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[[quoteright:350:[[TabletopGame/{{Flamecraft}} https://static.tvtropes.org/pmwiki/pub/images/flamecraft___the_smithy_by_sandara_delhh62_fullview.jpg]]]]
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** The ''Horned Owl'' Battlemech is specifically mentioned to have started life as an underwater construction and rescue vehicle before being converted into a war machine, in the Clan equivalent of plowshares-to-swords arrangement. That said, it still has a fully sealed hull with rounded, pressure-resistant construction, so it is perfectly well suited to going back into the water for emergencies or other mundane uses. As an added bonus, the breach-sealed pressure-resistant hull works both ways, and makes it particularly suited for spaceborne duties as well due to being one of a small number of Clan 'Mechs with both integrated jump jets and two fully functional hands.
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dewicked Nice Hat pothole


** The mightiest psyker in the galaxy is arguably Eldrad Ulthran of Craftworld Ulthwé. Canon has him using his powers of foresight to help guide Craftworld Ulthwe and preserve the Eldar species, such as [[MoralEventHorizon manipulating the rise of an Ork warlord so he ends up killing millions of humans in a series of bloody wars in the place of a handful of Eldar a couple of centuries down the line]]. {{Fanon}} on the other hand has him using his powers of foresight to plan out relatively harmless but still humiliating pranks on both his enemies and his underlings, such as causing a huge convoy pile-up so that a Commissar's NiceHat falls neatly on his head, or manipulating shrapnel so it non-lethally knocks a Howling Banshee's BreastPlate off, or causing that domino effect that not only leaves Ursakar Creed's army utterly destroyed but does so in such a way that the burning wreckage spells out "CREED SUCKS" and can be seen from space.

to:

** The mightiest psyker in the galaxy is arguably Eldrad Ulthran of Craftworld Ulthwé. Canon has him using his powers of foresight to help guide Craftworld Ulthwe and preserve the Eldar species, such as [[MoralEventHorizon manipulating the rise of an Ork warlord so he ends up killing millions of humans in a series of bloody wars in the place of a handful of Eldar a couple of centuries down the line]]. {{Fanon}} on the other hand has him using his powers of foresight to plan out relatively harmless but still humiliating pranks on both his enemies and his underlings, such as causing a huge convoy pile-up so that a Commissar's NiceHat hat falls neatly on his head, or manipulating shrapnel so it non-lethally knocks a Howling Banshee's BreastPlate off, or causing that domino effect that not only leaves Ursakar Creed's army utterly destroyed but does so in such a way that the burning wreckage spells out "CREED SUCKS" and can be seen from space.
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Previously: alphabetizing and adding Warhammer Fantasy Roleplay example.

Added: 8386

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* ''TabletopGame/PsionicsTheNextStageInHumanEvolution''
** You can use the Remote Manipulation ability to use keypads, pick locks, and basically do anything else that could be accomplished with hands. Enormously powerful, heat-proof, intangible hands, but still.
** Temper, Temper, Temperature can be used to melt locks and metal doors, pop car tires, boil water, and the like.
** Ignite can be used to light cigarettes and build campfires.
** One piece of the book’s artwork depicts an esper levitating a beer to herself.

to:

* ''TabletopGame/PsionicsTheNextStageInHumanEvolution''
** You can use
%%
%% This page has been alphabetized. Please add new examples in
the Remote Manipulation correct place. Thanks!
%%
----
* ''TabletopGame/ArsMagica'':
** The signature
ability to use keypads, pick locks, and basically do anything else that could be accomplished with hands. Enormously powerful, heat-proof, intangible hands, but still.
** Temper, Temper, Temperature can be used to melt locks and metal doors, pop car tires, boil water, and the like.
** Ignite can be used to light cigarettes and build campfires.
** One piece
of the book’s artwork depicts [[MagicalSociety Order of Hermes]] is a personal AntiMagic field: an esper levitating immensely valuable defensive ability... and it blocks the innate discomfort that people and {{animals|HateHim}} feel in a beer Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because it stops magi from irritating each other just by being nearby.
** Training in a form of magic provides a scaling, innate resistance
to herself.related mundane phenomena. Proficiency in PlayingWithFire makes you less vulnerable to extreme heat and cold; experts in mind magic are harder to lie to; and so on.



* In the ''[[TabletopGame/OldWorldOfDarkness Classic]]'' and ''TabletopGame/NewWorldOfDarkness'':
** ''TabletopGame/MageTheAwakening'' has a vast range of minor spells for this purpose, from instant housekeeping and making phone calls without needing the recipient's number, all the way up to imbuing your car with the platonic ideal of automobiles to make sure it works ''perfectly'' without an oil change. However, doing so is a minor act of hubris on the KarmaMeter (on par with "selfish thoughts"), and it invites the chance of a MagicMisfire unless it's performed in a Demesne.
** ''TabletopGame/MageTheAscension'' encourages players to grab the universe by the reins and make it do tricks for them -- doubly so with Sancta, small personal areas where a mage could perform ''any'' of their own magic without risk of Paradox.
** ''TabletopGame/GeistTheSinEaters''' Bonepickers are a group who use their powers to make money. The good ones simply charge for their "drive ghosts out of your life" services; the bad ones will bind a ghost to a Ferrari and then offer to take away the "haunted car".
** Several magical Contracts in ''TabletopGame/ChangelingTheLost'' work for this, especially using the Contract of Artifice to fix minor broken things and using the lesser clauses of the Contract of Elements to make the weather suit you, but nearly every Contract has one or two clauses with mundane utility. One particular [[DangerousForbiddenTechnique goblin contract]] basically guarantees that any guess you make will be right. And you can use it without cost if you're using it to win at gambling.
** ''TabletopGame/VampireTheMasquerade'' provides quite a few mundane uses for the vampiric disciplines:
*** Members of the [[TheGrotesque Nosferatu clan]] often use their SuperStrength to dig out elaborate warrens BeneathTheEarth; the artistically-inclined among them, meanwhile, have been known to use it in sculpture.
*** When not using their power of [[LovecraftianSuperpower Vicissitude]] to transform themselves into [[OneWingedAngel armour-plated killing machines]] or [[BlobMonster puddles of animated blood]], the Tzimisce clan use it to build and decorate their havens. Of course, because this is a ''fleshcrafting'' discipline, and because the Tzimisce have a very sick sense of humour, [[PoweredByAForsakenChild the building materials are invariably live human beings]]- which ''remain'' [[AndIMustScream alive and conscious even after their reconstruction]].
----> ''"When you're safe in your own haven, surrounded by furniture you've built yourself — that's Metamorphosis. Right now, I'm into working with lots of different materials. [[BlackComedy Children's bones are very malleable]], but they don't bear much weight, [[CrossesTheLineTwice so you have to use a lot of them]]. I'm very happy with this fainting couch I just finished; it cries when you sit on it, but I'll show it to you if you like.''"
----->--Ahriman Berney-Scott, feng shui enthusiast

