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* ''VisualNovel/SchoolDays'' is known for its more unique multiple endings compared to other visual novels. But when that's said, no one cares about the happy endings, this game is [[MemeticMutation infamous & notorious]] for its [[DownerEnding bad endings]] in which someone will always get grotesquely killed some way or another. Otherwise, there's those orgy-crazed endings which make the main character look more of [[{{Jerkass}} a douchebag than he already can be]], shall the player make him act like an ass...

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* ''VisualNovel/SchoolDays'' is known for its more unique multiple endings compared to other visual novels. But when that's said, no one cares about the happy endings, this game is [[MemeticMutation infamous & notorious]] for its [[DownerEnding bad endings]] in which someone will always get grotesquely killed some way or another. Otherwise, there's those orgy-crazed endings which make another, including (from the main character look more base HQ version of [[{{Jerkass}} a douchebag than he already can be]], shall the player make game alone):
** Kotonoha slashing Sekai's neck with a hacksaw.
** Sekai stabbing Makoto in the gut, leaving
him act like an ass...to slowly and painfully bleed out.
** Kotonoha committing suicide in front of Makoto and Sekai, destroying their relationship.
** Sekai shoving Kotonoha in front of a train.

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* ''VisualNovel/SongsAndFlowers'' has four different endings, two for each of the game's love interests. The differences are whether the protagonist either has a RelationshipUpgrade with them or the two remain PlatonicLifePartners. Neither is treated as a good or bad end, as the game is more about helping them overcome their personal issues rather than outright dating them.

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* ''Spirit Hunter'' series:
** Each chapter of ''VisualNovel/DeathMark'' has alternative endings depending on who you partner with and what item you use to either appease or defeat the spirit. Generally, appeasement results in a "good" ending. [[DiabolusExMachina Defeat, on the other hand...]]
** ''VisualNovel/SpiritHunterNG'':
*** Like its predecessor, the game has alternative endings for each chapter that are dependant on how the player deals with the chapter's spirit. If they 'appease' the spirit, then they get the standard good end to the chapter; destroy the spirit instead, and the companion they took along will get murdered by the last remnants of the spirit.
*** The final ending of the game depends on various factors; how many companions are alive, if any of them are alive at all, and whether Akira saved Seiji or Kaoru in the Kubitarou case.


** In one ending, Fuminori has his brain restored so the world no longer resembles a gore-splattered hellscape, people appear normal, and food tastes normal. Saya, however, disappears immediately afterwards, unwilling to show her true form to him. Fuminori is arrested for murder and placed in a mental hospital. Saya visits him once, conversing exclusively through text messages on a phone: she is leaving to search for her father so she can return from whence she came. Fuminori vows to wait for her, but the two never meet again.
** In another ending, Fuminori embraces his new worldview and his newfound taste for [[ImAHumanitarian human flesh]]. He attempts to kill his friend Kouji. Kouji is rescued by Dr. Tanbo, though, and he learns of Saya's true nature as well as Fuminori's "condition". The two confront Fuminori and Saya. Tanbo dies, but manages to mortally wound Saya with liquid nitrogen. Fuminori, unable to go on without Saya, is DrivenToSuicide. Kouji is left traumatized and mentally broken by these events, purchasing a gun with a single bullet in case his paranoia becomes more than he can bear.

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** In one ending, Fuminori has his brain restored so the world no longer resembles a gore-splattered hellscape, people appear normal, and food tastes normal. Saya, however, disappears immediately afterwards, unwilling to show her true form to him. Fuminori is arrested for murder and placed in a mental hospital. Saya visits him once, conversing exclusively through text messages on a phone: she is leaving to search for her father so she can return from whence she came. Fuminori [[IWillWaitForYou vows to wait for her, her,]] but the two never meet again.
** In another ending, Fuminori embraces his new worldview and his newfound taste for [[ImAHumanitarian human flesh]]. He attempts to kill his friend Kouji. Kouji is rescued by Dr. Tanbo, though, and he learns of Saya's true nature as well as Fuminori's "condition". The two confront Fuminori and Saya. [[HeroicSacrifice Tanbo dies, dies]], but manages to mortally wound Saya with [[KillItWithIce liquid nitrogen.nitrogen]]. Fuminori, unable to go on without Saya, is DrivenToSuicide. Kouji is left traumatized and mentally broken by these events, purchasing a gun with a single bullet in case his paranoia becomes more than he can bear. On the other hand, the world is safe now that Saya is gone.


