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* The game's premise is extremely unnerving, even by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.' [[TagLine But just keep telling yourself, it's only a video game.]]

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* The game's premise is extremely unnerving, even by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.' [[TagLine But just keep telling yourself, yourself]], [[https://youtu.be/6DqmaJJcp1M it's only a video game.]]


* The game's premise is extremely unnerving, even by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.'

to:

* The game's premise is extremely unnerving, even by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.'' [[TagLine But just keep telling yourself, it's only a video game.]]


* We also have Dracula's [[SlasherSmile expression]]. '''Dear God.'''

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* We also have Dracula's [[WideEyesAndShrunkenIrises maniacal]] [[SlasherSmile expression]]. '''Dear God.''''''
** The circumstances surrounding Dracula's appearance also qualify; imagine if what Soma went through; being ForcedToWatch the [[KillTheCutie horrific death of a loved one]], ''[[AdultFear happened to you.]]'' Thankfully, it turned out to be a FakeKillScare, but ''still''...


* The game keeps its horror modern by adding a new monster based on [[TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.

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* The game keeps its horror modern by adding a new monster based on [[TheRing [[Literature/TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.

Added DiffLines:

* The Nation of Fools' background story is just ''unsettling''. It's basically a city where everyone were having so much fun that they forgot about everything around them....Then they all corrupted and became the Legion.

Added DiffLines:

* We also have Dracula's [[SlasherSmile expression]]. '''Dear God.'''


** The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called [[NamesToRunAwayFromReallyFast "The Prison of Eternal Torture"]], and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.

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** The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called [[NamesToRunAwayFromReallyFast [[IDontLikeTheSoundOfThatPlace "The Prison of Eternal Torture"]], and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.music.
** If one checks the maggots in the bestiary, it says they feed on Forgotten Ones, which suggests that there are more of that horrific creature out there.


* The game features magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a skeleton that can throw bones, [[OneHitWonder is killed by any hit while in this form]], [[MagikarpPower but also has a random chance of throwing an uber-sized bone that does max damage]], [[GameBreaker even to bosses]]. While most would see [[LethalJokeCharacter nothing wrong with this]], try [[FridgeLogic thinking a little deeper in Nathan's shoes for a moment]]...

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* The game features magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a skeleton that can throw bones, [[OneHitWonder [[OneHitPointWonder is killed by any hit while in this form]], [[MagikarpPower but also has a random chance of throwing an uber-sized bone that does max damage]], [[GameBreaker even to bosses]]. While most would see [[LethalJokeCharacter nothing wrong with this]], try [[FridgeLogic thinking a little deeper in Nathan's shoes for a moment]]...


* Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead (or think about [[AnticlimaxBoss what stunlocking strategy to use against him]]), the [[NothingIsScarier sheer lack of activity]] coupled with [[https://www.youtube.com/watch?v=-0xSEi4PLSY the music]] gives off a very foreboding atmosphere.

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* Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead (or ([[AnticlimaxBoss or think about [[AnticlimaxBoss what which stunlocking strategy to use against him]]), the [[NothingIsScarier sheer lack of activity]] coupled with [[https://www.youtube.com/watch?v=-0xSEi4PLSY the music]] gives off a very foreboding atmosphere.


* Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead (or think about [[AnticlimaxBoss what stunlocking strategy to use against him]]), the [[NothingIsScarier sheer lack of activity]] coupled with [[https://www.youtube.com/watch?v=-0xSEi4PLSY the music]] gives off a very foreboding atmosphere.



* Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead (or think about [[AnticlimaxBoss what stunlocking strategy to use against him]]), the [[NothingIsScarier sheer lack of activity]] coupled with [[https://www.youtube.com/watch?v=-0xSEi4PLSY the music]] gives off a very foreboding atmosphere.

Added DiffLines:

* Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead (or think about [[AnticlimaxBoss what stunlocking strategy to use against him]]), the [[NothingIsScarier sheer lack of activity]] coupled with [[https://www.youtube.com/watch?v=-0xSEi4PLSY the music]] gives off a very foreboding atmosphere.




