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** Garnet dresses as a White Mage early on, and this was her primary use for the first part of the game. Once she gets her summons back, however, she's more of a summoner with White Mage as a secondary ability.
** Right when Garnet regains her summoning abilities, [[BrattyHalfPoint Eiko Carol]] is introduced as the party's true dedicated White Mage, while summoning is her secondary ability, inverting Garnet's specialty. Notably, while Garnet's summons focus on the traditional souped-up elemental attacks, Eiko's summons give effects that are more traditionally associated with White Magic; Carbuncle gives status buffs that are determined by Eiko's accessory, Phoenix essentially acts as a multitarget Life spell, and Madeen acts as a multitarget version of the [[HolyHandGrenade Holy]] spell.

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** *** Garnet dresses as a White Mage early on, and this was her primary use for the first part of the game. Once she gets her summons back, however, she's more of a summoner with White Mage as a secondary ability.
** *** Right when Garnet regains her summoning abilities, [[BrattyHalfPoint Eiko Carol]] is introduced as the party's true dedicated White Mage, while summoning is her secondary ability, inverting Garnet's specialty. Notably, while Garnet's summons focus on the traditional souped-up elemental attacks, Eiko's summons give effects that are more traditionally associated with White Magic; Carbuncle gives status buffs that are determined by Eiko's accessory, Phoenix essentially acts as a multitarget Life spell, and Madeen acts as a multitarget version of the [[HolyHandGrenade Holy]] spell.

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** ''VideoGame/FinalFantasyIX'' had Garnet dress as a White Mage, and this was her primary use for the first part of the game. Once she gets her summons back, however, she's more of a summoner with White Mage as a secondary ability. [[BrattyHalfPint Eiko Carol]] is introduced immediately after as the party's white magic specialist (with summoning as a secondary ability).

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** ''VideoGame/FinalFantasyIX'' had ''VideoGame/FinalFantasyIX''
**
Garnet dress dresses as a White Mage, Mage early on, and this was her primary use for the first part of the game. Once she gets her summons back, however, she's more of a summoner with White Mage as a secondary ability. [[BrattyHalfPint
** Right when Garnet regains her summoning abilities, [[BrattyHalfPoint
Eiko Carol]] is introduced immediately after as the party's white magic specialist (with true dedicated White Mage, while summoning as a is her secondary ability).ability, inverting Garnet's specialty. Notably, while Garnet's summons focus on the traditional souped-up elemental attacks, Eiko's summons give effects that are more traditionally associated with White Magic; Carbuncle gives status buffs that are determined by Eiko's accessory, Phoenix essentially acts as a multitarget Life spell, and Madeen acts as a multitarget version of the [[HolyHandGrenade Holy]] spell.

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* White Mage from ''Webcomic/EightBitTheater''. Naturally, since she and every other character is based on the job classes from ''VideoGame/FinalFantasyI''.
* ''Webcomic/CityOfTrees'' introduces Malik, a registered cleric who heals Ophidian's wounded leg with magic.
* ''Webcomic/LookingForGroup'' has Ben'Joon, or "Benny" for short. She is of an indeterminate heritage [[spoiler:now determined to be half blue elf, half minotaur)]], and serves as the team healer/buffer.
* ''Webcomic/TheNoob'' features some white mages, not surprisingly parodying the character type.

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* %%* ''Webcomic/EightBitTheater'': White Mage from ''Webcomic/EightBitTheater''.Mage. Naturally, since she and every other character is based on the job classes from ''VideoGame/FinalFantasyI''.
* ''Webcomic/CityOfTrees'' introduces ''Webcomic/CityOfTrees'': Malik, a registered cleric who heals Ophidian's wounded leg with magic.
* ''Webcomic/LookingForGroup'' has ''Webcomic/DungeonsAndDoodlesTalesFromTheTables'': Eriawynn the cleric serves as the team's main source of healing magic -- in fact, she is never shown using offensive magic and relies on her spear when in combat. Angela the paladin also dabbles in this -- while she's primarily a frontline fighter, she uses her paladin magic chiefly for buffing her team members.
* ''Webcomic/LookingForGroup'':
Ben'Joon, or "Benny" for short. She is of an indeterminate heritage [[spoiler:now determined to be half blue elf, half minotaur)]], and short, serves as the team healer/buffer.
* ''Webcomic/TheNoob'' features some white mages, not surprisingly parodying the character type.
healer/buffer.