** Its sequel, ''VisualNovel/HatePlus'', has four endings for *Hyun-ae, two for *Mute, and, once again, a [[GoldenEnding "Harem Ending"]][[note]]Which is only accessible via OldSaveBonus or NewGamePlus[[/note]]. Unlike the previous game, there are {{Bittersweet Ending}}s and {{Downer Ending}}s mixed in. Also parodied with the [[VideoGame/FinalFantasyVII "Level Four Revive Materia"]] achievement, which hints at an ending where [[spoiler:*Mute ends the game without committing "suicide"]]. No such ending exists, and there is no way to get the achievement[[note]]The achievement's name refers to an UrbanLegendOfZelda that allows one to revive Aerith in ''Final Fantasy VII'' with the namesake item, which does not actually exist[[/note]].

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** Its sequel, ''VisualNovel/HatePlus'', has four endings for *Hyun-ae, two for *Mute, and, once again, a [[GoldenEnding "Harem Ending"]][[note]]Which is only accessible via OldSaveBonus or NewGamePlus[[/note]]. Unlike the previous game, there are {{Bittersweet Ending}}s and {{Downer Ending}}s mixed in. Also parodied with the [[VideoGame/FinalFantasyVII "Level Four Revive Materia"]] achievement, which hints at an ending where [[spoiler:*Mute ends the game without committing "suicide"]]."suicide" outside of the Harem Ending]]. No such ending exists, and there is no way to get the achievement[[note]]The achievement's name refers to an UrbanLegendOfZelda that allows one to revive Aerith in ''Final Fantasy VII'' with the namesake item, which does not actually exist[[/note]].


** Its sequel, ''VisualNovel/HatePlus'', has four endings for *Hyun-ae, two for *Mute, and, once again, a [[GoldenEnding "Harem Ending"]][[note]]Which is only accessible via OldSaveBonus or NewGamePlus[[/note]]. Unlike the previous game, there are {{Bittersweet Ending}}s and {{Downer Ending}}s mixed in. Also parodied with the [[VideoGame/FinalFantasyVII "Level Four Revive Materia"]] achievement, which hints at an ending where [[spoiler:*Mute ends the game without committing "suicide"]]. No such ending exists, and there is no way to get the achievement[[note]]The achievement's name refers to an UrbanLegendOfZelda that allows one to revive Aerith in ''Final Fantasy VII'' with the namesake item, which is not actually possible[[/note]].

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** Its sequel, ''VisualNovel/HatePlus'', has four endings for *Hyun-ae, two for *Mute, and, once again, a [[GoldenEnding "Harem Ending"]][[note]]Which is only accessible via OldSaveBonus or NewGamePlus[[/note]]. Unlike the previous game, there are {{Bittersweet Ending}}s and {{Downer Ending}}s mixed in. Also parodied with the [[VideoGame/FinalFantasyVII "Level Four Revive Materia"]] achievement, which hints at an ending where [[spoiler:*Mute ends the game without committing "suicide"]]. No such ending exists, and there is no way to get the achievement[[note]]The achievement's name refers to an UrbanLegendOfZelda that allows one to revive Aerith in ''Final Fantasy VII'' with the namesake item, which is does not actually possible[[/note]].exist[[/note]].