to:

* In the ''[[TabletopGame/OldWorldOfDarkness Classic]]'' and ''TabletopGame/NewWorldOfDarkness'':
** ''TabletopGame/MageTheAwakening'' has a vast range of minor spells for
''TabletopGame/BlueRose'', this purpose, from instant housekeeping is explicitly stated to be the norm, at least in Aldis. Telepathy, in particular, sees a lot of use for things like ensuring honest testimony in trials, sending messages across the kingdom, and making phone calls without needing aiding in the recipient's number, all rehabilitation of criminals.
* In Polish RPG [[https://en.wikipedia.org/wiki/Kryszta%C5%82y_Czasu "Crystals of Time"]] most magic items are protected against tampering by unauthorized entities. The protection makes
the way up to imbuing your car device explode with the platonic ideal equivalent of automobiles to make sure it works ''perfectly'' without an oil change. However, doing so is a minor act 1kg of hubris on the KarmaMeter (on par with "selfish thoughts"), and it invites the chance of TNT per magic point when used by a MagicMisfire unless person it's performed in a Demesne.
** ''TabletopGame/MageTheAscension'' encourages players to grab
not attuned to. Since the universe by the reins and make it do tricks for them -- doubly so price of magic items rises exponentially with Sancta, small personal areas where a mage could perform ''any'' of their own magic without risk of Paradox.
** ''TabletopGame/GeistTheSinEaters''' Bonepickers are a group who use their powers to make money. The good
power, the bottom tier ones simply charge for their "drive ghosts out of your life" services; the bad ones will bind a ghost to a Ferrari and then offer to take away the "haunted car".
** Several magical Contracts in ''TabletopGame/ChangelingTheLost'' work for this, especially using the Contract of Artifice to fix minor broken things and using the lesser clauses of the Contract of Elements to make the weather suit you, but nearly every Contract has one or two clauses with mundane utility. One particular [[DangerousForbiddenTechnique goblin contract]] basically guarantees that any guess you make will be right. And you can use it without cost if you're using it to win at gambling.
** ''TabletopGame/VampireTheMasquerade'' provides quite a few mundane uses for the vampiric disciplines:
*** Members of the [[TheGrotesque Nosferatu clan]] often use their SuperStrength to dig out elaborate warrens BeneathTheEarth; the artistically-inclined among them, meanwhile, have been known to use it in sculpture.
*** When not using their power of [[LovecraftianSuperpower Vicissitude]] to transform themselves into [[OneWingedAngel armour-plated killing machines]] or [[BlobMonster puddles of animated blood]], the Tzimisce clan use it to build and decorate their havens. Of course, because this is a ''fleshcrafting'' discipline, and because the Tzimisce have a very sick sense of humour, [[PoweredByAForsakenChild the building materials are invariably live human beings]]- which ''remain'' [[AndIMustScream alive and conscious even after their reconstruction]].
----> ''"When you're safe in your own haven, surrounded by furniture you've built yourself — that's Metamorphosis. Right now, I'm into working with lots of different materials. [[BlackComedy Children's bones
are very malleable]], but they don't bear much weight, [[CrossesTheLineTwice so cheap. Obvious abuse: a cartload of cheapest magic talismans used as a nuke (although you have need to use find a lot of them]]. I'm very happy with this fainting couch I just finished; it cries when you sit on it, but I'll show it sucker to you if you like.''"
----->--Ahriman Berney-Scott, feng shui enthusiast
detonate it).



