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** Abandoned pre-war nursery, mixed with Tearjerker:
--->'''Paladin Danse:''' "These unfortunate infants never even had a chance."
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Trope was cut/disambiguated due to cleanup


** Perhaps the most terrifying thing about it isn't the disturbing events you go through, but this thought: the Children of Atom, those dogmatic and absurd madmen that you've been conditioned by both [[VideoGame/Fallout3 the previous game]] and the main game to believe are TooDumbToLive morons and/or [[KickTheSonOfABitch an utter menace you can shoot without a hint of guilt on account of their borderline suicidal stupidity and tendency to attack others on sight]]... [[TheCloudCuckooLanderWasRight are they right after all?]]

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** Perhaps the most terrifying thing about it isn't the disturbing events you go through, but this thought: the Children of Atom, those dogmatic and absurd madmen that you've been conditioned by both [[VideoGame/Fallout3 the previous game]] and the main game to believe are TooDumbToLive morons and/or [[KickTheSonOfABitch an utter menace you can shoot without a hint of guilt on account of their borderline suicidal stupidity and tendency to attack others on sight]]...sight... [[TheCloudCuckooLanderWasRight are they right after all?]]
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-->'''Kellogg''': "Hope you got what you were looking for inside my head. Heh. I was right. Should've killed you when you were on ice."
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Trope was cut/disambiguated due to cleanup


* South of Oberland Station is a small unmarked wooden tower next to a railway. There's a trap door leading to the inside labelled "Waystation". Seems harmless. [[TortureCellar The inside]] is lit by a single lamp, it's quiet. There's a dead body of a settler surrounded by [[ColdBloodedTorture improvised torture tools]] like a [[DropTheHammer sledgehammer]], a machete and a [[ElectricTorture makeshift battery]]. A small plastic crate contains bloody skull fragments. [[NothingIsScarier There's no explanation for anything]]. It's just a grisly torture scene.

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* South of Oberland Station is a small unmarked wooden tower next to a railway. There's a trap door leading to the inside labelled "Waystation". Seems harmless. [[TortureCellar The inside]] is lit by a single lamp, it's quiet. There's a dead body of a settler surrounded by [[ColdBloodedTorture improvised torture tools]] like a [[DropTheHammer sledgehammer]], sledgehammer, a machete and a [[ElectricTorture makeshift battery]]. A small plastic crate contains bloody skull fragments. [[NothingIsScarier There's no explanation for anything]]. It's just a grisly torture scene.
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** A random encounter exists in the game, whereupon you come across a brood of named Feral Ghouls. Specifically, the names of your neighbors who didn't make it to the safety of the Vault.
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* Ever played VideoGame/FalloutNewVegas on Hardcore Mode at the highest difficulty (including DLC)? How the game increases the realism factor with aspects such as the addition of a food/water/sleep meter, permanent companions' death, and ammo having weight? We ask this because Fallout 4's Survival Mode makes playing the former look like child's play and arguably better simulates what it would realistically be like surviving the Wasteland and how bleak and terrifying it can be traversing a world where one wrong move can either quickly or gradually kill you if you don't prepare yourself accordingly. Even with some usual armor, there will be points where even a low-level Raider can kill you quickly with just a few bullets if your guard is down. Think you can conserve ammo by meleeing a group of [[TheGoomba Radroachs and Mole Rats?]] Maybe if you like the risk of getting sick from diseases that can drastically hurt your stats or even kill you if you don't treat it soon. You're in a situation where you're very hungry or thirsty can the only food you have is uncooked meat or dirty water? And you're miles away from a cooking station? There's no fast traveling in Survival Mode, so you have to gauge the risk of eating and drinking your unprepared supplies or risk getting closer to starvation, dehydration, or getting killed by a random enemy on your way to a cooking station. Oh, and forget about SaveScumming, in Survival Mode you only save by going to bed, so death can set you back greatly if you're too reckless and aren't constantly keeping an eye out for beds you can use. Survival Mode, all in all, is the epitome of EarlyGameHell.

