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* {{BFS}}: Comes in four varieties; the bulky [[MightyGlacier Greatsword]], the slimmer [[GlassCannon Longsword]], the smaller [[LightningBruiser Charge Blade]][[note]]Most of the blades are as long as a hunter is tall. At first, that seems small in comparison to the other BFS until one notices that the blades are swung one-handed.[[/note]], and the [[GlassCannon Swich Axe]][[note]]Which rivals the Greatsword in size when it transforms[[/note]]. Some examples:

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* {{BFS}}: Comes in four varieties; the bulky [[MightyGlacier Greatsword]], the slimmer [[GlassCannon Longsword]], the smaller [[LightningBruiser Charge Blade]][[note]]Most of the blades are as long as a hunter is tall. At first, that seems small in comparison to the other BFS until one notices that the blades are swung one-handed.[[/note]], and the [[GlassCannon Swich Switch Axe]][[note]]Which rivals the Greatsword in size when it transforms[[/note]]. Some examples:



** Event quest materials can be used to make armor based on [[VideoGame/DevilMayCry Dante]], [[Franchise/TheLegendOfZelda Link]], [[Franchise/Metroid Samus Aran]] (Varia and Zero Suit), and [[VideoGame/HorizonZeroDawn Aloy]]. There are also Full Armor Sets based on VideoGame/StreetFighter and VideoGame/TheWitcher, but aren't cosplay so much as cameo characters.

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** Event quest materials can be used to make armor based on [[VideoGame/DevilMayCry Dante]], [[Franchise/TheLegendOfZelda Link]], [[Franchise/Metroid [[{{Franchise/Metroid}} Samus Aran]] (Varia and Zero Suit), and [[VideoGame/HorizonZeroDawn Aloy]]. There are also Full Armor Sets based on VideoGame/StreetFighter and VideoGame/TheWitcher, but aren't cosplay so much as cameo characters.


** Some monster attacks. An example that springs to mind is [[PlayingWithFire Agnaktor's]] [[FrickinLaserBeams Magma Beam]]. It's an incredibly powerful attack that can inflict severe burns and has a great aesthetic coming off of one of the most [[CrazyAwesome metal monsters going]], but unless it actually bothers to spin around, anyone with half an idea of what they're doing (which, by the point where Agnaktor is encountered, you should) will find it so easy to avoid that it's essentially a few free hits.

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** Some monster attacks. An example that springs to mind is [[PlayingWithFire Agnaktor's]] [[FrickinLaserBeams Magma Beam]]. It's an incredibly powerful attack that can inflict severe burns and has a great aesthetic coming off of one of the most [[CrazyAwesome metal monsters going]], going, but unless it actually bothers to spin around, anyone with half an idea of what they're doing (which, by the point where Agnaktor is encountered, you should) will find it so easy to avoid that it's essentially a few free hits.


*** ''[[Franchise/FinalFantasy]]'': A Moogle shows up through a portal and tells the Research Commission about a lost crystal that it needs to recover. It gets stolen by a Kulu Ya Ku that grows to enormous size that has to be put down. Once recovered, a Behemoth appears in the Elder's Reach and threatens to destroy the New World. [[ThatOneBoss It's generally considered the toughest fight in the game by a wide margin.]] It's the first Raid Boss to be introduced to the game and requires a balanced team including a healer. Starting the quest line changes the music in Astera to the Final Fantasy main theme, which stays until you've completed the Behemoth Special Assignment.
*** ''[[VideoGame/TheWitcher3WildHunt]]'': A nekker shows up in the Research Base because of a portal [[spoiler:opened by a Leshen]]. Geralt of Rivia also arrives, having been pulled through at the same time. The commission requests that he find the monster responsible and take it down, since [[OutsideContextProblem they don't know what they're up against.]] Completing the story quest allows the player to join in a related Quest [[spoiler: to hunt a far more powerful Ancient Leshen, which is treated as a raid boss]].

