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* ''Literature/TheSagaOfRecluce'' by L. E. Modesitt, Jr.
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* ''Literature/TheSagaOfRecluce'' ''Literature/SagaOfRecluce'' by L. E. Modesitt, Jr.
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* "VideoGame/Centaura" has quite a huge amount of lore and background to show off, even giving brief backstories for how the Southern Corvus War (the war that started Centaura) began. While most of the lore is not entirely in game, the rest in Centaura and Dead Ahead's Discord server, wiki, and lore document, it is much more than what other Roblox games provide.
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* "VideoGame/Centaura" "VideoGame/{{Centaura}}" has quite a huge amount of lore and background to show off, even giving brief backstories for how the Southern Corvus War (the war that started Centaura) began. While most of the lore is not entirely in game, the rest in Centaura and Dead Ahead's Discord server, wiki, and lore document, it is much more than what other Roblox games provide.
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* "VideoGame/Centaura" has quite a huge amount of lore and background to show off, even giving brief backstories for how the Southern Corvus War (the war that started Centaura) began. While most of the lore is not entirely in game, the rest in Centaura and Dead Ahead's Discord server, wiki, and lore document, it is much more than what other Roblox games provide.
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number agreement
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** Miller's films in general usually exceeds in worldbuilding.
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** Miller's films in general usually exceeds exceed in worldbuilding.
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** Speaking of ''KungFuPanda'', the [[WesternAnimation/KungFuPanda4 especially excels in worldbuilding with the creation of ''Juniper City'' which is ''filled'' with SceneryPorn, detail, and characters with unique personalities.
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** Miller's films in general usually exceeds in worldbuilding.
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%%* Creator/MasashiKishimoto's ''Manga/{{Naruto}}'', the SequelSeries ''Manga/{{Boruto}}'', expands upon this, as it builds up from elements introduced in the prequel series.
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%%* Creator/MasashiKishimoto's ''Manga/{{Naruto}}'', the SequelSeries ''Manga/{{Boruto}}'', expands upon this, ''Franchise/{{Naruto}}''. The series is set on a fictional Earth, which is divided into many countries. The series also has five great nations, each with a hidden ninja village.The story however, is not ALL explored, as it builds up from elements introduced in raises more questions about the prequel series.lore. The reason could be that exploring the world is not the basis of the story and could be the reason why it wasn't further touched upon with limited funding and ways that Japanese businesses work with finances. For the story of Naruto the world is mostly planned out for its purpose ​of fulfilling missions of the world that told what was intended by the studio itself by way of story writing, music composition, animation decisions, world designs, and concept creation.
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* The setting of ''Series/OhsamaSentaiKingOhger'' takes place completely in the world of Tikyū instead of Earth like the usual Sentai season does, with the history of its five - later six - kingdoms being fleshed out throughout the story.
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* ''VideoGame/{{Solatorobo}}'' purportedly spent seven of its ten-year development cycle on world building, creating the tons of characters and the various looks and cultures of the {{Floating Continent}}s.
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* ''VideoGame/{{Solatorobo}}'' ''VideoGame/SolatoroboRedTheHunter'' purportedly spent seven of its ten-year development cycle on world building, creating the tons of characters and the various looks and cultures of the {{Floating Continent}}s.
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* ''WebOriginal/{{Blackburn}}'' is heavily based on worldbuilding. Much of the story is dedicated to the lore of the city, and introducing tons of characters who will be more important later.
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* ''WebOriginal/{{Blackburn}}'' ''Literature/{{Blackburn}}'' is heavily based on worldbuilding. Much of the story is dedicated to the lore of the city, and introducing tons of characters who will be more important later.
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removed duplicate entry, the less detailed one.
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* The Rev. W. Awdry, the author of ''Literature/TheRailwaySeries'', spent roughly four years "mapping" the Island of Sodor, which in the books, takes the place of the real-life Walney Island. The end result is a plausible world with a realistic railway network.
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* The ''VideoGame/TrailsSeries'' is, in a few words, a really big world where every character from the main characters all the way down to [=NPCs=] that players can interact have an ongoing story that's happening while the plot is moving forward. From the [[VideoGame/TheLegendOfHeroesTrailsInTheSky Liberl arc]], the [[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Crossbell arc]], the [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Erebonia arc]], ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' and the [[VideoGame/TheLegendOfHeroesKuroNoKiseki Calvard arc]], there's hundreds of hours of plot content plus side quests that help build up the lore of the franchise. And they're all interconnected as well.
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* The ''VideoGame/TrailsSeries'' is, in a few words, a really big world where every character from the main characters all the way down to [=NPCs=] that players can interact have an ongoing story that's happening while the plot is moving forward. From the [[VideoGame/TheLegendOfHeroesTrailsInTheSky Liberl arc]], the [[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Crossbell arc]], the [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Erebonia arc]], ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' and the [[VideoGame/TheLegendOfHeroesKuroNoKiseki [[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak Calvard arc]], there's hundreds of hours of plot content plus side quests that help build up the lore of the franchise. And they're all interconnected as well.
