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* The idea that the animatronics are ''inside'' the main room of the restaurant during the day if you buy an object that they hide in, watching the kids from their hiding places and waiting to kill them.


!As this is a Nightmare Fuel page, spoilers ''will'' be left unmarked. Administrivia/YouHaveBeenWarned!



* Molten Freddy... just... Molten Freddy. To elaborate, he is what's left of Ennard, having taken Funtime Freddy's heavily decayed faceplates and modified them to its... [[ScaryTeeth own]] [[NightmareFace image]]. Since we hear nothing from the other remains of Ennard, it can only be assumed that Funtime Freddy is the one SoleSurvivor, with the other A.I.s having burnt out. [[spoiler:Plus, it's also implied that ''[[BackForTheFinale he has the original 5 murdered children with him...]]'']]

to:

* Molten Freddy... just... Molten Freddy. To elaborate, he is what's left of Ennard, having taken Funtime Freddy's heavily decayed faceplates and modified them to its... [[ScaryTeeth own]] [[NightmareFace image]]. Since we hear nothing from the other remains of Ennard, it can only be assumed that Funtime Freddy is the one SoleSurvivor, with the other A.I.s having burnt out. [[spoiler:Plus, Plus, it's also implied that ''[[BackForTheFinale he has the original 5 murdered children with him...]]'']]]]''



* The atmosphere of the new attraction. It's just... some maze, with virtually no exit. While there are decorations abound, you can't help but feel more alone than you ever have before in the franchise. The maze just ''feels'' barren, there's not much sound to speak of, and once more, there is no guy on the phone giving you advice. You're just...there. [[spoiler:And you're just waiting to die in there.]]
** Though, [[spoiler:Cassette Man says that he ''did'' plan an escape route for the protagonist, but soon realizes that the protagonist has no intention of leaving the pizzeria, and chooses to stay and die with him]].
* [[spoiler:Some of the images seen in the ''FNAF 6'' Good ending, '''especially''' the animatronics all burning beyond repair. The images of the past FNAF locations also adds to the unsettling effect. Without question, ''FNAF 6'' presents one of the most creepy, disturbing, and even downright terrifying Good Endings ever shown in a video game.]]
* '''''[[NothingIsScarier Lefty.]]''''' He's first shown in one of the creepy children's drawings in the office a poorly drawn, black and red Freddy with no left eye, his head unnaturally tilted to the side with his mouth wide open. But considering the more [[MonsterClown press]][[UncannyValley ing]] [[BodyHorror issues,]] one creepy drawing is easy to ignore. Then, at some point, the Rare Finds Auction catalogue is unlocked probably around Night 3 or 4. Look through the catalogue, and Lefty sticks out like a sore thumb. For one, despite being surrounded by items easily in the ten-thousands range, Lefty's price by default is ''five dollars.'' And while his entertainment value is nine, his liability risk is also nine. That, combined with his [[RedAndBlackAndEvilAllOver lovely color scheme,]] [[ObviouslyEvil will make any sane player avoid purchasing him.]] Cut to the end of Night 4, and guess what animatronic is up for salvaging... yup, it's Lefty. Which means that [[HauntedTechnology he's either possessed]] [[AIIsACrapshoot or has a malevolent A.I..]] [[spoiler:And he's '''''just as important''''' to Cassette Man's plan as ''Baby, Molten Freddy, and '''[[BigBad Springtrap.]]''''' Oh, and it gets worse in the good ending. Baby, Molten Freddy, and Springtrap are shown burning up but not Lefty. ''[[FridgeHorror Where did he go?]]'' [[ParanoiaFuel Did he survive the fire?]]]] Honestly, what makes him so frightening is that [[MysteriousPast we know next to nothing about him,]] and yet he seems to be a key player in everything...
** [[spoiler:Some additional details clear up Lefty's past and motivations, and may serve as NightmareRetardant or even HeartwarmingInHindsight. It's implied that Lefty is actually [[https://imgur.com/a/6riT0 the Puppet wearing the animatronic suit.]] While that alone doesn't decrease the NightmareFuel factor anyway and may in fact add to the ParanoiaFuel, the Cassette Man's final words in the Good Ending indicate that the Puppet is actually ''his daughter'', who came to the new Pizzeria to continue her mission of protecting the children from Springtrap and Scrap Baby's murderous ways.]]
** [[spoiler:Of course, it slips right back to NightmareFuel when one sees the blueprints in the insanity ending. Mainly because ''[[OhCrap Lefty is designed as a trap for the Puppet.]]'' Think about it. The full acronym is Lure - Encapsulate - Fuse - Transport - & Extract. His microphone is a "dream wand"/soother ''just like the music box.'' The Puppet isn't at the new location willingly. And one has to wonder... who designed Lefty?]]
*** [[spoiler:Cassette Guy did, to ensure the puppet would be there. As questionable as his methods are, [[GrandFinale he wanted it all to end.]] No more haunted animatronics. Good or bad. No exceptions.]]
* Candy Cadet, a purchasable attraction for your pizzeria, seems just a little bit... off. It should be just a cheerful talking candy dispenser, but its robotic monotone and vague promises of a future "story" as it slowly looms toward the camera are unsettling. [[spoiler:If you talk to him enough times, you'll hear the story in question. It's about a woman who was given the SadisticChoice to select only a single key in order to save 1 of 5 children. In her desperation to save them all, she melted all 5 keys into 1. Unfortunately, all this did was make the keys useless, meaning that she had doomed all 5 kids to certain death. The story is made worse by Candy Cadet ominously moving closer and closer to you as it tells it.]]
** There are two other stories he can tell as well. One involves [[spoiler:a little boy who found 5 baby kittens in a shoe box; said boy also owned a red snake who would eat one kitten each night. After the 5th night, the boy cut the snake open to free the kittens, despite the fact that they were most likely dead by now. The remains of said kittens were stitched together into one...]] The other, perhaps the scariest and saddest one of them all, features [[spoiler:a man who adopts 5 orphans and gives them toys and candy. One day, he leaves home to buy food and when he returns, he found that a burglar had broken into his home and killed all 5 children. Unable to afford a casket for all 5, the man chose to stitch their bodies together into one and then bury that body. That night, there was a knock at the man's door... [[NothingIsScarier and that story just ends there...]]]]
*** The latter tale ends up creating a '''massive''' amount of FridgeHorror: [[spoiler:a small box containing "pieces put together"? [[VideoGame/FiveNightsAtFreddys4 Why does that sound familiar...?]]]]
** The implication that [[spoiler:any one of these three stories can serve as a metaphor for Molten Freddy, who has somehow assimilated the souls of the murdered children from the first game into itself,]] only makes it worse.

to:

* The atmosphere of the new attraction. It's just... some maze, with virtually no exit. While there are decorations abound, you can't help but feel more alone than you ever have before in the franchise. The maze just ''feels'' barren, there's not much sound to speak of, and once more, there is no guy on the phone giving you advice. You're just...there. [[spoiler:And And you're just waiting to die in there.]]
there.
** Though, [[spoiler:Cassette Cassette Man says that he ''did'' plan an escape route for the protagonist, but soon realizes that the protagonist has no intention of leaving the pizzeria, and chooses to stay and die with him]].
him.
* [[spoiler:Some Some of the images seen in the ''FNAF 6'' Good ending, '''especially''' the animatronics all burning beyond repair. The images of the past FNAF locations also adds to the unsettling effect. Without question, ''FNAF 6'' presents one of the most creepy, disturbing, and even downright terrifying Good Endings ever shown in a video game.]]
game.
* '''''[[NothingIsScarier Lefty.]]''''' He's first shown in one of the creepy children's drawings in the office a poorly drawn, black and red Freddy with no left eye, his head unnaturally tilted to the side with his mouth wide open. But considering the more [[MonsterClown press]][[UncannyValley ing]] [[BodyHorror issues,]] one creepy drawing is easy to ignore. Then, at some point, the Rare Finds Auction catalogue is unlocked probably around Night 3 or 4. Look through the catalogue, and Lefty sticks out like a sore thumb. For one, despite being surrounded by items easily in the ten-thousands range, Lefty's price by default is ''five dollars.'' And while his entertainment value is nine, his liability risk is also nine. That, combined with his [[RedAndBlackAndEvilAllOver lovely color scheme,]] [[ObviouslyEvil will make any sane player avoid purchasing him.]] Cut to the end of Night 4, and guess what animatronic is up for salvaging... yup, it's Lefty. Which means that [[HauntedTechnology he's either possessed]] [[AIIsACrapshoot or has a malevolent A.I..]] [[spoiler:And And he's '''''just as important''''' to Cassette Man's plan as ''Baby, Molten Freddy, and '''[[BigBad Springtrap.]]''''' Oh, and it gets worse in the good ending. Baby, Molten Freddy, and Springtrap are shown burning up but not Lefty. ''[[FridgeHorror Where did he go?]]'' [[ParanoiaFuel Did he survive the fire?]]]] fire?]] Honestly, what makes him so frightening is that [[MysteriousPast we know next to nothing about him,]] and yet he seems to be a key player in everything...
** [[spoiler:Some Some additional details clear up Lefty's past and motivations, and may serve as NightmareRetardant or even HeartwarmingInHindsight. It's implied that Lefty is actually [[https://imgur.com/a/6riT0 the Puppet wearing the animatronic suit.]] While that alone doesn't decrease the NightmareFuel factor anyway and may in fact add to the ParanoiaFuel, the Cassette Man's final words in the Good Ending indicate that the Puppet is actually ''his daughter'', who came to the new Pizzeria to continue her mission of protecting the children from Springtrap and Scrap Baby's murderous ways.]]
ways.
** [[spoiler:Of Of course, it slips right back to NightmareFuel when one sees the blueprints in the insanity ending. Mainly because ''[[OhCrap Lefty is designed as a trap for the Puppet.]]'' Think about it. The full acronym is Lure - Encapsulate - Fuse - Transport - & Extract. His microphone is a "dream wand"/soother ''just like the music box.'' The Puppet isn't at the new location willingly. And one has to wonder... who designed Lefty?]]
Lefty?
*** [[spoiler:Cassette Cassette Guy did, to ensure the puppet would be there. As questionable as his methods are, [[GrandFinale he wanted it all to end.]] No more haunted animatronics. Good or bad. No exceptions.]]
exceptions.
* Candy Cadet, a purchasable attraction for your pizzeria, seems just a little bit... off. It should be just a cheerful talking candy dispenser, but its robotic monotone and vague promises of a future "story" as it slowly looms toward the camera are unsettling. [[spoiler:If If you talk to him enough times, you'll hear the story in question. It's about a woman who was given the SadisticChoice to select only a single key in order to save 1 of 5 children. In her desperation to save them all, she melted all 5 keys into 1. Unfortunately, all this did was make the keys useless, meaning that she had doomed all 5 kids to certain death. The story is made worse by Candy Cadet ominously moving closer and closer to you as it tells it.]]
it.
** There are two other stories he can tell as well. One involves [[spoiler:a a little boy who found 5 baby kittens in a shoe box; said boy also owned a red snake who would eat one kitten each night. After the 5th night, the boy cut the snake open to free the kittens, despite the fact that they were most likely dead by now. The remains of said kittens were stitched together into one...]] The other, perhaps the scariest and saddest one of them all, features [[spoiler:a a man who adopts 5 orphans and gives them toys and candy. One day, he leaves home to buy food and when he returns, he found that a burglar had broken into his home and killed all 5 children. Unable to afford a casket for all 5, the man chose to stitch their bodies together into one and then bury that body. That night, there was a knock at the man's door... [[NothingIsScarier and that story just ends there...]]]]
]]
*** The latter tale ends up creating a '''massive''' amount of FridgeHorror: [[spoiler:a a small box containing "pieces put together"? [[VideoGame/FiveNightsAtFreddys4 Why does that sound familiar...?]]]]
?]]
** The implication that [[spoiler:any any one of these three stories can serve as a metaphor for Molten Freddy, who has somehow assimilated the souls of the murdered children from the first game into itself,]] itself, only makes it worse.