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*** ''[[Franchise/FinalFantasy]]'': ''Franchise/FinalFantasy'': A Moogle shows up through a portal and tells the Research Commission about a lost crystal that it needs to recover. It gets stolen by a Kulu Ya Ku that grows to enormous size that has to be put down. Once recovered, a Behemoth appears in the Elder's Reach and threatens to destroy the New World. [[ThatOneBoss It's generally considered the toughest fight in the game by a wide margin.]] It's the first Raid Boss to be introduced to the game and requires a balanced team including a healer. Starting the quest line changes the music in Astera to the Final Fantasy main theme, which stays until you've completed the Behemoth Special Assignment.
*** ''[[VideoGame/TheWitcher3WildHunt]]'': ''VideoGame/TheWitcher3WildHunt'': A nekker shows up in the Research Base because of a portal [[spoiler:opened by a Leshen]]. Geralt of Rivia also arrives, having been pulled through at the same time. The commission requests that he find the monster responsible and take it down, since [[OutsideContextProblem they don't know what they're up against.]] Completing the story quest allows the player to join in a related Quest [[spoiler: to hunt a far more powerful Ancient Leshen, which is treated as a raid boss]].


** Event quest materials can be used to make armor based on [[VideoGame/DevilMayCry Dante]], [[Franchise/TheLegendOfZelda Link]], [[Franchise/Metroid Samus Aran]] (Varia and Zero Suit), and [[VideoGame/HorizonZeroDawn Aloy]]. There are also Full Armor Sets based on [[VideoGame/StreetFighter]] and [[VideoGame/TheWitcher]], but aren't cosplay so much as cameo characters.

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** Event quest materials can be used to make armor based on [[VideoGame/DevilMayCry Dante]], [[Franchise/TheLegendOfZelda Link]], [[Franchise/Metroid Samus Aran]] (Varia and Zero Suit), and [[VideoGame/HorizonZeroDawn Aloy]]. There are also Full Armor Sets based on [[VideoGame/StreetFighter]] VideoGame/StreetFighter and [[VideoGame/TheWitcher]], VideoGame/TheWitcher, but aren't cosplay so much as cameo characters.


*** ''Videogame/StreetFighter'',[[labelnote:*]]A full armor set that changes the player character in Ryu, with a second based on Sakura[[/labelnote]] ''Franchise/MegaMan'', [[labelnote:*]]Palico armor based on Mega Man, and his Mega Buster as a Palico weapon[[/labelnote]] and ''VideoGame/DevilMayCry'' content[[labelnote:*]]A full armor set changing the player character into Dante, with a Charge Blade based on both Force Edge and Alastor[[/labelnote]] DLC has also been released,

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*** ''Videogame/StreetFighter'',[[labelnote:*]]A full armor set that changes the player character in Ryu, with a second based on Sakura[[/labelnote]] ''Franchise/MegaMan'', [[labelnote:*]]Palico armor based on Mega Man, and his Mega Buster as a Palico weapon[[/labelnote]] and ''VideoGame/DevilMayCry'' content[[labelnote:*]]A full armor set changing the player character into Dante, with a Charge Blade based on both Force Edge and Alastor[[/labelnote]] DLC has also been released,released.
** More literal examples in ''World'':
*** ''[[Franchise/FinalFantasy]]'': A Moogle shows up through a portal and tells the Research Commission about a lost crystal that it needs to recover. It gets stolen by a Kulu Ya Ku that grows to enormous size that has to be put down. Once recovered, a Behemoth appears in the Elder's Reach and threatens to destroy the New World. [[ThatOneBoss It's generally considered the toughest fight in the game by a wide margin.]] It's the first Raid Boss to be introduced to the game and requires a balanced team including a healer. Starting the quest line changes the music in Astera to the Final Fantasy main theme, which stays until you've completed the Behemoth Special Assignment.
*** ''[[VideoGame/TheWitcher3WildHunt]]'': A nekker shows up in the Research Base because of a portal [[spoiler:opened by a Leshen]]. Geralt of Rivia also arrives, having been pulled through at the same time. The commission requests that he find the monster responsible and take it down, since [[OutsideContextProblem they don't know what they're up against.]] Completing the story quest allows the player to join in a related Quest [[spoiler: to hunt a far more powerful Ancient Leshen, which is treated as a raid boss]].


** Taken to ludicrous heights. While it's relatively normal for the player, a monster can be near death and still be in rage mode, where it will be moving faster than normal and putting more force behind its attacks.
** While played fairly straight in that monsters enter rage (aforementioned 'moving faster and dealing more damage' mode) more easily when nearly dead, it's also averted in that after breaking certain body parts, monsters may not be able to use some of their attacks, and in ''Tri'', monsters become tired after throwing out powerful attacks or being hit by concussive attacks.
** Also, when brought below a certain health threshold, they will try to escape by slowly limping away, practically making them sitting ducks.
** Also when the monsters are below a certain health threshold, they will always try to sleep whenever not engaged in battle. Did we mention that a sleeping monster takes three times the normal damage? Using bombs and the Great Sword, you've basically guaranteed a kill once they've entered this state.

