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+ UsefulNotes/HowVideoGameSpecsWork

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+ UsefulNotes/HowVideoGameSpecsWorkMediaNotes/HowVideoGameSpecsWork



* GreenBoyColor: If you see this specific palette of green colors, it is likely meant as a throwback to old-school UsefulNotes/GameBoy games.

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* GreenBoyColor: If you see this specific palette of green colors, it is likely meant as a throwback to old-school UsefulNotes/GameBoy Platform/GameBoy games.
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* GuerillaBoulders: A type of obstacle that attacks until its apparent source is approached, all without reason.

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* GuerillaBoulders: GuerrillaBoulders: A type of obstacle that attacks until its apparent source is approached, all without reason.
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Added the Guerilla Boulders trope

Added DiffLines:

* GuerillaBoulders: A type of obstacle that attacks until its apparent source is approached, all without reason.
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* MotionParallax: Emulating the distance/perception of movement dichotomy (farther=slower) through layers.
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Added the All Or Nothing Reloads trope

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* AllOrNothingReloads: In video games, gun-reloading animations ''must completely finish'' before you can actually shoot new rounds. If it's interrupted at all, you'll somehow have your old rounds still chambered.
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* SoundCodedForYourConvenience: Sounds that provide useful information during gameplay.
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* VideoGameRaids: A cooperative gamemode in which players have to fight difficult bosses.
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Better describes the trope.


* BackThatLightUp: Handheld game consoles can be lit in several ways.

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* BackThatLightUp: Handheld Different coloring based on what device you're playing the game consoles can be lit in several ways.on.

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