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* Inverted by an enemy from ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'s'' Marble Garden Zone. They look like spikes until you get close enough to them, but the projectiles they shoot are easy to dodge (and can be repelled by any shield)--and their spikes act like springs rather than hurting you. In other words, they're ''less dangerous'' than the landscape feature they're imitating. Played straight in ''VideoGame/SonicTheHedgehog 1'' with the Burrobot, and in ''VideoGame/SonicTheHedgehog2'' with its spiritual successor, Grounder.

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* ''VideoGame/SonicTheHedgehog'':
**
Inverted by an enemy from ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'s'' Marble Garden Zone. They look like spikes until you get close enough to them, but the projectiles they shoot are easy to dodge (and can be repelled by any shield)--and their spikes act like springs rather than hurting you. In other words, they're ''less dangerous'' than the landscape feature they're imitating.
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Played straight in ''VideoGame/SonicTheHedgehog 1'' ''VideoGame/SonicTheHedgehog1'' with the Burrobot, and in ''VideoGame/SonicTheHedgehog2'' with its spiritual successor, Grounder.

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[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Minecraft}}'''s Silverfish hide inside of blocks. They'll stay there indefinitely, unless you break the block. They'll also come to the aid of their injured brethren. If you can't OneHitKill a Silverfish, you face a ZergRush worthy of the [[Franchise/TheLegendOfZelda Cucco]].
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* The Wallbeast in ''VideoGame/ShiningInTheDarkness' and ''VideoGame/ShiningTheHolyArk''. The name says it all. Bonus deception because of the fact that the walls you had to open had an eye design on them, just like a creature disguised as a wall. In fact, you still had to open these; it just led to a battle.

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* The Wallbeast in ''VideoGame/ShiningInTheDarkness' ''VideoGame/ShiningInTheDarkness'' and ''VideoGame/ShiningTheHolyArk''. The name says it all. Bonus deception because of the fact that the walls you had to open had an eye design on them, just like a creature disguised as a wall. In fact, you still had to open these; it just led to a battle.

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[[folder:Podcasts]]
* The ''Podcast/{{Jemjammer}}'' party encounters one in episode 7 in the form of a rug monster that tries to eat Cacophony.
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* Most of the special zombies in ''VideoGame/Left4Dead'' are {{Wall Master}}s. The Hunter is probably the best example of the trope; he appears out of nowhere to pin down stragglers and rip them apart. The director AI of ''VideoGame/Left4Dead2'' has a nasty habit of putting Chargers right behind/beside the group; as it often does this following {{Jerkass}} behavior, players have dubbed them "Karma Chargers".
* ''VideoGame/HalfLife2'' had the entire city of Ravenholm, where EVERYBODY had died. Corpses laid everywhere, and you could hear the moan of zombies as fires roared. The whole place was NightmareFuel. But seeing as how it's Valve, they took it UpToEleven with the fact that some zombies will disguise themselves as normal corpses only getting up after you're right next to them. Or maybe even until you had passed them... It says a lot about a game when corpses can be considered part of the scenery.

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* Most of the special zombies in ''VideoGame/Left4Dead'' are {{Wall Master}}s.Wall Masters. The Hunter is probably the best example of the trope; he appears out of nowhere to pin down stragglers and rip them apart. The director AI of ''VideoGame/Left4Dead2'' has a nasty habit of putting Chargers right behind/beside the group; as it often does seems to do this following {{Jerkass}} behavior, players have dubbed them "Karma Chargers".
* ''VideoGame/HalfLife2'' had the entire city of Ravenholm, where EVERYBODY ''everybody'' had died. Corpses laid everywhere, and you could hear the moan of zombies as fires roared. The whole place was NightmareFuel. But seeing as how it's Valve, they took it UpToEleven with the fact that some zombies will disguise themselves as normal corpses only getting up after you're right next to them. Or maybe even until you had passed them... It says a lot about a game when corpses can be considered part of the scenery.



* The Xenomorphs in the ''VideoGame/AliensVersusPredator'' videogames are very good at hiding in walls, ceilings and corners, especially in their own hives, where they will hide in plain sight until the walls and ceilings start to move.

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* The Xenomorphs in the ''VideoGame/AliensVersusPredator'' ''Franchise/AlienVsPredator'' videogames are very good at hiding in walls, ceilings and corners, especially in their own hives, where they will hide in plain sight until the walls and ceilings start to move.move.
* The second expansion for ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' adds "Scarecrows", enemies which hide in puddles of darkness on the ground, only visible by way of very slight distortion in the air above them and the fact that the "puddle" grows slightly when you get close. If you step or even jump over it, they drag you in to start clawing at you.



* ''VideoGame/IWannaBeTheGuy'' has a lot of enemies that come at you extremely fast from out of nowhere. An enemy more clearly fitting the WallMaster profile is Master Claw, which comes out of tree hollows in the ''Ghouls'n Ghosts'' level and reappears in the Castle of the Guy where you least expect it. A certain pit of death has [[StreetFighter Ryu]] pop out of nowhere spinning in a continuous HurricaneKick.

