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* ''VideoGame/MafiaIII'', set in a [[NoCommunitiesWereHarmed fictionalized version]] of UsefulNotes/NewOrleans in [[TheSixties 1968]], is better with this, at least partly because it's set towards the end of the decade when most of the events and pop culture trends that defined "the '60s" had already happened. The biggest break from history is that the mixed-race PlayerCharacter can get in trouble with the law if he walks into whites-only establishments that have signs reading "No Coloreds Allowed". The Civil Rights Act of 1964, passed four years before the game takes place, outlawed such discrimination. This has an in-universe justification, however; historically, many segregationist business owners fiercely opposed the law and refused to comply with it[[note]]In 1968, the same year in which ''Mafia III'' takes place, an attempt to desegregate a bowling alley in Orangeburg, South Carolina led to [[https://en.wikipedia.org/wiki/Orangeburg_massacre a riot]] that left three dead and 28 wounded.[[/note]], with full enforcement only really achieved in the early '70s.
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* ''VideoGame/MafiaIII'', set in a [[NoCommunitiesWereHarmed fictionalized version]] of UsefulNotes/NewOrleans in [[TheSixties 1968]], is better with this, at least partly because it's set towards the end of the decade when most of the events and pop culture trends that defined "the '60s" had already happened. The biggest break from issue it has with history is that the mixed-race PlayerCharacter can get in trouble with the law if he walks into whites-only establishments that have signs reading "No Coloreds Allowed". The Civil Rights Act of 1964, passed four years before the game takes place, outlawed such discrimination. This has an in-universe justification, however; Justified, however, in that historically, many segregationist business owners fiercely opposed the law and refused to comply with it[[note]]In 1968, the same year in which ''Mafia III'' takes place, an attempt to desegregate a bowling alley in Orangeburg, South Carolina led to [[https://en.wikipedia.org/wiki/Orangeburg_massacre a riot]] that left three dead and 28 wounded.[[/note]], with full enforcement only really achieved in the early '70s.
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** Similarly, ''VideoGame/MedalOfHonorAirborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons and are intentionally programmed to be [[ArtificialStupidity much worse fighters]] than the German soldiers who take over for them after ten minutes.
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** Similarly, ''VideoGame/MedalOfHonorAirborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons and are intentionally programmed to be [[ArtificialStupidity much worse fighters]] more incompetent]] than the German soldiers who take over for them after ten minutes.
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** Another mission involves recovering an Enigma cypher machine from the German cruiser ''Lützow'', which was abandoned by her crew after taking heavy damage but failed to sink as expected. This is presumably intentional AlternateHistory, as the real ''Lützow'' never entered Kriegsmarine service and was sold unfinished to the Soviet Union in 1940.
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** Another mission involves recovering an Enigma cypher machine from the German cruiser ''Lützow'', which was abandoned by her crew after taking heavy damage but failed to sink as expected. This is presumably intentional AlternateHistory, as the real ''Lützow'' never entered Kriegsmarine service and was sold unfinished to the Soviet Union in 1940. In real life, the Germans lost the ''Blucher'' (a heavy cruiser) in the Battle of Drøbak Sound, where the German cruiser was roundly slapped around by batteries of old shore guns and ultimately sunk by a pair of 40-year old torpedoes from a shore launcher.
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->''"''Genji 2'' is an action game which is based on Japanese history. Being based on history, the stages of the game will also be based on famous battles which actually took place in ancient Japan. So, here's this GiantEnemyCrab..."''
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* A very specific case in VideoGame/UmaMusume, where you can train Haru Urara to be a champion who wins all her races while the actual Haru Urara never won even one of her ''113 races''.
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** In ''Hidden & Dangerous 2'', one mission involves sabotage of a German aviation research facility. This has for some strange reason been located in the Lofoten islands in Northern Norway. In other missions, you face Italians in North Africa and Japanese in Burma. In the former case, the game makers modelled their uniforms and one aircraft type correctly, but they use German small arms and the pilots seen wear Luftwaffe uniforms. In the latter case historically correct small arms were modelled. In the expansion pack ''Sabre Squadron'', Italian troops defending Sicily were accompanied by a Tiger tank.
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** In ''Hidden & Dangerous 2'', one mission involves sabotage of a German aviation research facility. This has for some strange reason been located in the Lofoten islands in Northern Norway. In other missions, you face Italians in North Africa and Japanese in Burma. In the former case, the game makers modelled modeled their uniforms and one aircraft type correctly, but they use German small arms and the pilots seen wear Luftwaffe uniforms. In the latter case historically correct small arms were modelled.modeled. In the expansion pack ''Sabre Squadron'', Italian troops defending Sicily were accompanied by a Tiger tank.
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* ''VideoGame/{{Fallout 3}}'' changes several historical details to subtly establish that it takes place in an alternate universe. The most notable examples is in the museum of technology, where the Apollo 13 rocket and the moon lander are renamed "Delta" and "Virgo" respecively, and the American flag has a different star motif.