* Remember the largest threats of the previous games? The Puppet, Springtrap, Nightmare, Baby, Ennard... Now think about the fact that [[spoiler:with the exception of Nightmare, you're alone with all of them. ''As bait to keep them from leaving'']]. Having fun yet?
** [[spoiler:Considering the fact that Lefty is a Dark Freddy Animatronic/suit, it's entirely possible that you also ''are'' dealing with Nightmare.]]
* There's a deadly implication with Baby having "all of those little souls in one place" and continuing in her father's footsteps. [[spoiler:Had Baby's plans gone right, they would have used the souls to possess the Rockstar Animatronics and start a whole new generation of terror throughout the Freddy's franchise. Good thing that restaurant was a decoy.]]
** [[spoiler: Even worse, she could have even used parts from some of the cheaper animatronics to repair Springtrap's body and become a father-daughter team with him, which she even implies a desire for in her dialog after Night Five. The family that slays together, stays together, as they say...]]
* How 'bout the fact that Springtrap, Baby, Freddy [[spoiler:(Ennard minus Baby)]], and Lefty [[spoiler:(The Puppet)]] are able to move around on their own and just purposely plant themselves outside the seemingly brand-spanking-new pizzeria, just waiting for some poor sap to carry them in so they can continue their reign of terror in a brand new Fazbear location? These guys just can't help themselves! [[spoiler:Though given what the Cassette Man says in the Good Ending about the Puppet, her intentions at least were probably more noble and pure than the others.]]
* Fruit Maze: Starts off as an innocent ''VideoGame/PacMan'' knockoff involving a girl running around a maze collecting fruits and kittens. As you play, you occasionally see the reflection of a little girl (seemingly the player) beaming happily. But on the second play, the game starts to glitch out and her expression becomes a more concerned one. By the third play, [[spoiler:the game is totally crapping out to the point some of the power-ups won't work. The kittens are also seemingly dead and bleeding. The character is leaving bloody footprints and the reflection of the little girl looks to be crying. The level is unbeatable, and after time runs out, the screen turns off revealing '''Spring Bonnie''' behind the girl in the reflection. Who states that "He's not dead" and to "Follow me". We probably just watched William Afton lure off one of his victims]]...

to:

* Remember the largest threats of the previous games? The Puppet, Springtrap, Nightmare, Baby, Ennard... Now think about the fact that [[spoiler:with with the exception of Nightmare, you're alone with all of them. ''As bait to keep them from leaving'']].leaving''. Having fun yet?
** [[spoiler:Considering Considering the fact that Lefty is a Dark Freddy Animatronic/suit, it's entirely possible that you also ''are'' dealing with Nightmare.]]
Nightmare.
* There's a deadly implication with Baby having "all of those little souls in one place" and continuing in her father's footsteps. [[spoiler:Had Had Baby's plans gone right, they would have used the souls to possess the Rockstar Animatronics and start a whole new generation of terror throughout the Freddy's franchise. Good thing that restaurant was a decoy.]]
decoy.
** [[spoiler: Even worse, she could have even used parts from some of the cheaper animatronics to repair Springtrap's body and become a father-daughter team with him, which she even implies a desire for in her dialog after Night Five. The family that slays together, stays together, as they say...]]
say...
* How 'bout the fact that Springtrap, Baby, Freddy [[spoiler:(Ennard (Ennard minus Baby)]], Baby), and Lefty [[spoiler:(The Puppet)]] (The Puppet) are able to move around on their own and just purposely plant themselves outside the seemingly brand-spanking-new pizzeria, just waiting for some poor sap to carry them in so they can continue their reign of terror in a brand new Fazbear location? These guys just can't help themselves! [[spoiler:Though Though given what the Cassette Man says in the Good Ending about the Puppet, her intentions at least were probably more noble and pure than the others.]]
others.
* Fruit Maze: Starts off as an innocent ''VideoGame/PacMan'' knockoff involving a girl running around a maze collecting fruits and kittens. As you play, you occasionally see the reflection of a little girl (seemingly the player) beaming happily. But on the second play, the game starts to glitch out and her expression becomes a more concerned one. By the third play, [[spoiler:the the game is totally crapping out to the point some of the power-ups won't work. The kittens are also seemingly dead and bleeding. The character is leaving bloody footprints and the reflection of the little girl looks to be crying. The level is unbeatable, and after time runs out, the screen turns off revealing '''Spring Bonnie''' behind the girl in the reflection. Who states that "He's not dead" and to "Follow me". We probably just watched William Afton lure off one of his victims]]...victims...



* The car minigame has its own ending, and it's...''[[https://www.youtube.com/watch?v=mkl4zxaNuro not nice.]]'' [[spoiler:To elaborate, it reveals that the driver of the car is some type of orange-colored man similar to Purple Man, but also seems to be an {{Abusive Parent|s}} judging by how he talks about his own child, whoever he is. It immediately gives chilling vibes just from how ''[[TruthInTelevision real]]'' an issue like this can be.]]
-->[[spoiler:''OPEN THE DOOR!'']]
** [[spoiler:Some speculate that this Orange Man is actually William Afton's father if this is true, then this serves to be Purple Man's FreudianExcuse finally ''[[WildMassGuessing possibly]]'' confirming his origins and why he killed so many children in adulthood.]]
*** On the other hand, [[spoiler:the fact that there's a set of animatronic footprints outside affects this theory (unless there were killer animatronics before William started), but at the very least, we can be pretty sure that William at least by himself cannot have been the killer this time, since ''it's raining'', and he couldn't form the footprints without a suit. What happened to this kid, whoever they are?]]
** [[spoiler:The hidden segments of the minigame are already creepy, but a special mention goes to the hidden screen, which... [[NothingIsScarier is entirely empty, save for a pile of dirt]]. Why is this location relevant? What happened in there?]]
** Others note that what's happening in the minigame matches the modus operandi of [[spoiler:the twisted animatronics from the books almost exactly (the book's twisted bots also may or may not be the game universe's [[RealAfterAll Nightmare animatronics]]); kidnap a kid, crush them to death inside their belly, and bury themselves in the ground for a while. It's speculated that the kid runs away at regular intervals (forming a set of footprints), but since there's a set of animatronic footprints outside the house and a strange pile of dirt in a hidden screen between the house and the only other location in the minigame... Doesn't explain why the 'tronic's footprints don't go up to the window or into the woods if this was the case, but otherwise the theory makes a lot of sense.]]
* Cassette Man's ultimate plan. [[spoiler:He's arranged for a new Freddy Fazbear Pizzeria to be built to attract all of the remaining animatronics, then essentially constructed the entire building as a giant steel furnace; trapping everyone inside with no way out, then setting the entire place on fire. An endless series of corridors built out of metal floors and walls superheating so that even if you don't catch fire, every single surface will sear your flesh. Even if everybody inside was either ready to die or already dead, [[KillItWithFire being trapped and incinerated in a tight impregnable furnace]] is [[CruelAndUnusualDeath a pretty Hellish way to go out]].]]
* The Puppet's minigame starts out with you having to watch a child with a green wristband, even though none seem to be in sight. Eventually, though, the minigame takes a bit of a delay [[spoiler:because a couple of kids weighed down the Puppet's spot with a heavy box and [[KidsAreCruel locked the girl with the green wristband out in the pouring rain.]] If that weren't enough, when you get out of the box to get the girl, it's already too late; you go out in the rain and get progressively worse before you lie by the girl's corpse, murdered and dragged into the alley. The Puppet was never the nicest of the animatronics you faced, and now you know why he was forced to watch a child he was explicitly charged with protecting disappear into the night and die by William's hand. Worse still, the bullies who left her outside to be snatched by Afton [[KarmaHoudini suffer no consequences]] for effectively having gotten her killed.]]
** [[spoiler:And then you notice Lefty has been designed to emit the same signal as the security bracelet. The perfect way to Lure the Puppet in so he can be Encapsulated, Fused, Transported, and Extracted.]]