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* ''VisualNovel/AnalogueAHateStory'' features five main endings: two for *Hyun-ae (although they are merely variations of each other), one for *Mute, one for neither, and the [[GoldenEnding "Harem Ending"]], which requires you to [[spoiler:cheat the system by showing *Mute a log that can only be seen on *Hyun-ae's route]]. There are also two NonStandardGameOver endings, one of which requires you to [[YouLoseAtZeroTrust piss off an AI so much that they cut you off from the system]], and one for [[TooDumbToLive attempting to download the logs during the meltdown segment.]]
** Its sequel, ''VisualNovel/HatePlus'', has four endings for *Hyun-ae, two for *Mute, and, once again, a [[GoldenEnding "Harem Ending"]][[note]]Which is only accessible via OldSaveBonus or NewGamePlus[[/note]]. Unlike the previous game, there are {{Bittersweet Ending}}s and {{Downer Ending}}s mixed in. Also parodied with the [[VideoGame/FinalFantasyVII "Level Four Revive Materia"]] achievement, which hints at an ending where [[spoiler:*Mute ends the game without committing "suicide"]]. No such ending exists, and there is no way to get the achievement[[note]]The achievement's name refers to an UrbanLegendOfZelda that allows one to revive Aerith in ''Final Fantasy VII'' with the namesake item, which is not actually possible[[/note]].


** ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' has two endings. In the good ending, [[spoiler:Shelly de Killer breaks up his contract with Matt Engarde, releases Maya, and Engarde is sent to jail.]] In the bad ending, [[spoiler:the guilty-as-hell defendant is sent away scot-free, an innocent woman is declared guilty of murder, and Phoenix quits being a lawyer. "The miracle never happen..."]] Only the good ending is considered canon.

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** ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' has two endings. In the good ending, [[spoiler:Shelly de Killer breaks up his contract with Matt Engarde, Engarde and releases Maya, and Engarde is sent to jail.]] In the bad ending, [[spoiler:the guilty-as-hell defendant is sent away scot-free, an innocent woman is declared guilty of murder, and Phoenix quits being a lawyer. "The miracle never happen..."]] Only the good ending is considered canon.



** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has several bad endings; all but one are a variation of a NonStandardGameOver that show just how much the player screwed up. They range from [[spoiler:Athena being charged with a murder she did NOT commit and sent to jail, to Athena vanishing with the kidnapper (Simon's sister Aura) and never being seen again, to Simon being executed because the player failed to prove that he was innocent ''and'' that he was TakingTheHeat for Athena [[note]](plus Trucy, Aura and many others vanish forever, Athena leaves the office, Apollo loses his joy to live '''and''' Phoenix leaves law work forever)[[/note]], to Athena and Simon getting both acquitted -- while the real killer is never caught and the Dark Age of Law becomes even worse...]]

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** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has several bad endings; all but one are a variation of a NonStandardGameOver that show shows just how much the player screwed up. They range from [[spoiler:Athena being charged with a murder she did NOT commit and sent to jail, to Athena vanishing with the kidnapper (Simon's sister Aura) and never being seen again, to Simon being executed because the player failed to prove that he was innocent ''and'' that he was TakingTheHeat for Athena [[note]](plus Trucy, Aura and many others vanish forever, Athena leaves the office, Apollo loses his joy to live live, '''and''' Phoenix leaves law work forever)[[/note]], to Athena and Simon getting both acquitted -- while the real killer is never caught caught, and the Dark Age of Law becomes even worse...]]



** Becoming: The true ending. [[spoiler: Ito helps Reina go through the Door with the Mask, and Reina disappears, her anguish gone at last. But the Mask returns, now without someone to bear it, and so Ito decides to become the Mask Bearer. She reunites with Tanaka in the door and bids him farewell before she kills him since she needs a sacrifice for the Mask. In the end, she stands as the new Mask Bearer, and mankind is kept safe at the cost of her happiness.]]

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** Becoming: The true ending. [[spoiler: Ito helps Reina go through the Door with the Mask, and Reina disappears, her anguish gone at last. But the Mask returns, now without someone to bear it, and so Ito decides to become the Mask Bearer. She reunites with Tanaka in the door Dark and bids him farewell before she kills him since she needs a sacrifice for the Mask. In the end, she stands as the new Mask Bearer, and mankind is kept safe at the cost of her happiness.]]


