Black Ops.Ops that shoot you on sight. Black Mesa is such an absolute clusterfuck of an operation gone horribly wrong that the U.S Government sends assassins to kill their assassins, plant a [[NukeEm tactical warhead]] and attempts just totally and utterly KillEmAll before anyone escapes ''or'' the alien invasion spreads. [[FromBadToWorse And we all know they wish it was that easy.]]
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* As one scientist puts it, the government's idea of dealing with the aftermath of the Resonance Cascade is containment, aka [[HeKnowsTooMuch kill every researcher in the facility associated with the project.]] They straight up send the Hazardous Environment Combat Unit ([[FunWithAcronyms H.E.C.U.]]) in to murder everyone and take over the facility, as if someone higher-up was ''waiting'' for the excuse to take over Black Mesa in its entirety, and it isn't a token force, either; tanks, aircraft, bombing runs, a full assortment of explosives and munitions, and even ''assassins'', all baying for blood and relentlessly killing everyone. And then [[OhCrap they're not enough for the full brunt of the alien invasion.]]
** It gets worse in ''Opposing Force'', because Adrian Shephard gets knocked out in the initial raid and wakes up LateToTheTragedy as his unit is already pulling out. At first it seems like you're just ALighterShadeOfBlack because you're not involved with killing any staff ([[VideoGameCrueltyPotential story-wise at least]]) -- and then your own higher-ups send in the Black Ops. Black Mesa is such an absolute clusterfuck of an operation gone horribly wrong that the U.S Government sends assassins to kill their assassins, plant a [[NukeEm tactical warhead]] and attempts just totally and utterly KillEmAll before anyone escapes ''or'' the alien invasion spreads. [[FromBadToWorse And we all know they wish it was that easy.]]

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No meta moment, see this query.



[[folder:Meta]]
* Someone composed a [[https://www.youtube.com/watch?v=6Iu4GXUHfU0 timeline video]] that compiles the events of the main three ''Half-Life'' games into one systematic video. It's as awe-inspiring as it is disturbing.
** Someone made a [[https://www.youtube.com/watch?v=SUecnaevAEo companion video]] to the above one also set inside Black Mesa listing the various communications and [[ApocalypticLog security logs]]. From the medical reports of wounded guards and soldiers fighting to survive, warnings and disaster logs of a facility falling apart on itself, the growing death toll, the scrolling list of [[TheDeadHaveNames Employee names]], and the [[OminousMultipleScreens Multiple Screens]] showing the character's views, both videos present a grim scale of the Black Mesa disaster.
*** It then goes into NothingIsScarier as both the announcements and music quiet down during most of ''Opposing Force'', where by that point Black Mesa is so far beyond saving that the government has decided to just nuke the place regardless of any human stragglers that could not evacuate. Adrian is possibly the only one by Black Mesa's final hours to have survived the explosion, only because the G-Man plucked him out of the danger zone just to put him in stasis for an unknown amount of time, whereas everyone else was simply left behind to die.
** The above fan also created a [[https://www.youtube.com/watch?v=5qmWvsxHuEk timeline of events]] for the world beyond Black Mesa up to the conclusion of the Seven Hour War, depicted as a series of news bulletins and a global casualty count. By the time Breen orchestrates humanity's surrender, not even a month after the initial disaster at Black Mesa, roughly a tenth of the global population is dead from the global portal storms and Combine invasion, and [[ForegoneConclusion things are only going to get worse.]] The video's goosebump factor is only amplified by the combined usage of the ambient tracks from ''Half-Life'', ''VideoGame/{{Portal}}'', ''VideoGame/{{DEFCON}}'', and the real-life electromagnetic recordings of planets.
* "Epistle 3" by Marc Laidlaw (taken by many to be a plot summary for the unreleased Episode Three) is chock full of this. The Borealis is stretched thin between dimensions thanks to the Aperture technology on board the ship, Dr. Breen's consciousness has been placed in an Advisor body that ''begs'' Gordon and Alyx to kill it, Alyx kills Mossman when she tries to beach the ship, and she and Gordon are ultimately committed to ramming the Borealis into the Combine overworld on a suicide mission. Or at least that's what ''would'' have happened had the G-Man not extracted Alyx, leaving Gordon to his demise. Thankfully the Vortigaunts save Gordon, but not before he gets a glimpse at the Combine overworld, which is described as a massive Dyson sphere, and how the Borealis "would register as less than a fizzling matchhead as it blew itself apart" on its surface. The implication being that the Combine are so powerful and so vast in their scope that they're '''''impossible''''' to defeat entirely. Worst of all is the ending makes it ambiguous as to whether the Resistance was successful in driving them off Earth.
[[/folder]]
Tabs MOD

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* ''VideoGame/TheHidden'', a ''Half-Life'' multiplayer mod. All but one of the players are part of a SWAT-ish team hunting down an knife-wielding escaped fugitive. Unfortunately, some questionable experiments have given Subject 617 superhuman speed, strength, and senses, along with the ability to cling to walls, leap down hallways, see people's auras through solid matter, and feed on human flesh. Oh, and he's ''invisible''. There's nothing like wandering alone through a derelict apartment building at night, rounding a corner to find the rest of your squad hanging from the ceiling like slaughtered cattle, before a voice directly behind you hisses "''Turn around...''" Whoever's playing as The Hidden is given in-game voice taunts purely to scare the beejesus out of the opposing team, to the extent that some players will snap and start firing wildly at the slightest hint of noise or movement...or else crawl into a corner and hide.