[[foldercontrol]]

[[folder:General]]



* Take a good look at [[spoiler:Graham's]] second form near the end of ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]''. He is resting comfortably within the heart of two giant pale women with completely exposed ribs and guts, conjoined by their intestines...oh, not to mention the large ring that's holding them together piercing through their ''eyes''.
** After you damage him enough, he rises into the air and screams as his body ''explodes'' into a shower of blood that reforms as that giant monster thing. It is ''disgusting.''
** The last time you see him before the final confrontation is in the Underground Reservoir. [[spoiler:Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died.]]
* In ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'', there's a really creepy underwater Homunculus enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns.
* ''VideoGame/CastlevaniaDawnOfSorrow'' features a horrific boss named Gergoth that was apparently chained in captivity for thousands of years in a tower. It looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[GoMadFromTheIsolation once gentle, but was driven insane by years of imprisonment.]]
* One of ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]''[='=]s bosses, the Puppet Master. He's a giant creepy head with four arms sprouting from it. He has two attacks, the first being to spit dolls, which drain your MP, out of his [[MoreTeethThanTheOsmondFamily creepy looking mouth]]. The other is to summon a puppet, which he slowly drags and places in one of the four iron maidens in his room. If Soma fails to destroy the puppet before it's put in the iron maiden, Puppet Master will use magic to switch Soma and the puppet's places, dealing massive damage.
* ''VideoGame/CastlevaniaI'' has one decent shock moment (other than the actual final boss) down in the catacombs of a level; red fish men a la Creature from the Black Lagoon jump out of the water in between spaces where the player jumps.

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[[/folder]]

[[folder:Castlevania I / Castlevania Chronicles]]
* Take a good look at [[spoiler:Graham's]] second form near the end of ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]''. He is resting comfortably within the heart of two giant pale women with completely exposed ribs and guts, conjoined by their intestines...oh, not to mention the large ring that's holding them together piercing through their ''eyes''.
** After you damage him enough, he rises into the air and screams as his body ''explodes'' into a shower of blood that reforms as that giant monster thing. It is ''disgusting.''
**
The last time you see him before the final confrontation is in the Underground Reservoir. [[spoiler:Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died.]]
* In ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'', there's a really creepy underwater Homunculus enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns.
* ''VideoGame/CastlevaniaDawnOfSorrow'' features a horrific boss named Gergoth that was apparently chained in captivity for thousands of years in a tower. It looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[GoMadFromTheIsolation once gentle, but was driven insane by years of imprisonment.]]
* One of ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]''[='=]s bosses, the Puppet Master. He's a giant creepy head with four arms sprouting from it. He has two attacks, the first being to spit dolls, which drain your MP, out of his [[MoreTeethThanTheOsmondFamily creepy looking mouth]]. The other is to summon a puppet, which he slowly drags and places in one of the four iron maidens in his room. If Soma fails to destroy the puppet before it's put in the iron maiden, Puppet Master will use magic to switch Soma and the puppet's places, dealing massive damage.
* ''VideoGame/CastlevaniaI''
game has one decent shock moment (other than the actual final boss) down in the catacombs of a the first level; red fish men a la Creature from the Black Lagoon jump out of the water in between spaces where the player jumps.



* ''VideoGame/CastlevaniaIISimonsQuest'' is extremely unnerving for its time. Or -- hell, even for now. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.'

to:

* ''VideoGame/CastlevaniaIISimonsQuest'' [[/folder]]

[[folder:Castlevania II: Simon's Quest]]
* The game's premise
is extremely unnerving for its time. Or -- hell, unnerving, even for now.by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.'



* ''VideoGame/CastlevaniaIIIDraculasCurse'' seems innocuous enough. Then you meet freaky monster thing Grant, and find out that Dracula turned him into a megafreak for the lulz. And there's hints that [[TakenForGranite Sypha-the-statue]] was ''conscious'' in spite of being, you know, a rock. There's also the music in the catacombs where you find Alucard (appropriately titled [[https://www.youtube.com/watch?v=fQCZKYcQwUU "Nightmare"]]).

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[[/folder]]

[[folder:Castlevania III: Dracula's Curse]]
* ''VideoGame/CastlevaniaIIIDraculasCurse'' seems The game starts out innocuous enough. Then you meet freaky monster thing Grant, and find out that Dracula turned him into a megafreak for the lulz. And there's hints that [[TakenForGranite Sypha-the-statue]] was ''conscious'' in spite of being, you know, a rock. There's also the music in the catacombs where you find Alucard (appropriately titled [[https://www.youtube.com/watch?v=fQCZKYcQwUU "Nightmare"]]).



* Medusa's death sequence from ''Castlevania: Portrait Of Ruin''. She thrashes around violently while tiny [[GoddamnBats Medusa heads]] come flying out of her body, then turns to stone, shatters, and falls ''[[GravityScrew upwards]]''.
** Also, the ceiling of her room features a helpless, petrified commando of modern-day soldiers. Which she ''shatters'' when the battle begins. Considering that she can petrify ''you,'' only for you to break out of it, those troops might've been [[AndIMustScream aware the whole time]], unable to do anything but watch helplessly as she came rocketing towards them...
* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the other arm seemed to have rotted off), and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head.
** The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called [[NamesToRunAwayFromReallyFast "The Prison of Eternal Torture"]], and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.
** There's also the Undead Parasite boss and his room (which looks like the belly of some giant monster) and the Executioner enemy, especially when you see this gargantuan, faceless, cleaver-wielding monster coming out of total darkness in front of you.
** Medusa. Her incarnation in the very first game was not bad, but here...well, let's just say the improved graphics really show how terrifying a woman's disembodied and ScaledUp head with snakes for hair can be.
* Of the many versions of ''Symphony'''s Legion that appear in later games, the one from ''Aria of Sorrow'' stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...