to:

* The car minigame has its own ending, and it's...''[[https://www.youtube.com/watch?v=mkl4zxaNuro not nice.]]'' [[spoiler:To To elaborate, it reveals that the driver of the car is some type of orange-colored man similar to Purple Man, but also seems to be an {{Abusive Parent|s}} judging by how he talks about his own child, whoever he is. It immediately gives chilling vibes just from how ''[[TruthInTelevision real]]'' an issue like this can be.]]
-->[[spoiler:''OPEN
be.
-->''OPEN
THE DOOR!'']]
DOOR!''
** [[spoiler:Some Some speculate that this Orange Man is actually William Afton's father if this is true, then this serves to be Purple Man's FreudianExcuse finally ''[[WildMassGuessing possibly]]'' confirming his origins and why he killed so many children in adulthood.]]
adulthood.
*** On the other hand, [[spoiler:the the fact that there's a set of animatronic footprints outside affects this theory (unless there were killer animatronics before William started), but at the very least, we can be pretty sure that William at least by himself cannot have been the killer this time, since ''it's raining'', and he couldn't form the footprints without a suit. What happened to this kid, whoever they are?]]
are?
** [[spoiler:The The hidden segments of the minigame are already creepy, but a special mention goes to the hidden screen, which... [[NothingIsScarier is entirely empty, save for a pile of dirt]]. Why is this location relevant? What happened in there?]]
there?
** Others note that what's happening in the minigame matches the modus operandi of [[spoiler:the the twisted animatronics from the books almost exactly (the book's twisted bots also may or may not be the game universe's [[RealAfterAll Nightmare animatronics]]); kidnap a kid, crush them to death inside their belly, and bury themselves in the ground for a while. It's speculated that the kid runs away at regular intervals (forming a set of footprints), but since there's a set of animatronic footprints outside the house and a strange pile of dirt in a hidden screen between the house and the only other location in the minigame... Doesn't explain why the 'tronic's footprints don't go up to the window or into the woods if this was the case, but otherwise the theory makes a lot of sense.]]
sense.
* Cassette Man's ultimate plan. [[spoiler:He's He's arranged for a new Freddy Fazbear Pizzeria to be built to attract all of the remaining animatronics, then essentially constructed the entire building as a giant steel furnace; trapping everyone inside with no way out, then setting the entire place on fire. An endless series of corridors built out of metal floors and walls superheating so that even if you don't catch fire, every single surface will sear your flesh. Even if everybody inside was either ready to die or already dead, [[KillItWithFire being trapped and incinerated in a tight impregnable furnace]] is [[CruelAndUnusualDeath a pretty Hellish way to go out]].]]
out]].
* The Puppet's minigame starts out with you having to watch a child with a green wristband, even though none seem to be in sight. Eventually, though, the minigame takes a bit of a delay [[spoiler:because because a couple of kids weighed down the Puppet's spot with a heavy box and [[KidsAreCruel locked the girl with the green wristband out in the pouring rain.]] If that weren't enough, when you get out of the box to get the girl, it's already too late; you go out in the rain and get progressively worse before you lie by the girl's corpse, murdered and dragged into the alley. The Puppet was never the nicest of the animatronics you faced, and now you know why he was forced to watch a child he was explicitly charged with protecting disappear into the night and die by William's hand. Worse still, the bullies who left her outside to be snatched by Afton [[KarmaHoudini suffer no consequences]] for effectively having gotten her killed.]]
killed.
** [[spoiler:And And then you notice Lefty has been designed to emit the same signal as the security bracelet. The perfect way to Lure the Puppet in so he can be Encapsulated, Fused, Transported, and Extracted.]]



* Looking at the first of the insanity files reveals that the Scooper doesn't just, well, scoop animatronics, it puts something in them too. What thing is that? Something apparently called remnant, which seems to be [[spoiler:super-glue for ''souls''. This raises a ''shit-ton'' of questions, like: how was it discovered? Why is Afton using it? Does anyone ''else'' know about remnant?]]
** Essentially, ''this'' is the reason why the animatronics were haunted to begin with. [[spoiler:Baby had remnant on her. The original five had remnant on them. The ''[[BigGood Puppet]]'' had remnant on it. And it's entirely possible that every other animatronic had remnant smeared all over them...but it also raises another question about Springtrap. Was his [[KarmicDeath birth]] truly a gruesome accident on his part, ''or did he just DieLaughing and was actively DrivenToSuicide'' to have the remnant bind his soul to the suit because of there being no other way out of being cornered?]]

to:

* Looking at the first of the insanity files reveals that the Scooper doesn't just, well, scoop animatronics, it puts something in them too. What thing is that? Something apparently called remnant, which seems to be [[spoiler:super-glue super-glue for ''souls''. This raises a ''shit-ton'' of questions, like: how was it discovered? Why is Afton using it? Does anyone ''else'' know about remnant?]]
remnant?
** Essentially, ''this'' is the reason why the animatronics were haunted to begin with. [[spoiler:Baby Baby had remnant on her. The original five had remnant on them. The ''[[BigGood Puppet]]'' had remnant on it. And it's entirely possible that every other animatronic had remnant smeared all over them...but it also raises another question about Springtrap. Was his [[KarmicDeath birth]] truly a gruesome accident on his part, ''or did he just DieLaughing and was actively DrivenToSuicide'' to have the remnant bind his soul to the suit because of there being no other way out of being cornered?]]cornered?


[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | NightmareFuel/FiveNightsAtFreddysSisterLocation | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | Freddy Fazbear's Pizzeria Simulator]]-]

to:

[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | NightmareFuel/FiveNightsAtFreddysSisterLocation | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | Freddy Fazbear's Pizzeria Simulator]]-]
Simulator | NightmareFuel/UltimateCustomNight]]-]



[[folder:Ultimate Custom Night]]
* Two months after the release of the game, Scott gave the fans a decision what to pick an endless tycoon mode, or a Custom Night. The latter was the winning choice[[note]]although the tycoon mode will still be added later[[/note]], and it has been confirmed that the mode will feature not ten, but ''[[FourIsDeath forty]]'' no, wait... actually '''''[[HolyShitQuotient fifty]]''''' ''animatronics, all of which come from both this game and the previous five!'' The roster includes: [[TheBusCameBack the original Freddy's crew from the first game]] (including Golden Freddy in his ''[=FNAF2=]'' incarnation); two withered animatronics not counting Golden Freddy; the Toy animatronics; three Phantoms; '''eight''' Nightmare animatronics; Ballora and Funtime Foxy; the Puppet, Nightmarionne ''and'' Lefty; several of the purchasable animatronics from ''[=FNAF6=]'', including [[UncannyValley the Music Man]]; and ''not one, but '''[[FromBadToWorse BOTH]]''' versions of Baby, Ennard,'' '''''and Springtrap'''''. One can only imagine what would happen in a mode where every single one of those things wants you dead. There appears to even be ''{{Evil Former Friend}}s'' in the roster, since it includes Helpy and Phone Guy. And it even includes [[VideoGame/FiveNightsAtFreddysWorld Old Man Consequences.]] [[NotMakingThisUpDisclaimer We do not jest.]] [[ParanoiaFuel And that's just who he's telling us is appearing.]] '''''Pray for your lives.'''''
* Now the office has been revealed, and it looks to be a composite of not just the first three, but all six games in the series. What's worrying, however, is that it has a grand total of ''six entrances to the office'', as Scott [[http://steamcommunity.com/games/738060/announcements/detail/1652130539543013723 confirms]]. And even worse that's just in the screenshot, which means that perhaps there's [[RightBehindMe one more entrance not shown...]]
** And with the announcement of Toy Bonnie and Toy Chica, it turns out there are at least two more entrances not listed: ''trapdoors'' to the left and right of the desk.

