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* In the lobby of RPD during a 2nd Run, the player can check security camera footage on a computer. They then see Mr. X walking on the screen, and smashing the camera. This references the encounter with him within the Umbrella lab from the first game.

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* In the lobby of RPD during a 2nd Run, the player can check security camera footage on a computer. They then see Mr. X walking on the screen, and smashing the camera. This references the encounter with him within the Umbrella lab from the first original game.
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* The G-3 boss battle is highly reminiscent of the battle with Mutated Lucas Baker in the ''Not a Hero'' DLC from ''[=RE7=]''. They're both huge humanoid monstrosities with oversized arms that attack primarily with various hand swings. After being weakened with enough shots, they both fall to their knees and expose their weak points that are their chests for higher damage.
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* Mr. X's new fedora is based on an early piece of concept art, where he was depicted wearing a hat.

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* Mr. X's new fedora is based on an early piece of concept art, ConceptArt, where he was depicted wearing a hat.
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* One puzzle involves using a red jewel to open a box, echoing the remake of ''VideoGame/ResidentEvil1'', where you had to use the Red Jewel to open a Jewelry Box.
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* A minor one, but in the original game, in their first meeting, Chief Irons asks for Claire's name, only to immediately dismiss his own request as he believed she was going to die soon anyway. Here, he demands Claire tell him her name under threat of death.
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* The Ivy Zombies in this game are a clear homage to the "Green Zombies" or "Plant Zombies" of ''VideoGame/ResidentEvilOutbreak'', being human corpses visually parasitized by T-virus-infected plant life.

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* The Ivy Zombies in this game are a clear homage to the "Green Zombies" or "Plant Zombies" of ''VideoGame/ResidentEvilOutbreak'', being human corpses visually parasitized by T-virus-infected plant life. They also seem to be a combination of the three monsters you ran into in the original game's labs, with what looks like exposed brain matter ala the Advanced Lickers, not a stitch of clothing just like the naked zombies, of course being plant monsters like the Ivies.



* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerator from ''VideoGame/ResidentEvil4'' and the White Molded from the ''Not a Hero'' DLC in ''[=RE7=]''.

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* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the games up to first and second game, game's remake, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerator from ''VideoGame/ResidentEvil4'' and the White Molded from the ''Not a Hero'' DLC in ''[=RE7=]''.
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* In the orphanage segment, one can find a bunch of big crocodile plushies that look very similar to the one's in the Baker household in ''VideoGame/ResidentEvil7Biohazard''.
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* Of course Leon would be retconned into wearing a jacket at the beginning of the game. He has been wearing a jacket before switching to something else in every single [[VideoGame/ResidentEvil4 Resident]] [[Anime/ResidentEvilDegeneration Evil]] [[VideoGame/ResidentEvil6 work]] [[Anime/ResidentEvilDamnation involving]] [[Anime/ResidentEvilVendetta him]].

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* Of course Unlike the original, Leon would be retconned into begins the game wearing a jacket and sneakers before acquiring his uniform and SWAT gear at the beginning of the game. He has been wearing police station. This is a jacket before switching nod to something else in how every single [[VideoGame/ResidentEvil4 Resident]] [[Anime/ResidentEvilDegeneration Evil]] [[VideoGame/ResidentEvil6 work]] [[Anime/ResidentEvilDamnation involving]] [[Anime/ResidentEvilVendetta him]].him]] after his first appearance has him start off in a jacket before changing into another costume.
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* Mr. X's [[spoiler: death scene when Leon finishes him off]] is remarkably similar to what happens to another T-003 in ''Anime/ResidentEvilDamnation'', complete with a darkly humorous "gotcha" moment as the smoke clears. It also invokes the end of Mr. Baker's boss fight in ''Resident Evil 7''.

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* Mr. X's [[spoiler: death scene when Leon finishes him off]] is remarkably similar to what happens to another T-003 in ''Anime/ResidentEvilDamnation'', complete with a darkly humorous "gotcha" moment as the smoke clears. It also invokes the end of Mr. Jack Baker's basement boss fight in ''Resident Evil 7''.






* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGame/ResidentEvil7Biohazard'''s "Not a Hero" DLC..

to:

* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador Regenerator from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGame/ResidentEvil7Biohazard'''s "Not the ''Not a Hero" DLC..Hero'' DLC in ''[=RE7=]''.
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* [[spoiler:Whenever Chief Irons spots Sherry in her stealth section, he will says "I see you" similar to [[VideoGame/ResidentEvil7Biohazard Jack Baker]].]]

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* [[spoiler:Whenever Chief Irons spots Sherry in her stealth section, he will says say "I see you" similar to [[VideoGame/ResidentEvil7Biohazard Jack Baker]].]]

