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The videogame protagonist's ability to rocket forward or backward in complete violation of the law of conservation of momentum. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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The videogame protagonist's Many newer action games characters will have the ability to rocket forward or backward in complete violation of the law of conservation of momentum.with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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* The ''VideoGame/TalesSeries'' calls dashes "quicksteps" though how much they fit this varies per game. It's most apparent in ''VideoGame/TalesOfGraces'' which let you dash forward, backward and around enemies. Due to the speed of dashes compared to normal running, the negligible cost compared to free running, and the different defensive properties for each dash direction (forward dashes reflect projectiles and can also become a DashAttack with certain skills, sidesteps are invincible to vertical strikes, and backdashes are invincible to horizontal strikes), this will eventually become the only way any player will move around.


Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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Many newer action games characters will have the The videogame protagonist's ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one.in complete violation of the law of conservation of momentum. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.



* Averted in ''VideoGame/TheMatrixPathOfNeo''. You either just run or roll forward and jump back a foot.

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* Several units in ''VideoGame/DawnOfWar'' can be upgraded to get a sudden burst of speed when engaging enemy units in melee and knocking them down (the Kroot leap instead, but the effect is the same).
* ''VideoGame/StarcraftII'' adds a Charge ability to the Protoss Zealots, which gives them a huge speed boost when close to the enemy in order to get close.

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*Every [[MiniMecha Titan]] in ''VideoGame/{{Titanfall}}'' can do this expending charges. The Ogre can do it once, the Atlas twice and the Stryder thrice.


* While sprinting in ''Franchise/TheElderScrolls'' is typically jut a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.

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* While sprinting in ''Franchise/TheElderScrolls'' is typically jut just a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.

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->''"WULD NAH KEST!"''
-->-- '''Many a Dragonborn''', ''VideoGame/TheElderScrollsVSkyrim''


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* While sprinting in ''Franchise/TheElderScrolls'' is typically jut a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.

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* In ''VideoGame/EnvironmentalStationAlpha'', the Dash Booster items allow you to FlashStep through enemies, red blocks and most obstables.


* D-Tritus from ''Videogame/{{Scrapland}}'' does this as his attack.

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* D-Tritus from ''Videogame/{{Scrapland}}'' does this as his attack.


** Don't forget about wave dashing in ''Melee''. Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, who just slides ridiculously far.

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** Don't forget about wave dashing in ''Melee''.''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, who just slides whose low traction results in him sliding ridiculously far.

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** [[VideoGame/FinalFantasyVII Cloud]] has this as his normal running animation, as a nod to ''VideoGame/DissidiaFinalFantasy''.


* Mages in ''VideoGame/WorldOfWarcraft'' can do this with the "Blink" spell, savvy Mages can even use it midair to circumvent taking falling damage if cast just before landing. Using it on very rugged terrain is unpredictable and not recommended; the spell obeys line of sight and walls, thus a small plateau could result in the spell stopping just short of the normal distance, a potentially deadly outcome [[SquishyWizard for the mage]] if the spell's use was intended to create distance from a dangerous foe. There are also several enemies that can move this way, like the Ethereals.


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* A handful of ''VideoGame/LeagueOfLegends'' champions have this ability, including Shen, Graves, and Lucian.


* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].

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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series series, and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].



*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the UnnecessaryCombatRoll.

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*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass Bass, starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the a UnnecessaryCombatRoll.



* Averted in ''VideoGame/TheMatrixPathOfNeo'' you either just run or roll forward and jump back a foot.

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* Averted in ''VideoGame/TheMatrixPathOfNeo'' you ''VideoGame/TheMatrixPathOfNeo''. You either just run or roll forward and jump back a foot.


In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

to:

In many Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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