to:

* Medusa's death sequence from ''Castlevania: Portrait Of Ruin''. She thrashes around violently while tiny [[GoddamnBats Medusa heads]] come flying out [[/folder]]

[[folder:Castlevania: Circle
of her body, then turns to stone, shatters, and falls ''[[GravityScrew upwards]]''.
** Also,
the ceiling of her room Moon]]
* The game
features magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a helpless, petrified commando of modern-day soldiers. Which she ''shatters'' when the battle begins. Considering skeleton that she can petrify ''you,'' only for you to break out of it, those troops might've been [[AndIMustScream aware the whole time]], unable to do anything but watch helplessly as she came rocketing towards them...
* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It
throw bones, [[OneHitWonder is a three screen tall rotting corpse strung on meathooks that constantly moans and roars killed by any hit while you battle it. The fight consists in this form]], [[MagikarpPower but also has a random chance of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the throwing an uber-sized bone that does max damage]], [[GameBreaker even to bosses]]. While most would see [[LethalJokeCharacter nothing wrong with this]], try [[FridgeLogic thinking a little deeper in Nathan's shoes for a moment]]...
** On the
other arm seemed to have rotted off), and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head.
** The buildup to
hand, [[NightmareRetardant using the boss can be scary as well. It doesn't seem to help that aforementioned combo with the area Bear Ring will turn Nathan into a stuffed teddy bear instead]]. Still dies in which one hit, though.
[[/folder]]

[[folder:Castlevania: Harmony of Dissonance]]
* After defeating
the boss is located is called [[NamesToRunAwayFromReallyFast "The Prison of Eternal Torture"]], and Golem, you find a tall shaft that you can't go up. No problem, there's a switch. You hit it with your whip, hear an ear-splitting shriek, and the room starts filling up with pink liquid. You stay on this rising platform, avoiding spiked platforms, and eventually make it to the top. You look to your left, and see a horrifyingly loud, monstrous breathing while giant green monster arm crushed under a spiked platform. That pink liquid? It's the monster's blood. You ''drain a monster's blood'' to get up a shaft. The arm is disconnected and you descend the staircase, that never see who it belonged to. [[note]]However, it's only keeps getting louder an illusion. If you neglect the corridor and louder come back later to ascend without hitting the further switch via Griffon's Wing, you'll see the monster is already dead.[[/note]]
** Then there's how
you go. And then get the Guardian armor pieces. In Clock Tower A, there's a Living Armor, like the one you reach fought in The Wailing Way A. It has a room where giant shield, and is invincible to any form of damage. There are two gears embedded in the breathing has gotten wall behind it. How do you kill it? Hit it repeatedly until it falls into the gears. It gets ground up, spitting out the armor pieces. What with all the extremely loud, varied and there just happens nasty ways things die in this game, it's hard not to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.
** There's also the Undead Parasite boss and his room (which
wonder if IGA was getting inspiration from ''VideoGame/ConkersBadFurDay''.
* Dracula's final form
looks like an [[https://vignette.wikia.nocookie.net/castlevania/images/f/f2/Dracula2hod.gif/revision/latest?cb=20170810045658 amalgamation of body parts]].
* There are two Legion in this game. The first one is
the belly kind we are used to, a "ball" of corpse that we crack open, piece by piece, to hurt its core, and he is named "Legion (Saint)". Much later, we meet up with what "was once his body", the "Legion (Corpse)", which oozes a blue blood and screeches whenever it is hit, before opening the middle section to reveal a corpse that twitches whenever you hit it! And that single corpse in the middle IS the core. Ah, he drops some slithering brains too. Have fun.
[[/folder]]

[[folder:Castlevania: Aria of Sorrow]]
* Take a good look at Graham's second form. He is resting comfortably within the heart of two
giant monster) pale women with completely exposed ribs and guts, conjoined by their intestines...oh, not to mention the Executioner enemy, especially when large ring that's holding them together piercing through their ''eyes''.
** After you damage him enough, he rises into the air and screams as his body ''explodes'' into a shower of blood that reforms as that giant monster thing. It is ''disgusting.''
** The last time
you see this gargantuan, faceless, cleaver-wielding monster coming out of total darkness in front of you.
** Medusa. Her incarnation
him before the final confrontation is in the very first game was not bad, but here...well, let's Underground Reservoir. Soma reaches the end of the area just say in time to watch Graham stab Yoko in the improved graphics really show how terrifying a woman's disembodied and ScaledUp head with snakes for hair can be.
gut; if Genya hadn't shown up afterward, Yoko could've died.
* Of the many versions of ''Symphony'''s Legion that appear in later games, the one from ''Aria of Sorrow'' this game's version stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...