** The End Of The Mask: Unlocked by destroying the Mask instead of using it. [[spoiler:Ito drops its remains in the ocean, but she can still feel its presence in her mind. Neither Tanaka or Reina are ever found.]]
** Reap What You Sow: Unlocked by killing Goto in the sewer, then going to Kamakura to purify the mask after going to Aokigahara.

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** The End Of The Mask: Unlocked by destroying the Mask instead of using it. [[spoiler:Ito drops its remains in [[spoiler:Ito, Mai, and her grandmother perform the ocean, but she can still feel its presence in her mind. ritual to destroy the Mask, and they succeed. Neither Tanaka or nor Reina are is ever found.found, and the crime rate in Tokyo goes up since there is no Mask Bearer to control the Dark anymore. Ito gets her job back, but she quits later, not having enough motivation to do police work anymore.]]
** Reap What You Sow: Unlocked by killing Goto in the sewer, then going to Kamakura to purify the mask after going to Aokigahara. [[spoiler: Taira (a detective whom Ito doesn't like) and Mori (an officer) catch Ito and arrest her.]]



** Lost: Unlocked by overdosing on the antipsychotics in Ito's apartment. [[spoiler:The scene changes, showing an visibly crazed Ito in a straitjacket. Apparently the plot was just a delusion of hers- the real (?) Ito is a crazed stalker being confined in a mental asylum. In this reality, Tanaka and Reina are a couple Ito victimized, and Ito's neighbour is her nurse.]]
** Nothing Is Real: Unlocked by having too low sanity when entering Aokigahara.
** Becoming: The true ending.
** The Cat God's Blessing: Unlocked by clicking on all the camouflaged cats and getting the cat café closed down. [[spoiler:Ito wakes up in a sanctum far away from the human world, with Lady Fluffington watching over her. Fluffington convinces Ito to abandon the investigation and rest. Curling up to sleep, Ito muses that she feels like she's forgotten something important...]]

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** Lost: Unlocked by overdosing on the antipsychotics in Ito's apartment. As expected, she dies.
** Nothing Is Real: Unlocked by having too low sanity upon being nearly done exploring Aokigahara.
[[spoiler:The scene changes, showing an a visibly crazed Ito in a straitjacket. Apparently the plot was just a delusion of hers- the real (?) Ito is a crazed stalker being confined in a mental asylum. In this reality, Tanaka and Reina are a couple Ito victimized, and Ito's neighbour is her nurse.]]
** Nothing Is Real: Unlocked by having too low sanity when entering Aokigahara.
** Becoming: The true ending.
ending. [[spoiler: Ito helps Reina go through the Door with the Mask, and Reina disappears, her anguish gone at last. But the Mask returns, now without someone to bear it, and so Ito decides to become the Mask Bearer. She reunites with Tanaka in the door and bids him farewell before she kills him since she needs a sacrifice for the Mask. In the end, she stands as the new Mask Bearer, and mankind is kept safe at the cost of her happiness.]]
** The Cat God's Blessing: Unlocked by clicking on all the camouflaged cats and getting the cat café closed down.cats. [[spoiler:Ito wakes up in a sanctum far away from the human world, with Lady Fluffington watching over her. Fluffington convinces Ito to abandon the investigation and rest. Curling up to sleep, Ito muses that she feels like she's forgotten something important...]]


** ''VisualNovel/ApolloJusticeAceAttorney'' also has two endings. [[spoiler:Since the player is in control of Jurist No. 6, she decides the verdict of the final case. If "guilty" is chosen, the ending has [[https://www.youtube.com/watch?v=3Bo6dqi_uGY Vera, the defendant, dying from poisoning while the verdict is never reached]]. Choosing "not guilty" will get [[https://www.youtube.com/watch?v=-YDzkGj5j2I the good ending, where Vera is freed while guilty-as-hell Kristoph Gavin laughs with insanity in response]].]]