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* Ever played VideoGame/FalloutNewVegas on Hardcore Mode at the highest difficulty (including DLC)? How the game increases the realism factor with aspects such as the addition of a food/water/sleep meter, permanent companions' death, and ammo having weight? We ask this because Fallout 4's Survival Mode makes playing the former look like child's play and arguably better simulates what it would realistically be like surviving the Wasteland and how bleak and terrifying it can be traversing a world where one wrong move can either quickly or gradually kill you if you don't prepare yourself accordingly. Even with some usual armor, there will be points where even a low-level Raider can kill you quickly with just a few bullets if your guard is down. Think you can conserve ammo by meleeing a group of [[TheGoomba Radroachs Radroaches and Mole Rats?]] Maybe if you like the risk of getting sick from diseases that can drastically hurt your stats or even kill you if you don't treat it soon. You're in a situation where you're very hungry or thirsty can the only food you have is uncooked meat or dirty water? And you're miles away from a cooking station? There's no fast traveling in Survival Mode, so you have to gauge the risk of eating and drinking your unprepared supplies or risk getting closer to starvation, dehydration, or getting killed by a random enemy on your way to a cooking station. Oh, and forget about SaveScumming, in Survival Mode you only save by going to bed, so death can set you back greatly if you're too reckless and aren't constantly keeping an eye out for beds you can use. Survival Mode, all in all, is the epitome of EarlyGameHell.
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** The answer you get from the Creation Club quest "The Paper Mirror" is that a group of raiders use it to stash bodies. That's a little less creepy, except the quest itself is about people receiving books, aka the Paper Mirror, that shows them what's about to happen in their life. The entire unexplained phenomena adds plenty new creepiness.

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* The Grandchester Mystery Mansion, a house where a young girl allegedly murdered her parents. It's filled to the brim with traps and killer robots... because there's a gunner hiding out in there, preying on travelers. But occasionally, you'll see a young girl run by laughing, easily opening the locked doors. In the attic, you see her run behind a wall, open a door and go through it. Opening the door she went through leads to a brick wall...
** For added effect, the second you open that last door, a [[ScareChord Scare Chord]] plays.

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* The Grandchester Mystery Mansion, Mansion is a house where mash-up of the Winchester Mansion and the case of Lizzie Borden. The overdramatic tone of the narrator and the cheesiness of the attraction makes it more sudden and frightening when he recounts not only how Lucy Grandchester's parents mistreated her, but the even ''worse'' things she did to them.
** The mansion was owned by
a couple whose daughter, Lucy, was a CreepyChild who skinned animals and nailed their hides to the underside of the furniture. Her father Hannibal disciplined her for her misbehavior by beating her, but her mother Morticia thought she was possessed by evil spirits and renovated the home to include doorways that opened onto brick walls, staircases leading to nowhere, and a room with the furniture nailed to the ceiling, all in an effort to confuse the spirits as they looked for Lucy.
** Some of Lucy's "pranks" include making a doll that looked like her father and hanging it from a noose, putting mice and poison in their food, and hiding a rusty spike in Hannibal's shoe that he impaled his foot on. After the last one, Hannibal went to her room to beat her, and while the cause is unknown, he was found dead with a pair of scissors shoved so far through his eye they cut his brain. Lucy claimed she was holding the scissors in self-defense when he came to beat her, and he tripped and fell onto them. When she was asked why his fingers were cut off, she said it was so he couldn't hold his cane anymore. Her mother was found dead in the master bedroom with a doll stuffed into her mouth, and Lucy said the doll did it because her mother wouldn't kiss it goodnight.
** Finally, Lucy was committed to an asylum, but she escaped on her eighteenth birthday. Nine days later she was found in her old home hanging from a noose.
** The narrator assures tourists that ghosts aren't real and even shows off some trick candles that police found in the house, used by Morticia's psychic for seances. But what most assuredly ''isn't'' part of the ride is the
young girl allegedly murdered her parents. It's filled to the brim with traps and killer robots... because there's a gunner hiding out in there, preying on travelers. But occasionally, you'll see a young girl run by laughing, easily opening the locked doors. In the attic, you see her run behind a wall, open a door and go player can occasionally notice running through the house as they explore it. Opening It might be easy to just dismiss it as a real kid running around the door place, until you come to the last encounter where she went runs up to a door, opens it up, and goes through leads to it -- when the player opens the door, they find a brick wall...
** For added effect, the second you open that last door,
wall and a [[ScareChord Scare Chord]] plays.
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* In the cell wing for the test subjects, you can find not just skeletons, but dead feral ghouls still in their cells. This means radiation leaked into the facility and transformed them, keeping a few of the inmates alive, trapped in these tiny cells while the others starved or died of radiation poisoning. Worse, if you pick the locks to some of the cells, you'll find a few of the feral ghouls are actually ''still alive.'' [[AndIMustScream One can only hope they went feral centuries ago...]]