* ''[[VideoGame/CastlevaniaOrderOfEcclesia Order Of Ecclesia]]'' keeps its horror modern by adding a new monster based on [[TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.
** There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help.
** The Wallman. He looks like some sort of MonsterClown from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary BodyHorror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph ''while he's in the wall'' and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards.
*** Absorb his glyph ''before'' he retreats, [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]
** [[GrimReaper Death's]] voice in this game is astonishingly creepy.
** How about the creepy laughter of [[spoiler:Albus and Barlowe?]]
** Barlowe was effectively Shanoa's surrogate father, and his BossBanter can come off as having the vibe of an AbusiveParent:
---> "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! [[TreacherousAdvisor WHO RAISED YOU!]] YOU...''STUPID DISCIPLE!!''"[[note]]He does this while executing a flurry of blows that basically becomes a NoHoldsBarredBeatdown on her if you can't dodge it.[[/note]]
** Evil Force. He's a giant, skinless, [[UncannyValley realistic-looking]] demon head that vaguely resembles [[Franchise/ANightmareOnElmStreet Freddy Krueger]] and stares right into your soul. His primary form of attack is lashing out his long, disgusting tongue. He'll try to kill you if you get caught by a Minera Prison Island spotlight (except for the last room, where they throw a ''Tin Man'' at you instead).
* After defeating the Golem in ''VideoGame/CastlevaniaHarmonyOfDissonance'', you find a tall shaft that you can't go up. No problem, there's a switch. You hit it with your whip, hear an ear-splitting shriek, and the room starts filling up with pink liquid. You stay on this rising platform, avoiding spiked platforms, and eventually make it to the top. [[spoiler:You look to your left, and see a giant green monster arm crushed under a spiked platform. That pink liquid? It's the monster's blood. You ''drain a monster's blood'' to get up a shaft. The arm is disconnected and you never see who it belonged to.]] [[note]]However, it's only an illusion. If you neglect the corridor and come back later to ascend without hitting the switch via Griffon's Wing, you'll see the monster is already dead.[[/note]]
** Then there's how you get the Guardian armor pieces. In Clock Tower A, there's a Living Armor, like the one you fought in The Wailing Way A. It has a giant shield, and is invincible to any form of damage. There are two gears embedded in the wall behind it. How do you kill it? [[spoiler:Hit it repeatedly until it falls into the gears. It gets ground up, spitting out the armor pieces.]] What with all the extremely varied and nasty ways things die in this game, it's hard not to wonder if IGA was getting inspiration from ''VideoGame/ConkersBadFurDay''.
** Dracula's final form in that game looks like an amalgamation of body parts.
** There are two Legion in this game. The first one is the kind we are used to, a "ball" of corpse that we crack open, piece by piece, to hurt its core, and he is named "Legion (Saint)". [[spoiler:Much later, we meet up with what "was once his body", the "Legion (Corpse)", which oozes a blue blood and screeches whenever it is hit, before opening the middle section to reveal a corpse that twitches whenever you hit it! And that single corpse in the middle IS the core. Ah, he drops some slithering brains too. Have fun.]]
* The game over screen in ''Portrait of Ruin'''s [[spoiler:Sisters]] Mode. Imagine a woman with an eerily calm facial expression as she bleeds out her right eye. ''That'' is your motivation for ''not dying.''
** The regular game over screen is also scary, showing a bloody skull with a snake in its eyes and a sword in its wide-open mouth.
*** If you want to see these screens, [[https://www.youtube.com/watch?v=XGAon0F4Stw see them here]].
* In ''VideoGame/CastlevaniaCurseOfDarkness'', the basement of the Garibaldi temple. As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...
** The music is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[LightIsNotGood Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the NightmareRetardant category!
* In ''VideoGame/CastlevaniaCircleOfTheMoon'' there are the magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a skeleton that can throw bones, [[OneHitWonder is killed by any hit while in this form]], [[MagikarpPower but also has a random chance of throwing an uber-sized bone that does max damage]], [[GameBreaker even to bosses]]. While most would see [[LethalJokeCharacter nothing wrong with this]], try [[FridgeLogic thinking a little deeper in Nathan's shoes for a moment]]... [[spoiler:On the other hand, [[NightmareRetardant using the aforementioned combo with the Bear Ring will turn Nathan into a stuffed teddy bear instead]]. Still dies in one hit, though.]]
* In ''VideoGame/CastlevaniaHarmonyOfDespair'''s multiplayer, your character can resume play after being killed... As a skeleton. Now imagine someone like [[TokenMiniMoe Maria]] or Charlotte or another favourite character getting turned into a skeleton.[[note]][[FridgeLogic Well, unless you realize that Maria's skeleton would be the same height as everyone else's]].[[/note]] Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes out either way.
* One of the sidequests in ''VideoGame/CastlevaniaPortraitOfRuin'' involves retrieving "The Statue's Tear". You get the item from a statue of the Virgin Mary in the Nation of Fools. All you have to do is press "up" and [[spoiler:a massive amount of blood spills out of the statue]].
* Lords Of Shadow, the single darkest and most depressing of the series: The idea of losing your childhood love, who was so dear to you for your entire life, to a brutal, tragic death [[spoiler:at your own hands, and subsequently suffering a 1000-year life cursed with immortality without her around to heal your emotional wound, just like Gabriel?]]
** Speaking of Lords Of Shadow, the mask of the Necromancer Lord is really creepy. Even worse, [[spoiler:it is the brainwashing tool the Necromancer Lord Zobek used to force Gabriel to kill Marie and Claudia.]] And because the game hates you, the ending credits features a closeup of the damn thing the entire time.
** Vampires in this game are quite terrifying. The {{Mook}} vampires are bestial savage monsters. The vampire lieutenants are ''vampirized demons from Hell'' and look the part. The "child" vampire Laura and her "toys". Of course, they all pale in comparison to Carmilla's true form. One of the scariest moments in the game occurs in the Vampires' castle. Vampires are pouring out of holes in the ground with no end in sight. Fortunately, there are a couple of big windows nearby and if the drapes are uncovered, sunlight will pour into the holes and keep the Vampires from escaping. All is right with the world. Then, after solving a puzzle later in the level, [[OhCrap the sun sets]]. As night falls, Vampires start coming out in waves...
* The [[spoiler:Chaotic Realm]] from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'': no map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.

