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* HealingBoss: A boss that uses the ability to heal themselves in battle.

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* BorrowingFromTheSisterSeries: A game creator borrows a feature from one of their series to use in another, minimizing the risk of adding something completely new at the risk of making the series mechanically similar.

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* SecretExpandedEpilogue: An extended ending only unlocked by certain conditions.


* HitboxDissonance: It didn't ''look'' like an attack physically touched your character, but the game says otherwise.

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* HitboxDissonance: It didn't ''look'' like an attack physically touched your character, but the game says otherwise. (Or the opposite happened.)

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* HitboxDissonance: It didn't ''look'' like an attack physically touched your character, but the game says otherwise.

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* AssetActor: A previously-existing model is re-used to substitute for a minor element.

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* SwapFighter: A duo or group of characters mechanically designed to play as one combined character, with the ability to switch between whoever is active on-screen.


+ NotTheWayItIsMeantToBePlayed:

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+ NotTheWayItIsMeantToBePlayed: NotTheWayItIsMeantToBePlayed


* StrongEnemiesLowRewards: High-level enemies will drop little-to-no worthwhile rewards for the effort of defeating them



* StrongEnemiesLowRewards: High-level enemies will drop little-to-no worthwhile rewards for the effort of defeating them

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* StrongEnemiesLowRewards: High-level enemies will drop little-to-no worthwhile rewards for the effort of defeating them


* ChainReactionDestruction: Instead of a thing exploding with BOOM, it goes "pow pow pow pow pow!"


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* PostDefeatExplosionChain: Instead of a thing exploding with BOOM, it goes "pow pow pow pow pow!"

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* HolidayMode: A term related to games that feature nods to holidays through the means of a console's internal clock


+ VideoGameSavingTropes



* {{Autosave}}: The game saves automatically at points without the player's input.



* SaveToken: An item in your inventory that allows you to save your game.



* SuspendSave: A Quick Save system that is good for a single use.



* ExportSave: Keeping progress with a more often than not ridiculously long save file that is expected to be copy-pasted or exported-then-imported from a .txt file.



* PasswordSave: Saving your progress through use of a password rather than game memory.



* SavePoint: A specific spot where the player is allowed to save.
** JustifiedSavePoint: Use this computer terminal to record your progress? ('''Yes'''/No)



* NowWhereWasIGoingAgain: OK, I saved my place three months ago and I'm picking the game up again... so where was I supposed to go?


** CutsceneViewer: A feature that allows the player to watch any cutscenes they may have unlocked.

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** CutsceneViewer: A feature that allows the player to watch any cutscenes they may have unlocked.

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