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** ''VisualNovel/ApolloJusticeAceAttorney'' also has two endings. [[spoiler:Since the player is in control of Jurist No. 6, she s/he decides the verdict of the final case. If "guilty" is chosen, the ending has [[https://www.youtube.com/watch?v=3Bo6dqi_uGY Vera, the defendant, dying from poisoning while the verdict is never reached]]. Choosing "not guilty" will get [[https://www.youtube.com/watch?v=-YDzkGj5j2I the good ending, where Vera is freed while guilty-as-hell Kristoph Gavin laughs with insanity in response]].]]


** ''VisualNovel/ApolloJusticeAceAttorney'' also has two endings. [[spoiler:Since the player is in control of Jurist No. 6, s/he decides the verdict of the final case. If "guilty" is chosen, the ending has [[https://www.youtube.com/watch?v=3Bo6dqi_uGY Vera, the defendant, dying from poisoning while the verdict is never reached]]. Choosing "not guilty" will get [[https://www.youtube.com/watch?v=-YDzkGj5j2I the good ending, where Vera is freed while guilty-as-hell Kristoph Gavin laughs with insanity in response]].]]

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** ''VisualNovel/ApolloJusticeAceAttorney'' also has two endings. [[spoiler:Since the player is in control of Jurist No. 6, s/he she decides the verdict of the final case. If "guilty" is chosen, the ending has [[https://www.youtube.com/watch?v=3Bo6dqi_uGY Vera, the defendant, dying from poisoning while the verdict is never reached]]. Choosing "not guilty" will get [[https://www.youtube.com/watch?v=-YDzkGj5j2I the good ending, where Vera is freed while guilty-as-hell Kristoph Gavin laughs with insanity in response]].]]


* ''VisualNovel/ShiningSongStarnova'' has seven routes, each of which has one Good Ending and one or more bad endings. Sasami's Good Ending doubles as the True Ending, as her route cannot be played until the other six routes have been completed.



* ''VisualNovel/SteamPrison'' has thirty possible endings: five each for Eltcreed, Ulrik, Adage, and Ines, six for Yune, and four under the general heading of "Other."



** The "sequel" ''VisualNovel/SteinsGateZero'' is a bit more complicated. Like the first game, there are three bad endings that end the story early, but the catch is [[spoiler: the story diverges into two main routes depending on a choice early in the game. You have to get to the ending of one route, then either start a new game or reload a save from before the route split and then go down the other route in order to get the True Ending.]]

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** The "sequel" ''VisualNovel/SteinsGateZero'' is a bit more complicated. Like the first game, there are three bad endings that end the story early, but the catch is [[spoiler: the [[spoiler:the story diverges into two main routes depending on a choice early in the game. You have to get to the ending of one route, then either start a new game or reload a save from before the route split and then go down the other route in order to get the True Ending.]]