* ''TabletopGame/Warhammer40000'':
** ''TabletopGame/DarkHeresy'': A Psyker's abilities allow them to do mundane things such as excel at basic tasks, cheat in card games, and plenty of other things you'd associate with telepathy, divination, pyrokinetics, telekinetics, and so on. Of course, this being 40k, it's risky enough that they usually don't bother...
** The mightiest psyker in the galaxy is arguably Eldrad Ulthran of Craftworld Ulthwé. Canon has him using his powers of foresight to help guide Craftworld Ulthwe and preserve the Eldar species, such as [[MoralEventHorizon manipulating the rise of an Ork warlord so he ends up killing millions of humans in a series of bloody wars in the place of a handful of Eldar a couple of centuries down the line]]. {{Fanon}} on the other hand has him using his powers of foresight to plan out relatively harmless but still humiliating pranks on both his enemies and his underlings, such as causing a huge convoy pile-up so that a Commissar's NiceHat falls neatly on his head, or manipulating shrapnel so it non-lethally knocks a Howling Banshee's BreastPlate off, or causing that domino effect that not only leaves Ursakar Creed's army utterly destroyed but does so in such a way that the burning wreckage spells out "CREED SUCKS" and can be seen from space.
** Depending on whether the GM allows it, it's apparently possible to do more damage than the many, many, ''many'' [=WMDs=] the setting is famous for with a tanker ship filled with promethium. Half a billion liters -> Fireball with more than 10 times the sun's diameter.
* ''TabletopGame/WarhammerFantasyRoleplay'':
** There are a number of arcane and divine spells ''designed'' for mundane usage, from spotless cleaning, animal taming and locking/unlocking doors through to perfect cooking, infallible contraception and fertility treatments and gardening. And those are the spells specifically designed for such usage- the Lore of Fire spell 'Diadem of Flame' which creates a flaming crown above the wizard's head is described (in the spell's entry in the rulebook, no less) as being occasionally used for lighting cooking fires, although that requires the wizard to go through "extremely undignified contortions". This despite the fact that the setting and rules enforce the idea that magic is really dangerous, with all but the weakest spells having at least 1/10 chance of Bad Things happening. This gets particularly nasty and amusing when the optional (and fan made) house rules for high-end Chaos Manifestations are used. It is possible to ''destroy the entire world'' with an unlucky minor spell to (for example) lock your door when you can't find your keys...
** The High Elves are said to be much more capable of harvesting the Winds of Magic without the risk of things-go-boom, and as such, they teach their students by starting with spells to be used in domestic environments. Their book states that farmers who live around the schools of magic never have to plow their own fields, because every year's group of students wants something to test their skills on.
* In ''TabletopGame/{{GURPS}}: Magic'', knowing really powerful magic almost always requires the knowledge of a bunch of simpler spells with more mundane uses (eg, to learn Volcano, you need to know things like Create Fire and Shape Earth).
* In ''TabletopGame/BlueRose'', this is explicitly stated to be the norm, at least in Aldis. Telepathy, in particular, sees a lot of use for things like ensuring honest testimony in trials, sending messages across the kingdom, and aiding in the rehabilitation of criminals.



* ''TabletopGame/{{Exalted}}'': in "Shards of the Exalted Dream", Modern Age Dragon-Bloods have a Charm that allows them to control electrical devices at a distance - and one of the suggested uses is getting someone's digits by making their phone call yours. In the core setting, Solars have been known to use epic mind-whammying Charms like Husband-Seducing Demon Dance for casual sex. Hell, virtually everyone has at least one power that can be used for very mundane, [[PowerPerversionPotential creepy]], or pathetic ends, be it wiring yourself into a vehicle to win a drag race or tracking down the bully from your schooldays and ruining his love life with Shun the Smiling Lady just to be a dick.

to:

* ''TabletopGame/{{Exalted}}'': in ''TabletopGame/{{Exalted}}'':
** In
"Shards of the Exalted Dream", Modern Age Dragon-Bloods have a Charm that allows them to control electrical devices at a distance - and one of the suggested uses is getting someone's digits by making their phone call yours. In the core setting, Solars have been known to use epic mind-whammying Charms like Husband-Seducing Demon Dance for casual sex. Hell, virtually everyone has at least one power that can be used for very mundane, [[PowerPerversionPotential creepy]], or pathetic ends, be it wiring yourself into a vehicle to win a drag race or tracking down the bully from your schooldays and ruining his love life with Shun the Smiling Lady just to be a dick.



* This trope is usually the case for ''TabletopGame/{{Nobilis}}'', since a Noble's abilities are basically [[SwissArmySuperpower Swiss Army Superpowers]]. When you manage an entire aspect of reality, stretching meanings and being imaginative can increase your power and versatility in incredible ways.
** In the spinoff ''TabletopGame/ChuubosMarvelousWishGrantingEngine'', this is ''all over the place'' since characters are usually between 10 and 15 years old. Using just the Glass-Maker's Dragon characters, Chuubo tries and [[RunningGag usually fails]] to use his cosmic wishing powers to get ice cream, Seizhi can use his identity powers to make inconvenient photos no longer depict him, Rinley uses her power over the wishes of the heart to play pranks, and Leonardo de Montreal has applied the incomparable power of Nightmare Science to build lie detectors, floss, air conditioning, clothes dryers, umbrellas, ''pine-scented airspray'' and ''devices that squeak when you say the wrong thing'' - all available in bizarre semi-biological form and constructed from fragments of dreams.
* The ''TabletopGame/NinjaBurger'' series has the deliverymen use their elite ninja skills to...deliver food. However, they need every bit of it.

to:

* This trope is usually In ''TabletopGame/{{GURPS}}: Magic'', knowing really powerful magic almost always requires the case for ''TabletopGame/{{Nobilis}}'', since a Noble's abilities are basically [[SwissArmySuperpower Swiss Army Superpowers]]. When you manage an entire aspect knowledge of reality, stretching meanings and being imaginative can increase your power and versatility in incredible ways.
** In the spinoff ''TabletopGame/ChuubosMarvelousWishGrantingEngine'', this is ''all over the place'' since characters are usually between 10 and 15 years old. Using just the Glass-Maker's Dragon characters, Chuubo tries and [[RunningGag usually fails]] to use his cosmic wishing powers to get ice cream, Seizhi can use his identity powers to make inconvenient photos no longer depict him, Rinley
a bunch of simpler spells with more mundane uses her power over the wishes of the heart (eg, to play pranks, and Leonardo de Montreal has applied the incomparable power of Nightmare Science to build lie detectors, floss, air conditioning, clothes dryers, umbrellas, ''pine-scented airspray'' and ''devices that squeak when learn Volcano, you say the wrong thing'' - all available in bizarre semi-biological form and constructed from fragments of dreams.
* The ''TabletopGame/NinjaBurger'' series has the deliverymen use their elite ninja skills to...deliver food. However, they
need every bit of it.to know things like Create Fire and Shape Earth).



