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* ''VideoGame/ShantaeRiskysRevenge'': Shantae starts the game with a backdash already mapped to a key.
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Blade On A Stick has been disambiguated


* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, [[BladeOnAStick Nagi]] damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.

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* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, [[BladeOnAStick Nagi]] Nagi damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.
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* In ''VideoGame/TurboOverkill'', the player can perform two dashes before needing to recharge. The dashes recharge quickly as long as the player is on the ground.
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** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[CombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.

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** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[CombatRoll [[UnnecessaryCombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.
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* All three classes in ''VideoGame/Destiny2'' have access to some form of dashing:
** While using the Dawnblade subclass, Warlocks can activate the Icarus Dash ability for quick movement on the ground or in the air.
** As part of the subclass's updates in Year 5, Striker Titans can choose to replace the class's main barricade ability with a Thruster dash instead, allowing them to quickly close the gap on enemies or evade whilst on the ground.
** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[CombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.
* ''VideoGame/SunsetOverdrive'' includes an air dash as one of the player character's standard movement abilities. It plays a key role in helping you keep your combos and momentum going while traversing the [[LeParkour parkour-friendly]] Sunset City map.
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* Every [[MiniMecha Titan]] in ''VideoGame/{{Titanfall}}'' can do this expending charges. The Ogre can do it once, the Atlas twice and the Stryder thrice.

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* Every [[MiniMecha Titan]] Titans]] in ''VideoGame/{{Titanfall}}'' can are too heavy to jump, so they do this instead, expending charges. The Ogre can do it once, the Atlas twice in a row, and the Stryder thrice.
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* A few characters in ''VideoGame/SuperSmashBros.'' can do this as an attack. Fox, Falco and Wolf, most notably, but Ike also has a chargeable dash attack.
** Don't forget about wave dashing in ''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, whose low traction results in him sliding ridiculously far.

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* A few characters in ''VideoGame/SuperSmashBros.'' can do this as an attack. [[Franchise/StarFox Fox, Falco and Wolf, Wolf]], most notably, but Ike [[VideoGame/FireEmblemPathOfRadiance Ike]] also has a chargeable dash attack.
** Don't forget about wave dashing in ''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, [[Franchise/SuperMarioBros Luigi]], whose low traction results in him sliding ridiculously far.
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Up To Eleven is a defunct trope


* ''VideoGame/{{Prototype}}'' has a movement upgrade called the Air Dash, which allows you to shoot forward in the direction of your movement key. It's capable of receiving a boost in effect as an upgrade. Then there's the [[UpToEleven Double Air Dash and its subsequent boost upgrade]].

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* ''VideoGame/{{Prototype}}'' has a movement upgrade called the Air Dash, which allows you to shoot forward in the direction of your movement key. It's capable of receiving a boost in effect as an upgrade. Then there's the [[UpToEleven Double Air Dash and its subsequent boost upgrade]].upgrade.
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* The hero of ''VideoGame/{{Ghostrunner}}'' can dash forward once every few seconds, even when he's [[AirDashing mid-air]] or running along the wall. You can get upgrades that allow you to dash a second and third time before the cooldown sets in.
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* ''VideoGame/AxiomVerge'' has the Trenchcoat item, which turns the Modified Lab Coat's pass-through mechanic into a dash with the same properties. The Red Coat further upgrades it into an instant-transmission DashAttack.
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* ''VideoGame/SkeletalAvenger'': Pushing the dash button allows the PlayerCharacter to shoot forward several feet. It can be used to cross pits.
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* ''VideoGame/YourBizarreAdventure'': All players are able to dash a short distance in any direction, even backwards.

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