* Following ''Higurashi'', ''VisualNovel/UminekoWhenTheyCry'' has multiple self-contained "episodes" in which things happen differently, but end in disaster for the characters involved. [[spoiler:This time, the different episodes are different "what-if" scenarios set up by a Game Master, who exists in a "Meta World" along with "other selves" of the characters on the "game board" [[AndZoidberg and witches]]. Events from across the episodes are used by the said "Meta-characters" in debating and arguing about the identity/ies of the culprit(s) behind the killings.]]
** It's only towards the end of the last game that the player can actually choose between two endings: the "Magic" ending or the "Trick" ending. [[spoiler:The Trick ending is a rather cynical one, but the Magic ending is more [[BittersweetEnding bittersweet]]. Which one is canon is ultimately up to the reader's interpretation of the events of the series]].
** The Magic ending can then be interpreted in two different ways depending on whether or not you believe the story is a fantasy or a mystery. The fantasy side is [[BittersweetEnding bittersweet]], where [[spoiler:the Metaworld is real and the ending shows how Battler finally reunites with Beatrice and his family in the golden land]]. The mystery approach, on the other hand, is more [[DownerEnding depressing]], as the ending is just a metaphor for how [[spoiler:Tohya is finally able to come to terms with his memories as Battler]]. The downer part is especially apparent when it's made clear that no matter what side of the fence you are standing on, [[spoiler:almost everyone who was on the island is dead and Ange has no family left even after finally meeting her brother again]].
* The {{Romance Game}}s produced by Creator/VoltageInc typically have two endings: a reasonably happy "Good Ending" in which the couple have more or less gotten together but still have some obstacles to overcome, and a "[[GoldenEnding Happy Ending]]" in which everything works out and they presumably live happily ever after. Only rarely do they include endings that could be considered less than good, although this is notably the case in ''VisualNovel/OfficeSecrets'', which replaces the "Good Ending" with a "Normal Ending" in which the player character [[DidNotGetTheGirl does not get the guy]].
* ''VisualNovel/War13thDay'' has over 13 endings, each of which reveal a piece of the mystery. You have to get certain ones to unlock the True End, [[TheEndingChangesEverything which will blow your mind.]]
* ''VisualNovel/WinterShard'' has eight endings: a NonStandardGameOver early in the game, a "worst" ending where Frederone dethrones [[EvilOverlord Krotus]] and rules the entire world with an iron fist, two variations of the "worst" ending where Frederone dethrones Krotus but isn't quite as ruthless as he is in the worst ending, a neutral ending where Frederone remains in UndyingLoyalty to Krotus, a "better" variation of the neutral ending where Marliene joins Frederone in his UndyingLoyalty, a "better" ending where Frederone and Rosetta are married, and a "true" ending that's the most conclusive but [[BittersweetEnding bittersweet]] one.
* The ''VisualNovel/{{Yarudora}}'' series, an [[FullMotionVideo interactive anime]] visual novel franchise by Sony initially released in 1998, had this trope as one of its big specialities. Each ''Yarudora'' game would sport ''lots'' of Endings, divided in 3 categories: Good (usually 3 to 5 ones), Normal (usually 3 to 5 ones too), and Bad (usually 17 to 20 ones; ''VisualNovel/YukiwariNoHana'' had '''32'''). This series, and its first game, ''VisualNovel/DoubleCast'', in particular (due not only to the interactive anime style and the numerous gruesome bad endings, but also because [[spoiler:''Double Cast'''s main heroine is ultimately revealed to have a {{Yandere}} SplitPersonality]], were so revolutionary at the time, they would become a primary inspiration for the creators of ''VisualNovel/SchoolDays'' cited above.
* ''VisualNovel/YoJinBo'' has a total of eighteen possible endings, three for each bodyguard: the Good endings involve a final confrontation with the BigBad and a HappilyEverAfter, usually with Sayori [[IChooseToStay choosing to stay in the past]] to be with her chosen love interest, while the Bad endings involve Sayori being yanked back to the present, typically immediately after she and her love interest admit their feelings for one another. And then there's the "[[AllJustADream forgotten dream]]" ending, in which the guy simply leaves and Sayori wakes up in the present with only vague memories of the experience and a feeling that she has lost something.



* ''VisualNovel/ShiningSongStarnova'' has seven routes, each of which has one Good Ending and one or more bad endings. Sasami's Good Ending doubles as the True Ending, as her route cannot be played until the other six routes have been completed.
* ''VisualNovel/SteamPrison'' has thirty possible endings: five each for Eltcreed, Ulrik, Adage, and Ines, six for Yune, and four under the general heading of "Other."