* In Polish RPG [[https://en.wikipedia.org/wiki/Kryszta%C5%82y_Czasu "Crystals of Time"]] most magic items are protected against tampering by unauthorized entities. The protection makes the device explode with equivalent of 1kg of TNT per magic point when used by a person it's not attuned to. Since the price of magic items rises exponentially with their power, the bottom tier ones are very cheap. Obvious abuse: a cartload of cheapest magic talismans used as a nuke (although you need to find a sucker to detonate it).
* ''TabletopGame/ArsMagica'':
** The signature ability of the [[MagicalSociety Order of Hermes]] is a personal AntiMagic field: an immensely valuable defensive ability... and it blocks the innate discomfort that people and {{animals|HateHim}} feel in a Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because it stops magi from irritating each other just by being nearby.
** Training in a form of magic provides a scaling, innate resistance to related mundane phenomena. Proficiency in PlayingWithFire makes you less vulnerable to extreme heat and cold; experts in mind magic are harder to lie to; and so on.

to:

* In Polish RPG [[https://en.wikipedia.org/wiki/Kryszta%C5%82y_Czasu "Crystals of Time"]] most magic items are protected against tampering by unauthorized entities. The protection makes ''TabletopGame/NinjaBurger'' series has the device explode with equivalent deliverymen use their elite ninja skills to...deliver food. However, they need every bit of 1kg of TNT per magic point when used by a person it's not attuned to. it.
* ''TabletopGame/{{Nobilis}}'':
**
Since a Noble's abilities are basically [[SwissArmySuperpower Swiss Army Superpowers]] managing an entire aspect of reality, stretching meanings and being imaginative can increase your power and versatility in incredible ways.
** In
the price of magic items rises exponentially with their power, spinoff ''TabletopGame/ChuubosMarvelousWishGrantingEngine'', this is ''all over the bottom tier ones place'' since characters are very cheap. Obvious abuse: a cartload of cheapest magic talismans used as a nuke (although you need usually between 10 and 15 years old. Using just the Glass-Maker's Dragon characters, Chuubo tries and [[RunningGag usually fails]] to find a sucker use his cosmic wishing powers to detonate it).
* ''TabletopGame/ArsMagica'':
** The signature ability
get ice cream, Seizhi can use his identity powers to make inconvenient photos no longer depict him, Rinley uses her power over the wishes of the [[MagicalSociety Order of Hermes]] is a personal AntiMagic field: an immensely valuable defensive ability... heart to play pranks, and it blocks Leonardo de Montreal has applied the innate discomfort incomparable power of Nightmare Science to build lie detectors, floss, air conditioning, clothes dryers, umbrellas, ''pine-scented airspray'' and ''devices that people squeak when you say the wrong thing'' - all available in bizarre semi-biological form and {{animals|HateHim}} feel in a Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because it stops magi constructed from irritating each other just by being nearby.
** Training in a form
fragments of magic provides a scaling, innate resistance to related mundane phenomena. Proficiency in PlayingWithFire makes you less vulnerable to extreme heat and cold; experts in mind magic are harder to lie to; and so on.dreams.



** The first stop in the ''Iron Gods'' adventure path is the town of Torch, named for a mysterious pillar of purple flame that regularly erupts from a hill in the middle of town. [[spoiler: Which is actually the exhaust from the still-functional reactor of a millenia-old spaceship wreck.]] The locals use it as a forge and a garbage incinerator. The town also rigged up a combination of [[MagiTek reality-warping magic and ancient technological artifacts]] to build a water purification plant.

to:

** The first stop in the ''Iron Gods'' adventure path is the town of Torch, named for a mysterious pillar of purple flame that regularly erupts from a hill in the middle of town. [[spoiler: Which is actually the exhaust from the still-functional reactor of a millenia-old millennia-old spaceship wreck.]] The locals use it as a forge and a garbage incinerator. The town also rigged up a combination of [[MagiTek reality-warping magic and ancient technological artifacts]] to build a water purification plant.



* ''TabletopGame/StarsWithoutNumber'': telekinetics can use their abilities to kill enemies, block attacks, survive in a vacuum, punch holes in walls, and even fly. They can also quickly recharge power cells by telekinetically spinning a resistance bar in a handheld generator.

to:

* ''TabletopGame/PsionicsTheNextStageInHumanEvolution''
** You can use the Remote Manipulation ability to use keypads, pick locks, and basically do anything else that could be accomplished with hands. Enormously powerful, heat-proof, intangible hands, but still.
** Temper, Temper, Temperature can be used to melt locks and metal doors, pop car tires, boil water, and the like.
** Ignite can be used to light cigarettes and build campfires.
** One piece of the book's artwork depicts an esper levitating a beer to herself.
* ''TabletopGame/StarsWithoutNumber'': telekinetics Telekinetics can use their abilities to kill enemies, block attacks, survive in a vacuum, punch holes in walls, and even fly. They can also quickly recharge power cells by telekinetically spinning a resistance bar in a handheld generator.generator.
* ''TabletopGame/Warhammer40000'':
** ''TabletopGame/DarkHeresy'': A Psyker's abilities allow them to do mundane things such as excel at basic tasks, cheat in card games, and plenty of other things you'd associate with telepathy, divination, pyrokinetics, telekinetics, and so on. Of course, this being 40k, it's risky enough that they usually don't bother...
** The mightiest psyker in the galaxy is arguably Eldrad Ulthran of Craftworld Ulthwé. Canon has him using his powers of foresight to help guide Craftworld Ulthwe and preserve the Eldar species, such as [[MoralEventHorizon manipulating the rise of an Ork warlord so he ends up killing millions of humans in a series of bloody wars in the place of a handful of Eldar a couple of centuries down the line]]. {{Fanon}} on the other hand has him using his powers of foresight to plan out relatively harmless but still humiliating pranks on both his enemies and his underlings, such as causing a huge convoy pile-up so that a Commissar's NiceHat falls neatly on his head, or manipulating shrapnel so it non-lethally knocks a Howling Banshee's BreastPlate off, or causing that domino effect that not only leaves Ursakar Creed's army utterly destroyed but does so in such a way that the burning wreckage spells out "CREED SUCKS" and can be seen from space.
** Depending on whether the GM allows it, it's apparently possible to do more damage than the many, many, ''many'' [=WMDs=] the setting is famous for with a tanker ship filled with promethium. Half a billion liters -> Fireball with more than 10 times the sun's diameter.
* ''TabletopGame/WarhammerFantasyRoleplay'':
** There are a number of arcane and divine spells ''designed'' for mundane usage, from spotless cleaning, animal taming and locking/unlocking doors through to perfect cooking, infallible contraception and fertility treatments and gardening. And those are the spells specifically designed for such usage- the Lore of Fire spell 'Diadem of Flame' which creates a flaming crown above the wizard's head is described (in the spell's entry in the rulebook, no less) as being occasionally used for lighting cooking fires, although that requires the wizard to go through "extremely undignified contortions". This despite the fact that the setting and rules enforce the idea that magic is really dangerous, with all but the weakest spells having at least 1/10 chance of Bad Things happening. This gets particularly nasty and amusing when the optional (and fan made) house rules for high-end Chaos Manifestations are used. It is possible to ''destroy the entire world'' with an unlucky minor spell to (for example) lock your door when you can't find your keys...
** The High Elves are said to be much more capable of harvesting the Winds of Magic without the risk of things-go-boom, and as such, they teach their students by starting with spells to be used in domestic environments. Their book states that farmers who live around the schools of magic never have to plow their own fields, because every year's group of students wants something to test their skills on.
** {{Lampshade|Hanging}}d with the [[PlayingWithFire Lore of Fire]] spell "Crown of Fire". In addition to the aura of awe and command the [[UnusualHalo crown]] grants, it can ignite flammable objects by touch, but "this requires such undignified movements that few Bright Wizards use it for such a purpose."
* In the ''[[TabletopGame/OldWorldOfDarkness World of Darkness]]'' and ''TabletopGame/ChroniclesOfDarkness'':
** ''TabletopGame/MageTheAwakening'' has a vast range of minor spells for this purpose, from instant housekeeping and making phone calls without needing the recipient's number, all the way up to imbuing your car with the platonic ideal of automobiles to make sure it works ''perfectly'' without an oil change. However, doing so is a minor act of hubris on the KarmaMeter (on par with "selfish thoughts"), and it invites the chance of a MagicMisfire unless it's performed in a Demesne.
** ''TabletopGame/MageTheAscension'' encourages players to grab the universe by the reins and make it do tricks for them -- doubly so with Sancta, small personal areas where a mage could perform ''any'' of their own magic without risk of Paradox.
** ''TabletopGame/GeistTheSinEaters''' Bonepickers are a group who use their powers to make money. The good ones simply charge for their "drive ghosts out of your life" services; the bad ones will bind a ghost to a Ferrari and then offer to take away the "haunted car".
** Several magical Contracts in ''TabletopGame/ChangelingTheLost'' work for this, especially using the Contract of Artifice to fix minor broken things and using the lesser clauses of the Contract of Elements to make the weather suit you, but nearly every Contract has one or two clauses with mundane utility. One particular [[DangerousForbiddenTechnique goblin contract]] basically guarantees that any guess you make will be right. And you can use it without cost if you're using it to win at gambling.
** ''TabletopGame/VampireTheMasquerade'' provides quite a few mundane uses for the vampiric disciplines:
*** Members of the [[TheGrotesque Nosferatu clan]] often use their SuperStrength to dig out elaborate warrens BeneathTheEarth; the artistically-inclined among them, meanwhile, have been known to use it in sculpture.
*** When not using their power of [[LovecraftianSuperpower Vicissitude]] to transform themselves into [[OneWingedAngel armour-plated killing machines]] or [[BlobMonster puddles of animated blood]], the Tzimisce clan use it to build and decorate their havens. Of course, because this is a ''fleshcrafting'' discipline, and because the Tzimisce have a very sick sense of humour, [[PoweredByAForsakenChild the building materials are invariably live human beings]]- which ''remain'' [[AndIMustScream alive and conscious even after their reconstruction]].
---->'''Ahriman Berney-Scott, Feng Shui Enthusiast:''' When you're safe in your own haven, surrounded by furniture you've built yourself — that's Metamorphosis. Right now, I'm into working with lots of different materials. [[BlackComedy Children's bones are very malleable]], but they don't bear much weight, [[CrossesTheLineTwice so you have to use a lot of them]]. I'm very happy with this fainting couch I just finished; it cries when you sit on it, but I'll show it to you if you like.
----

Added: 620

Changed: 607

Is there an issue? Send a MessageReason:
Separating out part that's better described by Utility Magic.