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* ''VideoGame/TheHidden'', ''VideoGame/TheHiddenSource'', a ''Half-Life'' multiplayer mod. All but one of the players are part of a SWAT-ish team hunting down an knife-wielding escaped fugitive. Unfortunately, some questionable experiments have given Subject 617 superhuman speed, strength, and senses, along with the ability to cling to walls, leap down hallways, see people's auras through solid matter, and feed on human flesh. Oh, and he's ''invisible''. There's nothing like wandering alone through a derelict apartment building at night, rounding a corner to find the rest of your squad hanging from the ceiling like slaughtered cattle, before a voice directly behind you hisses "''Turn around...''" Whoever's playing as The Hidden is given in-game voice taunts purely to scare the beejesus out of the opposing team, to the extent that some players will snap and start firing wildly at the slightest hint of noise or movement...or else crawl into a corner and hide.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* G-Man. There is just something [[UncannyValley unsettling]] about him... Basically, he looks and sounds like a creature doing an unconvincing job at pretending to be human.

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* G-Man. There is just something [[UncannyValley unsettling]] unsettling about him... Basically, he looks and sounds like a creature doing an unconvincing job at pretending to be human.



** What's really interesting is how G-Man's pauses make it sound like he's stuttering sometimes... but it's never a scared stutter. G-Man is never scared, and is ''always'' in control. The stutter further shows how [[UncannyValley inhuman]] he is.

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** What's really interesting is how G-Man's pauses make it sound like he's stuttering sometimes... but it's never a scared stutter. G-Man is never scared, and is ''always'' in control. The stutter further shows how [[UncannyValley inhuman]] inhuman he is.
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** However, you could treat it as NightmareRetardant if you [[Machinima/FreemansMind pretend it's just the cover to a metal album]].

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** However, you could treat it as NightmareRetardant if you [[Machinima/FreemansMind [[WebVideo/FreemansMind pretend it's just the cover to a metal album]].
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** It's the pauses. "Rise and... shine, Mr. Freeman. Rise... and-shine." *shiver*

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** It's the pauses. "Rise and... shine, Mr. Freeman. Rise... and-shine." *shiver*"
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** However, you could treat it as NightmareRetardant if you pretend it's just [[Machinima/FreemansMind the cover to a metal album]].

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** However, you could treat it as NightmareRetardant if you pretend it's just [[Machinima/FreemansMind pretend it's just the cover to a metal album]].
Is there an issue? Send a MessageReason:
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** Early on in "Unforseen Consequences" you can find a room where the lights have gone out apart from dim red emergency lighting, and over in the corner there's a headcrab zombie seated in a chair in front of a strobing black-and-white monitor, just sitting there spasming violently as the light flickers over it. It doesn't even react if you come up behind it and beat it to death with the crowbar. It's just a small, easily-missable scene, but it's like something out of ''Film/JacobsLadder'' or ''VideoGame/SilentHill''.

to:

** Early on in "Unforseen Consequences" you can find a room where the lights have gone out apart from dim red emergency lighting, and over in the corner there's a headcrab zombie seated in a chair in front of a strobing black-and-white monitor, just sitting there spasming violently as the light flickers over it. It doesn't even react if you come up behind it and beat it to death with the crowbar.crowbar; it also dies if you destroy the monitor instead. It's just a small, easily-missable scene, but it's like something out of ''Film/JacobsLadder'' or ''VideoGame/SilentHill''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Early on in "Unforseen Consequences" you can find a room where the lights have gone out apart from dim red emergency lighting, and over in the corner there's a headcrab zombie seated in a chair in front of a strobing black-and-white monitor, just sitting there spasming violently as the light flickers over it. It doesn't even react if you come up behind it and beat it to death with the crowbar. It's just a small, easily-missable scene, but it's like something out of ''Film/JacobsLadder'' or ''VideoGame/SilentHill''.
Is there an issue? Send a MessageReason:
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** Take a closer look at the zombies when you get the chance, particularly at the headcrab over their head. ''The former human's skull is visible through the headcrab's body''. And what's even more grotesque? The Gonome, Opposing Force's showcase of what the next stage of zombification looks like, have their skulls even more ''deformed''.

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** Take If you're playing with the original, non-HD models, take a closer look at the zombies when you get the chance, particularly at the headcrab over their head. ''The former human's skull is visible through the headcrab's body''. And what's even more grotesque? The Gonome, Opposing Force's showcase of what the next stage of zombification looks like, have their skulls even more ''deformed''.
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Extremely poor mileage, even accounting for variance.


[[folder:''Lost Coast'']]
* According to the developer's commentary, the developers purposefully designed certain areas of the stages to be distinctive "arenas" by making them large, open areas. They believed this would make the player feel exposed. It does.
[[/folder]]
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