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* ''VisualNovel/ShiningSongStarnova'' Following ''Higurashi'', ''VisualNovel/UminekoWhenTheyCry'' has seven routes, multiple self-contained "episodes" in which things happen differently, but end in disaster for the characters involved. [[spoiler:This time, the different episodes are different "what-if" scenarios set up by a Game Master, who exists in a "Meta World" along with "other selves" of the characters on the "game board" [[AndZoidberg and witches]]. Events from across the episodes are used by the said "Meta-characters" in debating and arguing about the identity/ies of the culprit(s) behind the killings.]]
** It's only towards the end of the last game that the player can actually choose between two endings: the "Magic" ending or the "Trick" ending. [[spoiler:The Trick ending is a rather cynical one, but the Magic ending is more [[BittersweetEnding bittersweet]]. Which one is canon is ultimately up to the reader's interpretation of the events of the series]].
** The Magic ending can then be interpreted in two different ways depending on whether or not you believe the story is a fantasy or a mystery. The fantasy side is [[BittersweetEnding bittersweet]], where [[spoiler:the Metaworld is real and the ending shows how Battler finally reunites with Beatrice and his family in the golden land]]. The mystery approach, on the other hand, is more [[DownerEnding depressing]], as the ending is just a metaphor for how [[spoiler:Tohya is finally able to come to terms with his memories as Battler]]. The downer part is especially apparent when it's made clear that no matter what side of the fence you are standing on, [[spoiler:almost everyone who was on the island is dead and Ange has no family left even after finally meeting her brother again]].
* The {{Romance Game}}s produced by Creator/VoltageInc typically have two endings: a reasonably happy "Good Ending" in which the couple have more or less gotten together but still have some obstacles to overcome, and a "[[GoldenEnding Happy Ending]]" in which everything works out and they presumably live happily ever after. Only rarely do they include endings that could be considered less than good, although this is notably the case in ''VisualNovel/OfficeSecrets'', which replaces the "Good Ending" with a "Normal Ending" in which the player character [[DidNotGetTheGirl does not get the guy]].
* ''VisualNovel/War13thDay'' has over 13 endings,
each of which has one Good Ending and one or more bad endings. Sasami's Good Ending doubles as reveal a piece of the mystery. You have to get certain ones to unlock the True Ending, End, [[TheEndingChangesEverything which will blow your mind.]]
* ''VisualNovel/WinterShard'' has eight endings: a NonStandardGameOver early in the game, a "worst" ending where Frederone dethrones [[EvilOverlord Krotus]] and rules the entire world with an iron fist, two variations of the "worst" ending where Frederone dethrones Krotus but isn't quite
as ruthless as he is in the worst ending, a neutral ending where Frederone remains in UndyingLoyalty to Krotus, a "better" variation of the neutral ending where Marliene joins Frederone in his UndyingLoyalty, a "better" ending where Frederone and Rosetta are married, and a "true" ending that's the most conclusive but [[BittersweetEnding bittersweet]] one.
* The ''VisualNovel/{{Yarudora}}'' series, an [[FullMotionVideo interactive anime]] visual novel franchise by Sony initially released in 1998, had this trope as one of its big specialities. Each ''Yarudora'' game would sport ''lots'' of Endings, divided in 3 categories: Good (usually 3 to 5 ones), Normal (usually 3 to 5 ones too), and Bad (usually 17 to 20 ones; ''VisualNovel/YukiwariNoHana'' had '''32'''). This series, and its first game, ''VisualNovel/DoubleCast'', in particular (due not only to the interactive anime style and the numerous gruesome bad endings, but also because [[spoiler:''Double Cast'''s main heroine is ultimately revealed to have a {{Yandere}} SplitPersonality]], were so revolutionary at the time, they would become a primary inspiration for the creators of ''VisualNovel/SchoolDays'' cited above.
* ''VisualNovel/YoJinBo'' has a total of eighteen possible endings, three for each bodyguard: the Good endings involve a final confrontation with the BigBad and a HappilyEverAfter, usually with Sayori [[IChooseToStay choosing to stay in the past]] to be with
her route cannot be played until chosen love interest, while the Bad endings involve Sayori being yanked back to the present, typically immediately after she and her love interest admit their feelings for one another. And then there's the "[[AllJustADream forgotten dream]]" ending, in which the guy simply leaves and Sayori wakes up in the present with only vague memories of the experience and a feeling that she has lost something.
* ''VisualNovel/YourTurnToDie'' offers multiple Bad Endings resulting from things like failing the deadly mini games or letting Sara's [[SanityMeter Hallucinations]] overwhelm her.
** The first named ending, [[spoiler:Massacre]], comes at the climax of Chapter 2-2, and hinges on Sara deciding to [[spoiler:join Nao in sacrificing
the other six routes have been completed.
* ''VisualNovel/SteamPrison'' has thirty possible endings: five each for Eltcreed, Ulrik, Adage, and Ines, six for Yune, and four under
survivors so that the general heading two of "Other." them can escape together, carrying the guilt of their betrayal]].


