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* Near the exit to Tenleytown/Friendshi Station, two radroaches are there. Thing is, they run right past, and their color is non-hostile on the PipBoy. Every other time radroaches are encountered, they're hostile, and there's nothing there except for dead ghouls, so what were they running from? Ghosts and unholy gods apparently exist in the Fallout universe. What if the roaches sensed some invisible malicious presence?

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* Near the exit to Tenleytown/Friendshi Tenleytown/Friendship Station, two radroaches are there. Thing is, they run right past, and their color is non-hostile on the PipBoy. Every other time radroaches are encountered, they're hostile, and there's nothing there except for dead ghouls, so what were they running from? Ghosts and unholy gods apparently exist in the Fallout universe. What if the roaches sensed some invisible malicious presence?
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** Some of the Abominations thank you after killing them. Like they were begging to die...

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** [[DeathSeeker Some of the Abominations thank you after killing them. Like they were begging to die... ]]
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** Two fun follow-up facts: one member of the Keller family was so appalled at the thought of living with his father in a bunker for the rest of their lives that he cheerfully records his good-bye and says he plans on taking a "walk into a mushroom cloud." Also, you can find the family bunker, which contains three skeletons, a Glowing One named "Mr. Keller" and a diary entry (cut from the game but still accessible through cheats) about the father's habit of poking around the irradiated ruins...

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** Two fun follow-up facts: one member of the Keller family was so appalled at the thought of living with his father in a bunker for the rest of their lives [[DrivenToSuicide that he cheerfully records his good-bye and says he plans on taking a "walk into a mushroom cloud." ]] Also, you can find the family bunker, which contains three skeletons, a Glowing One named "Mr. Keller" and a diary entry (cut from the game but still accessible through cheats) about the father's habit of poking around the irradiated ruins...
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renamed to Clone Angst


* In ''Fallout 3'', ''every single vault'' is utterly dripping in NightmareFuel. If anything wanted to hit home what a CrapsackWorld could be and how sinister some organizations can be. The Vaults were essentially the only hope of humanity ever recovering, but were instead constructed as giant social experiments by the government to carry out immoral experiments on live human subjects, with no intention of saving American citizens. Even the control Vaults that worked as they should were for the Enclave to simply see whether humanity could function in a post-apocalyptic world. If you lived in DC you get the choice of being an [[TheVirus FEV experiment]], [[BrainwashedAndCrazy brainwashed with white noise]], [[ClosedCircle trapped forever]], [[DrivenToMadness driven insane]] by [[MushroomSamba hallucinatory atmospheric drugs]], [[CloningBlues murdered by tons of clones]] or trapped in a [[LotusEaterMachine virtual world]] [[AndIMustScream to be killed again and again]]. If you are lucky enough you will just be trapped forever but have to endure an iron fisted regime ruled by a paranoid overseer who will kill you if you show the slightest sign of threatening the status quo. If a few hundred years later you stumble across any of the others you might be lucky enough not to encounter any of the horribly mutated or insane residents left or whatever might have moved into the rusted and damaged vaults. Even then you will never ever get full closure on what's happened, only getting the slightest hints as to what exactly went on thanks to journal extracts of residents slowly going mad or about to die. You are probably the only one in the wasteland who has any knowledge of how utterly horrifying things were in there. If the first games offer a small glimpse as to the Vaults' true purposes, then ''Fallout 3'' tore the window from the wall and then swung that window at your nuts for added effect.

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* In ''Fallout 3'', ''every single vault'' is utterly dripping in NightmareFuel. If anything wanted to hit home what a CrapsackWorld could be and how sinister some organizations can be. The Vaults were essentially the only hope of humanity ever recovering, but were instead constructed as giant social experiments by the government to carry out immoral experiments on live human subjects, with no intention of saving American citizens. Even the control Vaults that worked as they should were for the Enclave to simply see whether humanity could function in a post-apocalyptic world. If you lived in DC you get the choice of being an [[TheVirus FEV experiment]], [[BrainwashedAndCrazy brainwashed with white noise]], [[ClosedCircle trapped forever]], [[DrivenToMadness driven insane]] by [[MushroomSamba hallucinatory atmospheric drugs]], [[CloningBlues murdered by tons of clones]] clones or trapped in a [[LotusEaterMachine virtual world]] [[AndIMustScream to be killed again and again]]. If you are lucky enough you will just be trapped forever but have to endure an iron fisted regime ruled by a paranoid overseer who will kill you if you show the slightest sign of threatening the status quo. If a few hundred years later you stumble across any of the others you might be lucky enough not to encounter any of the horribly mutated or insane residents left or whatever might have moved into the rusted and damaged vaults. Even then you will never ever get full closure on what's happened, only getting the slightest hints as to what exactly went on thanks to journal extracts of residents slowly going mad or about to die. You are probably the only one in the wasteland who has any knowledge of how utterly horrifying things were in there. If the first games offer a small glimpse as to the Vaults' true purposes, then ''Fallout 3'' tore the window from the wall and then swung that window at your nuts for added effect.

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