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* Creator/GasparNoe is very fond of this the violence featured in his movies is always graphic and revolting. ''Film/{{Irreversible}}'' in particular features a brutal rape scene that goes on, uninterrupted, '''for nine minutes.'''


* Creator/GasperNoe is very fond of this the violence featured in his movies is always graphic and revolting. ''Film/{{Irreversible}}'' in particular features a brutal rape scene that goes on, uninterrupted, '''for nine minutes.'''

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* Creator/GasperNoe Creator/GasparNoe is very fond of this the violence featured in his movies is always graphic and revolting. ''Film/{{Irreversible}}'' in particular features a brutal rape scene that goes on, uninterrupted, '''for nine minutes.'''


* Creator/GasperNoe is very fond of this the violence featured in his movies is always graphic and revolting. ''Film/{{Irreversible}}'' in particular features a brutal rape scene that goes on, uninterrupted, '''for nine minutes.'''



* ''Series/DoomPatrol2019'' how Jane acts after Cliff brutally and graphically slaughters a bunch of nazis.

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* ''Series/DoomPatrol2019'' how Jane acts after Cliff brutally and graphically slaughters a bunch of nazis.Nazis.


* The violence of the ''Franchise/MassEffect'' games is usually fun and often tame enough so as not to be too disturbing... until the third game, when you get treated to a front-row seat of Dr. Eva Core [[spoiler: smashing the Virmire Survivor's head against a shuttle door]]. Even worse if [[spoiler: the Virmire Survivor]] is your love interest.
* Done in ''VideoGame/RedOrchestra'' as it aims to be a more grounded, realistic simulation of wars. Every death rattle you hear is long, agonizing and painful to listen to on purpose. Nothing screams PTSD like watching your teammate get shoot through a doorway and having to listen to him gargling on his own blood.

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* The violence of the ''Franchise/MassEffect'' games is usually fun and often tame enough so as not to be too disturbing... until the third game, ''VideoGame/MassEffect3'', when you get treated to a front-row seat of Dr. Eva Core [[spoiler: smashing the Virmire Survivor's head against a shuttle door]]. Even worse if [[spoiler: the Virmire Survivor]] is your love interest.
* Done in ''VideoGame/RedOrchestra'' as it aims to be a more grounded, realistic simulation of wars. Every death rattle you hear is long, agonizing and painful to listen to on purpose. Nothing screams PTSD post-traumatic stress disorder like watching your teammate get shoot through a doorway and having to listen to him gargling on his own blood.

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* In ''VideoGame/TheLastOfUsPartII'', Ellie and other important characters will ''graphically'' stab, shoot, cut or hammer their enemies in often disturbing detail. While most action videogames, arguably even the first ''VideoGame/TheLastOfUs'', makes it "fun" to kill your enemies, Creator/NaughtyDog has stated that for ''Part II'', you're meant to wince or feel uncomfortable every time Ellie kills someone for how realistic it's portrayed. It's also strongly implied that her [[RoaringRampageOfRevenge revenge quest]] of "killing every single one" of her targets [[RealityEnsues is messing with her head and giving her uncontrollable shaking]], a symptom of post-traumatic stress disorder.


* ''Disney/TheGreatMouseDetective'':

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* ''Disney/TheGreatMouseDetective'':''WesternAnimation/TheGreatMouseDetective'':


* {{Parodied}} in an episode of ''WesternAnimation/CloneHigh'', which introduces a new character only to kill him off gruesomely by having him ''drown in his own blood''. It's intended to parody VerySpecialEpisodes that introduce new characters only to kill them nastily to make a point.

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* {{Parodied}} in an episode of ''WesternAnimation/CloneHigh'', which introduces a new character only to kill him off gruesomely by having him ''drown in his own blood''. It's intended to parody VerySpecialEpisodes {{Very Special Episode}}s that introduce new characters only to kill them nastily to make a point.

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[[folder:Western Animation]]
* {{Parodied}} in an episode of ''WesternAnimation/CloneHigh'', which introduces a new character only to kill him off gruesomely by having him ''drown in his own blood''. It's intended to parody VerySpecialEpisodes that introduce new characters only to kill them nastily to make a point.
[[/folder]]


* Somewhat explored in the sequel to ''VideoGame/KaneAndLynch'', Kane and Lynch 2: Dog Days. As the game aims to be as gritty and edgy as possible, the violence displayed through out the game is supposed to make the player feel queasy, from a man slitting his own throat to two men ''having their whole bodies slashed up with box cutters''. The firefights also aim to be as realistic as possible, supplied with background music that sounds like it were pulled from a horror project rather than an action videogame and a stylized game camera that simulates a handheld camera, which gets covered in dirt, blood, water and glitches up as the player takes damage, whilst also blurring every headshot that the player gives out to enemies, in order to make everything feel more grounded.
* ''VideoGame/{{Manhunt}}'' takes this trope and cranks it UpToEleven with long, disturbing animations of your main character torturing his enemies to their death, which you must do in order to get a high score through the levels. The visual violence may not look that disturbing due to limitations from the time the game was made, but that is massively compensated with gruesome, cringeworthy sound designs for each single execution.



* Done in ''VideoGame/RedOrchestra'' as it aims to be a more grounded, realistic simulation of wars. Every death rattle you hear is long, agonizing and painful to listen to on purpose. Nothing screams PTSD like watching your teammate get shoot through a doorway and having to listen to him gargling on his own blood.



