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* In ''VideoGame/ChronoCross'', if you head straight to Cape Howl without talking to Leena after you get transported to the other world, you can find Serge's tombstone and interact with it, but despite him recognizing it has writing on it, Serge actually ''won't read it'' until you talk to Leena and find out he's supposed to be dead, something the tombstone would've told him in the first place.
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* ''VideoGame/DareToDream'': There are some things the player can't find or take until a certain character tells him they're there, or gives him their permission. Even though all of this is happening inside ''his'' mind.
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* In ''VideoGame/GrowingUp'', the movie theater can be unlocked as early as in the elementary stage in Bobbie's route, but you can't learn cinematography skills or buy tickets until middle school.

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* In ''VideoGame/GrowingUp'', the movie theater and animal shelter can be unlocked as early as in the elementary stage in Bobbie's route, stage, but you can't learn cinematography skills skills, work, or buy tickets items from there until middle school.
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* In ''{{Franchise/Pokemon}}'', Pokémon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes an example of this trope due to how moves are learned. Pokémon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokémon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokémon evolves into. Thus it becomes an example of this trope because the player knows about things like how some Pokémon not only need to be traded to evolve but also hold certain items when traded, or what certain Pokémon are capable of breeding with.
** In ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', most mechanics from Generation III games are applied to the Generation I based remakes. However, the game will outright prevent evolution of Golbat and Chansey by friendship level-up, as the player isn't supposed to be aware of the Johto region or National Pokédex until after becoming the Champion.

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* In ''{{Franchise/Pokemon}}'', Pokémon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes an example of this trope due to how moves are learned. Pokémon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon Poémon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokémon has learned previously but also learn every single move that the Pokemon Pokémon can use in total (if they had the time and patience to learn all of that) and what every single Pokémon evolves into. Thus it becomes an example of this trope because the player knows about things like how some Pokémon not only need to be traded to evolve but also hold certain items when traded, or what certain Pokémon are capable of breeding with.
** In ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', most mechanics from Generation III games are applied to the Generation I based remakes. However, the game will outright prevent evolution of Pokémon such as Golbat and Chansey by friendship level-up, as the player isn't supposed to be aware of the Johto region or National Pokédex until after becoming the Champion.
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When the hero of a VideoGame gains a new weapon, item, or ability, it can come with a whole set of attacks, spells, or other useful things. The player, whether with experience from a previous play-through or a strategy guide, knows the button presses or secret codes to activate every function -- but the hero can't use them yet. He has to "learn" those new moves, if only because the PlayerCharacter doesn't know them in-game yet.

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When the hero of a VideoGame gains a new weapon, item, or ability, it can come with a whole set of attacks, spells, or other useful things. The player, whether with experience from a previous play-through or a strategy guide, knows the button presses or secret codes to activate every function -- but the hero can't use them yet. He has They have to "learn" those new moves, if only because the PlayerCharacter doesn't know them in-game yet.
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Corrected information. Only Hyper Arts require books in both games. Meanwhile, the info about Maya is flat out wrong. There are no such trainers


* In ''VideoGame/LegendOfLegaia'' and its sequel, ''VideoGame/LegaiaIIDuelSaga'', you can use and learn any normal art (and in ''Legaia II'', any super art) as soon as you have a big enough move bar for it (or temporarily lengthen it by using items or other moves). However, Mystic Arts require you to have a book before they'll work properly. Also, in ''Legaia II'', Maya can learn basic spells without a problem, but the more advanced ones ''require'' a trainer.

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* In ''VideoGame/LegendOfLegaia'' and its sequel, ''VideoGame/LegaiaIIDuelSaga'', you can use and learn any normal art (and in ''Legaia II'', any super art) as soon as you have a big enough move bar for it (or temporarily lengthen it by using items or other moves). However, Mystic Hyper Arts require you to have a book before they'll work properly. Also, in ''Legaia II'', Maya can learn basic spells without a problem, but the more advanced ones ''require'' a trainer.properly.

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