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%%* ''Webcomic/TheNoob'' features some white mages, not surprisingly parodying the character type.%%Such as?
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** The classic White Mage (WHM), which is attained after reaching Lv 30 with the starting class Conjurer (CNJ). WHM’s focus on direct powerful heals and restoring health over time. High-leveled White Mages can cast Benediction to fully restore HP in an instant, although it has a fairly long cooldown of 3 minutes. At an even higher level, they gain the Thin Air ability which allows them to temporarily cast their normally MP-intensive spells for free. WHM’s bread-and-butter damage-dealing spells are Glare (or Stone at lower levels) and Holy, which they are known to spam unabaited when the party ist not in immediate need of healing, earning this job the nickname of “Glare Mage”.

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** The classic White Mage (WHM), which is attained after reaching Lv 30 with the starting class Conjurer (CNJ). WHM’s focus on direct powerful heals and restoring health over time. High-leveled White Mages can cast Benediction to fully restore HP in an instant, although it has a fairly long cooldown of 3 minutes. At an even higher level, they gain the Thin Air ability which allows them to temporarily cast their normally MP-intensive spells one spell for free. free, which can circumvent the high MP cost of certain spells. WHM’s bread-and-butter damage-dealing spells are Glare (or Stone at lower levels) and Holy, which they are known to spam unabaited unabated when the party ist is not in immediate need of healing, earning this job the nickname of “Glare Mage”.
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Crosswicking.

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[[folder:Tabletop Games]]
* ''TabletopGame/LEGOGames'': In ''Heroica'', Druid can heal himself as his special ability. Before the fifth set, it was the only non-combat special ability among all playable characters.
[[/folder]]
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** ''VideoGame/FinalFantasyVII'' has Aeris or [[SpellMyNameWithAnS Aerith]] as the character closest to being a White Mage. While everyone had the potential to fill the role because of the materia system, Aerith fits the best because her {{Limit Break}}s all revolved around healing or supporting the party instead of causing damage. She's even the only one who is associated with the signature White Mage spell Holy.

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** ''VideoGame/FinalFantasyVII'' has Aeris or [[SpellMyNameWithAnS [[InconsistentSpelling Aerith]] as the character closest to being a White Mage. While everyone had the potential to fill the role because of the materia system, Aerith fits the best because her {{Limit Break}}s all revolved around healing or supporting the party instead of causing damage. She's even the only one who is associated with the signature White Mage spell Holy.
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* The ''[[VideoGame/{{MOTHER}} MOTHER/Earthbound]]'' series has a tradition of making [[TheHero the protagonist]] one of these, which is rare for the genre. [[VideoGame/{{Earthbound}} Ness]], [[VideoGame/EarthboundBeginnings Ninten]], and [[VideoGame/Mother3 Lucas]] all qualify, having most of the advanced healing PSI and relying on physical attacks (and [[LastDiscMagic one or two late-game PSI attacks]], like PK Rockin' for Ness and PK Love for Lucas) for offense, leaving most of the combat PSI to their female counterparts, [[BlackMagicianGirl Ana, Paula, and Kumatora]].

