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* ''VideoGame/TheEvilWithin2'': Mobius intentionally designed the setting of their LotusEaterMachine to a utopian version of a 20th-century suburb, despite taking place in the late 2010's, because the culture obsolescence would help them maintain control of the test subjects. [[spoiler:It worked ''too'' well when a 20th-century horror movie wraith started killing everyone, turning their corpses into the mooks working for the villains]].

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** The name "Adam Smasher". When the original TTRPG was written, atom smashers were the new cutting edge in high-energy tech and advanced research, and the Punny Name probably felt cool and futuristic. In 2020, when atom smashers are regular pieces of scientific hardware, and everyone calls them "particle accelerators" instead of "atom smashers", the name makes him sound like a bad guy from a particularly poorly dubbed Saturday morning cartoon.


* ''ComicBook/WonderWoman1942'': In issue 7 the Magic Sphere is used to view a possible future for the year 3000. Among other things a brace[[note]]hand cranked drill[[/note]] is used, effectivley dating the comic to before the widespread use of the electric drill. (They had been around 1889).

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* ''ComicBook/WonderWoman1942'': ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: In issue 7 the Magic Sphere is used to view a possible future for the year 3000. Among other things a brace[[note]]hand cranked drill[[/note]] is used, effectivley effectively dating the comic to before the widespread use of the electric drill. (They had been around 1889).invented in 1889, but were not yet widespread).


* The "[[http://www.3wheelers.com/whomo.html Whomobile]]" from ''Series/DoctorWho''. This was written into two episodes of the series, but was actually Jon Pertwee's personal car.

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* The "[[http://www.3wheelers.com/whomo.html "[[https://tardis.fandom.com/wiki/Whomobile Whomobile]]" from ''Series/DoctorWho''. This was written into two episodes of the series, but was actually Jon Pertwee's personal car.


Something -- be it piece of technology, character design, outfit, vehicle or building -- used to be someone's idea of futuristic. Nowadays though it has, ironically, acquired a quaint sort of datedness to it: inevitably, it will be more reminiscent of the era the work ''came from''. Also sometimes called "Retro Futuristic".

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Something -- be it a piece of technology, character design, outfit, vehicle or building -- used to be someone's idea of futuristic. Nowadays though it has, ironically, acquired a quaint sort of datedness to it: inevitably, it will be more reminiscent of the era the work ''came from''. Also sometimes called "Retro Futuristic".


Something -- a piece of technology, a character design, an outfit, a vehicle, a building, anything -- used to be someone's idea of futuristic. Nowadays though it has, ironically, acquired a quaint sort of datedness to it: inevitably, it will be more reminiscent of the era the work ''came from''. Also sometimes called "Retro Futuristic".

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Something -- a be it piece of technology, a character design, an outfit, a vehicle, a building, anything vehicle or building -- used to be someone's idea of futuristic. Nowadays though it has, ironically, acquired a quaint sort of datedness to it: inevitably, it will be more reminiscent of the era the work ''came from''. Also sometimes called "Retro Futuristic".


* The Toys/ClassicLEGOSpace era largely falls into this, as do some of the early days of "modern" Toys/LEGOSpace; [[http://www.brickset.com/detail/?Set=6985-1 this set]], from 1986, is a pretty good example.

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* The Toys/ClassicLEGOSpace era largely falls into this, as do some of the early days of "modern" Toys/LEGOSpace; [[http://www.brickset.com/detail/?Set=6985-1 [[https://brickset.com/sets/6985-1/Cosmic-Fleet-Voyager this set]], from 1986, is a pretty good example.

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* Played with in a series of ads by Brazilian bank Bradesco featuring the Jetsons: the aesthetics remain the same, but with modern-day technology, such as smartphones and wristwatch payment, added into the mix. Jane is even shown to go from housewife to managing her own business.

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* Samsung did the same thing in its commercial for the Galaxy Gear smart watch: a montage of TV characters using video- and communicator-watches.


Another part of this often comes from a related issue: especially in more visual mediums, set, costume and prop designers have no choice but to depict the "future" with the materials they have on hand in their present day. When thin, molded glass and clear plastics aren't very readily available to you, you aren't going to put together a prop that looks like an [=iPhone=] fifty years before one exists; you're going to use black hard plastic, inexpensive chromed trim, a grill straight off a then-current telephone, and you're going to end up with a [[StarTrekTheOriginalSeries TOS communicator]] and you're going to be satisfied with it because you have other things to work on. This can lead to some particularly hilarious moments when a long running franchise wants to produce a prequel or somesuch, but the set and prop design ends up looking different and more "properly" advanced simply because the designers of the new product have access to the fruits of decades of additional real-world technological progress.