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* In the cell wing for the test subjects, you can find not just skeletons, but dead feral ghouls still in their cells. This means radiation leaked into the facility and transformed them, keeping a few of the inmates alive, trapped in these tiny cells while the others starved or died of radiation poisoning. Worse, if you pick the locks to some of the cells, you'll find a few of the feral ghouls are actually ''still alive.'' [[AndIMustScream One can only hope they went feral centuries ago...soon after transforming.]]
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* In the cell wing for the test subjects, you can find not just skeletons, but dead feral ghouls still in their cells. This means radiation leaked into the facility and transformed them, keeping a few of the inmates alive, trapped in these tiny cells while the others starved or died of radiation poisoning. Worse, if you pick the locks to some of the cells, you'll find a few of the feral ghouls are actually ''still alive.'' [[AndIMustScream One can only hope they went feral centuries ago...]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* In just another horrible example of how the Great War screwed up the earth's ecosystem, you can find the bodies of mutated sea creatures on the shoreline. [[UncannyValley They look a bit...]] [[http://fallout.wikia.com/wiki/Sea_creature?file=FO4-dolphin-whale-render.png off.]] The coasts of New England are home to a surprising number of great whites, so these could be mutant sharks, but there's no gills and the tail fins are horizontal rather than vertical. But if that's supposed to be a dolphin, it looks like a throwback to their ancestors like Basilosaurus or Dorudontinae: creatures with oversized, conical teeth for ripping apart flesh. And then you have to wonder what tore up the corpses like that? Mirelurks, or land-based scavengers? ''[[ParanoiaFuel What else is swimming around down there?]]

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* In just another horrible example of how the Great War screwed up the earth's ecosystem, you can find the bodies of mutated sea creatures on the shoreline. [[UncannyValley They look a bit...]] bit... [[http://fallout.wikia.com/wiki/Sea_creature?file=FO4-dolphin-whale-render.png off.]] The coasts of New England are home to a surprising number of great whites, so these could be mutant sharks, but there's no gills and the tail fins are horizontal rather than vertical. But if that's supposed to be a dolphin, it looks like a throwback to their ancestors like Basilosaurus or Dorudontinae: creatures with oversized, conical teeth for ripping apart flesh. And then you have to wonder what tore up the corpses like that? Mirelurks, or land-based scavengers? ''[[ParanoiaFuel What else is swimming around down there?]]



* The way synths are constructed can be a little unsettling. As Glory describes, they are "built", bone by bone, muscle by muscle. There is a giant machine that constructs the synth's skeleton like a puzzle before sheathing it in muscle, then jabs the body with electrical prods to stimulate its nervous system before dipping the body in a vat of red liquid. What emerges appears to be a human being, who is then ushered to "Synth Processing". The UncannyValley hits hard here.

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* The way synths are constructed can be a little unsettling. As Glory describes, they are "built", bone by bone, muscle by muscle. There is a giant machine that constructs the synth's skeleton like a puzzle before sheathing it in muscle, then jabs the body with electrical prods to stimulate its nervous system before dipping the body in a vat of red liquid. What emerges appears to be a human being, who is then ushered to "Synth Processing". The UncannyValley hits hard here.