to:

* ''[[VideoGame/CastlevaniaOrderOfEcclesia Order Of Ecclesia]]'' keeps its horror modern by adding a new monster based on [[TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.
** There's also chainsaw-wielding maniacs they have running around.
The HAWHAWHAW laugh they have does not help.
** The Wallman. He looks like some sort of MonsterClown from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary BodyHorror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph ''while he's in the wall'' and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards.
*** Absorb his glyph ''before'' he retreats, [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]
** [[GrimReaper Death's]] voice in this game is astonishingly creepy.
** How about the creepy laughter of [[spoiler:Albus and Barlowe?]]
** Barlowe was effectively Shanoa's surrogate father, and his BossBanter can come off as having the vibe of an AbusiveParent:
---> "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! [[TreacherousAdvisor WHO RAISED YOU!]] YOU...''STUPID DISCIPLE!!''"[[note]]He does this while executing a flurry of blows that basically becomes a NoHoldsBarredBeatdown on her if you can't dodge it.[[/note]]
** Evil Force. He's a giant, skinless, [[UncannyValley realistic-looking]] demon head that vaguely resembles [[Franchise/ANightmareOnElmStreet Freddy Krueger]] and stares right into your soul. His primary form of attack is lashing out his long, disgusting tongue. He'll try to kill you if you get caught by a Minera Prison Island spotlight (except for the last room, where they throw a ''Tin Man'' at you instead).
* After defeating the Golem in ''VideoGame/CastlevaniaHarmonyOfDissonance'', you find a tall shaft that you can't go up. No problem, there's a switch. You hit it with your whip, hear an ear-splitting shriek, and the room starts filling up with pink liquid. You stay on this rising platform, avoiding spiked platforms, and eventually make it to the top. [[spoiler:You look to your left, and see a giant green monster arm crushed under a spiked platform. That pink liquid? It's the monster's blood. You ''drain a monster's blood'' to get up a shaft. The arm is disconnected and you never see who it belonged to.]] [[note]]However, it's only an illusion. If you neglect the corridor and come back later to ascend without hitting the switch via Griffon's Wing, you'll see the monster is already dead.[[/note]]
** Then there's how you get the Guardian armor pieces. In Clock Tower A, there's a Living Armor, like the one you fought in The Wailing Way A. It has a giant shield, and is invincible to any form of damage. There are two gears embedded in the wall behind it. How do you kill it? [[spoiler:Hit it repeatedly until it falls into the gears. It gets ground up, spitting out the armor pieces.]] What with all the extremely varied and nasty ways things die in this game, it's hard not to wonder if IGA was getting inspiration from ''VideoGame/ConkersBadFurDay''.
** Dracula's
final form in that game looks area, the Chaotic Realm, feels like an amalgamation of body parts.
** There are two Legion in this game. The first one is the kind we are used to, a "ball" of corpse that we crack open, piece by piece,
''Aria'''s answer to hurt its core, and he is named "Legion (Saint)". [[spoiler:Much later, we meet up with what "was once his body", the "Legion (Corpse)", which oozes a blue blood and screeches whenever it is hit, before opening the middle section to reveal a corpse that twitches whenever you hit it! And that single corpse in the middle IS the core. Ah, he drops some slithering brains too. Have fun.]]
* The game over screen in ''Portrait of Ruin'''s [[spoiler:Sisters]] Mode. Imagine a woman with an eerily calm facial expression as she bleeds out her right eye. ''That'' is your motivation for ''not dying.''
** The regular game over screen is also scary, showing a bloody skull with a snake in its eyes and a sword in its wide-open mouth.
*** If you want to see these screens, [[https://www.youtube.com/watch?v=XGAon0F4Stw see them here]].
* In ''VideoGame/CastlevaniaCurseOfDarkness'', the basement of the Garibaldi temple. As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise
Nowhere from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...
