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* ''Series/ParksAndRecreation'' certainly qualifies, even if the "world" is just one town. Pawnee, Indiana is a fully fleshed-out place, complete with its institutions, its history, and even [[http://pawneeindiana.com/ its website]].


* ''Fanfic/AChampionInEarthBet'': This is one of this Quest's major strengths; with the Avatar easily capable of solving many of the major problems in [[Literature/{{Worm}} Brockton Bay]], he joins the Guild and starts improving the lot of the rest of Earth-Bet, from a Japan ravaged by the Sundering of Kyushu, to the parahuman warlord-laden Nigeria, to the cartel-controlled Mexico and Argentina.

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* ''Fanfic/AChampionInEarthBet'': This is one of this Quest's major strengths; with the Avatar easily capable of solving many of the major problems in [[Literature/{{Worm}} Brockton Bay]], he joins the Guild and starts improving the lot of the rest of Earth-Bet, Earth-Bet. Through this lens, the quest explores how the rest of the world has fared from the advent of parahumans, and from a Japan ravaged by the Sundering of Kyushu, to the parahuman warlord-laden Nigeria, to the cartel-controlled Mexico and Argentina.Argentina, the answer is "[[CrapsackWorld badly]]".

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* ''Fanfic/AChampionInEarthBet'': This is one of this Quest's major strengths; with the Avatar easily capable of solving many of the major problems in [[Literature/{{Worm}} Brockton Bay]], he joins the Guild and starts improving the lot of the rest of Earth-Bet, from a Japan ravaged by the Sundering of Kyushu, to the parahuman warlord-laden Nigeria, to the cartel-controlled Mexico and Argentina.

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* ''VideoGame/FireEmblem:''
** ''VideoGame/FireEmblemThreeHouses'' extensively develops its setting, the continent of Fódlan. During the first part of the game, each story chapter opens with narration that details the events of each month, plus the changes that the world and its inhabitants go through during the month, like the aerial migration of wyverns during the [[AlternativeCalendar month of Wyvern Moon]]. All of these details are irrelevant to the gameplay. During the free-roaming segments at Garreg Mach Monastery, various [=NPCs=] will talk about important people, places and happenings in the world.
** The setting of ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', the continent of Jugdral, has a ton of supplementary worldbuilding material, from the centuries of history of the continent and its individual countries to nonexistent in game, solely backstory relevant [=NPCs=] and even information on the unseen gods the population of Jugdral worship. Due to space limitations of the Super Nintendo game, most of the detail is AllThereInTheManual.
** The remake of ''VideoGame/FireEmblemGaiden,'' ''Fire Emblem Echoes: Shadows of Valentia,'' introduces a lot of supplementary setting detail about the Valentian continent otherwise irrelevant to the game, from the backstory origins of its free-roam dungeons to its seasons-based AlternativeCalendar and its unseen creator.


* The reason that the ''WebOriginal/Smegolia'' universe was created for. Just a dump for science fantasy world building ideas and concepts.

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* The reason that the ''WebOriginal/Smegolia'' ''WebOriginal/{{Smegolia}}'' universe was created for. Just a dump for science fantasy world building ideas and concepts.

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*The reason that the ''WebOriginal/Smegolia'' universe was created for. Just a dump for science fantasy world building ideas and concepts.


* ''WesternAnimation/{{Futurama}}'' includes a lot of worldbuilding in the form of jokes, and characters making offhand references to events and people in the year 3000. There's a variety of planets and species with highly-detailed cultures, and plenty of visual gags adding to the futuristic setting, like messages in a fictional alien language that are seen in various locations throughout the series. Robots also have a very fleshed out culture, which is best seen in Bender-centric episodes.

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* ''WesternAnimation/{{Futurama}}'' includes a lot of worldbuilding in the form of jokes, and characters making offhand references to events and people in the year 3000. There's a variety of planets and species with highly-detailed cultures, and plenty of visual gags adding to the futuristic setting, like messages in a fictional alien language that are seen in various locations throughout the series.series (which fans have actually decoded). Robots also have a very fleshed out culture, which is best seen in Bender-centric episodes.


* ''WesternAnimation/{{Futurama}}'' includes a lot of worldbuilding in the form of jokes, and characters often make offhand references to events and people in the year 3000. There's a variety of planets and species with highly-detailed cultures, and plenty of visual gags adding to the futuristic setting, like messages in a fictional alien language that are seen in various locations throughout the series. Robots also have a very fleshed out culture, which is best seen in Bender-centric episodes.