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* ''ComicBook/AstroCity'' is built on this trope; Creator/KurtBusiek has mapped out the entire timeline of the 'verse and will not hesitate to include throwaway references to unexplained people, places, and events in its own history. These often appear to the reader as {{Call Back}}s, {{Cryptic Background Reference}}s, and {{Continuity Nod}}s, creating a very strong sense of a fully interconnected narrative universe.
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* ''ComicBook/AstroCity'' is built on this trope; Creator/KurtBusiek has mapped out the entire timeline of the 'verse and will not hesitate to include throwaway references to unexplained people, places, and events in its own history. These often appear to the reader as {{Call Back}}s, {{Cryptic Background Reference}}s, and {{Continuity Nod}}s, creating a very strong sense of a fully interconnected and consistent narrative universe.
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* ''ComicBook/AstroCity'' is built on this trope; Creator/KurtBusiek has mapped out the entire timeline of the 'verse and will not hesitate to include throwaway references to unexplained people, places, and events in its own history. These often appear to the reader as {{Call Back}}s, {{Cryptic Background Reference}}s, and {{Continuity Nod}}s, creating a very strong sense of a fully interconnected narrative universe.
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* The creation of a FantasyWorldMap, history, geography, ecology, [[{{Mythopoeia}} mythology]], several different cultures in detail, and usually a set of "ground rules", [[MagicAIsMagicA metaphysical]] or otherwise. Sometimes, such worlds will have a CreationMyth that's either hinted at or told in more detailed fashion. This kind of worldbuilding can go to the extreme of working out entire [[ConLang constructed languages]]. Authors typically revise constructed worlds to complete a single work in a series.
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* The creation of a FantasyWorldMap, history, geography, ecology, [[{{Mythopoeia}} mythology]], TechnologyLevels, several different cultures in detail, and usually a set of "ground rules", [[MagicAIsMagicA metaphysical]] or otherwise. Sometimes, such worlds will have a CreationMyth that's either hinted at or told in more detailed fashion. This kind of worldbuilding can go to the extreme of working out entire [[ConLang constructed languages]]. Authors typically revise constructed worlds to complete a single work in a series.
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Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction, fantasy, and other speculative fiction (e.g., alternate history, utopian and dystopian fiction). The world that the author builds could be as small as an isolated village or as vast an a fictional galaxy. Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
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Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction, fantasy, and other speculative fiction (e.g., alternate history, utopian and dystopian fiction). The world that the author builds could be as small as an isolated village or as vast an as a fictional galaxy. Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
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Add details
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Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction, fantasy, and other speculative fiction (e.g., alternate history, utopian and dystopian fiction). Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
A common form of worldbuilding is the creation of history. This could just be a FramingDevice for a story told by a historian, but fantasy worlds regularly include historical notes for centuries of warfare and intrigue. Stories can then be written at various points along that timeline, and each of those stories will have a clear relationship to all the others. It makes the writing of serial fiction much easier, especially if the series has multiple authors. If so, the fictional universe is a SharedUniverse.
The result may sometimes be called a ConstructedWorld, conworld or (Tolkien's word) sub-creation. The term world-building was popularized at science fiction writers' workshops during the 1970s. It connotes a focus on detail and consistency. Many post-''Literature/TheLordOfTheRings'' {{Fantasy}} and post-''Franchise/{{Dune}}'' ScienceFiction writers use world-building in an attempt to give their stories weight and meaning that they would not have without a well-defined setting.
Constructed worlds frequently have their own aesthetics, above and beyond the aesthetics of the stories taking place in those worlds. Some artists and hobbyists build fictional worlds with no intention of writing any stories in them--at least, none more detailed than historical documents.
A common form of worldbuilding is the creation of history. This could just be a FramingDevice for a story told by a historian, but fantasy worlds regularly include historical notes for centuries of warfare and intrigue. Stories can then be written at various points along that timeline, and each of those stories will have a clear relationship to all the others. It makes the writing of serial fiction much easier, especially if the series has multiple authors. If so, the fictional universe is a SharedUniverse.
The result may sometimes be called a ConstructedWorld, conworld or (Tolkien's word) sub-creation. The term world-building was popularized at science fiction writers' workshops during the 1970s. It connotes a focus on detail and consistency. Many post-''Literature/TheLordOfTheRings'' {{Fantasy}} and post-''Franchise/{{Dune}}'' ScienceFiction writers use world-building in an attempt to give their stories weight and meaning that they would not have without a well-defined setting.
Constructed worlds frequently have their own aesthetics, above and beyond the aesthetics of the stories taking place in those worlds. Some artists and hobbyists build fictional worlds with no intention of writing any stories in them--at least, none more detailed than historical documents.
to:
Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction, fantasy, and other speculative fiction (e.g., alternate history, utopian and dystopian fiction). The world that the author builds could be as small as an isolated village or as vast an a fictional galaxy. Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
A common form of worldbuilding is the creation ofhistory. a history for the world, particularly notable events that have a major impact like wars. This could just be a FramingDevice for a story told by a historian, but fantasy worlds regularly include historical notes for centuries of warfare and political intrigue. Stories can then be written at various points along that timeline, and each of those stories will have a clear relationship to all the others. Once an author has developed a world, they may set a number of books, films or other works in this world (which reduces the challenge of creating a new work). It also makes the writing of serial fiction much easier, especially if the series has multiple authors. If so, the fictional universe is a SharedUniverse.