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** Taken Played straight for hunters, at least in the health department. As long as you've got the stamina, you can hit just as hard and move just as quickly even if you only have 1 HP left. That said, the Stamina bar shrinks over time as the hunter gets tired and hungry, and will shrink faster from taking too much damage, meaning fewer dodges or stamina-based attacks before needing to ludicrous heights. rest.
** PlayedWith for monsters.
While it's relatively normal for the player, a monster monsters can be near death and still be in rage mode, where it will be moving faster than normal and putting hitting harder when they should logically be barely able to move. They even rage more force behind its attacks.
** While played fairly straight in that monsters enter rage (aforementioned 'moving faster and dealing more damage' mode) more easily
often when nearly dead, it's near death. But they also averted in that after breaking are easier to stagger and stun, and will probably limp when trying to escape. This is when they'll try to find a place to sleep to recover stamina (but not health), and they take extra damage when sleeping. Some of their attacks will become weaker or even useless if certain body parts, monsters may not be able to use some of their attacks, and in ''Tri'', monsters become tired after throwing out powerful attacks or being hit by concussive attacks.
** Also, when brought below
parts are broken as well. That said, with few exceptions parts will simply take a certain health threshold, they will try amount of damage to escape by slowly limping away, practically making them sitting ducks.
** Also when the monsters are below
break without a certain health threshold, they will always try to sleep whenever not engaged reduction in battle. Did we mention that a sleeping monster takes three times the normal damage? Using bombs and the Great Sword, you've basically guaranteed a kill once they've entered this state.power or visible damage.


* {{Cosplay}}: A paid DLC cosmetic for ''World'' allows you to dress up The Handler in The Guildmarm's outfit.

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* {{Cosplay}}: {{Cosplay}}:
**
A paid DLC cosmetic for ''World'' allows you to dress up The Handler in The Guildmarm's outfit.outfit.
** Event quest materials can be used to make armor based on [[VideoGame/DevilMayCry Dante]], [[Franchise/TheLegendOfZelda Link]], [[Franchise/Metroid Samus Aran]] (Varia and Zero Suit), and [[VideoGame/HorizonZeroDawn Aloy]]. There are also Full Armor Sets based on [[VideoGame/StreetFighter]] and [[VideoGame/TheWitcher]], but aren't cosplay so much as cameo characters.
** Palicos also have their own cosplay armors. They can dress as [[VideoGame/MegaMan Mega Man]] (both 3D and 8-bit), [[Anime/OnePiece Tony Tony Chopper]], [[Manga/JojosBizarreAdventureStardustCrusaders Jotaro Kujo]], [[VideoGame/SuperMarioBros Mario, Luigi]], [[VideoGame/StreetFighter Chun-Li, Blanka]], [[VideoGame/DevilMayCry Dante]], and a few characters from Japan-exclusive series.


* ContinuitySnarl: According to series lore, elder dragons are predisposed to hating humans because of their subjugation under the [[AbusivePrecursors pre-Hunter civilization]]. In ''World'', elder dragons are among the many large monsters who only attack if provoked. However, the New World is stated to be [[spoiler:where elder dragons travel to to die]], so it's possible that these specimens are simply [[spoiler:older and more docile]].


* BratsWithSlingshots: ''World'' introduces a new mechanic called the "Slinger", a wrist-mounted slingshot. The Slinger can be used to fire either makeshift projectiles gathered from the environment or various inventory items such as the Knife items at monsters and other objects with precision accuracy. Just like items, the Sword and Shield weapon class is able to fire their Slinger without sheathing their weapon.

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* BratsWithSlingshots: BratsWithSlingshots:
** Uruki are lynians that look like monkeys. They use slingshots as their main weapon.
**
''World'' introduces a new mechanic called the "Slinger", a wrist-mounted slingshot. The Slinger can be used to fire either makeshift projectiles gathered from the environment or various inventory items such as the Knife items at monsters and other objects with precision accuracy. Just like items, the Sword and Shield weapon class is able to fire their Slinger without sheathing their weapon.


** Teostra and Lunastra are an Elder Dragon battle couple. Subverted, however, in that prior to ''World'' they are never fought at the same time due to the game's OneSteveLimit mechanic regarding Elder Dragon-type bosses.