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* ''VideoGame/IWannaBeTheGuy'' has a lot of enemies that come at you extremely fast from out of nowhere. An enemy more clearly fitting the WallMaster wall master profile is Master Claw, which comes out of tree hollows in the ''Ghouls'n Ghosts'' level and reappears in the Castle of the Guy where you least expect it. A certain pit of death has [[StreetFighter Ryu]] pop out of nowhere spinning in a continuous HurricaneKick.

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** Taverley Dungeon used to have a pair of suits of armor that would come to life when the player tried to open the gate leading to the room containing the Cauldron of Thunder.


** Big Skulltulas drop around all over the game. Great Deku Tree, Forest Temple, Kakariko Well and Shadow Temple are where they're most common. Nothing quite like a spider the size of your clydesdale dropping into your face just over an entrance.

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** Big Skulltulas drop around all over the game. Great Deku Tree, Forest Temple, Kakariko Well and Shadow Temple are where they're most common. Nothing quite like a spider the size of your clydesdale a Clydesdale dropping into your face just over an entrance.



* ''VideoGame/{{Runescape}}'' includes the aptly named Wall Beast. It's lair is more or less visible, but is so placed to be nearly unavoidable. If you walk past it, a giant claw reaches out and grabs you by the head, shaking you and inflicting major damage. Averted if you are wearing a spiked helmet, in which case you can just kill the thing normally.

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* ''VideoGame/{{Runescape}}'' includes the aptly named Wall Beast. It's Its lair is more or less visible, but is so placed to be nearly unavoidable. If you walk past it, a giant claw reaches out and grabs you by the head, shaking you and inflicting major damage. Averted if you are wearing a spiked helmet, in which case you can just kill the thing normally.



* Suprise zombies in ''Manga/OnePiece'' were capable of disguising themselves as furniture, and lived up to their name at first. However, most of them were utterly incompetent at anything else. The Negative Hollows Perona used later in the same arc also had a tendency to drift ponderously out of walls.

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* Suprise Surprise zombies in ''Manga/OnePiece'' were capable of disguising themselves as furniture, and lived up to their name at first. However, most of them were utterly incompetent at anything else. The Negative Hollows Perona used later in the same arc also had a tendency to drift ponderously out of walls.



* The eponymous ''Franchise/{{Alien}}'' excells at clinging at walls and ceilings to ambush and grab a soon to be host. Notable in [[Film/{{Aliens}} the second movie]], where the creatures are introduced five minutes before we realize so, when what we though was a wall turned out to be more dangerous. [[spoiler: The last scene of the original movie pulls a similar trick]].

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* The eponymous ''Franchise/{{Alien}}'' excells excels at clinging at walls and ceilings to ambush and grab a soon to be host. Notable in [[Film/{{Aliens}} the second movie]], where the creatures are introduced five minutes before we realize so, when what we though was a wall turned out to be more dangerous. [[spoiler: The last scene of the original movie pulls a similar trick]].

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* ''VideoGame/HauntingStarringPolterguy'': The arms in the underworld only come out when poltergeist Polterguy immediately passes them. They are very strong and hurt him a lot.

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* ''WesternAnimation/BlackStar'' had monsters called Lavalocks that could make themselves part of a cliff wall, to emerge and attack when Our Heroes got too close. In their attack form they looked more or less like stocky dragons or dinosaurs walking on their hind legs.

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* ''VideoGame/PokemonXandY'' has Pokémon ambush you from above in caves, though if you're paying attention you can see their shadows in advance. (Some caves make this easier than others.) Victory Road also has them occasionally swoop in on you in certain outdoor areas, and this can include encounters with the pseudolegendary Hydreigon.


* A rare (but oft-remembered) non-video game version of this is present in the Nickelodeon gameshow ''Series/LegendsOfTheHiddenTemple'' in the form of Temple Guards, who would [[MemeticMolester forcibly grab]] players if they ventured into the wrong room or checked the wrong part of a room, taking away a [[OneUp "pendant of life"]] or removing the player from the game if they did not have one.

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* A rare (but oft-remembered) non-video game version of this is present in the Nickelodeon gameshow ''Series/LegendsOfTheHiddenTemple'' in the form of Temple Guards, who would [[MemeticMolester forcibly grab]] players if they ventured into the wrong room or checked the wrong part of a room, taking away a [[OneUp "pendant of life"]] or removing the player from the game if they did not have one. The trope applies because said guards almost always hid inside of disguised wall panels so the players would see an empty room until the guard suddenly popped out.


* In ''VideoGame/Klonoa2LunateasVeil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.

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* In ''VideoGame/Klonoa2LunateasVeil'', ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.


* The last stage of the Creator/{{Capcom}} ArcadeGame ''Nemo'' has the Nightmare King's enormous clawed hands emerging from numerous holes in the walls.

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* The last stage of the Creator/{{Capcom}} ArcadeGame UsefulNotes/ArcadeGame ''Nemo'' has the Nightmare King's enormous clawed hands emerging from numerous holes in the walls.

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