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* The ''[[VideoGame/{{MOTHER}} MOTHER/Earthbound]]'' MOTHER/EarthBound]]'' series has a tradition of making [[TheHero the protagonist]] one of these, which is rare for the genre. [[VideoGame/{{Earthbound}} [[VideoGame/EarthBound1994 Ness]], [[VideoGame/EarthboundBeginnings [[VideoGame/EarthBoundBeginnings Ninten]], and [[VideoGame/Mother3 Lucas]] all qualify, having most of the advanced healing PSI and relying on physical attacks (and [[LastDiscMagic one or two late-game PSI attacks]], like PK Rockin' for Ness and PK Love for Lucas) for offense, leaving most of the combat PSI to their female counterparts, [[BlackMagicianGirl Ana, Paula, and Kumatora]].
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* ''TabletopGame/FabulaUltima'': The Spiritist is a magic class whose spell list consists primarily of healing and buffs, with some debuffs and a pair of {{light|EmUp}}-based offensive spells for variety. They also have a class skill, Healing Power, which passively tacks extra healing onto any spell they cast which targets their allies--even if that spell normally doesn't restore hit points.
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* Abe no Seimei from ''VideoGame/{{Onmyoji}}'' is the only one out of the four ''[[PlayerCharacter onmyōji]]'' with only one active attack skill. The rest of his active skills is buffs, debuffs, a [[DeflectorShield defensive]] ability, and a (very weak) healing ability.

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* Abe no Seimei from ''VideoGame/{{Onmyoji}}'' ''VideoGame/{{Onmyoji|2016}}'' is the only one out of the four ''[[PlayerCharacter onmyōji]]'' with only one active attack skill. The rest of his active skills is buffs, debuffs, a [[DeflectorShield defensive]] ability, and a (very weak) healing ability.
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* ''VideoGame/WorkshopInTheIronwoodGrove'': The FlunkyBoss-type {{Superboss}} has one of its flunkies be a healer, and that flunky can never attack.
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** The Favored Soul (from 3.5's ''Complete Divine'') is somewhere in between. They can wear medium armor (compared to the Cleric's heavy armor), they get the Cleric's higher hit die, and they can use all simple weapons. They only have a limited selection of spells (which, unlike a cleric or Healer, they can't swap out each day, but they do have access to the full Cleric spell list to choose from, unlike Healers), but they can cast them spontaneously. They also get the best saving throws (instead of one good category and two bad, all three are good), innate energy resistance, and damage reduction. Plus at higher levels, they grow wings and can fly. It's significantly less of a game-breaker in the hands of a min-maxer than a cleric (mostly due to the limited casting ability) but tends to be much more flexible and powerful within the healing role itself.

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** The Favored Soul (from 3.5's ''Complete Divine'') is somewhere in between. They can wear medium armor (compared to the Cleric's heavy armor), they get the Cleric's higher hit die, and they can use all simple weapons. They only have a limited selection of spells (which, unlike a cleric or Healer, they can't swap out each day, but they do have access to the full Cleric spell list to choose from, unlike Healers), but they can cast them spontaneously. They also get the best saving throws (instead of one good category and two bad, all three are good), innate energy resistance, and damage reduction. Plus at higher levels, they grow wings and can fly. It's significantly less of a game-breaker in the hands of a min-maxer than a cleric (mostly due to lacking the limited casting ability) ability to TurnUndead which many feats turn into a MagikarpPower) but tends to be much more flexible and powerful within the healing role itself.
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* Not being the combative type, Tsukina in ''Literature/TheSaviorsBookCafeStoryInAnotherWorld'' specializes in non-offensive magic, allowing her to cast healing magic, imbue food with healing magic, make her books indestructible and erect protective barriers.
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* ''Literature/TheWitchOfKnightcharm'': The protagonist Emily specializes in defensive magic like shield spells. One of her challenges is figuring out how to use the magic that she has in order to attack and not just try defending herself until someone breaks through her shields.
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** The Scholar (SCH), which is attained after reaching Lv 30 on the Arcanist (ACN) class. The SCH job is interesting because it is the only branching job in the game, as ACNs may also become Summoners (SMN) instead. SCH’s, in contrast to WHM’s, focus less on directly healing the party and more on damage mitigation, either through providing shields that absorb damage or debuffing enemies. SCH’s are assisted in this task by a summonable faerie—Selene or Eos, your choice.