** Speaking of [=DiMA=], many Acadia-related quest icons feature a '''very''' UncannyValley-driven ''Vault Boy rendition'' of him, with his appearance in [[http://fallout.wikia.com/wiki/File:Fo4FH_The_Way_Life_Should_Be.png the icon for "The Way Life Should Be"]] being especially horrifying.

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** Speaking of [=DiMA=], many Acadia-related quest icons feature a '''very''' UncannyValley-driven creepy ''Vault Boy rendition'' of him, with his appearance in [[http://fallout.wikia.com/wiki/File:Fo4FH_The_Way_Life_Should_Be.png the icon for "The Way Life Should Be"]] being especially horrifying.
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* ''Revolted'' starts as an innocuous, hilarious, SoBadItsGood GameWithinAGame genre throwback to the likes of Duke Nukem, replete with very hilarious text to speech based SoBadItsGood dialogue. [[spoiler: And then you confront "the Professor" and [[OneWingedAngel he turns into Glitch]] and JumpScare you. Fortunately it's easy to dispatch. As the game ends in a Blue Screen of Death, you decided to get out and you found out that the Glitch made its way to the real world! Thankfully just like before, it's easy to dispatch, you got all your guns back, and it drops items based on the Revolted game.]]
** From the same developer comes ''Vault Buddy'', which is just another companion mod. [[spoiler: Except the place it inhabits gives massive jumpscare, and the doll is basically Fallout version of [[Franchise/ChildsPlay Chucky]] meets [[Franchise/TheSlenderManMythos Slenderman]]]].
* ''Concussion'' starts off as a rather basic, simple bounty-based quest mod. [[spoiler: Then it became PsychologicalHorror meets SurrealHorror]].

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* ''Revolted'' starts as an innocuous, hilarious, SoBadItsGood GameWithinAGame genre throwback to the likes of Duke Nukem, replete with very hilarious text to speech based SoBadItsGood dialogue. [[spoiler: And then you confront "the Professor" and [[OneWingedAngel he turns into Glitch]] and JumpScare you. Fortunately it's easy to dispatch. As the game ends in a Blue Screen of Death, you decided to get out and you found out that the Glitch made its way to the real world! Thankfully just like before, it's easy to dispatch, you got all your guns back, and it drops items based on the Revolted game.]]
game.
** From the same developer comes ''Vault Buddy'', which is just another companion mod. [[spoiler: Except the place it inhabits gives massive jumpscare, and the doll is basically Fallout version of [[Franchise/ChildsPlay Chucky]] meets [[Franchise/TheSlenderManMythos Slenderman]]]].
Slenderman]].
* ''Concussion'' starts off as a rather basic, simple bounty-based quest mod. [[spoiler: Then it became PsychologicalHorror meets SurrealHorror]].SurrealHorror.



* ''Children of Ug-Qualtoth'' starts out similar to the Dunwich Borers location in the main game, but quickly evolves into a full on horror game, complete with an EldritchAbomination [[spoiler: (though it's an asset flip of the Mirelurk Queen in the main game)]] and a scary ass EldritchLocation.

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* ''Children of Ug-Qualtoth'' starts out similar to the Dunwich Borers location in the main game, but quickly evolves into a full on horror game, complete with an EldritchAbomination [[spoiler: (though it's an asset flip of the Mirelurk Queen in the main game)]] game) and a scary ass EldritchLocation.
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


** Hell, any companion is similar to Dogmeat in this regard: All of your allies are a result of the post-apocalyptic wasteland, and to survive in a world where raiders, super mutants, deathclaws, and worse are common, all of them have to be ready and willing to kill anyone who might be a threat at a moment's notice. It can be jarring to be in a friendly conversation with Preston or Piper, and then a second later, they're ruthlessly gunning down your enemies without hesitation. Even Curie, Hancock, Deacon, and especially [[LawfulGood Nick]]. BewareTheNiceOnes, indeed.