** The music is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[LightIsNotGood Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the NightmareRetardant category!
* In ''VideoGame/CastlevaniaCircleOfTheMoon'' there are the magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a skeleton that can throw bones, [[OneHitWonder is killed by any hit while in this form]], [[MagikarpPower but also has a random chance of throwing an uber-sized bone that does max damage]], [[GameBreaker even to bosses]]. While most would see [[LethalJokeCharacter nothing wrong with this]], try [[FridgeLogic thinking a little deeper in Nathan's shoes for a moment]]... [[spoiler:On the other hand, [[NightmareRetardant using the aforementioned combo with the Bear Ring will turn Nathan into a stuffed teddy bear instead]]. Still dies in one hit, though.]]
* In ''VideoGame/CastlevaniaHarmonyOfDespair'''s multiplayer, your character can resume play after being killed... As a skeleton. Now imagine someone like [[TokenMiniMoe Maria]] or Charlotte or another favourite character getting turned into a skeleton.[[note]][[FridgeLogic Well, unless you realize that Maria's skeleton would be the same height as everyone else's]].[[/note]] Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes out either way.
* One of the sidequests in ''VideoGame/CastlevaniaPortraitOfRuin'' involves retrieving "The Statue's Tear". You get the item from a statue of the Virgin Mary in the Nation of Fools. All you have to do is press "up" and [[spoiler:a massive amount of blood spills out of the statue]].
* Lords Of Shadow, the single darkest and most depressing of the series: The idea of losing your childhood love, who was so dear to you for your entire life, to a brutal, tragic death [[spoiler:at your own hands, and subsequently suffering a 1000-year life cursed with immortality without her around to heal your emotional wound, just like Gabriel?]]
** Speaking of Lords Of Shadow, the mask of the Necromancer Lord is really creepy. Even worse, [[spoiler:it is the brainwashing tool the Necromancer Lord Zobek used to force Gabriel to kill Marie and Claudia.]] And because the game hates you, the ending credits features a closeup of the damn thing the entire time.
** Vampires in this game are quite terrifying. The {{Mook}} vampires are bestial savage monsters. The vampire lieutenants are ''vampirized demons from Hell'' and look the part. The "child" vampire Laura and her "toys". Of course, they all pale in comparison to Carmilla's true form. One of the scariest moments in the game occurs in the Vampires' castle. Vampires are pouring out of holes in the ground with no end in sight. Fortunately, there are a couple of big windows nearby and if the drapes are uncovered, sunlight will pour into the holes and keep the Vampires from escaping. All is right with the world. Then, after solving a puzzle later in the level, [[OhCrap the sun sets]]. As night falls, Vampires start coming out in waves...
* The [[spoiler:Chaotic Realm]] from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'': no
VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.



** ''Dawn of Sorrow'''s end-game area, [[spoiler:the Abyss]], contains loads of blatantly Satanic imagery and physics-bending area transitions featuring ram-horned skulls and giant knives with a single, bleeding eye entombed in the floors.
* Puppet Master in the sequel. Not only is its face horrible, but its attack pattern is scary. It puts a magical puppet into an iron maiden, then swaps Soma directly into it unless you destroy it in time.
** There's also Menace, a [[FusionDance horrific fusion]] of all the souls Dmitri absorbs, with plenty of faces where there shouldn't be faces (there's one on his left knee, one ''inside his mouth'', and a full head with an elongated neck as ''one of his nipples.'' Also, you're fighting him in an arena made entirely of human bodies, not to mention how he appears, [[spoiler:with Dmitri screaming in agony as Menace bursts violently out of his back]].
** In the first part of the Menace battle, [[spoiler:he's trying to stab you with his ribs]].
* The face Actrise makes in VideoGame/Castlevania64 after Carrie defeats her, briefly exposing her as the monster she is.
* Don't forget the Man-Eater from [[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]] which looks like a giant skull with 3 eyeballs which spurts blood when they appear.
* The GameOver screens of VideoGame/CastlevaniaOrderOfEcclesia, especially [[https://static.tvtropes.org/pmwiki/pub/images/ooe_gameover.jpg this one]].