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* ''VideoGame/{{Fallout 3}}'' changes several historical details to subtly establish that it takes place in an alternate universe. The most notable examples is in the museum of technology, where the Apollo 13 rocket and the moon lander are renamed "Delta" and "Virgo" respecively, respectively, and the American flag has a different star motif.
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** WordOfGod says that the ''VideoGame/{{Fallout}}'' verse diverges from ours sometime after UsefulNotes/WorldWar2, though there's examples going even further back (such as a voice recording of UsefulNotes/AbrahamLincoln, who died 12 years before the invention of the phonograph.)
to:
** WordOfGod says that the ''VideoGame/{{Fallout}}'' verse diverges from ours sometime after UsefulNotes/WorldWar2, though there's there are examples going even further back (such as a voice recording of UsefulNotes/AbrahamLincoln, who died 12 years before the invention of the phonograph.)
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* ''VideoGame/DynastyWarriors'' features this to varying degrees throughout the series. Most visibly through the weapons and armour of the playable characters, in which several of them were not only not native to China but actually weren't even invented until several centuries later (since the setting takes place during the second and third centuries). It's almost certain none of the female characters ever fought, and very few personalities in the game are on spec with what is generally known or thought of among historians.
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* ''VideoGame/DynastyWarriors'' features this to varying degrees throughout the series. Most visibly through the weapons and armour of the playable characters, in which several of them were not only not native to China but actually weren't even invented until several centuries later (since the setting takes place during the second and third centuries). It's almost certain none of the female characters ever fought, and very few personalities in the game are on spec with what is generally known or thought of among historians. One female figure in particular (Diaochan), despite being based on a minor historical personage, is mostly fictional to the point that she largely never seem to have existed in historical accounts.
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** Everything that's true about Dynasty Warriors also applies to ''VideoGame/SamuraiWarriors'', though the latter takes place in the Sengoku era and while there's a myriad of materiel and characters present, most, but not all, of them subvert this somewhat by being a little more appropriate of the era that the games depict.
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** Everything that's true about Dynasty Warriors also applies to ''VideoGame/SamuraiWarriors'', though the latter takes place in the Sengoku era and while there's indeed a myriad of materiel and characters present, most, but not all, of them subvert this somewhat by being a little more appropriate of the era that the games depict.
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* ''VideoGame/DynastyWarriors'' features this to varying degrees throughout the series. Most visibly through the weapons and armour of the playable characters. It's almost certain none of the female characters ever fought, and very few personalities in the game are on spec with what is generally known or thought of among historians.
to:
* ''VideoGame/DynastyWarriors'' features this to varying degrees throughout the series. Most visibly through the weapons and armour of the playable characters.characters, in which several of them were not only not native to China but actually weren't even invented until several centuries later (since the setting takes place during the second and third centuries). It's almost certain none of the female characters ever fought, and very few personalities in the game are on spec with what is generally known or thought of among historians.
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** Everything that's true about Dynasty Warriors also applies to ''VideoGame/SamuraiWarriors''.
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** Everything that's true about Dynasty Warriors also applies to ''VideoGame/SamuraiWarriors''.''VideoGame/SamuraiWarriors'', though the latter takes place in the Sengoku era and while there's a myriad of materiel and characters present, most, but not all, of them subvert this somewhat by being a little more appropriate of the era that the games depict.
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** Don't forget the "spearmen" who simply chuck their spears at the enemy. Normal spears are weighted and balanced, so they would be nearly impossible to throw. Instead, you need a specially crafted spear known as a javelin. Therefore, the "spearmen" in the game are really just javelinmen, although ''VideoGame/{{Stronghold}}'' is hardly the first or last offender to mess this up.
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** Don't forget the "spearmen" who simply chuck their spears at the enemy. Normal spears are weighted and balanced, so they would be nearly impossible to throw. Instead, you need a specially crafted spear known as a javelin. Therefore, the "spearmen" in the game are really just javelinmen, javelineers/javelinmen, although ''VideoGame/{{Stronghold}}'' is hardly the first or last offender to mess this up.
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* However, none of the above beats the most unbelievably bizarre Historical Revisionism in the Age of Empires series, which is in III. Beyond the main game's plot- which is about the [[spoiler: FountainofYouth]] and features fights with, among others, Russians in Colorado at one point- the expansion, Asian Dynasties, has the whopper. During the Chinese campaign, during which the player rides around on a Treasure Fleet boat, the campaign eventually leads to SOUTH AMERICA, where the Chinese have a massive war with the locals. The game's excuse for why archaeologists aren't constantly stumbling over what must be a ''staggering'' amount of debris from this war? The Chinese leader tells his soldiers to "comb the beaches" of their presence afterwards, and leave nothing. It's one of the more ridiculous possible HandWave options in a supposedly historical series.
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** The states were consolidated back down to thirteen after the the annexation of Canada (thus the different star motif) so you can see why people give it slack about not really having anything to do with the real world.