* Scott has slowly been updating [[http://steamcommunity.com/games/738060/announcements/detail/1654382972075930184 his Steam post]] with the various ways in which the animatronics will attack you. Some of them fall into NightmareRetardant (like Helpy, who [[MemeticMutation blasts an airhorn in your face]]), but the rest are decidedly worrying. (WARNING: Post is ''very'' long and may give you a headache from trying to keep track of the LoadsAndLoadsOfCharacters.)
** Golden Freddy is [[VideoGame/FiveNightsAtFreddys1 up to his old tricks again]], randomly [[StealthHiBye appearing in your office]] when you lower your tablet.
** Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them... well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.
** Scott's just come with another update, and boy does it please. Nightmare and Nightmare Fredbear will come at you from opposite sides. The scary part? You can't see them on cameras, only by the lights of their eyes when they're right at the door. That already makes them some of the most dangerous of all the animatronics, since by the time you even know they've moved at all, you may have only seconds to react.
** Phantom Freddy slowly fades into your office, and will strike unless you manage to hit him with the flashlight beam before he fully materializes. Now, much like in [[VideoGame/FiveNightsAtFreddys3 his original game]], [[HopeSpot he can't actually kill you]]; however, his jumpscare causes you to momentarily black out, giving the ''other'' animatronics all the opportunity they need to stroll right into the office and finish the job.
** Old Man Consequences has a description which simply reads "[[MindScrew Better catch a fish,]]" [[NothingIsScarier with no further information provided]].
** Remember the music box from ''[=FNAF2=]'', which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]
** On the subject of Puppet variants, Nightmarionne is back once more, and his mechanic is totally new for the series: he will appear in different places in the office, and will gradually appear and eventually jumpscare you if the cursor is on him for too long. You'd better hope he doesn't appear on the door controls, the vents, or any other area that requires your immediate attention, or...well, [[JumpScare you know what will happen...]]
** Music Man, the [[UncannyValley terrifying spider-like humanoid animatronic from the Tycoon mode]], finally sees some action, and it's exactly as terrifying as everyone feared. Music Man is always located RightBehindYou, and will activate if the player makes too much noise. The closer he gets, the louder his cymbals bang, until eventually he reaches you [[JumpScare and...]]
** Nightmare BB continues the [[ParanoiaFuel unnerving trend of animatronics starting in the office,]] and he'll usually be slouched over [[TooDumbToLive unless you shine your light on him.]] However, if he stands up on his own, you need to shine your light on him, because otherwise he'll [[JumpScare attack]] when your back is turned. Also, the exact wording is that Nightmare BB will "attack when you turn away," which, combined with the Music Man, all but confirms that ''[[RightBehindMe yes, we will need to check behind ourselves.]]''
** The Mediocre Melodies crew (Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant) all share a similar mechanic: they crawl through the air duct system above your office and attempt to enter through the large tubes. The only ways to keep them from getting in are to turn up the heater (which will presumably come with a negative gameplay consequence, like in the main story) or to use an audio lure; however, some of the animatronics can NoSell one or the other of these strategies. Orville, for example, is only tricked by the lure ''10% of the time''; worse, he's also the fastest of the five, meaning you'll probably only get one or two chances to stop him. Happy Frog, meanwhile, is by far the slowest of the bunch, and is tricked 100% of the time by the lure; however, she is also totally immune to the effects of the heater.
** Springtrap, Ennard, and Molten Freddy all share similar mechanics: they crawl through the vent system to the grate in front of the player and then attack unless the vent door is closed. However, each of them has their own spin on it: Springtrap moves silently, meaning the player doesn't get an audio cue to tell when he's near (forcing them to physically check the vent instead); Ennard doesn't show up on most of the vent cameras, so the player might not even realize he's there until it's too late; and Molten Freddy moves far faster than the other two, giving the player a small window of opportunity to shut the door on him.
** Phantom Mangle will appear at random in the viewing monitor; if the player doesn't quickly close the monitor or switch viewing modes to make it disappear, it will "invade your office temporarily, causing audio distractions and increasing your noise meter". This doesn't ''sound'' so bad... until you consider that the "noise meter" is probably in reference to ''Music Man'', who will undoubtedly start approaching you as soon as Phantom Mangle sets foot in the office.
** Mangle. Holy shit, ''Mangle''. Mangle also crawls around in your vents, but unlike the other vent animatronics, [[AmbiguousGender he/she]] ''doesn't'' get dissuaded by a locked grate; instead, he/she waits right at the grate until you open it back up, then enters the office immediately. If it gets in, it [[YouAreAlreadyDead hangs around on the ceiling for a little while]] before jumpscaring you; it also creates audio distortions while doing so, meaning that if Mangle doesn't get you, Music Man definitely will. The only way to keep it from getting in is with something called a "vent snare", which can only be active on one vent at a time; and since Mangle is capable of moving between '''both''' vents, this forces the player to keep a ''very'' close eye on Mangle's location at all times. Oh, and you know how Withered Chica can sometimes get stuck in the front vent, preventing Springtrap, Ennard, or Molten Freddy from getting in? Well, guess what? ''Mangle can slip right by her with no problem.''
** Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like ''[=FNAF2=]'', the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]] so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot, in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** Phantom BB has basically the same mechanics from ''[=FNAF3=]'': he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from ''[=FNAF3=]''? There's a good chance we might be seeing it again!
** Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call, then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!
** Nightmare Freddy has received something of an upgrade: he's still summoned by letting the Mini-Freddies accumulate (and you can once again disperse them by flashing your light on them), but this time they don't just appear in ''one'' location; oh no, they appear on a ''number'' of locations throughout the office, including your desk. Better hope that Nightmarionne isn't lurking on top of one of the Freddles, or [[JumpScare things will go south very quickly]]...
** Chica's back, and she mostly hangs out in the kitchen (which is also where the music box is). Like the Puppet, her mechanic revolves around the music box, which involves changing tunes to satisfy her (indicated by her knocking over pots and pans). If you change tunes while she's happy, she will [[JumpScare come after you personally]], and [[YouAreAlreadyDead there's no way to stop her once she leaves.]]
** Lefty sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot, until [[JumpScare eventually...]] Lowering the noise won't reverse the effects, nor will reducing the temperature, [[OhCrap and doors won't prevent Lefty from getting to you]]. The only way to ease his temperament is to switch on the Global Music Box, which soothes all music box animatronics... at the expense of extra power being drained.
*** Also, the mere existence of the Global Music Box implies that ''there are more animatronics that can only be stopped by the music box.'' As if the Puppet wasn't enough...
** Withered Bonnie slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.
** Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office, and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** Funtime Foxy hides behind his curtain, waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness. ''Don't'' close the door in time, and [[JumpScare do we really have to spell it out at this point?]]
** Rockstar Bonnie will occasionally appear in the office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and the player will lower their monitor only to be greeted with a jumpscare.
** Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this, as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical, as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall guess wrong and it's GameOver.
** What William Afton's mechanic lacks in complexity, it more than makes up for in scares. Sure, [[HopeSpot he only attacks once per night]], but you have [[ParanoiaFuel no way of knowing when that's going to happen]], [[NothingIsScarier if at all]]. When he attacks from the right vent, your only warning will be a loud noise from the corner and a flickering of the lights; you'll then have only '''a fraction of a second''' to close the vent door before Afton [[JumpScare gets you]]. Oh, and even if you block him in time, you'd better hope that Music Man hasn't gotten too close to you, or else that clattering sound might just push him over the top...
** Once per night, Scrap Baby will appear on the other side of your desk, slouched over and appearing to be decommissioned. You can shock her at any time by clicking on the shock panel next to her, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. Shocking her at the stage where she's going to attack will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.
** Rockstar Freddy's mechanic is mostly chuckle-worthy, but it does continue the alarming trend of animatronics starting [[RightBehindYou in your office]] and staying there the whole night. Oh, and the only ways to stop him when he activates are to pay him Faz-Coins (potentially opening you up to an attack from Circus Baby and her pals) or to turn up the heat (which could cause all sorts of other problems).
** The Trash Animatronics were posted the same day as Rockstar Freddy, and their mechanic is... [[TheUnreveal three question marks]]. [[NothingIsScarier What the hell are these things going to do?]]
** After a long wait, Bonnie and Foxy finally make their appearance, and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...
*** Bonnie doesn't like having the camera on him, and will use his EyeBeams to '''disable your cameras'''. And Scott's dialogue suggests the disabling effect will last for ''quite'' a while, leading to you almost certainly getting killed by one of the various animatronics that require checking the cameras.
*** As for Foxy, his mechanic is a blast from the past for ''[=FNAF1=]'' fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].
* Scott himself [[https://steamcommunity.com/games/738060/announcements/detail/1652136246498361634 has been testing]] 50/20 as of recent. Not even he has survived for longer than one in-game hour, at one point dying to Nightmarionne in '''''less than a second'''''. [[NintendoHard Just how]] [[UnwinnableByDesign hard is it?]]
* [[https://steamcommunity.com/games/738060/announcements/detail/2698097983460171459 In response]] to Dawko, Scott has let something slip: [[TheReveal there may possibly be a]] '''''[[UpToEleven 51]]'''''/20 mode.
* On May 30th, Scott updated with [[http://www.scottgames.com/cn.jpg this teaser.]] A new character is coming and is being referred to as an "irritation". Not only does this mean that 51/20 mode isn't a joke, but it implies that the new character that was never teased before will be even '''worse''' than BB, JJ, and all the other annoyer animatronics in UCN combined.
** On June 7th, it's finally revealed to be '''[[VideoGame/FiveNightsAtFreddysWorld Dee Dee]]''' of all characters. Her mechanic is revealed to ''appear at any time without warning,'' '''add a new character to attack you''', and '''''set it at an unknown difficulty.''''' Yes, there's a new [[MemeticMutation Enragement Child]] in town, and she somehow outdid all the others combined! Even worse, Scott confirmed on Reddit that she'll make 50/20 mode '''''[[UpToEleven even more difficult!]]'''''
* [[https://store.steampowered.com/app/871720/Ultimate_Custom_Night/ The page for Ultimate Custom Night is out,]] and with the trailer, we get some disturbing details...
** For one, there's Old Man Consequence's mechanic, which was finally revealed when his description was shown in the trailer. What does Old Man Consequences do? Why, [[HopeSpot he simply makes you play a minigame!]] Press C to catch the fish! And if you ''fail,'' he then proceeds to [[OhCrap temporarily lock your monitor,]] preventing you from winding the music box, helping Toy Freddy play Five Nights With Mr. Hugs, checking to see if either Circus Baby, Nightmare Bonnie, or Nightmare Mangle are coming after you, ''checking to see what time Funtime Foxy will come out, checking on Foxy, finding Rockstar Bonnie's guitar, '''setting up a vent snare, playing an audio lure for the Mediocre Melodies''''' (meaning that you'd have to turn up the heat to repel them, causing all sorts of problems with certain other animatronics and that's assuming the one coming after you isn't Happy Frog)... Old Man Consequences has the potential to screw you over harder than any of the other animatronics in Ultimate Custom Night. Unless, of course, ''[[ParanoiaFuel the Trash Gang turns out to be worse.]]''
** As it turns out, you can customise your office after enough points. You can make it look downright hellish if you have ''3'' or ''4'' furniture.
** Golden Freddy's jumpscare is back to his lifeless head staring at you on a black screen... though this time, you see his entire head.
** Some of the jumpscares are a bit... basic (understandable, considering Scott had to make a huge amount of them), but some animatronics get upgrades to them compared to their previous ones, Toy Freddy in particular.
** And worst of all, the game still has Game Over quotes like the main game. The one used in the trailer? Deep, demonic, [[VoiceOfTheLegion clearly made up of multiple voices]]. And from what they're saying, no doubt about it... this quote is coming from the '''Nightmares'''.
-->'''"WE'LL PUT YOU BACK TOGETHER...''THEN TAKE YOU APART ALL OVER AGAIN.''"'''
* On June 15th, Scott [[http://www.scottgames.com/cn.jpg updated the teaser]] ''again,'' revealing that there are ''[[OhCrap two more animatronics to worry about.]]'' [[HereWeGoAgain It gets worse, indeed...]]
** On June 19th, Scott revealed that the first one was ''Shadow Bonnie'' of all characters. Once Shadow Bonnie is activated, he will make the office go black for about ten seconds. You will not be able to see the doors, meaning you will have to keep track of what is open and closed through other means. [[NightmareRetardant But don't worry,]] [[OnceAnEpisode this can only happen once per night.]]
** On June 22nd, Scottgames was updated again, revealing the other character, who turned out to be Plushtrap. His mechanic is that he'll appear on a random camera, and you have to scare him off before getting a jumpscare.
** But Plushtrap isn't the worst part: the "Things get worse" caption was changed to now say "Things get much worse" and a ''third slot'' was added to the picture, meaning now we have ''three'' more threats to worry about!
** Come June 23rd, and Scottgames was updated again. The third slot? Nightmare Chica. It's not yet known what her mechanic is, but there's something worse: there are '''THREE''' new slots, bringing the grand total up to '''SIX.''' And the caption has changed again, now to "Things get much, much worse." [[TemptingFate How much further can Scott go?]]
*** [[FromBadToWorse Far enough to add Bonnet, the Minireenas, and Lolbit, by the looks of it.]] Now the text has changed again, now to "Things get much, much, much worse."
* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that properly started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''
[[/folder]]