* ''TabletopGame/ArsMagica'''s magic system allows a nigh-unlimited variety of helpful mundane effects, like magical umbrellas, self-pulling ploughs, indoor air conditioning, and books that hover at a convenient height. Pride of place goes to the ''Parma Magica'', a personal AntiMagic field that is the quintessential talent of the Order of Hermes: an immensely valuable defensive ability... and it blocks the innate discomfort that people and {{animals|HateHim}} feel in a Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because they were free from irritating each other just by being nearby.

to:

* ''TabletopGame/ArsMagica'''s magic system allows a nigh-unlimited variety ''TabletopGame/ArsMagica'':
** The signature ability
of helpful mundane effects, like magical umbrellas, self-pulling ploughs, indoor air conditioning, and books that hover at a convenient height. Pride of place goes to the ''Parma Magica'', [[MagicalSociety Order of Hermes]] is a personal AntiMagic field that is the quintessential talent of the Order of Hermes: field: an immensely valuable defensive ability... and it blocks the innate discomfort that people and {{animals|HateHim}} feel in a Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because they were free it stops magi from irritating each other just by being nearby.nearby.
** Training in a form of magic provides a scaling, innate resistance to related mundane phenomena. Proficiency in PlayingWithFire makes you less vulnerable to extreme heat and cold; experts in mind magic are harder to lie to; and so on.

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** The zeroth-level spell "Prestidigitation" is a handy-dandy Swiss Army knife of a spell, allowing you to perform minor tricks that can accomplish things like cleaning and mending your clothes, warming and flavoring food, and sweeping the floor with tiny dust devils.

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** The zeroth-level spell "Prestidigitation" ''prestidigitation'' is a handy-dandy Swiss Army knife of a spell, allowing you to perform minor tricks that can accomplish things like cleaning and mending your clothes, warming and flavoring food, and sweeping the floor with tiny dust devils.



** The ''Book of Marvelous Inventions'' is a collection of "inventions" bent on exploiting magical items and spells. These range from magical helicopters and cruise missiles ... to self-cleaning nurseries, enchanted bowling balls, and automated scrap metal dealers.

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** The ''Book of Marvelous Inventions'' is a collection of "inventions" bent on exploiting magical items and spells. These range from magical helicopters and cruise missiles ...missiles... to self-cleaning nurseries, enchanted bowling balls, and automated scrap metal dealers.



** One of the better-regarded third-party books for 3[[superscript:rd]] Edition, ''A Magical Medieval Society: Western Europe'', was all about building a proper medieval tone and background into a fantasy setting, including extended discussions on how magic can integrate into all layers of society for greater utility.
** {{Summoning Ritual}}s let a knowledgeable player recruit creatures with all sorts of special abilities that lend themselves to this. A notably bizarre scenario is calling down a Lantern Archon -- an immortal heavenly spirit of Good incarnate -- into your service; forcing it to spam its [[ColdFlames Continual Flame]] power endlessly; and selling the inexhaustible, unquenchable, 100% safe torches for a zero-effort MoneyGrinding scheme.

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** One of the better-regarded A third-party books book for 3[[superscript:rd]] Edition, ''A Magical Medieval Society: Western Europe'', was is all about building a proper medieval tone and background into a fantasy setting, including extended discussions on how magic can integrate into all layers of society for greater utility.
** {{Summoning Ritual}}s let a knowledgeable player recruit creatures with all sorts of special abilities that lend themselves to this. A notably bizarre scenario is calling down a Lantern Archon lantern archon -- an immortal heavenly spirit of Good incarnate -- into your service; forcing it to spam its [[ColdFlames Continual Flame]] power endlessly; and selling the inexhaustible, unquenchable, 100% safe torches for a zero-effort MoneyGrinding scheme.


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** Brigganocks are fey whose exist outside their bodies, appearing as bulbs of pale light. They mostly use them to help see in the dark.
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** The first stop in the ''Iron Gods'' adventure path is the town of Torch, named for a mysterious pillar of purple flame that regularly erupts from a hill in the middle of town. [[spoiler: Which is actually the exhaust from the still-functional reactor of a millenia-old spaceship wreck.]] The locals use it as a forge and a garbage incinerator. The town also rigged up a combination of [[MagiTek reality-warping magic and ancient technological artifacts]] to build a water purification plant.

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----->—- Ahriman Berney-Scott, feng shui enthusiast
* In ''TabletopGame/DungeonsAndDragons'':
** The ''TabletopGame/{{Eberron}}'' campaign setting is based on this: there's the Magewright, a special [=NPC=] spellcasting class designed to handle stuff ranging from city light poles to the [[CoolTrain Lightning Rail]].

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----->—- Ahriman ----->--Ahriman Berney-Scott, feng shui enthusiast
* In ''TabletopGame/DungeonsAndDragons'':
** The ''TabletopGame/{{Eberron}}'' campaign setting is based on this: there's the Magewright, a special [=NPC=] spellcasting class designed to handle stuff ranging from city light poles to the [[CoolTrain Lightning Rail]].



** The long gone Imaskari civilization in the TabletopGame/ForgottenRealms were rather fond of dimensional magic, to the point that one-way portals to the Elemental Planes of Water and Air for the sake of easy access to fresh water and air were common. In other words, they punched holes in space and time to other dimensions for tap-water and ventilation.

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** ''TabletopGame/ForgottenRealms'': The long gone Imaskari civilization in the TabletopGame/ForgottenRealms were was rather fond of dimensional magic, to the point that one-way portals to the Elemental Planes of Water and Air for the sake of easy access to fresh water and air were common. In other words, they punched holes in space and time to other dimensions for tap-water and ventilation.