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** The Scholar (SCH), which is attained after reaching Lv 30 on the Arcanist (ACN) class. The SCH job is interesting because it is the only branching job in the game, as ACNs ACN’s may also become Summoners (SMN) instead. SCH’s, in contrast to WHM’s, focus less on directly healing the party and more on damage mitigation, either through providing shields that absorb damage or debuffing enemies. SCH’s are assisted in this task by a summonable faerie—Selene or Eos, your choice.
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** The classic White Mage (WHM), which is attained after reaching Lv 30 with the starting class Conjurer (CNJ). WHMs focus on direct powerful heals and restoring health over time. High-leveled White Mages can cast Benediction to fully restore HP in an instant, although it has a fairly long cooldown of 3 minutes. At an even higher level, they gain the Thin Air ability which allows them to temporarily cast their normally MP-intensive spells for free. WHM’s bread-and-butter damage-dealing spells are Glare (or Stone at lower levels) and Holy, which they are known to spam unabaited when the party ist not in immediate need of healing, earning this job the nickname of “Glare Mage”.
** The Scholar (SCH), which is attained after reaching Lv 30 on the Arcanist (ACN) class. The SCH job is interesting because it is the only branching job in the game, as ACNs may also become Summoners (SMN) instead. SCHs, in contrast to WHMs, focus less on directly healing the party and more on damage mitigation, either through providing shields that absorb damage or debuffing enemies. SCHs are assisted in this task by a summonable faerie—Selene or Eos, your choice.

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** The classic White Mage (WHM), which is attained after reaching Lv 30 with the starting class Conjurer (CNJ). WHMs WHM’s focus on direct powerful heals and restoring health over time. High-leveled White Mages can cast Benediction to fully restore HP in an instant, although it has a fairly long cooldown of 3 minutes. At an even higher level, they gain the Thin Air ability which allows them to temporarily cast their normally MP-intensive spells for free. WHM’s bread-and-butter damage-dealing spells are Glare (or Stone at lower levels) and Holy, which they are known to spam unabaited when the party ist not in immediate need of healing, earning this job the nickname of “Glare Mage”.
** The Scholar (SCH), which is attained after reaching Lv 30 on the Arcanist (ACN) class. The SCH job is interesting because it is the only branching job in the game, as ACNs may also become Summoners (SMN) instead. SCHs, SCH’s, in contrast to WHMs, WHM’s, focus less on directly healing the party and more on damage mitigation, either through providing shields that absorb damage or debuffing enemies. SCHs SCH’s are assisted in this task by a summonable faerie—Selene or Eos, your choice.
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** The classic White Mage (WHM) Job. WHM's focus on direct powerful heals and restoring health over time. High-leveled White Mages can cast Benediction to fully restore HP in an instant, although it has a fairly long cooldown of 3 minutes. At an even higher level, they gain the Thin Air ability which allows them to temporarily cast their normally MP-intensive spells for free.
** The Scholar (SCH) Job. The SCH's job is interesting because it starts its life as a damage-dealing class. SCH's focus on mitigating damage, either through providing shields that absorb damage or weakening enemies. Also can summon a fairy pet that provides more healing!
** With the release of the ''Heavensward'' expansion the Astrologian (AST) job was added. In addition to healing, they draw randomly from a deck of cards which allows them to buff their party in various ways.

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** The classic White Mage (WHM) Job. WHM's (WHM), which is attained after reaching Lv 30 with the starting class Conjurer (CNJ). WHMs focus on direct powerful heals and restoring health over time. High-leveled White Mages can cast Benediction to fully restore HP in an instant, although it has a fairly long cooldown of 3 minutes. At an even higher level, they gain the Thin Air ability which allows them to temporarily cast their normally MP-intensive spells for free.
free. WHM’s bread-and-butter damage-dealing spells are Glare (or Stone at lower levels) and Holy, which they are known to spam unabaited when the party ist not in immediate need of healing, earning this job the nickname of “Glare Mage”.
** The Scholar (SCH) Job. (SCH), which is attained after reaching Lv 30 on the Arcanist (ACN) class. The SCH's SCH job is interesting because it starts its life is the only branching job in the game, as a damage-dealing class. SCH's ACNs may also become Summoners (SMN) instead. SCHs, in contrast to WHMs, focus less on mitigating damage, directly healing the party and more on damage mitigation, either through providing shields that absorb damage or weakening debuffing enemies. Also can summon SCHs are assisted in this task by a fairy pet that provides more healing!
summonable faerie—Selene or Eos, your choice.
** With the release of the ''Heavensward'' expansion the Astrologian (AST) job was added. In addition to healing, they draw randomly from a deck of cards which allows them to buff their party in various ways.
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* ''VideoGame/EldenRing'': Any character who focuses on using Golden Order-based incantations (Erdtree, Fundementalist, Two Fingers) is going to have a lot more spells dedicated to buffing, healing, and utility than pure combat.
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* ''Anime/Bleach'' has a few notable examples, with Inoue Orihime being a combination of this and a BarrierWarrior with her Shun Shun Rikka abilities, which allow her to heal any injury, up to outright raising the dead - while she ''could'' theoretically be absolutely devastating in a fight, her pacifistic nature and unwillingness to harm others limits her ability in that regard (at least until she figures out how to use her abilities as a counter attack instead).