to:

[[folder:Ultimate Custom Night]]
* Two months after the release of the game, Scott gave the fans a decision what to pick an endless tycoon mode, or a Custom Night. The latter was the winning choice[[note]]although the tycoon mode will still be added later[[/note]], and it has been confirmed that the mode will feature not ten, but ''[[FourIsDeath forty]]'' no, wait... actually '''''[[HolyShitQuotient fifty]]''''' ''animatronics, all of which come from both this game and the previous five!'' The roster includes: [[TheBusCameBack the original Freddy's crew from the first game]] (including Golden Freddy in his ''[=FNAF2=]'' incarnation); two withered animatronics not counting Golden Freddy; the Toy animatronics; three Phantoms; '''eight''' Nightmare animatronics; Ballora and Funtime Foxy; the Puppet, Nightmarionne ''and'' Lefty; several of the purchasable animatronics from ''[=FNAF6=]'', including [[UncannyValley the Music Man]]; and ''not one, but '''[[FromBadToWorse BOTH]]''' versions of Baby, Ennard,'' '''''and Springtrap'''''. One can only imagine what would happen in a mode where every single one of those things wants you dead. There appears to even be ''{{Evil Former Friend}}s'' in the roster, since it includes Helpy and Phone Guy. And it even includes [[VideoGame/FiveNightsAtFreddysWorld Old Man Consequences.]] [[NotMakingThisUpDisclaimer We do not jest.]] [[ParanoiaFuel And that's just who he's telling us is appearing.]] '''''Pray for your lives.'''''
* Now the office has been revealed, and it looks to be a composite of not just the first three, but all six games in the series. What's worrying, however, is that it has a grand total of ''six entrances to the office'', as Scott [[http://steamcommunity.com/games/738060/announcements/detail/1652130539543013723 confirms]]. And even worse that's just in the screenshot, which means that perhaps there's [[RightBehindMe one more entrance not shown...]]
** And with the announcement of Toy Bonnie and Toy Chica, it turns out there are at least two more entrances not listed: ''trapdoors'' to the left and right of the desk.