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** Hell, any companion is similar to Dogmeat in this regard: All of your allies are a result of the post-apocalyptic wasteland, and to survive in a world where raiders, super mutants, deathclaws, and worse are common, all of them have to be ready and willing to kill anyone who might be a threat at a moment's notice. It can be jarring to be in a friendly conversation with Preston or Piper, and then a second later, they're ruthlessly gunning down your enemies without hesitation. Even Curie, Hancock, Deacon, and especially [[LawfulGood Nick]].Nick. BewareTheNiceOnes, indeed.
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* Just north of Sanctuary Hills, on the bank of the river there is a mannquin lying on the ground with a stimpak stabbed into its chest. Who put it there and why is a mystery, but it's a chilling image nonetheless.

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* Just north of Sanctuary Hills, on the bank of the river there is a mannquin mannequin lying on the ground with a stimpak stabbed into its chest. Who put it there and why is a mystery, but it's a chilling image nonetheless.
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* Just north of Sanctuary Hills, on the bank of the river there is a mannquin lying on the ground with a stimpak stabbed into its chest. Who put it there and why is a mystery, but it's a chilling image nonetheless.

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--> '''Vertibird PA:''' "Residents of Sanctuary Hills. If you are registered, evacuate to Vault 111 immediately."



--> '''Vertibird PA:''' "Residents of Sanctuary Hills. If you are registered, evacuate to Vault 111 immediately."
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Dewicked trope
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Dewicked trope


** Another incredibly chilling one is from a train car south of Oberland Station. You hear this pre-recorded message from a panicking mother and her son Thomas who took shelter in an overturned train car after being chased by ''[[NothingIsScarier something]]''. The mother pleads for help for her son because he's injured, and then the creature manages to [[OhCrap open the door]] and she shrieks in pure terror for her boy to make a run for it. When you open up the train carriage you see a skeleton and a train car full of blood, and [[UncertainDoom no sign of Thomas]]. The voice actress really nailed the terror of a [[AdultFear parent whose child is in danger]]. Just listen to it [[https://fallout.fandom.com/wiki/Distress_signal_(Relay_tower_1DL-109) here]].

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** Another incredibly chilling one is from a train car south of Oberland Station. You hear this pre-recorded message from a panicking mother and her son Thomas who took shelter in an overturned train car after being chased by ''[[NothingIsScarier something]]''. The mother pleads for help for her son because he's injured, and then the creature manages to [[OhCrap open the door]] and she shrieks in pure terror for her boy to make a run for it. When you open up the train carriage you see a skeleton and a train car full of blood, and [[UncertainDoom no sign of Thomas]]. The voice actress really nailed the terror of a [[AdultFear parent whose child is in danger]].danger. Just listen to it [[https://fallout.fandom.com/wiki/Distress_signal_(Relay_tower_1DL-109) here]].



* Nuka-World is also full of AdultFear moments. Galactic Zone has Assaultrons and Sentry Bots, Dry Rock Gulch encourages kids to have a shootout with one of the Protectrons... with a ''real gun''. And then there's the fact that it's possible for your children to be traumatized for life (if not worse) by being bit by a poisonous reptile in the Safari Zone (and according to one terminal, treatment involves being sent to Nuka-Town USA to file out paperwork before they'll administer any sort of treatment... after you show them your park passes... and that even if you last long enough to jump through those hoops and get treated? The cost of your treatment gets billed ''directly to you''. And if you're too paralyzed to walk to Nuka-Town USA yourself, you need to pay for a stretcher, a sum of four hundred dollars (in FO!2077 money, which would likely come out to about 50 bucks in RW!2016 money). And if you can't prove you paid to get into the park? Employees are simply instructed to call security, without treating the injured party.