to:

* The Man-Eater, a monster that looks like a giant skull with 3 eyeballs which spurts blood when they appear.
[[/folder]]

[[folder:Castlevania: Lament of Innocence]]
* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the other arm seemed to have rotted off), and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head.
** ''Dawn The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called [[NamesToRunAwayFromReallyFast "The Prison of Sorrow'''s end-game area, [[spoiler:the Abyss]], Eternal Torture"]], and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.
* There's also the Undead Parasite boss and his room (which looks like the belly of some giant monster) and the Executioner enemy, especially when you see this gargantuan, faceless, cleaver-wielding monster coming out of total darkness in front of you.
* Medusa. Her incarnation in the very first game was not bad, but here...well, let's just say the improved graphics really show how terrifying a woman's disembodied and ScaledUp head with snakes for hair can be.
[[/folder]]

[[folder:Castlevania: Dawn of Sorrow]]
* Homunculus, a really creepy underwater enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns.
* Gergoth, the horrific boss of the Condemned Tower. It was apparently chained in captivity for thousands of years, and it looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[GoMadFromTheIsolation once gentle, but was driven insane by years of imprisonment.]]
* Puppet Master, the boss of the Demon Guest House. He's a giant creepy head with four arms sprouting from it. He has two attacks, the first being to spit dolls, which drain your MP, out of his [[MoreTeethThanTheOsmondFamily creepy looking mouth]]. The other is to summon a puppet, which he slowly drags and places in one of the four iron maidens in his room. If Soma fails to destroy the puppet before it's put in the iron maiden, Puppet Master will use magic to switch Soma and the puppet's places, dealing massive damage.
* The final area of the game, the Abyss,
contains loads of blatantly Satanic imagery and physics-bending area transitions featuring [[SurrealHorror ram-horned skulls and giant knives with a single, bleeding eye entombed in the floors.
* Puppet Master in
floors]].
** And waiting at
the sequel. Not only end is its face horrible, but its attack pattern is scary. It puts a magical puppet into an iron maiden, then swaps Soma directly into it unless you destroy it in time.
** There's also
Menace, a [[FusionDance horrific fusion]] of all the souls Dmitri absorbs, with plenty of faces where there shouldn't be faces (there's one on his left knee, one ''inside his mouth'', and a full head with an elongated neck as ''one of his nipples.'' Also, you're fighting him in an arena made entirely of human bodies, not to mention how he appears, [[spoiler:with the cutscene before the fight, which ends with Dmitri screaming in agony as Menace bursts violently out of his back]].
back.
** In the first part of the Menace battle, [[spoiler:he's he's trying to stab you with his ribs]].
ribs.
[[/folder]]

[[folder:Castlevania: Curse of Darkness]]
* The face Actrise makes basement of the Garibaldi temple. As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in VideoGame/Castlevania64 after Carrie defeats her, briefly exposing her the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...
** The music is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[LightIsNotGood Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the NightmareRetardant category!
[[/folder]]

[[folder:Castlevania: Portrait of Ruin]]
* Medusa's death sequence. She thrashes around violently while tiny [[GoddamnBats Medusa heads]] come flying out of her body, then turns to stone, shatters, and falls ''[[GravityScrew upwards]]''.
** Also, the ceiling of her room features a helpless, petrified commando of modern-day soldiers. Which she ''shatters'' when the battle begins. Considering that she can petrify ''you,'' only for you to break out of it, those troops might've been [[AndIMustScream aware the whole time]], unable to do anything but watch helplessly as she came rocketing towards them...
* The game over screen in Sisters Mode. Imagine a woman with an eerily calm facial expression as she bleeds out her right eye. ''That'' is your motivation for ''not dying.''
** The regular game over screen is also scary, showing a bloody skull with a snake in its eyes and a sword in its wide-open mouth.
*** If you want to see these screens, [[https://www.youtube.com/watch?v=XGAon0F4Stw see them here]].
* One of the sidequests involves retrieving "The Statue's Tear". You get the item from a statue of the Virgin Mary in the Nation of Fools. All you have to do is press "up" and a massive amount of blood spills out of the statue.
[[/folder]]