* Done in ''VideoGame/RedOrchestra'' as it aims to be a more grounded, realistic simulation of wars. Every death rattle you hear is long, agonizing and painful to listen to on purpose. Nothing screams PTSD like watching your teammate get shoot through a doorway and having to listen to him gargling on his own blood.
* ''VideoGame/{{Manhunt}}'' takes this trope and cranks it UpToEleven with long, disturbing animations of your main character torturing his enemies to their death, which you must do in order to get a high score through the levels. The visual violence may not look that disturbing due to limitations from the time the game was made, but that is massively compensated with gruesome, cringeworthy sound designs for each single execution.
* Somewhat explored in the sequel to ''VideoGame/KaneAndLynch'', Kane and Lynch 2: Dog Days. As the game aims to be as gritty and edgy as possible, the violence displayed through out the game is supposed to make the player feel queasy, from a man slitting his own throat to two men ''having their whole bodies slashed up with box cutters''. The firefights also aim to be as realistic as possible, supplied with background music that sounds like it were pulled from a horror project rather than an action videogame and a stylized game camera that simulates a handheld camera, which gets covered in dirt, blood, water and glitches up as the player takes damage, whilst also blurring every headshot that the player gives out to enemies, in order to make everything feel more grounded.

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* Done in ''VideoGame/RedOrchestra'' as In ''VideoGame/TombRaider2013'', fitting with it aims to be a more grounded, realistic simulation of wars. Every death rattle you hear is long, agonizing and painful to listen to on purpose. Nothing screams PTSD like watching your teammate get shoot through a doorway and having to listen to him gargling on his own blood.
* ''VideoGame/{{Manhunt}}'' takes
being an OriginStory for Lara Croft, this trope and cranks it UpToEleven with long, disturbing animations of your main character torturing his enemies to their death, which you must do is played up. First, she [[BleedEmAndWeep breaks down hysterically crying]] after shooting Vladimir dead in order to get a high score through self-defense. Then, the levels. The visual violence may not look only time players can begin to use the [[AnAxeToGrind climbing axe]] as a UtilityWeapon in melee combat is when they have reached the level of "Hardened" in skill development, denoting that disturbing due she has become [[BreakTheCutie hardened by her experiences]] to limitations from the time the game was made, but point that she is massively compensated with gruesome, cringeworthy sound designs for each single execution.
* Somewhat explored in the sequel
willing to ''VideoGame/KaneAndLynch'', Kane and Lynch 2: Dog Days. As the game aims to be as gritty and edgy as possible, the violence displayed through out the game is supposed to make the player feel queasy, from use such a man slitting his own throat to two men ''having their whole bodies slashed up with box cutters''. The firefights also aim to be as realistic as possible, supplied with background music that sounds like it were pulled from a horror project rather than an action videogame and a stylized game camera that simulates a handheld camera, which gets covered in dirt, blood, water and glitches up as the player takes damage, whilst also blurring every headshot that the player gives out to enemies, in order to make everything feel more grounded.nasty form of combat at all.


* ''Anime/{{Pokemon}}'' has its share of exciting fight scenes, but the show emphasizes that trainers need to know when to use restraint and stop fighting to avoid actually injuring Pokemon. Some battles, like at the end of ''Anime/PokemonTheFirstMovie'', were Pokemon end up fighting well past the limit of their endurance, fall into this.

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* ''Anime/{{Pokemon}}'' has its share of exciting fight scenes, but the show emphasizes that trainers need to know when to use restraint and stop fighting to avoid actually injuring Pokemon. Some battles, like at the end of ''Anime/PokemonTheFirstMovie'', were where Pokemon end up fighting well past the limit of their endurance, fall into this.


* ''Anime/{{Pokemon}}'' has its share of exciting fight scenes, but how about that big one near the end of ''Anime/PokemonTheFirstMovie''? That gets treated as a BrokenAesop by the critics, given how cruel the Literature/WhiteFang-ish fights are ''the entire point of the games''. The manga, on the other hand, [[{{Deconstruction}} addresses this.]]

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* ''Anime/{{Pokemon}}'' has its share of exciting fight scenes, but how about the show emphasizes that big one near trainers need to know when to use restraint and stop fighting to avoid actually injuring Pokemon. Some battles, like at the end of ''Anime/PokemonTheFirstMovie''? That gets treated as a BrokenAesop by ''Anime/PokemonTheFirstMovie'', were Pokemon end up fighting well past the critics, given how cruel the Literature/WhiteFang-ish fights are ''the entire point limit of the games''. The manga, on the other hand, [[{{Deconstruction}} addresses their endurance, fall into this.]]


[[folder:Anime & Manga]]

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[[folder:Anime & and Manga]]


* ''Series/DoomPatrol'' how Jane acts after Cliff brutally and graphically slaughters a bunch of nazis. They deserved it however.

to:

* ''Series/DoomPatrol'' ''Series/DoomPatrol2019'' how Jane acts after Cliff brutally and graphically slaughters a bunch of nazis. They deserved it however.nazis.

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* ''Series/DoomPatrol'' how Jane acts after Cliff brutally and graphically slaughters a bunch of nazis. They deserved it however.


* ''VideoGame/Manhunt'' takes this trope and cranks it UpToEleven with long, disturbing animations of your main character torturing his enemies to their death, which you must do in order to get a high score through the levels. The visual violence may not look that disturbing due to limitations from the time the game was made, but that is massively compensated with gruesome, cringeworthy sound designs for each single execution.

to:

* ''VideoGame/Manhunt'' ''VideoGame/{{Manhunt}}'' takes this trope and cranks it UpToEleven with long, disturbing animations of your main character torturing his enemies to their death, which you must do in order to get a high score through the levels. The visual violence may not look that disturbing due to limitations from the time the game was made, but that is massively compensated with gruesome, cringeworthy sound designs for each single execution.

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