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Removed: 182

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* The [=ATM-4=] revives the tradition of (almost) every mainline ''Resident Evil'' game having to have some kind of unlockable rocket launcher with BottomlessMagazines. To further drive the point home, unlocking the [=ATM-4=] also requires the player to get a high rank by basically {{Speed Run}}ning the game like they would to unlock similar launchers in previous titles.
** Like the infinite launcher of the original ''[=RE2=]'', using the [=ATM-4=] also prevents the player from achieving the highest clear rank even if all other requirements were met.

to:

* The [=ATM-4=] revives the tradition of (almost) every mainline ''Resident Evil'' game having to have some kind of unlockable rocket launcher with BottomlessMagazines. To further drive the point home, unlocking the [=ATM-4=] also requires the player to get a high rank by basically {{Speed Run}}ning the game like they would to unlock similar launchers in previous titles.
**
titles. Like the infinite launcher of the original ''[=RE2=]'', using the [=ATM-4=] also prevents the player from achieving the highest clear rank even if all other requirements were met.
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to:

* The [=ATM-4=] revives the tradition of (almost) every mainline ''Resident Evil'' game having to have some kind of unlockable rocket launcher with BottomlessMagazines. To further drive the point home, unlocking the [=ATM-4=] also requires the player to get a high rank by basically {{Speed Run}}ning the game like they would to unlock similar launchers in previous titles.
** Like the infinite launcher of the original ''[=RE2=]'', using the [=ATM-4=] also prevents the player from achieving the highest clear rank even if all other requirements were met.
Is there an issue? Send a MessageReason:
None


* Mr. X's [[spoiler: death scene when Leon finishes him off]] is remarkably similar to what happens to another T-003 in ''Anime/ResidentEvilDamnation'', complete with a darkly humorous "gotcha" moment as the smoke clears.

to:

* Mr. X's [[spoiler: death scene when Leon finishes him off]] is remarkably similar to what happens to another T-003 in ''Anime/ResidentEvilDamnation'', complete with a darkly humorous "gotcha" moment as the smoke clears. It also invokes the end of Mr. Baker's boss fight in ''Resident Evil 7''.
Is there an issue? Send a MessageReason:
None



to:

* The Ivy Zombies in this game are a clear homage to the "Green Zombies" or "Plant Zombies" of ''VideoGame/ResidentEvilOutbreak'', being human corpses visually parasitized by T-virus-infected plant life.
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* Next to the typewriter in the NEST you can see the same Birkin family picture that Sherry carries with her in the original game.

to:

* Next to the a typewriter in the NEST you can see the same Birkin family picture that Sherry carries with her in the original game.
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to:

* Next to the typewriter in the NEST you can see the same Birkin family picture that Sherry carries with her in the original game.
Is there an issue? Send a MessageReason:
None


* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGame/ResidentEvilVII'''s "Not a Hero" DLC..

to:

* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGame/ResidentEvilVII'''s ''VideoGame/ResidentEvil7Biohazard'''s "Not a Hero" DLC..
Is there an issue? Send a MessageReason:
None


* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvilVII'''s "Not a Hero" DLC..

to:

* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvilVII'''s ''VideoGame/ResidentEvilVII'''s "Not a Hero" DLC..
Is there an issue? Send a MessageReason:
None


* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvilVIIBiohazard'''s "Not a Hero" DLC..

to:

* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvilVIIBiohazard'''s ''VideoGameResidentEvilVII'''s "Not a Hero" DLC..
Is there an issue? Send a MessageReason:
None


* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvil7Biohazard'''s "Not a Hero" DLC..

to:

* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvil7Biohazard'''s ''VideoGameResidentEvilVIIBiohazard'''s "Not a Hero" DLC..
Is there an issue? Send a MessageReason:
None


* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4''.

to:

* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4''.''VideoGame/ResidentEvil4'' and the White Molded from ''VideoGameResidentEvil7Biohazard'''s "Not a Hero" DLC..
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None


* Outside the RPD, there's a restaurant called "Mikhail's Pierogies", a reference to [[VideoGame/ResidentEvil3Nemesis Mikhail Victor]].

to:

* Outside the RPD, there's a restaurant called "Mikhail's Pierogies", a reference to [[VideoGame/ResidentEvil3Nemesis Mikhail Victor]].Viktor]].
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to:

* This wouldn't be the first time Umbrella used an orphanage to [[VideoGame/ResidentEvilGunSurvivor experiment on children]].
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!!Main Game:
* Outside the RPD, there's a restaurant called "Mikhail's Pierogies", a reference to [[VideoGame/ResidentEvil3Nemesis Mikhail Victor]].
* Mr. X's new fedora is based on an early piece of concept art, where he was depicted wearing a hat.
* In the lobby of RPD during a 2nd Run, the player can check security camera footage on a computer. They then see Mr. X walking on the screen, and smashing the camera. This references the encounter with him within the Umbrella lab from the first game.
* During HUNK's bonus mode, the 4th Survivor, when Nighthawk [[spoiler: says that time's up]], he ends up saying to him "This is war; survival is your responsibility." when the latter [[spoiler: refuses to leave the Reaper behind.]] This is a call-back [[spoiler: and inversion]] to ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'': in the bonus level of the same name, [=HUNK=] coldly abandons one of his surviving team members who radios him pleading for help by saying the exact same thing.
* Of course Leon would be retconned into wearing a jacket at the beginning of the game. He has been wearing a jacket before switching to something else in every single [[VideoGame/ResidentEvil4 Resident]] [[Anime/ResidentEvilDegeneration Evil]] [[VideoGame/ResidentEvil6 work]] [[Anime/ResidentEvilDamnation involving]] [[Anime/ResidentEvilVendetta him]].
* The "Welcome Leon" banner in the West Office has a noticeable gap between the L and the C, and an extra L can be seen sitting on a desk underneath. This is poking gentle fun at the original's "[[RougeAnglesOfSatin Wellcome Leon]]" sign, and implies that someone caught the error after the banner went up and quietly fixed it.
* The Umbrella lab branch under Raccoon City is called the NEST, a clear nod to the Hive from the live action films.
* In a 2nd Run, you can access the stairway under the entrance to the RPD which can't be reached on the first run. The room you find there includes a recruitment poster with Brad Vickers on it, alluding to the EasterEgg in the original where he appears as a zombie if you reach that same location without picking up any items along the way.
* Wesker's desk still has a film reel with a picture of Rebecca in an RPD basketball uniform on it. You just don't have to check for it 50 times this time.
* The Dark Room has the old S.T.A.R.S. team photo from the older games in it, complete with the unknown bald guy with a mortar in front of him.
* Leon's 2nd Run exclusive Colt 1911 aiming stance is the old "[[GangstaStyle gangsta lean]]" aiming stance from one of his costumes in the original game, while Claire still fans the hammer of her Ruger Blackhawk like she did the SAA in the original.
* Every once in a while, the player will come across female zombies wearing red tanktops and brownish-green shorts that look an awful lot like [[https://residentevil.fandom.com/wiki/File:FemaleZombieRE2.jpg this one]] right here.
* HUNK's position at the beginning of ''The Fourth Survivor'' is Point K12 down in the sewers, which is a callback to Goblin 6's distress call from ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]''.
* In Leon's scenario, the door to the shed containing the Club Key will start rattling violently when approached, and getting even closer will cause two zombies to burst out from the room behind it. This is a nod to a specific door in the original game where, if opened, [[spoiler:zombies will appear and attack the player during the loading screen]]. Said zombies are even replicated one-to-one in the remake, right down to them wearing similar clothes.
* [[spoiler:Whenever Chief Irons spots Sherry in her stealth section, he will says "I see you" similar to [[VideoGame/ResidentEvil7Biohazard Jack Baker]].]]
* Expendable combat knives are a nod to the self-defense Daggers of the remake of the first game, though changed so that killing the enemy the knife was used on lets the player retrieve it if it's not broken, whereas you could only retrieve them in the former if you destroyed the enemy's head quick enough after using them.
* Mr. X's [[spoiler: death scene when Leon finishes him off]] is remarkably similar to what happens to another T-003 in ''Anime/ResidentEvilDamnation'', complete with a darkly humorous "gotcha" moment as the smoke clears.
* Claire's route to the orphanage is a remix of the original path to the Raccoon Police Department taken during the original game's A Scenarios, while Leon's route to the sewers only cuts through the Kendo Gun Shop.
* Claire's JMB [=Hp3=] has a laser sight on it, replacing the normal aiming reticle and giving her an aiming system more like ''Resident Evil 4's''. Leon's Lightning Hawk's sight upgrade gives him a similar red dot on his reticle, but doesn't take away the crosshairs on the screen.

!!Ghost Survivors:
* Pale Heads, which are described in a note found at the beginning of ''Runaway'' as a rare mutation of zombies, are clearly evoking the Crimson Heads from the remake of ''VideoGame/ResidentEvil1''. Their appearance invokes the "naked zombie" skin from the first and second game, which is absent in the core game of the 2019 remake. Their appearance and HealingFactor also invoke the Regenerador from ''VideoGame/ResidentEvil4''.

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