* In the ''TabletopGame/{{Warhammer 40000}}'' spinoff ''TabletopGame/DarkHeresy'', the Psyker's abilities allow them to do mundane things such as excel at basic tasks, cheat in card games, and plenty of other things you'd associate with telepathy, divination, pyrokinetics, telekinetics, and so on. Of course, this being 40k, it's risky enough that they usually don't bother...
** Speaking of psykers, the mightiest psyker in the galaxy is arguably Mr. Eldrad Ulthran of Craftworld Ulthwe. Canon has him using his powers of foresight to help guide Craftworld Ulthwe and preserve the Eldar species, such as [[MoralEventHorizon manipulating the rise of an Ork warlord so he ends up killing millions of humans in a series of bloody wars in the place of a handful of Eldar a couple of centuries down the line]]. {{Fanon}} on the other hand has him using his powers of foresight to plan out relatively harmless but still humiliating pranks on both his enemies and his underlings, such as causing a huge convoy pile-up so that a Commissar's NiceHat falls neatly on his head, or manipulating shrapnel so it non-lethally knocks a Howling Banshee's BreastPlate off, or causing that domino effect that not only leaves Ursakar Creed's army utterly destroyed but does so in such a way that the burning wreckage spells out "CREED SUCKS" and can be seen from space.

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** A beholder's most powerful weapons is its ability to fire a DisintegratorRay [[EyeBeam from its eyestalks]]. Beholders often use this ability to excavate their lairs.
* In the ''TabletopGame/{{Warhammer 40000}}'' spinoff ''TabletopGame/DarkHeresy'', the ''TabletopGame/Warhammer40000'':
** ''TabletopGame/DarkHeresy'': A
Psyker's abilities allow them to do mundane things such as excel at basic tasks, cheat in card games, and plenty of other things you'd associate with telepathy, divination, pyrokinetics, telekinetics, and so on. Of course, this being 40k, it's risky enough that they usually don't bother...
** Speaking of psykers, the The mightiest psyker in the galaxy is arguably Mr. Eldrad Ulthran of Craftworld Ulthwe.Ulthwé. Canon has him using his powers of foresight to help guide Craftworld Ulthwe and preserve the Eldar species, such as [[MoralEventHorizon manipulating the rise of an Ork warlord so he ends up killing millions of humans in a series of bloody wars in the place of a handful of Eldar a couple of centuries down the line]]. {{Fanon}} on the other hand has him using his powers of foresight to plan out relatively harmless but still humiliating pranks on both his enemies and his underlings, such as causing a huge convoy pile-up so that a Commissar's NiceHat falls neatly on his head, or manipulating shrapnel so it non-lethally knocks a Howling Banshee's BreastPlate off, or causing that domino effect that not only leaves Ursakar Creed's army utterly destroyed but does so in such a way that the burning wreckage spells out "CREED SUCKS" and can be seen from space.



* In the ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' game, there are a number of arcane and divine spells ''designed'' for mundane usage, from spotless cleaning, animal taming and locking/unlocking doors through to perfect cooking, infallible contraception and fertility treatments and gardening. And those are the spells specifically designed for such usage- the Lore of Fire spell 'Diadem of Flame' which creates a flaming crown above the wizard's head is described (in the spell's entry in the rulebook, no less) as being occasionally used for lighting cooking fires, although that requires the wizard to go through "extremely undignified contortions".
** This despite the fact that the setting and rules enforce the idea that magic is really dangerous, with all but the weakest spells having at least 1/10 chance of Bad Things happening. This gets particularly nasty and amusing when the optional (and fan made) house rules for high-end Chaos Manifestations are used. It is possible to ''destroy the entire world'' with an unlucky minor spell to (for example) lock your door when you can't find your keys...

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* In the ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' game, there ''TabletopGame/WarhammerFantasyRoleplay'':
** There
are a number of arcane and divine spells ''designed'' for mundane usage, from spotless cleaning, animal taming and locking/unlocking doors through to perfect cooking, infallible contraception and fertility treatments and gardening. And those are the spells specifically designed for such usage- the Lore of Fire spell 'Diadem of Flame' which creates a flaming crown above the wizard's head is described (in the spell's entry in the rulebook, no less) as being occasionally used for lighting cooking fires, although that requires the wizard to go through "extremely undignified contortions".
**
contortions". This despite the fact that the setting and rules enforce the idea that magic is really dangerous, with all but the weakest spells having at least 1/10 chance of Bad Things happening. This gets particularly nasty and amusing when the optional (and fan made) house rules for high-end Chaos Manifestations are used. It is possible to ''destroy the entire world'' with an unlucky minor spell to (for example) lock your door when you can't find your keys...

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* ''TabletopGame/{{Pathfinder}}'' has many of the ones found in its parent game, ''Dungeons & Dragons'', and adds a few more in its campaign materials. For example, one adventure path (''Giantslayer'') reveals that {{Mithril}} can be used to make naturally non-stick cookware.

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* ''TabletopGame/{{Pathfinder}}'' has many of the ones found in its parent game, ''Dungeons & Dragons'', and adds a few more in its campaign materials. For example, one materials.
** The ''Giantslayer''
adventure path (''Giantslayer'') reveals that {{Mithril}} can be used to make naturally non-stick cookware.cookware.
** Stonelieges are xulgath -- subterranean LizardFolk -- infused with supernatural control over rock, which they can shape and reshape to their liking. This can be and often is used in combat, but the stonelieges' primary role in xulgath society is to shape, expand and strengthen living spaces, tunnels and fortifications.
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**One tank mounts a flamer in the rear arc, presumably to start fires to cover retreats. The fiction states it is mostly used for starting cooking fires.
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** Occasionally referred to in the flavor text of [[MagicTheGathering Magic]] cards. For example:

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** Occasionally referred to in the flavor text of [[MagicTheGathering [[TabletopGame/MagicTheGathering Magic]] cards. For example:
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* One [=NPC=] fishmonger uses a ''cubic gate'' -- a tremendously rare and valuable InterdimensionalTravelDevice -- to stock ''the'' best and freshest fish from across TheMultiverse. It's a family heirloom that he takes great pains to keep secret.