* Scott has slowly been updating [[http://steamcommunity.com/games/738060/announcements/detail/1654382972075930184 his Steam post]] with the various ways in which the animatronics will attack you. Some of them fall into NightmareRetardant (like Helpy, who [[MemeticMutation blasts an airhorn in your face]]), but the rest are decidedly worrying. (WARNING: Post is ''very'' long and may give you a headache from trying to keep track of the LoadsAndLoadsOfCharacters.)
** Golden Freddy is [[VideoGame/FiveNightsAtFreddys1 up to his old tricks again]], randomly [[StealthHiBye appearing in your office]] when you lower your tablet.
** Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them... well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.
** Scott's just come with another update, and boy does it please. Nightmare and Nightmare Fredbear will come at you from opposite sides. The scary part? You can't see them on cameras, only by the lights of their eyes when they're right at the door. That already makes them some of the most dangerous of all the animatronics, since by the time you even know they've moved at all, you may have only seconds to react.
** Phantom Freddy slowly fades into your office, and will strike unless you manage to hit him with the flashlight beam before he fully materializes. Now, much like in [[VideoGame/FiveNightsAtFreddys3 his original game]], [[HopeSpot he can't actually kill you]]; however, his jumpscare causes you to momentarily black out, giving the ''other'' animatronics all the opportunity they need to stroll right into the office and finish the job.
** Old Man Consequences has a description which simply reads "[[MindScrew Better catch a fish,]]" [[NothingIsScarier with no further information provided]].
** Remember the music box from ''[=FNAF2=]'', which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]
** On the subject of Puppet variants, Nightmarionne is back once more, and his mechanic is totally new for the series: he will appear in different places in the office, and will gradually appear and eventually jumpscare you if the cursor is on him for too long. You'd better hope he doesn't appear on the door controls, the vents, or any other area that requires your immediate attention, or...well, [[JumpScare you know what will happen...]]
** Music Man, the [[UncannyValley terrifying spider-like humanoid animatronic from the Tycoon mode]], finally sees some action, and it's exactly as terrifying as everyone feared. Music Man is always located RightBehindYou, and will activate if the player makes too much noise. The closer he gets, the louder his cymbals bang, until eventually he reaches you [[JumpScare and...]]
** Nightmare BB continues the [[ParanoiaFuel unnerving trend of animatronics starting in the office,]] and he'll usually be slouched over [[TooDumbToLive unless you shine your light on him.]] However, if he stands up on his own, you need to shine your light on him, because otherwise he'll [[JumpScare attack]] when your back is turned. Also, the exact wording is that Nightmare BB will "attack when you turn away," which, combined with the Music Man, all but confirms that ''[[RightBehindMe yes, we will need to check behind ourselves.]]''
** The Mediocre Melodies crew (Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant) all share a similar mechanic: they crawl through the air duct system above your office and attempt to enter through the large tubes. The only ways to keep them from getting in are to turn up the heater (which will presumably come with a negative gameplay consequence, like in the main story) or to use an audio lure; however, some of the animatronics can NoSell one or the other of these strategies. Orville, for example, is only tricked by the lure ''10% of the time''; worse, he's also the fastest of the five, meaning you'll probably only get one or two chances to stop him. Happy Frog, meanwhile, is by far the slowest of the bunch, and is tricked 100% of the time by the lure; however, she is also totally immune to the effects of the heater.
** Springtrap, Ennard, and Molten Freddy all share similar mechanics: they crawl through the vent system to the grate in front of the player and then attack unless the vent door is closed. However, each of them has their own spin on it: Springtrap moves silently, meaning the player doesn't get an audio cue to tell when he's near (forcing them to physically check the vent instead); Ennard doesn't show up on most of the vent cameras, so the player might not even realize he's there until it's too late; and Molten Freddy moves far faster than the other two, giving the player a small window of opportunity to shut the door on him.
** Phantom Mangle will appear at random in the viewing monitor; if the player doesn't quickly close the monitor or switch viewing modes to make it disappear, it will "invade your office temporarily, causing audio distractions and increasing your noise meter". This doesn't ''sound'' so bad... until you consider that the "noise meter" is probably in reference to ''Music Man'', who will undoubtedly start approaching you as soon as Phantom Mangle sets foot in the office.
** Mangle. Holy shit, ''Mangle''. Mangle also crawls around in your vents, but unlike the other vent animatronics, [[AmbiguousGender he/she]] ''doesn't'' get dissuaded by a locked grate; instead, he/she waits right at the grate until you open it back up, then enters the office immediately. If it gets in, it [[YouAreAlreadyDead hangs around on the ceiling for a little while]] before jumpscaring you; it also creates audio distortions while doing so, meaning that if Mangle doesn't get you, Music Man definitely will. The only way to keep it from getting in is with something called a "vent snare", which can only be active on one vent at a time; and since Mangle is capable of moving between '''both''' vents, this forces the player to keep a ''very'' close eye on Mangle's location at all times. Oh, and you know how Withered Chica can sometimes get stuck in the front vent, preventing Springtrap, Ennard, or Molten Freddy from getting in? Well, guess what? ''Mangle can slip right by her with no problem.''
** Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like ''[=FNAF2=]'', the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]] so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot, in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** Phantom BB has basically the same mechanics from ''[=FNAF3=]'': he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from ''[=FNAF3=]''? There's a good chance we might be seeing it again!
** Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call, then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!
** Nightmare Freddy has received something of an upgrade: he's still summoned by letting the Mini-Freddies accumulate (and you can once again disperse them by flashing your light on them), but this time they don't just appear in ''one'' location; oh no, they appear on a ''number'' of locations throughout the office, including your desk. Better hope that Nightmarionne isn't lurking on top of one of the Freddles, or [[JumpScare things will go south very quickly]]...
** Chica's back, and she mostly hangs out in the kitchen (which is also where the music box is). Like the Puppet, her mechanic revolves around the music box, which involves changing tunes to satisfy her (indicated by her knocking over pots and pans). If you change tunes while she's happy, she will [[JumpScare come after you personally]], and [[YouAreAlreadyDead there's no way to stop her once she leaves.]]
** Lefty sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot, until [[JumpScare eventually...]] Lowering the noise won't reverse the effects, nor will reducing the temperature, [[OhCrap and doors won't prevent Lefty from getting to you]]. The only way to ease his temperament is to switch on the Global Music Box, which soothes all music box animatronics... at the expense of extra power being drained.
*** Also, the mere existence of the Global Music Box implies that ''there are more animatronics that can only be stopped by the music box.'' As if the Puppet wasn't enough...
** Withered Bonnie slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.
** Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office, and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** Funtime Foxy hides behind his curtain, waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness. ''Don't'' close the door in time, and [[JumpScare do we really have to spell it out at this point?]]
** Rockstar Bonnie will occasionally appear in the office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and the player will lower their monitor only to be greeted with a jumpscare.
** Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this, as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical, as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall guess wrong and it's GameOver.
** What William Afton's mechanic lacks in complexity, it more than makes up for in scares. Sure, [[HopeSpot he only attacks once per night]], but you have [[ParanoiaFuel no way of knowing when that's going to happen]], [[NothingIsScarier if at all]]. When he attacks from the right vent, your only warning will be a loud noise from the corner and a flickering of the lights; you'll then have only '''a fraction of a second''' to close the vent door before Afton [[JumpScare gets you]]. Oh, and even if you block him in time, you'd better hope that Music Man hasn't gotten too close to you, or else that clattering sound might just push him over the top...
** Once per night, Scrap Baby will appear on the other side of your desk, slouched over and appearing to be decommissioned. You can shock her at any time by clicking on the shock panel next to her, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. Shocking her at the stage where she's going to attack will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.
** Rockstar Freddy's mechanic is mostly chuckle-worthy, but it does continue the alarming trend of animatronics starting [[RightBehindYou in your office]] and staying there the whole night. Oh, and the only ways to stop him when he activates are to pay him Faz-Coins (potentially opening you up to an attack from Circus Baby and her pals) or to turn up the heat (which could cause all sorts of other problems).
** The Trash Animatronics were posted the same day as Rockstar Freddy, and their mechanic is... [[TheUnreveal three question marks]]. [[NothingIsScarier What the hell are these things going to do?]]
** After a long wait, Bonnie and Foxy finally make their appearance, and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...
*** Bonnie doesn't like having the camera on him, and will use his EyeBeams to '''disable your cameras'''. And Scott's dialogue suggests the disabling effect will last for ''quite'' a while, leading to you almost certainly getting killed by one of the various animatronics that require checking the cameras.
*** As for Foxy, his mechanic is a blast from the past for ''[=FNAF1=]'' fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].
* Scott himself [[https://steamcommunity.com/games/738060/announcements/detail/1652136246498361634 has been testing]] 50/20 as of recent. Not even he has survived for longer than one in-game hour, at one point dying to Nightmarionne in '''''less than a second'''''. [[NintendoHard Just how]] [[UnwinnableByDesign hard is it?]]
* [[https://steamcommunity.com/games/738060/announcements/detail/2698097983460171459 In response]] to Dawko, Scott has let something slip: [[TheReveal there may possibly be a]] '''''[[UpToEleven 51]]'''''/20 mode.
* On May 30th, Scott updated with [[http://www.scottgames.com/cn.jpg this teaser.]] A new character is coming and is being referred to as an "irritation". Not only does this mean that 51/20 mode isn't a joke, but it implies that the new character that was never teased before will be even '''worse''' than BB, JJ, and all the other annoyer animatronics in UCN combined.
** On June 7th, it's finally revealed to be '''[[VideoGame/FiveNightsAtFreddysWorld Dee Dee]]''' of all characters. Her mechanic is revealed to ''appear at any time without warning,'' '''add a new character to attack you''', and '''''set it at an unknown difficulty.''''' Yes, there's a new [[MemeticMutation Enragement Child]] in town, and she somehow outdid all the others combined! Even worse, Scott confirmed on Reddit that she'll make 50/20 mode '''''[[UpToEleven even more difficult!]]'''''
* [[https://store.steampowered.com/app/871720/Ultimate_Custom_Night/ The page for
%% Ultimate Custom Night is out,]] and with the trailer, we get some disturbing details...
** For one, there's Old Man Consequence's mechanic, which was finally revealed when his description was shown in the trailer. What does Old Man Consequences do? Why, [[HopeSpot he simply makes you play a minigame!]] Press C to catch the fish! And if you ''fail,'' he then proceeds to [[OhCrap temporarily lock your monitor,]] preventing you from winding the music box, helping Toy Freddy play Five Nights With Mr. Hugs, checking to see if either Circus Baby, Nightmare Bonnie, or Nightmare Mangle are coming after you, ''checking to see what time Funtime Foxy will come out, checking on Foxy, finding Rockstar Bonnie's guitar, '''setting up a vent snare, playing an audio lure for the Mediocre Melodies''''' (meaning that you'd have to turn up the heat to repel them, causing all sorts of problems with certain other animatronics and that's assuming the one coming after you isn't Happy Frog)... Old Man Consequences has the potential to screw you over harder than any of the other animatronics in Ultimate Custom Night. Unless, of course, ''[[ParanoiaFuel the Trash Gang turns out to be worse.]]''
** As it turns out, you can customise your office after enough points. You can make it look downright hellish if you have ''3'' or ''4'' furniture.
** Golden Freddy's jumpscare is back to his lifeless head staring at you on a black screen... though this time, you see his entire head.
** Some of the jumpscares are a bit... basic (understandable, considering Scott had to make a huge amount of them), but some animatronics get upgrades to them compared to their previous ones, Toy Freddy in particular.
** And worst of all, the game still has Game Over quotes like the main game. The one used in the trailer? Deep, demonic, [[VoiceOfTheLegion clearly made up of multiple voices]]. And from what they're saying, no doubt about it... this quote is coming from the '''Nightmares'''.
-->'''"WE'LL PUT YOU BACK TOGETHER...''THEN TAKE YOU APART ALL OVER AGAIN.''"'''
* On June 15th, Scott [[http://www.scottgames.com/cn.jpg updated the teaser]] ''again,'' revealing that there are ''[[OhCrap two more animatronics to worry about.]]'' [[HereWeGoAgain It gets worse, indeed...]]
** On June 19th, Scott revealed that the first one was ''Shadow Bonnie'' of all characters. Once Shadow Bonnie is activated, he will make the office go black for about ten seconds. You will not be able to see the doors, meaning you will have to keep track of what is open and closed through other means. [[NightmareRetardant But don't worry,]] [[OnceAnEpisode this can only happen once per night.]]
** On June 22nd, Scottgames was updated again, revealing the other character, who turned out to be Plushtrap. His mechanic is that he'll appear on a random camera, and you have to scare him off before getting a jumpscare.
** But Plushtrap isn't the worst part: the "Things get worse" caption was changed to now say "Things get much worse" and a ''third slot'' was added to the picture, meaning now we have ''three'' more threats to worry about!
** Come June 23rd, and Scottgames was updated again. The third slot? Nightmare Chica. It's not yet known what her mechanic is, but there's something worse: there are '''THREE''' new slots, bringing the grand total up to '''SIX.''' And the caption has changed again, now to "Things get much, much worse." [[TemptingFate How much further can Scott go?]]
*** [[FromBadToWorse Far enough to add Bonnet, the Minireenas, and Lolbit, by the looks of it.]] Now the text has changed again, now to "Things get much, much, much worse."
* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him
examples have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic moved to that properly started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''
[[/folder]]
page.


