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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.

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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} [[ReadTheFreakingManual read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.


* ForcedTutorial: No matter what you do, you have to do this tutorial. Not so fun when immediately starting a NewGamePlus.

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* ForcedTutorial: No matter what you do, you have to do this tutorial. Not so fun when immediately it's something you already know from previous games or you're starting a NewGamePlus.


-->--'''Comic Book Guy''', ''VideoGame/TheSimpsonsGame''

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-->--'''Comic -->-- '''Comic Book Guy''', ''VideoGame/TheSimpsonsGame''


At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the SeventhGenerationOfVideoGames and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.

to:

At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the SeventhGenerationOfVideoGames [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.


At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. In modern times, few games are even shipped with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.

to:

At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. In modern times, By the SeventhGenerationOfVideoGames and the rise of digital distribution, few games are even shipped came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.


-->--'''Comic Book Guy''', ''TheSimpsonsGame''

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-->--'''Comic Book Guy''', ''TheSimpsonsGame''
''VideoGame/TheSimpsonsGame''




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[[index]]


Added DiffLines:

[[/index]]

Added DiffLines:

* SignpostTutorial: Tutorials that appear on signs and scenery.

Added DiffLines:

* YouShouldntKnowThisAlready: Doing actions, before a tutorial tells you about them, will have no result.

Added DiffLines:

* {{Antepiece}}: A more subtle version, where an easier version of an obstacle precedes the real thing.


At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

to:

At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
function. In modern times, few games are even shipped with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.


At least as far back as the first ''VideoGame/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

to:

At least as far back as the first ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.


* TeachingThePlayerWrong: When the tutorial doesn't just skip details, but gives misinformation.


At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

to:

At least as far back as the first ''FinalFantasy'' ''VideoGame/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

Added DiffLines:

* TeachingThePlayerWrong: When the tutorial doesn't just skip details, but gives misinformation.

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