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* ** One [=NPC=] fishmonger uses a ''cubic gate'' -- a tremendously rare and valuable InterdimensionalTravelDevice -- to stock ''the'' best and freshest fish from across TheMultiverse. It's a family heirloom that he takes great pains to keep secret.
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* One [=NPC=] fishmonger uses a ''cubic gate'' -- a tremendously rare and valuable InterdimensionalTravelDevice -- to stock ''the'' best and freshest fish from across TheMultiverse. It's a family heirloom that he takes great pains to keep secret.
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* ''TabletopGame/{{Pathfinder}}'' has many of the ones found in its parent game, ''Dungeons & Dragons'', and adds a few more in its campaign materials. For example, one adventure path (''Giantslayer'') reveals that {{Mithril}} can be used to make naturally non-stick cookware.

to:

* ''TabletopGame/{{Pathfinder}}'' has many of the ones found in its parent game, ''Dungeons & Dragons'', and adds a few more in its campaign materials. For example, one adventure path (''Giantslayer'') reveals that {{Mithril}} can be used to make naturally non-stick cookware.cookware.
* ''TabletopGame/StarsWithoutNumber'': telekinetics can use their abilities to kill enemies, block attacks, survive in a vacuum, punch holes in walls, and even fly. They can also quickly recharge power cells by telekinetically spinning a resistance bar in a handheld generator.
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Looks like that was already listed under Pathfinder.


** One 3[[superscript:rd]]-Edition supplement says that [[{{Mithril}} Mithral]], a metal that's hugely prized in lightweight armor and is worth ten times its weight in gold, also makes perfect non-stick cookware.
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** One 3[[superscript:rd]]-Edition supplement says that [[{{Mithril}} Mithral]], a metal that's hugely prized in lightweight armor and is worth ten times its weight in gold, also makes perfect non-stick cookware.

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MTG Clean Up


* Occasionally referred to in the flavor text of [[MagicTheGathering Magic]] cards. For example:
--> [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=88810 "Kills and cooks your food in one easy stroke."]]

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* Occasionally referred to in the flavor text of [[MagicTheGathering Magic]] cards. For example:
--> [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=88810 "Kills and cooks your food in one easy stroke."]]
''TabletopGame/MagicTheGathering'':


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** Occasionally referred to in the flavor text of [[MagicTheGathering Magic]] cards. For example:
---> [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=88810 "Kills and cooks your food in one easy stroke."]]
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None


* ''TabletopGame/ArsMagica'''s magic system allows a nigh-unlimited variety of helpful mundane effects, like magical umbrellas, self-pulling ploughs, indoor air conditioning, and books that hover at a convenient height. Pride of place goes to the ''Parma Magica'', a personal AntiMagic field that is the quintessential talent of the Order of Hermes: an immensely valuable defensive ability... and it blocks the innate discomfort that people and {{animals|HateHim}} feel in a Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because they were free from irritating each other just by being nearby.

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* ''TabletopGame/ArsMagica'''s magic system allows a nigh-unlimited variety of helpful mundane effects, like magical umbrellas, self-pulling ploughs, indoor air conditioning, and books that hover at a convenient height. Pride of place goes to the ''Parma Magica'', a personal AntiMagic field that is the quintessential talent of the Order of Hermes: an immensely valuable defensive ability... and it blocks the innate discomfort that people and {{animals|HateHim}} feel in a Mage's presence. It's acknowledged as making the foundation of the Order possible, simply because they were free from irritating each other just by being nearby.nearby.
* ''TabletopGame/{{Pathfinder}}'' has many of the ones found in its parent game, ''Dungeons & Dragons'', and adds a few more in its campaign materials. For example, one adventure path (''Giantslayer'') reveals that {{Mithril}} can be used to make naturally non-stick cookware.
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None


** Many players who have gone out of their way to find possible exploits to the numerous magic spells of the game, have come up with all kinds of schemes to use relatively simple and straightforward spells to create infinite amounts of money. The ''wall of iron'' spell creates a permanent wall of iron to serve as cover, block a corridor, or create fast fortification. It can however be broken up to be a much cheaper and less work intensive source of iron for making steel than to mine tonnes of iron ore underground.

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** Many players who have gone out of their way to find possible exploits to the numerous magic spells of the game, game have come up with all kinds of schemes to use relatively simple and straightforward spells to create infinite amounts of money. The ''wall of iron'' spell creates a permanent wall of iron to serve as cover, block a corridor, or create fast fortification. It can however be broken up to be a much cheaper and less work intensive source of iron for making steel than to mine tonnes of iron ore underground.
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Not a published tabletop game


* Though the hideous BioPunk {{Mons}} of ''TabletopGame/{{Mortasheen}}'' are usually used for battling, there are actually quite a few made mainly for mundane uses, such as [[http://www.bogleech.com/mortasheen/mowverkill.htm a lawnmower monster]], [[http://www.bogleech.com/mortasheen/septacle.htm a toilet monster]], [[http://www.bogleech.com/mortasheen/jitter.htm a narcotics-dispensing monster]] and [[http://www.bogleech.com/mortasheen/slimewinder.htm a sewer-cleaning monster]] amongst many, many others. Of course [[HeartIsAnAwesomePower almost all of these monsters have a use in fights]]

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