* ''VisualNovel/NineHoursNinePersonsNineDoors'' features 5-6 endings. Most of them are of the "Bad End" variety, featuring the player's untimely death. The "Safe" ending isn't really "good," but it explains certain plot points and is necessary for completion to get the True Ending. [[spoiler:They're ''all'' canon, as the game is being controlled by a little girl with the ability to ''see through time,'' and it was exploring multiple possibilities in order to determine the best route to ensure her survival nine years in the past.]]
** [[Visualnovel/VirtuesLastReward The sequel]] has a whopping ''24 endings''. In order to facilitate easily exploring them, it uses a branching game pathway that allows you to go back to points where you make storyline-altering decisions and re-do them. [[spoiler:As in the first game, they're all canon, and the 'scene select' feature is an ability of the protagonist rather than a convenience for the player.]]

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* ''VisualNovel/NineHoursNinePersonsNineDoors'' features 5-6 endings. 5 endings (technically 6, but one of them is just a NonStandardGameOver if you try to get the GoldenEnding too early), with an extra bad ending in the mobile port and the UpdatedRerelease Most of them are of the "Bad End" variety, featuring the player's untimely death. The "Safe" ending isn't really "good," but it explains certain plot points and is necessary for completion to get the True Ending. [[spoiler:They're ''all'' canon, as the game is being controlled by a little girl with the ability to ''see through time,'' and it was exploring multiple possibilities in order to determine the best route to ensure her survival nine years in the past.]]
** [[Visualnovel/VirtuesLastReward [[VisualNovel/VirtuesLastReward The sequel]] has a whopping ''24 endings''. In order to facilitate easily exploring them, it uses a branching game pathway that allows you to go back to points where you make storyline-altering decisions and re-do them. [[spoiler:As in the first game, they're all canon, and the 'scene select' feature is an ability of the protagonist rather than a convenience for the player.]]]]
** [[VisualNovel/ZeroTimeDilemma The third installment in the series]] has over ''30'' endings, with 7 "main" endings, 2 secret endings, and many more game overs. [[spoiler:Once again, all of the main endings are canon, and this time even some of the game overs are canon too!]]

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* ''VisualNovel/SteamPrison'' has thirty possible endings: five each for Eltcreed, Ulrik, Adage, and Ines, six for Yune, and four under the general heading of "Other."


* ''VisualNovel/HigurashiWhenTheyCry'': The multiple chapters are connected, but each one has its own ending that neatly wraps up the storyline. Every chapter happens during the weeks leading up to the same disaster, and as it turns out, [[spoiler:it's a pseudo-GroundhogDayLoop involving alternate universes created by the local deity, who keeps pressing the ResetButton hoping [[RippleEffectProofMemory that the one character who remembers what happened]] can find a way to prevent the cataclysm that keeps killing everyone in the village. Most of the endings range from {{bittersweet|Ending}} to [[TearJerker soul-crushingly depressing]], but each season finale culminates in a CrowningMomentOfHeartwarming due to ThePowerOfFriendship and [[EarnYourHappyEnding unshakable determination]].]]

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* ''VisualNovel/HigurashiWhenTheyCry'': The multiple chapters are connected, but each one has its own ending that neatly wraps up the storyline. Every chapter happens during the weeks leading up to the same disaster, and as it turns out, [[spoiler:it's a pseudo-GroundhogDayLoop involving alternate universes created by the local deity, who keeps pressing the ResetButton hoping [[RippleEffectProofMemory that the one character who remembers what happened]] can find a way to prevent the cataclysm that keeps killing everyone in the village. Most of the endings range from {{bittersweet|Ending}} to [[TearJerker soul-crushingly depressing]], negative, but each season finale culminates in a CrowningMomentOfHeartwarming due to ThePowerOfFriendship and [[EarnYourHappyEnding unshakable determination]].]]

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