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* ''WesternAnimation/{{Futurama}}'' includes a lot of worldbuilding in the form of jokes, and characters often make making offhand references to events and people in the year 3000. There's a variety of planets and species with highly-detailed cultures, and plenty of visual gags adding to the futuristic setting, like messages in a fictional alien language that are seen in various locations throughout the series. Robots also have a very fleshed out culture, which is best seen in Bender-centric episodes.


* After a few story arcs and a ton of conflicts, Hajime Isayama's ''Manga/AttackOnTitan'' finally explores life outside the walls and the secret of the titans. And even before then, the ins and outs of the bleak, apocalyptic world the protagonists live in get detailed explanations through flashbacks and exposition, and also during the [[EyeCatch eye catches]].

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* After a few story arcs and a ton of conflicts, Hajime Isayama's ''Manga/AttackOnTitan'' finally explores life outside the walls and the secret of the titans. And even before then, the ins and outs of the bleak, apocalyptic world the protagonists live in get detailed explanations through flashbacks and exposition, as well as diagrams and also blurbs of information displayed during the [[EyeCatch eye catches]].


* After a few story arcs and a ton of conflicts, Hajime Isayama's ''Manga/AttackOnTitan'' finally explores life outside the walls and the secret of the titans.

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* After a few story arcs and a ton of conflicts, Hajime Isayama's ''Manga/AttackOnTitan'' finally explores life outside the walls and the secret of the titans. And even before then, the ins and outs of the bleak, apocalyptic world the protagonists live in get detailed explanations through flashbacks and exposition, and also during the [[EyeCatch eye catches]].


* Masashi Kishimoto's ''Manga/{{Naruto}}''

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* Masashi Kishimoto's ''Manga/{{Naruto}}''''Manga/{{Naruto}}'', the SequelSeries ''Manga/{{Boruto}}'', expands upon this, as it builds up from elements introduced in the prequel series.











** The aptly-named ''Fanfic/CodexEquestria'' is a FixFic that either expands on existing canon, creates new concepts, or both, turning a SugarBowl into a realistic world where each sapiant race has its own governing pantheon and is constantly rife with new dangers not seen in the show. It also covers each Generation, referred to as "Ages", such as G1 being referred to as the "First Age", G2 being the "Second Age", and so on, technically making it one giant crossover.

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** The aptly-named ''Fanfic/CodexEquestria'' ''Fanfic/CodexEquus'' is a FixFic that either expands on existing canon, creates new concepts, or both, turning a SugarBowl into a realistic world where each sapiant race has its own governing pantheon and is constantly rife with new dangers not seen in the show. It also covers each Generation, referred to as "Ages", such as G1 being referred to as the "First Age", G2 being the "Second Age", and so on, technically making it one giant crossover.


* Kazuma Kamachi's Light Novel series ''LightNovel/ACertainMagicalIndex'' has a lot of world building.

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* Kazuma Kamachi's Light Novel series ''LightNovel/ACertainMagicalIndex'' has a lot of world building.worldbuilding.


* ''Anime/CowboyBebop'' is an interesting case. While you do see bits and pieces of a what is clearly a very rich and detailed world over the course of the series, they never quite reveal enough detail to show whole picture about anything.

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* ''Anime/CowboyBebop'' is an interesting case. While you do see bits and pieces of a what is clearly a very rich and detailed world over the course of the series, they never quite reveal enough detail to show the whole picture about anything.



* Yoshihiro Togashi's ''Manga/HunterXHunter'' takes this UpToEleven. It's absolutely brimming with exposition regarding the rules and conventions of it's world, to the point of filling whole panels with [[WallOfText walls of text]].

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* Yoshihiro Togashi's ''Manga/HunterXHunter'' takes this UpToEleven. It's absolutely brimming with exposition regarding the rules and conventions of it's its world, to the point of filling whole panels with [[WallOfText walls of text]].


* Creator/BioWare's original properties (well, as original as [[{{Troperiffic}} a BioWare property]] gets) tend to be quite extensively worldbuilt. ''VideoGame/JadeEmpire'' is a minor example, while in ''Franchise/MassEffect'' they went into greater detail. ''Much'' greater detail. And even ''ME'' is eclipsed by the ''Franchise/DragonAge'' franchise.

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* Creator/BioWare's original properties (well, as original as [[{{Troperiffic}} a BioWare property]] gets) tend to be quite extensively worldbuilt. ''VideoGame/JadeEmpire'' is a minor example, while in ''Franchise/MassEffect'' they went into greater detail. ''Much'' greater detail. And even ''ME'' is eclipsed by the ''Franchise/DragonAge'' franchise.

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