* The atmosphere of the new attraction. It's just... some maze, with virtually no exit. While there are decorations abound, you can't help but feel more alone than you ever have before in the franchise. The maze just ''feels'' barren, there's not much sound to speak of, and once more there is no guy on the phone giving you advice. You're just...there. [[spoiler:And you're just waiting to die in there.]]

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* The atmosphere of the new attraction. It's just... some maze, with virtually no exit. While there are decorations abound, you can't help but feel more alone than you ever have before in the franchise. The maze just ''feels'' barren, there's not much sound to speak of, and once more more, there is no guy on the phone giving you advice. You're just...there. [[spoiler:And you're just waiting to die in there.]]



* '''''[[NothingIsScarier Lefty.]]''''' He's first shown in one of the creepy children's drawings in the office -- a poorly drawn, black and red Freddy with no left eye, his head unnaturally tilted to the side with his mouth wide open. But considering the more [[MonsterClown press]][[UncannyValley ing]] [[BodyHorror issues,]] one creepy drawing is easy to ignore. Then, at some point, the Rare Finds Auction catalogue is unlocked probably around Night 3 or 4. Look through the catalogue, and Lefty sticks out like a sore thumb. For one, despite being surrounded by items easily in the ten-thousands range, Lefty's price by default is ''five dollars.'' And while his entertainment value is nine, his liability risk is also nine. That, combined with his [[RedAndBlackAndEvilAllOver lovely color scheme,]] [[ObviouslyEvil will make any sane player avoid purchasing him.]] Cut to the end of Night 4, and guess what animatronic is up for salvaging... yup, it's Lefty. Which means that [[HauntedTechnology he's either possessed]] [[AIIsACrapshoot or has a malevolent A.I..]] [[spoiler:And he's '''''just as important''''' to Cassette Man's plan as ''Baby, Molten Freddy, and '''[[BigBad Springtrap.]]''''' Oh, and it gets worse in the good ending. Baby, Molten Freddy, and Springtrap are shown burning up but not Lefty. ''[[FridgeHorror Where did he go?]]'' [[ParanoiaFuel Did he survive the fire?]]]] Honestly, what makes him so frightening is that [[MysteriousPast we know next to nothing about him,]] and yet he seems to be a key player in everything...

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* '''''[[NothingIsScarier Lefty.]]''''' He's first shown in one of the creepy children's drawings in the office -- a poorly drawn, black and red Freddy with no left eye, his head unnaturally tilted to the side with his mouth wide open. But considering the more [[MonsterClown press]][[UncannyValley ing]] [[BodyHorror issues,]] one creepy drawing is easy to ignore. Then, at some point, the Rare Finds Auction catalogue is unlocked probably around Night 3 or 4. Look through the catalogue, and Lefty sticks out like a sore thumb. For one, despite being surrounded by items easily in the ten-thousands range, Lefty's price by default is ''five dollars.'' And while his entertainment value is nine, his liability risk is also nine. That, combined with his [[RedAndBlackAndEvilAllOver lovely color scheme,]] [[ObviouslyEvil will make any sane player avoid purchasing him.]] Cut to the end of Night 4, and guess what animatronic is up for salvaging... yup, it's Lefty. Which means that [[HauntedTechnology he's either possessed]] [[AIIsACrapshoot or has a malevolent A.I..]] [[spoiler:And he's '''''just as important''''' to Cassette Man's plan as ''Baby, Molten Freddy, and '''[[BigBad Springtrap.]]''''' Oh, and it gets worse in the good ending. Baby, Molten Freddy, and Springtrap are shown burning up but not Lefty. ''[[FridgeHorror Where did he go?]]'' [[ParanoiaFuel Did he survive the fire?]]]] Honestly, what makes him so frightening is that [[MysteriousPast we know next to nothing about him,]] and yet he seems to be a key player in everything...



** [[spoiler:Of course, it slips right back to NightmareFuel when one sees the blueprints in the insanity ending. Mainly because ''[[OhCrap Lefty is designed as a trap for the puppet.]]'' Think about it. The full acronym is Lure - Encapsulate - Fuse - Transport - & Extract. His microphone is a "dream wand"/soother ''just like the music box.'' The Puppet isn't at the new location willingly. And one has to wonder... who designed Lefty?]]

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** [[spoiler:Of course, it slips right back to NightmareFuel when one sees the blueprints in the insanity ending. Mainly because ''[[OhCrap Lefty is designed as a trap for the puppet.Puppet.]]'' Think about it. The full acronym is Lure - Encapsulate - Fuse - Transport - & Extract. His microphone is a "dream wand"/soother ''just like the music box.'' The Puppet isn't at the new location willingly. And one has to wonder... who designed Lefty?]]



* The Puppet's minigame starts out with you having to watch a child with a green wristband, even though none seem to be in sight. Eventually though, the minigame takes a bit of a delay [[spoiler:because a couple of kids weighed down the Puppet's spot with a heavy box and [[KidsAreCruel locked the girl with the green wristband out in the pouring rain.]] If that weren't enough, when you get out of the box to get the girl, it's already too late; you go out in the rain and get progressively worse before you lie by the girl's corpse, murdered and dragged into the alley. The Puppet was never the nicest of the animatronics you faced, and now you know why - he was forced to watch a child he was explicitly charged with protecting disappear into the night and die by William's hand. Worse still, the bullies who left her outside to be snatched by Afton [[KarmaHoudini suffer no consequences]] for effectively having gotten her killed.]]

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* The Puppet's minigame starts out with you having to watch a child with a green wristband, even though none seem to be in sight. Eventually Eventually, though, the minigame takes a bit of a delay [[spoiler:because a couple of kids weighed down the Puppet's spot with a heavy box and [[KidsAreCruel locked the girl with the green wristband out in the pouring rain.]] If that weren't enough, when you get out of the box to get the girl, it's already too late; you go out in the rain and get progressively worse before you lie by the girl's corpse, murdered and dragged into the alley. The Puppet was never the nicest of the animatronics you faced, and now you know why - he was forced to watch a child he was explicitly charged with protecting disappear into the night and die by William's hand. Worse still, the bullies who left her outside to be snatched by Afton [[KarmaHoudini suffer no consequences]] for effectively having gotten her killed.]]



* Two months after the release of the game, Scott gave the fans a decision what to pick - an endless tycoon mode, or a Custom Night. The latter was the winning choice[[note]]although the tycoon mode will still be added later[[/note]], and it has been confirmed that the mode will feature not ten, but ''[[FourIsDeath forty]]''- no, wait...actually '''''[[HolyShitQuotient fifty]]''''' ''animatronics, all of which come from both this game and the previous five!'' The roster includes: [[TheBusCameBack the original Freddy's crew from the first game]] (including Golden Freddy in his [=FNAF2=] incarnation); two withered animatronics not counting Golden Freddy; the Toy animatronics; three Phantoms; '''eight''' Nightmare animatronics; Ballora and Funtime Foxy; the Puppet, Nightmarionne ''and'' Lefty; several of the purchasable animatronics from [=FNAF6=] including [[UncannyValley the Music Man]]; and ''not one, but '''[[FromBadToWorse BOTH]]''' versions of Baby, Ennard,'' '''''and Springtrap'''''. One can only imagine what would happen in a mode where every single one of those things wants you dead. There appears to be even ''{{Evil Former Friend}}s'' in the roster, since it includes Helpy and Phone Guy. And it even includes [[VideoGame/FiveNightsAtFreddysWorld Old Man Consequences.]] [[NotMakingThisUpDisclaimer We do not jest.]] [[ParanoiaFuel And that's just who he's telling us is appearing.]] '''''Pray for your lives.'''''
* Now the office has been revealed; and it looks to be a composite of not just the first three, but all six games in the series. What's worrying however is that it has a grand total of ''six entrances to the office'' as Scott [[http://steamcommunity.com/games/738060/announcements/detail/1652130539543013723 confirms]]. And even worse - that's just in the screenshot, which means that perhaps there's [[RightBehindMe one more entrance not shown...]]

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* Two months after the release of the game, Scott gave the fans a decision what to pick - an endless tycoon mode, or a Custom Night. The latter was the winning choice[[note]]although the tycoon mode will still be added later[[/note]], and it has been confirmed that the mode will feature not ten, but ''[[FourIsDeath forty]]''- forty]]'' no, wait...wait... actually '''''[[HolyShitQuotient fifty]]''''' ''animatronics, all of which come from both this game and the previous five!'' The roster includes: [[TheBusCameBack the original Freddy's crew from the first game]] (including Golden Freddy in his [=FNAF2=] ''[=FNAF2=]'' incarnation); two withered animatronics not counting Golden Freddy; the Toy animatronics; three Phantoms; '''eight''' Nightmare animatronics; Ballora and Funtime Foxy; the Puppet, Nightmarionne ''and'' Lefty; several of the purchasable animatronics from [=FNAF6=] ''[=FNAF6=]'', including [[UncannyValley the Music Man]]; and ''not one, but '''[[FromBadToWorse BOTH]]''' versions of Baby, Ennard,'' '''''and Springtrap'''''. One can only imagine what would happen in a mode where every single one of those things wants you dead. There appears to be even be ''{{Evil Former Friend}}s'' in the roster, since it includes Helpy and Phone Guy. And it even includes [[VideoGame/FiveNightsAtFreddysWorld Old Man Consequences.]] [[NotMakingThisUpDisclaimer We do not jest.]] [[ParanoiaFuel And that's just who he's telling us is appearing.]] '''''Pray for your lives.'''''
* Now the office has been revealed; revealed, and it looks to be a composite of not just the first three, but all six games in the series. What's worrying however worrying, however, is that it has a grand total of ''six entrances to the office'' office'', as Scott [[http://steamcommunity.com/games/738060/announcements/detail/1652130539543013723 confirms]]. And even worse - that's just in the screenshot, which means that perhaps there's [[RightBehindMe one more entrance not shown...]]



** Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them...well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.

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** Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them... well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.



** Remember the music box from [=FNAF2=], which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]

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** Remember the music box from [=FNAF2=], ''[=FNAF2=]'', which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]



** Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like [=FNAF2=], the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems for rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]]so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** Phantom BB has basically the same mechanics from [=FNAF3=]: he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from [=FNAF3=]? There's a good chance we might be seeing it again!
** Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!

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** Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like [=FNAF2=], ''[=FNAF2=]'', the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems for rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]]so ]] so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot hot, in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** Phantom BB has basically the same mechanics from [=FNAF3=]: ''[=FNAF3=]'': he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from [=FNAF3=]? ''[=FNAF3=]''? There's a good chance we might be seeing it again!
** Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call call, then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!



** Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is, that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** Funtime Foxy hides behind his curtain waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness.

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** Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is, is that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office office, and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** Funtime Foxy hides behind his curtain curtain, waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness. ''Don't'' close the door in time, and [[JumpScare do we really have to spell it out at this point?]]



** Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall - guess wrong and it's GameOver.

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** Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this this, as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical impractical, as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall - guess wrong and it's GameOver.



** After a long wait, Bonnie and Foxy finally make their appearance and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...

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** After a long wait, Bonnie and Foxy finally make their appearance appearance, and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...



*** As for Foxy, his mechanic is a blast from the past for [=FNAF1=] fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].

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*** As for Foxy, his mechanic is a blast from the past for [=FNAF1=] ''[=FNAF1=]'' fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].



* On May 30th, Scott updated with [[http://www.scottgames.com/cn.jpg this teaser.]] A new character is coming and is being referred to as an "irritation". Not only this means 51/20 mode isn't a joke, but the implies that new character that was never teased before will be even '''worse''' than BB, JJ and all the other annoyer animatronics in UCN combined.
** On June 7th, it's finally revealed to be '''[[VideoGame/FiveNightsAtFreddysWorld Dee Dee]]''' of all characters. Her mechanic is revealed to ''appear at any time without warning,'' '''add a new character to attack you''' and '''''set it at an unknown difficulty.''''' Yes, there's a new [[MemeticMutation Enragement Child]] in town and somehow out did all the others combined! Even worse, Scott confirmed on Reddit that she'll make 50/20 mode '''''[[UpToEleven even more difficult!]]'''''

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* On May 30th, Scott updated with [[http://www.scottgames.com/cn.jpg this teaser.]] A new character is coming and is being referred to as an "irritation". Not only does this means mean that 51/20 mode isn't a joke, but the it implies that the new character that was never teased before will be even '''worse''' than BB, JJ JJ, and all the other annoyer animatronics in UCN combined.
** On June 7th, it's finally revealed to be '''[[VideoGame/FiveNightsAtFreddysWorld Dee Dee]]''' of all characters. Her mechanic is revealed to ''appear at any time without warning,'' '''add a new character to attack you''' you''', and '''''set it at an unknown difficulty.''''' Yes, there's a new [[MemeticMutation Enragement Child]] in town town, and she somehow out did outdid all the others combined! Even worse, Scott confirmed on Reddit that she'll make 50/20 mode '''''[[UpToEleven even more difficult!]]'''''



** For one, there's Old Man Consequence's mechanic, which was finally revealed when his description was shown in the trailer. What does Old Man Consequences do? Why, [[HopeSpot he simply makes you play a minigame!]] Press C to catch the fish! And if you ''fail,'' he then proceeds to [[OhCrap temporarily lock your monitor,]] preventing you from winding the music box, helping Toy Freddy play Five Nights With Mr. Hugs, checking to see if either Circus Baby, Nightmare Bonnie, or Nightmare Mangle are coming after you, ''checking to see what time Funtime Foxy will come out, checking on Foxy, finding Rockstar Bonnie's guitar, '''setting up a vent snare, playing an audio lure for the Mediocre Melodies''''' (meaning that you'd have to turn up the heat to repel them, causing all sorts of problems with certain other animatronics - and that's assuming the one coming after you isn't Happy Frog)...Old Man Consequences has the potential to screw you over harder than any of the other animatronics in Ultimate Custom Night. Unless, of course, ''[[ParanoiaFuel the Trash Gang turns out to be worse.]]''

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** For one, there's Old Man Consequence's mechanic, which was finally revealed when his description was shown in the trailer. What does Old Man Consequences do? Why, [[HopeSpot he simply makes you play a minigame!]] Press C to catch the fish! And if you ''fail,'' he then proceeds to [[OhCrap temporarily lock your monitor,]] preventing you from winding the music box, helping Toy Freddy play Five Nights With Mr. Hugs, checking to see if either Circus Baby, Nightmare Bonnie, or Nightmare Mangle are coming after you, ''checking to see what time Funtime Foxy will come out, checking on Foxy, finding Rockstar Bonnie's guitar, '''setting up a vent snare, playing an audio lure for the Mediocre Melodies''''' (meaning that you'd have to turn up the heat to repel them, causing all sorts of problems with certain other animatronics - and that's assuming the one coming after you isn't Happy Frog)...Frog)... Old Man Consequences has the potential to screw you over harder than any of the other animatronics in Ultimate Custom Night. Unless, of course, ''[[ParanoiaFuel the Trash Gang turns out to be worse.]]''



** On June 19th, Scott revealed that the first one was ''Shadow Bonnie'' of all characters. Once is Shadow Bonnie activated, he will make the office go black for about ten seconds. You will not be able to see the doors, meaning you will have to keep track of what is open and closed through other means. [[NightmareRetardant But don't worry,]] [[OnceAnEpisode this can only happen once per night.]]

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** On June 19th, Scott revealed that the first one was ''Shadow Bonnie'' of all characters. Once is Shadow Bonnie is activated, he will make the office go black for about ten seconds. You will not be able to see the doors, meaning you will have to keep track of what is open and closed through other means. [[NightmareRetardant But don't worry,]] [[OnceAnEpisode this can only happen once per night.]]



*** [[FromBadToWorse Far enough to add Bonnet, the Minireenas and Lolbit, by the looks of it.]] Now the text has changed again, now to "Things get much, much, much worse."

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*** [[FromBadToWorse Far enough to add Bonnet, the Minireenas Minireenas, and Lolbit, by the looks of it.]] Now the text has changed again, now to "Things get much, much, much worse."


* Scott has slowly been updating [[http://steamcommunity.com/games/738060/announcements/detail/1654382972075930184 his Steam post]] with the various ways in which the animatronics will attack you. Some of them fall into NightmareRetardant (like Helpy, who [[MemeticMutation blasts an airhorn in your face]]), but the rest are decidedly worrying. (WARNING: Post is ''very'' long and may give you a headache from trying to keep track of the LoadsAndLoadsOfCharacters. The full roster is complete as of this writing.)

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* Scott has slowly been updating [[http://steamcommunity.com/games/738060/announcements/detail/1654382972075930184 his Steam post]] with the various ways in which the animatronics will attack you. Some of them fall into NightmareRetardant (like Helpy, who [[MemeticMutation blasts an airhorn in your face]]), but the rest are decidedly worrying. (WARNING: Post is ''very'' long and may give you a headache from trying to keep track of the LoadsAndLoadsOfCharacters. The full roster is complete as of this writing.)


*** [[FromBadToWorse Far enough to add Bonnet several hours later, by the looks of it. As well as adding the Minireenas and Lolbit. Plus a seventh slot. Now the text has changed again, now to "Things get much, much, much worse. ]]

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*** [[FromBadToWorse Far enough to add Bonnet several hours later, by the looks of it. As well as adding Bonnet, the Minireenas and Lolbit. Plus a seventh slot. Lolbit, by the looks of it.]] Now the text has changed again, now to "Things get much, much, much worse. ]]worse."


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that directly started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that directly properly started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that directly started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy.legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could can be gathered was seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow, FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a render portrait of [=FNaF1!=]Golden Freddy, Freddy with his FaceFramedInShadow, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy...with purple attire instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy...Freddy, with purple attire only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a brief period of time (only 5 minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy...with purple attire instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a brief minuscule period of time (only 5 a few minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy...with purple attire instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him have been seen in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''


* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a brief period of time (only 5 minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy...with purple attire instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him such as Golden Freddy and Nightmare Fredbear have been seen and fended away, and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

to:

* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a brief period of time (only 5 minutes), but from what could be gathered was a render of [=FNaF1!=]Golden Freddy...with purple attire instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long. Variations of him such as Golden Freddy and Nightmare Fredbear have been seen and fended away, in previous entries; and yet, the original version was never encountered before. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that started the dreaded Fazbear legacy. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''

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