When a LongRunner franchise is outflanked by the progress or direction of technology/aesthetics/societal values while it is still going on, but it is tied to its pre-established version of them, this may lead to ZeerustCanon over time.

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Another part of this often comes from a related issue: especially in more visual mediums, set, costume and prop designers have no choice but to depict the "future" with the materials they have on hand in their present day. When thin, molded glass and clear plastics aren't very readily available to you, you aren't going to put together a prop that looks like an [=iPhone=] fifty years before one exists; you're going to use black hard plastic, inexpensive chromed trim, a grill straight off a then-current telephone, and you're going to end up with a [[StarTrekTheOriginalSeries [[Series/StarTrekTheOriginalSeries TOS communicator]] and you're going to be satisfied with it because you have other things to work on. This can lead to some particularly hilarious moments when a long running franchise wants to produce a prequel or somesuch, but the set and prop design ends up looking different and more "properly" advanced simply because the designers of the new product have access to the fruits of decades of additional real-world technological progress.

When As such, when a LongRunner franchise is outflanked by the progress or direction of technology/aesthetics/societal values while it is still going on, but it is tied to its pre-established version of them, this may lead to ZeerustCanon over time.

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Another part of this often comes from a related issue: especially in more visual mediums, set, costume and prop designers have no choice but to depict the "future" with the materials they have on hand in their present day. When thin, molded glass and clear plastics aren't very readily available to you, you aren't going to put together a prop that looks like an [=iPhone=] fifty years before one exists; you're going to use black hard plastic, inexpensive chromed trim, a grill straight off a then-current telephone, and you're going to end up with a [[StarTrekTheOriginalSeries TOS communicator]] and you're going to be satisfied with it because you have other things to work on. This can lead to some particularly hilarious moments when a long running franchise wants to produce a prequel or somesuch, but the set and prop design ends up looking different and more "properly" advanced simply because the designers of the new product have access to the fruits of decades of additional real-world technological progress.

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** Many military weapons (or weapons putting on military airs) from the 1970's and 80's can come across this way due to their raygun looks and plastic furniture, especially in the case of the many weapons of the brief international bullpup craze. Weapons like the French FAMAS, Finnish Valmet [=M82=], the iconic SPAS-12 shotgun and notorious [=SA80=]/[=L85=] are all fairly easy to date for this reason if you know a little firearms history. It certainly isn't confined to this period, however, with weapons like the Belgian [=F2000=] seemingly intending to harken back to this style of firearms design.

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** "{{Literature/Lenny}}": The character who gets injured by the LNE-prototype is a computer, meaning a human being employed as part of a team to do complex calculations by hand. Because this story was written in the late 1950s, it ''also'' begins to use the word computer to mean an electric machine capable of complex processing.


* Also employed deliberately (and very skilfully it has to be said) in ''VideoGame/AlienIsolation''. Everything in the game conforms to a "what somebody living in TheSeventies thought the future will look like" [[ShownTheirWork to keep consistency with]] [[Film/{{Alien}} the original film]]. So, computer monitors are bulky CRT-style systems that show text in green monochrome, other electronics have boxy and gray cases and audio recorders even still use magnetic tape, even though the setting is a space station.

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* Also employed deliberately (and very skilfully it has to be said) in ''VideoGame/AlienIsolation''. Everything in the game conforms to a "what somebody living in TheSeventies thought the future will look like" [[ShownTheirWork [[ZeerustCanon to keep consistency with]] [[Film/{{Alien}} the original film]]. So, computer monitors are bulky CRT-style systems that show text in green monochrome, other electronics have boxy and gray cases and audio recorders even still use magnetic tape, even though the setting is a space station.


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** ''Videogame/{{Wasteland 2}}'' splits the difference between the two through the simple means of having the same vision of the future as the original game (with some minor changes to accommodate the better graphics), comically exaggerated near-future apocalypse as seen from the late 80s, but being made in [[SequelGap the early 2010s instead of the late 1980s]], so it is ''deliberately'' retro-Zeerusty like Fallout.

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** ''Videogame/{{Wasteland 2}}'' ''Videogame/Wasteland2'' splits the difference between the two through the simple means of having the same vision of the future as the original game (with some minor changes to accommodate the better graphics), comically exaggerated near-future apocalypse as seen from the late 80s, but being made in [[SequelGap the early 2010s instead of the late 1980s]], so it is ''deliberately'' retro-Zeerusty like Fallout.


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* In ''VideoGame/SuperMetroid'', the Wrecked Ship is similar to something one would find in old sci-fi movies—especially the design of the walking bipedal robots.

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