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** Teostra and Lunastra are an Elder Dragon battle couple. Subverted, however, in that prior to ''World'' they are never fought at the same time due to the game's OneSteveLimit mechanic regarding Elder Dragon-type bosses. However, played devastatingly straight in ''World''; they gain a new attack that combines both of their Nova Blasts. They're also the only large monsters that don't fight each other, making the quest to hunt both at once one of the hardest that doesn't require special unlock conditions.


** Pellet shots for Bowguns have huge spread and thus can hit a monster multiple times per shot, but taking full advantage of this [[ShortRangeShotgun requires being up close to the monster]], which defeats the point of Gunner hunting and puts the user at risk due to Gunner armor having weak defenses compared to Blademaster armor. They get even more impractical in multiplayer, where the pellets can hit other hunters for constant {{knockback}}. ''World'' makes their effective range (as in, doing ''any'' damage) closer than the reach of a Great Sword and with rapid drop-off that means they're most damaging when fired inside the monster's hitbox.

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** Pellet Pellet/Spread shots for Bowguns have huge spread and thus can hit a monster multiple times per shot, but taking full advantage of this [[ShortRangeShotgun requires being up close to the monster]], which defeats the point of Gunner hunting and puts the user at risk due to Gunner armor having weak defenses compared to Blademaster armor. They get even more impractical in multiplayer, where the pellets can hit other hunters for constant {{knockback}}. ''World'' makes their effective range (as in, doing ''any'' damage) closer than the reach of a Great Sword and with rapid drop-off that means they're most damaging when fired inside the monster's hitbox. The best time to use them is situational at best - while the monster is trapped or asleep.

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** Could be [[AvertedTrope averted]] with the reveal that the playable Hunters are all descended from a SuperSoldier program created in ancient times. Said program was developed to de exactly what you're doing in the games themselves -- fight monsters.


** While all the Deviants in ''Generations'' (''Ultimate'') count as this, Bloodbath Diablos stands out; you have to hunt the G-Rank versions of every Deviant at least once before you can challenge it. And it is by far the toughest of them all.
** In ''Generations Ultimate'', clearing all the Special Permit quests for a particular Deviant and reaching Hunter Rank 100 unlocks their "[[FanNickname Super Deviant]]" quest. These particular Deviants are much larger than normal, have [[DamageSpongeBoss absurdly high health]] (''20,000'' is the average), are more resistant to effects like stagger and stun, and can lop off half your health with a glancing blow. They're not required to beat to upgrade Deviant gear fully, but doing so will allow you to transmute that Deviant's armor.

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** While all the Deviants in ''Generations'' (''Ultimate'') count as this, Bloodbath Diablos stands out; you have to hunt the G-Rank versions of every Deviant five G Rank-only Deviants at least once before you can challenge it. And it is by far the toughest of them all.
** In ''Generations Ultimate'', clearing all the Special Permit quests for a particular Deviant and reaching Hunter Rank 100 unlocks their "[[FanNickname Super Deviant]]" Extra Special Permit quest. These The Deviants in these particular Deviants quests are much larger than normal, have [[DamageSpongeBoss absurdly high health]] (''20,000'' is the average), are more resistant to effects like stagger and stun, and can lop off half your health with a glancing blow. No provisions are provided on top of that. They're not required to beat to upgrade Deviant gear fully, but doing so will allow reward you with an armor palette that matches that Deviant, allows you to transmute that Deviant's armor.armor, and puts a special icon on your Guild Card.



** The Forlorn Citadel in ''Generations Ultimate'' is the site of the Ahtal-Ka's stronghold.



* BrutalBonusLevel: In some games, completing all the village quests or certain online quests unlocks a special quest that pits you through a BossRush against three or more powerful monsters, often multiple at once. They are usually G Rank-level and sometimes have special modifiers like Frenzy or Hyper. And since they're village quests, you can't bring in other players. Only the best hunters can hope to complete these. Such examples include "Monster Hunter!" (''Freedom Unite''), "Out of the Fry Pan" (''Portable 3rd''), "Mark of a Hero" (''3 Ultimate''), "The Caravaneer's Challenge" (''4''), "Advanced: The Master's Test" (''4 Ultimate''), "Advanced: Double Cross" (''Generations Ultimate''), and "The Sapphire Star's Guidance" (''World'').

