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* Played with in "The Ossuary", on one hand you have the SevenDeadlySins which you use to corrupt people to make them do something useful, such as using Wrath on a repairman to make him open a door or Lust on an academic to motivate him to finish his research project, on the other hand the game uses a lot of Discordianist theology and the sins are portrayed with an OrderIsNotGood mindset.
** Wrath: Wrath is the sin of self-defense, born out of an overdeveloped sense of fairness. Wrath provokes feelings and expressions of displeasure at things others have done wrong. It can push a person to action when they should remain complacent and accept the wrongs being done to them.
** Pride: Pride is the sin of self-love, born out of an overdeveloped self-image. Pride provokes expressions of satisfaction in oneself, as well as making people realize things about themselves that they keep hidden. Pride makes people admit their true selves and recognize their good qualities when they should rightfully ignore them.
** Lust: Lust is the sin of passion, born out of too much happiness. Lust provokes feelings and expressions of desire to do what a person enjoys. People can feel lust for anything in their life that they enjoy doing but should abandon because it is better to act out of diligence than out of joy.
** Sloth: Sloth is the sin of relaxation, born out of an underdeveloped love of toil. Sloth makes people stop working when they are tired, and stop caring about things which do not matter. Sloth makes people rest when they should rightfully work until exhausted.
** Envy: Envy is the sin of empathy, born out of an overabundance of compassion. Envy provokes identification with others, coupled with a wish to be like them. It makes people recognize the worth of others when they should ignore others' value.
** Greed: Greed is the sin of ambition, born out of an undue desire for position. Greed causes feelings of dissatisfaction with one's station in life and an ambition for greater responsibility. Greed makes people seek to compete with others and rise above their current status when they should simply accept their current state.
** Gluttony: Gluttony is the sin of sensuality, born out of an obsession with pleasure. It causes feelings and expressions of bodily indulgence for things like good food and treasured objects. Gluttony makes people want material objects and makes people ask for assistance from others when they instead go without.
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* ''Series/WMACMasters'' (the first known series to be produced by Creator/FourKidsEntertainment[[note]]This was an original live-action series that predates (even the original Japanese version of) the [[Anime/{{Pokemon}} Pokémon anime]][[/note]]) has the six points of the Dragon Star: Respect, Honor, Wisdom[[note]]An earlier episode had "Loyalty" as the third point before it was retconned to the current one.[[/note]], Confidence, Compassion, Forgiveness, Discipline, and Courage.

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* ''Series/WMACMasters'' (the first known series to be produced by Creator/FourKidsEntertainment[[note]]This was an original live-action series that predates (even the original Japanese version of) the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Pokémon anime]][[/note]]) has the six points of the Dragon Star: Respect, Honor, Wisdom[[note]]An earlier episode had "Loyalty" as the third point before it was retconned to the current one.[[/note]], Confidence, Compassion, Forgiveness, Discipline, and Courage.
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[[folder:Webcomics]]
* ''Webcomic/GrrlPower'': Deus attempts to completely [[DeconstructedTrope deconstruct]] and [[DiscreditedTrope discredit]] any such system, and insist ''all'' virtues are vices are [[https://www.grrlpowercomic.com/archives/comic/grrl-power-394-philosonomics/ derived from greed alone.]]
--> '''Deus''': ''The more you have the more you can help. Charity is'' '''''only''''' ''possible due to greed.''
[[/folder]]
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** In the WarriorHeaven of Maldraxxis, the ideal soldier of the Undying Army carries the virtues of ambition, insight, guile, might, and relentlessness. But without the honor of defending the Shadowlands, these virtues become vices and the tools of selfish conquest.
* ''VideoGame/TheToneRebellion'' has 6 to 14 "Mystic Locations" and twice that many artefacts (depending on the world size). Each location tells a story about some great achievement or virtuous deed, like standing between armies to stop a war. Returning artefacts to correct locations gives virtue glyphs. The glyphs improve player's armies or production and are eventually used to banish the BigBad EldritchAbomination, who spreads the opposite of those virtues.

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** In the WarriorHeaven of Maldraxxis, Maldraxxus, the ideal soldier of the Undying Army carries the virtues of ambition, insight, guile, might, and relentlessness. But without the honor of defending the Shadowlands, these virtues become vices and the tools of selfish conquest.
* ''VideoGame/TheToneRebellion'' has 6 to 14 "Mystic Locations" and twice that many artefacts artifacts (depending on the world size). Each location tells a story about some great achievement or virtuous deed, like standing between armies to stop a war. Returning artefacts artifacts to correct locations gives virtue glyphs. The glyphs improve player's armies or production and are eventually used to banish the BigBad EldritchAbomination, who spreads the opposite of those virtues.
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** In the WarriorHeaven of Maldraxxis, the ideal soldier of the Undying Army carries the virtues of ambition, insight, guile, might, and relentlessness. But without the honor of defending the Shadowlands, these virtues become vices and the tools of selfish conquest.
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* Characters in ''TabletopGame/TheWorldOfDarkness'' choose one of seven Virtues and one of seven Vices. Indulging a Vice in a way that harms or victimizes another gives back one point of that character's Willpower. On the other hand, fulfilling a Virtue at some cost to the character gives the character back all of their spent Willpower.

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* Characters in ''TabletopGame/TheWorldOfDarkness'' ''TabletopGame/ChroniclesOfDarkness'' choose one of seven Virtues (the Cardinal and Theological Virtues under the Religion tab, with Courage renamed Fortitude) and one of seven Vices.Vices (the SevenDeadlySins). Indulging a Vice in a way that harms or victimizes another gives back one point of that character's Willpower. On the other hand, fulfilling a Virtue at some cost to the character gives the character back all of their spent Willpower.
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