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* Nuka-World is also full of AdultFear these moments. Galactic Zone has Assaultrons and Sentry Bots, Dry Rock Gulch encourages kids to have a shootout with one of the Protectrons... with a ''real gun''. And then there's the fact that it's possible for your children to be traumatized for life (if not worse) by being bit by a poisonous reptile in the Safari Zone (and according to one terminal, treatment involves being sent to Nuka-Town USA to file out paperwork before they'll administer any sort of treatment... after you show them your park passes... and that even if you last long enough to jump through those hoops and get treated? The cost of your treatment gets billed ''directly to you''. And if you're too paralyzed to walk to Nuka-Town USA yourself, you need to pay for a stretcher, a sum of four hundred dollars (in FO!2077 money, which would likely come out to about 50 bucks in RW!2016 money). And if you can't prove you paid to get into the park? Employees are simply instructed to call security, without treating the injured party.
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*** Even worse, as if the struggle of timing, planning ahead, and/or just plain surviving them and/or defeating them from the skin of your teeth wasn't enough.. THEY CAN RESPAWN.. MULTIPLE TIMES, to repeat the process all over again, and again, and again.


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**** Pro tip: it would be WISE to stock up on any legendary item that has the 'Ghoul Slayer" effect; sure these can act as little more than speed bumps against them, but it's better than nothing...
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** Hell, you don't even have to visit the location yet to get some scares. In some way or another, if the new enemies (aside from the aforementioned Mirelurk Queen) Are more or less, Elite Mooks for the existing Feral Ghouls across the Commonwealth. If being Lightning Bruisers wasn't enough... THEY CAN'T BE TARGETED IN VATS (more specifically, you CAN target them, but only to help you see their general direction from you. You can't shoot them in VATS). Especially if you play survival mode, it won't matter if you are equipped with endgame Power Armor and Heavy guns, these fuckers will down you in two hits (that is, if you can tank the first hit... the additional hits will come soon after). It won't be long before you learn to FEAR THEM. In due time, you WILL be scared of their signature custom whispering and ghostly sounds.
*** Hell, you don't even have to fight them yourselves to learn to fear them. Just ask the Raiders, Gunners, Super Mutants, even DEATHCLAWS, that have survived encounters with these monstrosities. Or don't. The amount of times you can expect to see them survive against these monsters (They literally don't have a name when targeted in VATS) can be counted on less than 1 hand. That's right, these... things, can rip through even people in Power Armor, as if it was wet tissue paper. It will soon not be uncommon to find a base with aforementioned mooks, only to find those places empty, and those monsters and/or their feral ghoul allies waiting for you...
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*** This could also beg another (possibly even moreso) horrifying question: Just WHY were these children at the school at the time? Given that it was Saturday morning when the bombs dropped, the children wouldn't have been expected to be at the school at that day (Although the mentioned upcoming Halloween event might play a part). It's possible that, in a situation not too dissimilar to Little Lamplight, the children there, whether they were students, other children, or both, were scared and confused upon the bombs dropping. It's possible they gathered at that school for the sole purpose of having something to eat and be safe. Instead, given how bright pink they are, they might have, possibly within days; turned bright pink from eating enough of the paste, and might have lost their minds BEFORE the radiation set in and turned them into ghouls. Jesus Christ!!
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry. Also, I Ate What is not a character trope.


* The quest Mystery Meat. Remember that random encounter where you meet that guy who warns you to stand back, because he ate some bad meat and he felt like he was gonna explode? Well, you can track the meat to its source, where you'll meet the guy who manufactures it. At first, it seems innocent enough, claiming that it's Mole Rat meat, and nobody should be getting sick from eating it. Then, against his warnings, you take an elevator into the basement... at which point, the proprietor shuts the elevator down, and you're trapped in the basement with the source of his meat: [[WasOnceAMan Feral ghouls.]] Lots and lots of feral ghouls. [[IAteWhat Hope you didn't eat any of that stuff]].