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* BrutalBonusLevel: In some games, completing all the village quests or certain online quests unlocks a special quest that pits you through a BossRush against three or more powerful monsters, often multiple at once. They are usually G Rank-level and sometimes have special modifiers like Frenzy or Hyper. And since they're village quests, you can't bring in other players. Only the best hunters can hope to complete these. Such examples include "Monster Hunter!" (''Freedom Unite''), "Out of the Fry Pan" (''Portable 3rd''), "Mark of a Hero" (''3 Ultimate''), "The Caravaneer's Challenge" (''4''), "Advanced: The "The Master's Test" (''4 Ultimate''), "Advanced: Double Cross" "Ultimate Generation" (''Generations Ultimate''), and "The White Winds of the New World" and "The Sapphire Star's Guidance" (''World'').



** In ''Generations Ultimate'', [[spoiler:the Questender]] retired after being botching a hunt against the [[spoiler:Bloodbath Diablos. The Pub Manager decided to retire as well]].



** Subquests with "Sever the monster's tail" as the objective require you to use a cutting weapon, a Bowgun with Slicing shots, or a Bow with the Blade Wire Hunting Art. Anything else, and the subquest may as well not be listed at all. Reversed for any subquest that requires ''breaking'' a monster part, which sometimes requires blunt weapons or specific elements.

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** Subquests or the rare Event Quest with "Sever the monster's tail" as the objective require you to use a cutting weapon, a Bowgun with Slicing shots, or a Bow with the Blade Wire Hunting Art. Anything else, and the subquest may as well not be listed at all.all or you've made the quest UnwinnableByDesign. Reversed for any subquest that requires ''breaking'' a monster part, which sometimes requires blunt weapons or specific elements.



* CrutchCharacter: Clearing the 6★ Urgent at the end of the Low Rank questline in ''World'' nets you a package of Zorah Magdaros parts, which can be used to create ''High Rank'' '''Blast Element''' weapons and Zorah α/β armor that couples the weapon with Blast Attack, both of which are reasonably stronger than any of the other High Rank equipment you can create from the High Rank versions of previously-encountered lesser monsters.

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* CrutchCharacter: CrutchCharacter:
** The Elder weapons (red reskins of the starting weapons) in ''Generations Ultimate''. Right out of the box these weapons have damage potential exceeding anything available in High Rank, with decent white Sharpness, higher raw than all but the AwesomeButImpractical options, [[note]]The only weapons that come close have terrible Sharpness and/or Affinity and require a specialized build[[/note]] and can be made after completing a single G-rank Harvest Tour. However, they lack element and slots and can only be upgraded once before beating the final boss, so their main purpose is to have an edge against the early G-rank monsters and get older weapons upgraded to G-rank level.
**
Clearing the 6★ Urgent at the end of the Low Rank questline in ''World'' nets you a package of Zorah Magdaros parts, which can be used to create ''High Rank'' '''Blast Element''' weapons and Zorah α/β armor that couples the weapon with Blast Attack, both of which are reasonably stronger than any of the other High Rank equipment you can create from the High Rank versions of previously-encountered lesser monsters.


[[VideoGame/MonsterHunter Main page]] |'''Tropes A-C''' | [[MonsterHunter/TropesDToG Tropes D-G]] | [[MonsterHunter/TropesHToM Tropes H-M]] | [[MonsterHunter/TropesNToR Tropes N-R]] | [[MonsterHunter/TropesSToZ Tropes S-Z]]

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[[VideoGame/MonsterHunter Main page]] |'''Tropes | '''Tropes A-C''' | [[MonsterHunter/TropesDToG Tropes D-G]] | [[MonsterHunter/TropesHToM Tropes H-M]] | [[MonsterHunter/TropesNToR Tropes N-R]] | [[MonsterHunter/TropesSToZ Tropes S-Z]]


Added DiffLines:

* ContinuitySnarl: According to series lore, elder dragons are predisposed to hating humans because of their subjugation under the [[AbusivePrecursors pre-Hunter civilization]]. In ''World'', elder dragons are among the many large monsters who only attack if provoked. However, the New World is stated to be [[spoiler:where elder dragons travel to to die]], so it's possible that these specimens are simply [[spoiler:older and more docile]].


** They're oblivious to any hazards a monster may have left on the ground, like Brachydios's slime, meaning more often than not, they'll just walk into it.

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** They're oblivious to any hazards a monster may have left on the ground, like Brachydios's slime, meaning more often than not, they'll just walk into it. This is worse with the Palicoes, which tend to go into a panic the instant they get slimed, cutting you off from any meaningful support until they explode.

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