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** Every ''VideoGame/NewSuperMarioBros'' game except ''U'' has hidden cannons that launch Mario into farther worlds.

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** Every ''VideoGame/NewSuperMarioBros'' game except ''U'' has hidden cannons that launch Mario into farther worlds. (''U'' instead just has secret level exits that lead to extra paths opening up to later worlds.)


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** Since ''VideoGame/SuperMarioBros35'' uses the same levels as ''VideoGame/SuperMarioBros1'', it includes the same warp zones. They allow the player to skip a few levels ahead in the randomized level order.


** ''VideoGame/SuperMarioBrosTheLostLevels'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

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** ''VideoGame/SuperMarioBrosTheLostLevels'' ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.


** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

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** ''VideoGame/SuperMarioBros2'' ''VideoGame/SuperMarioBrosTheLostLevels'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

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* In all ''VideoGame/MegaManBattleNetwork'' games, the very first area is always Lan and [=MegaMan=]'s home page. This "room" is void of RandomEncounters, and talking to the right [=NPC=]s will unlock shortcuts to most other major cyber areas.


->''Yes! All worlds are linked, and I travel among them! No, I will not show you how. Such Power is not for you, who would cheat through life. True warriors must see all worlds before skipping among them. NOW, TO BATTLE!''

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->''Yes! All worlds are linked, and I travel among them! No, I will not show you how. Such Power power is not for you, who would cheat through life. True warriors must see all worlds before skipping among them. NOW, TO BATTLE!''


->'''''"WAAARRRP ZOOOOOOOOOOOOOONE!"'''''
-->-- ''[[VideoGame/MeatBoy Super Meat Boy]]''

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->'''''"WAAARRRP ZOOOOOOOOOOOOOONE!"'''''
->''Yes! All worlds are linked, and I travel among them! No, I will not show you how. Such Power is not for you, who would cheat through life. True warriors must see all worlds before skipping among them. NOW, TO BATTLE!''
-->-- ''[[VideoGame/MeatBoy Super Meat Boy]]''
'''Warping Pipe''', ''VideoGame/SuperPaperMario''

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* ''VideoGame/ScottPilgrimVSTheWorld'' has hidden warp zones that allow players to more quickly traverse levels. The corridor connecting the two points is also home to [[MetalSlime flying piggy banks that drop a lot of money]].


[[quoteright:256:[[VideoGame/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]

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[[quoteright:256:[[VideoGame/SuperMarioBros [[quoteright:256:[[VideoGame/SuperMarioBros1 https://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]org/pmwiki/pub/images/smb_warpzone.png]]]]



* ''VideoGame/PortalPrelude'' has one of these as an EasterEgg. With graphics taken straight from Super Mario Bros.

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* ''VideoGame/PortalPrelude'' has one of these as an EasterEgg. With EasterEgg with graphics taken straight from Super ''Super Mario Bros.'', accessed by [[spoiler:crawling through a light in Test Chamber 09]].


** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''[[NoFairCheating discouraged]]'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.
** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7).
*** In WesternAnimation/TheSuperMarioBrosSuperShow King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''[[NoFairCheating discouraged]]'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's you reached World 9 before.
** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7).
***
7). In WesternAnimation/TheSuperMarioBrosSuperShow ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

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*** In WesternAnimation/TheSuperMarioBrosSuperShow King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.


** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': ''[[NoFairCheating discouraged]]'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.


* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones but doesn't actually let you warp to other worlds from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]

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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones Zones, but doesn't actually let you warp to other worlds areas from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]


* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones but doesn't actually let you warp to another level from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]

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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones but doesn't actually let you warp to another level other worlds from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]


* ''[[VideoGame/MeatBoy Super Meat Boy]]'' has portals in a few levels that will take you to hidden levels and even award secret characters on completion in some cases. Touching one results in Meat Boy being sucked into a black hole while the announcer screams "'''WARP ZONE!!!'''" Also, if you unlock one, you can access it from the world map.

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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'' has portals in a few levels that will take you to hidden levels and even award Boy]]'', which calls its secret characters on completion in some cases. Touching one results in Meat Boy being sucked into a black hole while the announcer screams "'''WARP ZONE!!!'''" Also, if level sets Warp Zones but doesn't actually let you unlock one, you can access it warp to another level from the world map.them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]


** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.

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