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* ''Anime/Bleach'' ''Anime/{{Bleach}}'' has a few notable examples, with Inoue Orihime being a combination of this and a BarrierWarrior with her Shun Shun Rikka abilities, which allow her to heal any injury, up to outright raising the dead - while she ''could'' theoretically be absolutely devastating in a fight, her pacifistic nature and unwillingness to harm others limits her ability in that regard (at least until she figures out how to use her abilities as a counter attack instead).
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* ''Anime/Bleach'' has a few notable examples, with Inoue Orihime being a combination of this and a BarrierWarrior with her Shun Shun Rikka abilities, which allow her to heal any injury, up to outright raising the dead - while she ''could'' theoretically be absolutely devastating in a fight, her pacifistic nature and unwillingness to harm others limits her ability in that regard (at least until she figures out how to use her abilities as a counter attack instead).
** There are also the members of the medically specialized Squad Four of the Thirteen Court Guard Squads, who specialize in healing kido spells. Of particular note in that squad is Hanataro Yamada, who (unlike most other Soul Reapers) is nearly entirely defenceless in a fight, even wielding a HealingShiv. He spends his time as a "hostage" in Ichigo's entourage as their healer while Ichigo and Ganju do the fighting.
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* ''TabletopGame/TheUnofficialHollowKnightRPG'': The Path of the Bloom grants a bug power over life, able to summon healing pollen, calm other creatures, and suppress negative traits. While they do have a few control spells such as trapping an enemy in a large flower or summoning entangling vines, they're notable for being the only Path that doesn't get any abilities capable of directly harming an enemy. Though this ends up being somewhat subverted by the fact that the most reliable way to generate [[{{Mana}} Soul]] for spellcasting is to attack enemies in melee, so even a healing and support-focused bug is going to have to wade into combat sooner or later.

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* ''TabletopGame/TheUnofficialHollowKnightRPG'': The Path of the Bloom grants a bug power over life, able to summon healing pollen, calm other creatures, and suppress negative traits. While they do have a few control spells such as trapping an enemy in a large flower or summoning entangling vines, they're notable for being the only Path that doesn't get any abilities capable of directly harming an enemy. Though this ends up being somewhat subverted by the fact that the most reliable way to generate [[{{Mana}} Soul]] for spellcasting is to attack enemies in melee, so even a healing and support-focused bug is going to have to wade into combat sooner or later.later regardless of whether or not they're actually good at it.
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* ''TabletopGame/TheUnofficialHollowKnightRPG'': The Path of the Bloom grants a bug power over life, able to summon healing pollen, calm other creatures, and suppress negative traits. While they do have a few control spells such as trapping an enemy in a large flower or summoning entangling vines, they're notable for being the only Path that doesn't get any abilities capable of directly harming an enemy.

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* ''TabletopGame/TheUnofficialHollowKnightRPG'': The Path of the Bloom grants a bug power over life, able to summon healing pollen, calm other creatures, and suppress negative traits. While they do have a few control spells such as trapping an enemy in a large flower or summoning entangling vines, they're notable for being the only Path that doesn't get any abilities capable of directly harming an enemy. Though this ends up being somewhat subverted by the fact that the most reliable way to generate [[{{Mana}} Soul]] for spellcasting is to attack enemies in melee, so even a healing and support-focused bug is going to have to wade into combat sooner or later.

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