The result may sometimes be called a ConstructedWorld, conworld or (Tolkien's word) sub-creation. The term world-building was popularized at science fiction writers' workshops during the 1970s. It connotes a focus on detail and consistency. Many post-''Literature/TheLordOfTheRings'' {{Fantasy}} and post-''Franchise/{{Dune}}'' ScienceFiction writers use world-building in an attempt to give their stories weight and meaning that they would not have without awell-defined well-defined, coherent setting.
Constructed worlds frequently have their ownaesthetics, aesthetics (art and music), above and beyond the aesthetics of the stories taking place in those worlds. Some artists and hobbyists build fictional worlds with no intention of writing any stories in them--at least, none more detailed than historical documents.
A common form of worldbuilding is the creation of
The result may sometimes be called a ConstructedWorld, conworld or (Tolkien's word) sub-creation. The term world-building was popularized at science fiction writers' workshops during the 1970s. It connotes a focus on detail and consistency. Many post-''Literature/TheLordOfTheRings'' {{Fantasy}} and post-''Franchise/{{Dune}}'' ScienceFiction writers use world-building in an attempt to give their stories weight and meaning that they would not have without a
Constructed worlds frequently have their own
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Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction and fantasy. Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
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Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction, fantasy, and other speculative fiction (e.g., alternate history, utopian and fantasy.dystopian fiction). Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
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Sci fi and fantasy
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Worldbuilding is the process of constructing a fictional universe. Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
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Worldbuilding is the process of constructing a fictional universe. It is an important task for storytellers and creators in science fiction and fantasy. Strictly speaking, anything that happens in that universe "builds" it, so "worldbuilding" is only used to describe the invention of fictional details for some reason other than the convenience of a currently ongoing story, up to and including [[DoingItForTheArt simply engaging in worldbuilding for its own sake]].
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* Forest Bed from ''VideoGame/TheTraderOfStories''. It's [[SceneryPorn pretty]].
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** Depending on where you go, it's even possible to take full university courses in worldbuilding, usually as a type of creative writing class. Among the more interesting courses on offer is RIT's [[https://www.rit.edu/news/using-historic-worlds-inspire-creative-writing "World Building Based on Historical Worlds"]], in which students actually travel to foreign countries for inspiration.
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* Shiden Kanzaki's light novel series ''LightNovel/BlackBullet'' has this with prologues, epilogues, and exposition. Unfortunately [[CompressedAdaptation most of the world building was cut out]] in the anime.
* Kazuma Kamachi's Light Novel series ''LightNovel/ACertainMagicalIndex'' has a lot of worldbuilding.
* Kazuma Kamachi's Light Novel series ''LightNovel/ACertainMagicalIndex'' has a lot of worldbuilding.
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* Shiden Kanzaki's light novel series ''LightNovel/BlackBullet'' ''Literature/BlackBullet'' has this with prologues, epilogues, and exposition. Unfortunately [[CompressedAdaptation most of the world building was cut out]] in the anime.
* Kazuma Kamachi's Light Novel series''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' has a lot of worldbuilding.
* Kazuma Kamachi's Light Novel series
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* ''VideoGame/AceCombat'' started off as [[ExcusePlot ace pilots fighting rebels]] in a FictionalCountry. However the setting kept expanding with each new title until it eventually encompassed an entire FictionalEarth called [[https://acecombat.fandom.com/wiki/Strangereal Strangereal]]. Strangereal has over 30 named nations, several major wars, it's own technological progression, and a detailed timeline. While the games themselves have a lot of interconnecting lore, the [[AllThereInTheManual supplementary material]] for each game contains even more. For example a magazine seen for a few seconds during a cutscene in [[VideoGame/AceCombat7SkiesUnknown Ace Combat 7]] is [[https://acecombat.fandom.com/wiki/Usea_Reconstruction:_Space_Elevator_Nearing_Completion readable]] and it's far from the only one.
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* ''Manga/HenkyouNoRoukishiBardLoen'': While it's [[LowFantasy almost close]] to standard medieval setting, the world has own language, religion and proverbs, as well as many named plants and animals, some additionally explained in volume bonuses.
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Page was cut for lacking proper Example Context, and if it's recreated, it'll have to be recreated at Website.Smegolia
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* The reason that the ''WebOriginal/{{Smegolia}}'' universe was created for. Just a dump for science fantasy world building ideas and concepts...and to give the the Smegolian species their own world.
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* The reason that the ''WebOriginal/{{Smegolia}}'' ''Website/{{Smegolia}}'' universe was created for. Just a dump for science fantasy world building ideas and concepts...and to give the the Smegolian species their own world.
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* Roleplay/{{Tiandi}} is a collaborative world building project that originated on Website/NationStates. It is based on the idea that East Asian societies came to be globally dominant instead of European ones, and prioritizes realism.