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* The quest Mystery Meat. Remember that random encounter where you meet that guy who warns you to stand back, because he ate some bad meat and he felt like he was gonna explode? Well, you can track the meat to its source, where you'll meet the guy who manufactures it. At first, it seems innocent enough, claiming that it's Mole Rat meat, and nobody should be getting sick from eating it. Then, against his warnings, you take an elevator into the basement... at which point, the proprietor shuts the elevator down, and you're trapped in the basement with the source of his meat: [[WasOnceAMan Feral ghouls.]] Lots and lots of feral ghouls. [[IAteWhat Hope you didn't eat any of that stuff]].stuff.
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** Many players have said they find Assaultrons even scarier than ''Deathclaws.'' After all, even with all their new skills in this game, at least Deathclaws don't have [[WaveMotionGun a ranged attack]].
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** The Awareness perk does give you a crucial hint as to which is the real Art if only you know what to check for, but there's no guarantee you'll be able to unlock said perk before you happen upon this encounter.
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* The Creation Club Anti-Material Rifle comes with its own quest, ''The Paper Mirror'', and it's easily as spooky as anything in the proper game. You find a scrap of a book predicting your own future in the Witchcraft Museum (already a spooky place thanks to the deathclaw playing haunted house there) and eventually, you'll check out the bounty mentioned in it. The bounty leads you on a path of murder, hunting down everyone else who also had a part of this future-predicting diary. One guy kills himself just to deny you the satisfaction. You do have the option of sparing one woman begging for you to go, but if you do, the diary somehow anticipated that too and punished you with three bounty hunters after you with the same instructions you got for the gang. In the end, you never know what the deal is with that Paper Mirror...but at least you get a nice .50 cal Anti-Material rifle out of it.

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* The Creation Club Anti-Material Rifle comes with its own quest, ''The Paper Mirror'', and it's easily as spooky as anything in the proper game. You find the titular Paper Mirror, a scrap of a book single paper predicting your own future in the Witchcraft Museum (already a spooky place thanks to the deathclaw playing haunted house there) and eventually, you'll check out the bounty mentioned in it. The bounty leads you on a path of murder, hunting down everyone else who also had a part of this future-predicting diary. One guy kills himself just to deny you the satisfaction. You do have the option of sparing one woman begging for you to go, but if you do, the diary somehow anticipated that too and punished you with three bounty hunters after you with the same instructions you got for the gang. In the end, you never know what the deal is with that Paper Mirror...but at least you get a nice .50 cal Anti-Material rifle out of it.

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* A mere stone's throw from the Castle is a [[RoomFullOfCrazy church basement.]] Nothing is inside but a few ghouls, a live cat and a pile of mongrel dog meat heaped in front of what looks like a shrine to cats with more meat to spare in nearby refrigerators. [[NothingIsScarier There is no context, no backstory and no explanation]] for any of this.



* The story of Kim Wu, whose terminals you find in the Pearwood Residences and Natick Banks, is this mixed with {{Tearjerker}}. When China invaded Alaska, Xenophobia swept through America like wildfire. Kim, a very young Chinese-American boy, wrote about many of his experiences during that time, [[ChildrenAreInnocent but clearly didn't understand what was really going on, bless his heart]]. When he and his mother were out shopping for Halloween costumes, an angry mob destroyed the Paifang that marked the entrance to their neighborhood. Later on, the police began searching for Chinese-American residents, rounding them up and loading them onto a bus. Kim and his mother managed to hide from them, but his aunt Song was later taken. When asked where she went, his father explained that Song was taken to a camp, but not a fun one for kids. [[DoesThisRemindYouOfAnything Yeah.]] And while Kim and his family successfully avoided being taken to such a camp, they were stranded in Natick Banks when the Great War commenced.

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* The story of Kim Wu, whose terminals you find in the Pearwood Residences and Natick Banks, is this mixed with {{Tearjerker}}. When China invaded Alaska, Xenophobia xenophobia swept through America like wildfire. Kim, a very young Chinese-American boy, wrote about many of his experiences during that time, [[ChildrenAreInnocent but clearly didn't understand what was really going on, bless his heart]]. When he and his mother were out shopping for Halloween costumes, an angry mob destroyed the Paifang that marked the entrance to their neighborhood. Later on, the police began searching for Chinese-American residents, rounding them up and loading them onto a bus. Kim and his mother managed to hide from them, but his aunt Song was later taken. When asked where she went, his father explained that Song was taken to a camp, but not a fun one for kids. [[DoesThisRemindYouOfAnything Yeah.]] And while Kim and his family successfully avoided being taken to such a camp, they were stranded in Natick Banks when the Great War commenced.

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