[[folder:Castlevania: Order of Ecclesia]]
* The game keeps its horror modern by adding a new
monster she is.
* Don't forget
based on [[TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the Man-Eater from [[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]] which movie gets a ''serious'' jolt the first time this happens.
* There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help.
* The Wallman. He
looks like some sort of MonsterClown from a giant skull with 3 eyeballs which spurts blood when kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary BodyHorror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph ''while he's in the wall'' and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards.
** Absorb his glyph ''before'' he retreats, [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]
* [[GrimReaper Death's]] voice in this game is astonishingly creepy.
* How about the creepy laughter of Albus and Barlowe?
* Barlowe was effectively Shanoa's surrogate father, and his BossBanter can come off as having the vibe of an AbusiveParent:
---> "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! [[TreacherousAdvisor WHO RAISED YOU!]] YOU...''STUPID DISCIPLE!!''"[[note]]He does this while executing a flurry of blows that basically becomes a NoHoldsBarredBeatdown on her if you can't dodge it.[[/note]]
* Evil Force. He's a giant, skinless, [[UncannyValley realistic-looking]] demon head that vaguely resembles [[Franchise/ANightmareOnElmStreet Freddy Krueger]] and stares right into your soul. His primary form of attack is lashing out his long, disgusting tongue. He'll try to kill you if you get caught by a Minera Prison Island spotlight (except for the last room, where
they appear.
throw a ''[[DemonicSpiders Tin Man]]'' at you instead).
* The GameOver screens of VideoGame/CastlevaniaOrderOfEcclesia, screens, especially [[https://static.[[https://www.tvtropes.org/pmwiki/pub/images/ooe_gameover.jpg this one]]. Dracula lounging on his throne isn't that bad, but the closeup on his face and his GlowingEyesOfDoom is more than a little unsettling.
[[/folder]]

[[folder:Castlevania: Harmony of Despair]]
* In ''VideoGame/CastlevaniaHarmonyOfDespair'''s multiplayer, your character can resume play after being killed... As a skeleton. Now imagine someone like [[TokenMiniMoe Maria]] or Charlotte or another favourite character getting turned into a skeleton.[[note]][[FridgeLogic Well, unless you realize that Maria's skeleton would be the same height as everyone else's]].[[/note]]
** Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes out either way.
[[/folder]]

[[folder:Castlevania: Lords of Shadow]]
* Not only does Gabriel lose his childhood love, who was so dear to him for his entire life, she dies a brutal, tragic death at his own hands. And ''then'' he [[FateWorseThanDeath spends the next thousand years cursed with immortality without her around to heal his emotional wounds]].
* The mask of the Necromancer Lord is really creepy. Even worse, it is the brainwashing tool the Necromancer Lord Zobek used to force Gabriel to kill Marie and Claudia. And because the game hates you, the ending credits features a closeup of the damn thing the entire time.
* Vampires in this game are quite terrifying. The {{Mook}} vampires are bestial savage monsters. The vampire lieutenants are ''vampirized demons from Hell'' and look the part. The "child" vampire Laura and her "toys". Of course, they all pale in comparison to Carmilla's true form. One of the scariest moments in the game occurs in the Vampires' castle. Vampires are pouring out of holes in the ground with no end in sight. Fortunately, there are a couple of big windows nearby and if the drapes are uncovered, sunlight will pour into the holes and keep the Vampires from escaping. All is right with the world. Then, after solving a puzzle later in the level, [[OhCrap the sun sets]]. As night falls, Vampires start coming out in waves...
[[/folder]]


** The last time you see him before the final confrontation is in the Underground Reservoir. [[spoiler:Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died.]]



* The face Actrise makes in VideoGame/Castlevania64 after Carrie defeats her.

to:

* The face Actrise makes in VideoGame/Castlevania64 after Carrie defeats her.her, briefly exposing her as the monster she is.


*** Absorb his glyph ''before'' he retreats, [[{{Crowning Moment Of Funny}} on the]] [[HoistByHisOwnPetard other hand...]]

to:

*** Absorb his glyph ''before'' he retreats, [[{{Crowning Moment Of Funny}} [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]


* The remake ''VideoGame/CastlevaniaChronicles'' gives the original Level 5 (now 7) an especially gruesome facelift, decorating the laboratory areas with skinned and dismembered human corpses, exhumed coffins with dressed bodies in repose, and a library populated by {{Creepy Doll}}s that come to life and attack you. Once you leave here, you come upon an art gallery with a "painting" that is essentially an enormous, flypaper-like trap filled with victims who struggle in agony.

to:

* The remake ''VideoGame/CastlevaniaChronicles'' gives the original Level 5 (now 7) an especially gruesome facelift, decorating the laboratory areas with skinned and dismembered human corpses, exhumed coffins with dressed bodies in repose, and a library populated by {{Creepy Doll}}s that come to life and attack you. Once you leave here, you come upon an art gallery with a "painting" that is essentially an enormous, flypaper-like trap filled with victims who struggle in agony. And then there's [[https://www.youtube.com/watch?v=IHbeUi3k8XY the music]].

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