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Bonus Boss is a disambiguation


* Basically everything about the sixth maze, the aptly named Hall of Darkness. It's dark, [[https://www.youtube.com/watch?v=epoINGeaKUs the music is just creepy ambiance]], blood is ''everywhere'' to the point where the footsteps sound like they're stepping in it, and it contains a scattered ApocalypticLog and messages warning not to free [[BonusBoss a certain something... ]] This area wouldn't look out-of-place in a SurvivalHorror game, especially since this is both an AbandonedLaboratory ''and'' a SpookySilentLibrary rolled into one.

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* Basically everything about the sixth maze, the aptly named Hall of Darkness. It's dark, [[https://www.youtube.com/watch?v=epoINGeaKUs the music is just creepy ambiance]], blood is ''everywhere'' to the point where the footsteps sound like they're stepping in it, and it contains a scattered ApocalypticLog and messages warning not to free [[BonusBoss [[{{Superboss}} a certain something... ]] This area wouldn't look out-of-place in a SurvivalHorror game, especially since this is both an AbandonedLaboratory ''and'' a SpookySilentLibrary rolled into one.
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* The Hexer class in the first two games is frankly terrifying. Most offensive classes are content to directly kill their targets with their weapons or spells, likely giving them a quick and ''relatively'' peaceful death. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their allies, or even [[PsychicAssistedSuicide kill themselves]].

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* The Hexer class in the first two games is frankly terrifying. Most offensive classes are content to directly kill their targets with their weapons or spells, likely giving them a quick and ''relatively'' peaceful death. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their allies, or even [[PsychicAssistedSuicide kill themselves]].
themselves]]. It's a good thing they're a PlayerCharacter class as opposed to being a common enemy...oh wait, [[MirrorBoss you encounter an enemy Hexer]] in the Fifth Stratum of the first game.
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* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''[[AmbushingEnemy where there wasn't one before]]''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will]]. [[ParanoiaFuel And that's just the start of these "where did that FOE come from?!" moments.]]

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* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE (a Ragelope, specifically) to show up right behind you ''[[AmbushingEnemy where there wasn't one before]]''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will]]. [[ParanoiaFuel And that's just the start of these "where did that FOE come from?!" moments.]]
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* The Hexer class in the first two games is frankly terrifying. Most offensive classes are content to directly kill their targets with their weapons or spells, likely giving them a quick and ''relatively'' peaceful death. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their enemies, or even [[PsychicAssistedSuicide kill themselves]].

to:

* The Hexer class in the first two games is frankly terrifying. Most offensive classes are content to directly kill their targets with their weapons or spells, likely giving them a quick and ''relatively'' peaceful death. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their enemies, allies, or even [[PsychicAssistedSuicide kill themselves]].
themselves]].
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* The Hexer class in the first two games is frankly terrifying if you think about it. Most offensive classes are content to directly kill their targets with their weapons or spells. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their enemies, or even [[PsychicAssistedSuicide kill themselves]].

to:

* The Hexer class in the first two games is frankly terrifying if you think about it. terrifying. Most offensive classes are content to directly kill their targets with their weapons or spells. spells, likely giving them a quick and ''relatively'' peaceful death. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their enemies, or even [[PsychicAssistedSuicide kill themselves]].
themselves]].
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to:

* The Hexer class in the first two games is frankly terrifying if you think about it. Most offensive classes are content to directly kill their targets with their weapons or spells. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their enemies, or even [[PsychicAssistedSuicide kill themselves]].
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None


* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''[[AmbushingEnemy where there wasn't one before]]''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will]l. [[ParanoiaFuel And that's just the start of these "where did that FOE come from?!" moments.]]

to:

* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''[[AmbushingEnemy where there wasn't one before]]''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will]l.will]]. [[ParanoiaFuel And that's just the start of these "where did that FOE come from?!" moments.]]
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* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''where there wasn't one before''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will.]]

to:

* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''where ''[[AmbushingEnemy where there wasn't one before''. before]]''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will.will]l. [[ParanoiaFuel And that's just the start of these "where did that FOE come from?!" moments.]]
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None


* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''where there wasn't one before''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to find a glowing red sphere looming right in front of you will.]]

to:

* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''where there wasn't one before''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will.]]
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Added DiffLines:

* In the first stratum, Emerald Grove, there's a treasure chest in a room on [=B3F=] that, when approached, causes an FOE to show up right behind you ''where there wasn't one before''. [[JumpScare Either the sudden circle-and-triangle icon will startle you, or turning around to find a glowing red sphere looming right in front of you will.]]
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Typo fix


* So you've ventured to the bottom of the Lush Woodlands and taken out the Berserker King. Great work, time to go back to town--''hoo boy'', did "Imminent Calamnity" just start playing again? Yep, and where the Berserker King once stood is Cernunnos, who has cornered your party and prevented you from escaping, even via Ariadne Thread! Fortunately, Wiglaf comes in to give your party a full heal, and [[OminousSavePrompt you can save your game]], but it still doesn't change that you have to fight this new boss with no way to reorganize your party and restock. The game also gives you a unique and stern warning when saving to save to a new file and that the game could be "greatly affected" (read: UnwinnableByDesign) if you save over an existing file, especially if it's your only file.

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* So you've ventured to the bottom of the Lush Woodlands and taken out the Berserker King. Great work, time to go back to town--''hoo boy'', did "Imminent Calamnity" Calamity" just start playing again? Yep, and where the Berserker King once stood is Cernunnos, who has cornered your party and prevented you from escaping, even via Ariadne Thread! Fortunately, Wiglaf comes in to give your party a full heal, and [[OminousSavePrompt you can save your game]], but it still doesn't change that you have to fight this new boss with no way to reorganize your party and restock. The game also gives you a unique and stern warning when saving to save to a new file and that the game could be "greatly affected" (read: UnwinnableByDesign) if you save over an existing file, especially if it's your only file.
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Changed: 14

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* Speaking of the 6th Stratum, once you and Arken reach the final floor, things get intense. She quickly finds out that her '''ENTIRE FLEET AND HOMEWORLD''' [[KillEmAll was eradicated by a god-like being]] known as the [[NamesToRunAwayFromReallyFast Star Devourer]].

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* Speaking of the 6th Stratum, once you and Arken reach the final floor, things get intense. She quickly finds out that her '''ENTIRE FLEET AND HOMEWORLD''' [[KillEmAll was eradicated by a god-like being]] being known as the [[NamesToRunAwayFromReallyFast Star Devourer]].

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