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** The states were consolidated back down to thirteen after the the annexation of Canada (thus the different star motif) so you can see why people give it slack about not really having anything to do with the real world.
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--> -- '''Bill Ritch''' pitching the "historical realism" of ''VideoGame/{{Genji}} 2''
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--> -- '''Bill Ritch''' pitching the "historical realism" of ''VideoGame/{{Genji}} 2''
''VideoGame/{{Genji}}: Days of the Blade''
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** There are a few other but less-noticeable differences in other campaigns. The second mission of the English Campaign involves Guy of Burgundy, a rival of William the Conqueror, being killed at the Battle of Val-es-Dunes when he survived in actual history, and the final mission of the same campaign features the Battle of Waterloo in which Napoleon is killed. The Roman Campaign in the expansion pack, meanwhile, concludes with Caesar's Egyptian campaign but gives the player the option to side with either Cleopatra, as he did in real-life, or Ptolemy, who he fought against historically. The Learning Campaign in the sequel, focusing on the Aztecs, is straight-up alternate history, though.
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** In ''VideoGame/RomeTotalWar'' this trope is everywhere. By the start of the game The Selucid Empire is already a rump state, Rome controls all of the Italian Peninsula and is controlled by three families and the senate, and Hellenistic Egypt has an army that would be better situated a millinium before the game and looks like it rolled off the set of ''Film/TheMummyTrilogy''.
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** In ''VideoGame/RomeTotalWar'' this trope is everywhere. By the start of the game The Selucid Empire is already a rump state, Rome controls all of the Italian Peninsula and is controlled by three families and the senate, and Hellenistic Egypt has an army that would be better situated a millinium millennium before the game and looks like it rolled off the set of ''Film/TheMummyTrilogy''.
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[[folder:Wide-Open Sandbox]]
* The second half of ''VideoGame/MafiaII'' takes place in [[TheFifties 1951]] and features what is basically TheThemeParkVersion of the decade, incorporating many elements of the era, from the cars to the RockAndRoll soundtrack to issues of ''Magazine/{{Playboy}}'', that didn't show up until several years later, if not from [[TheSixties the early '60s]].
* ''VideoGame/MafiaIII'', set in a [[NoCommunitiesWereHarmed fictionalized version]] of UsefulNotes/NewOrleans in [[TheSixties 1968]], is better with this, at least partly because it's set towards the end of the decade when most of the events and pop culture trends that defined "the '60s" had already happened. The biggest break from history is that the mixed-race PlayerCharacter can get in trouble with the law if he walks into whites-only establishments that have signs reading "No Coloreds Allowed". The Civil Rights Act of 1964, passed four years before the game takes place, outlawed such discrimination. This has an in-universe justification, however; historically, many segregationist business owners fiercely opposed the law and refused to comply with it[[note]]In 1968, the same year in which ''Mafia III'' takes place, an attempt to desegregate a bowling alley in Orangeburg, South Carolina led to [[https://en.wikipedia.org/wiki/Orangeburg_massacre a riot]] that left three dead and 28 wounded.[[/note]], with full enforcement only really achieved in the early '70s.
[[/folder]]
* The second half of ''VideoGame/MafiaII'' takes place in [[TheFifties 1951]] and features what is basically TheThemeParkVersion of the decade, incorporating many elements of the era, from the cars to the RockAndRoll soundtrack to issues of ''Magazine/{{Playboy}}'', that didn't show up until several years later, if not from [[TheSixties the early '60s]].
* ''VideoGame/MafiaIII'', set in a [[NoCommunitiesWereHarmed fictionalized version]] of UsefulNotes/NewOrleans in [[TheSixties 1968]], is better with this, at least partly because it's set towards the end of the decade when most of the events and pop culture trends that defined "the '60s" had already happened. The biggest break from history is that the mixed-race PlayerCharacter can get in trouble with the law if he walks into whites-only establishments that have signs reading "No Coloreds Allowed". The Civil Rights Act of 1964, passed four years before the game takes place, outlawed such discrimination. This has an in-universe justification, however; historically, many segregationist business owners fiercely opposed the law and refused to comply with it[[note]]In 1968, the same year in which ''Mafia III'' takes place, an attempt to desegregate a bowling alley in Orangeburg, South Carolina led to [[https://en.wikipedia.org/wiki/Orangeburg_massacre a riot]] that left three dead and 28 wounded.[[/note]], with full enforcement only really achieved in the early '70s.
[[/folder]]
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* ''VideoGame/{{Imperivm}}'' goes from being rather historically accurate to committing all sorts of historiographical crimes in a single civilization.
** According to the game, every Roman occupation that was minimally related to war or fighting in real life, like tribunes, gladiators and charioteers, fought on the battlefield and was part of Rome's regular armies. This includes bizarre misplaces like murmillos fighting along with legionaries, war chariots being used a la Persian way and tribunes wielding two swords at once.
** Gauls and Germanics in ''Imperivm'' are straight out of ''Franchise/ConanTheBarbarian'' or your average fantasy RPG, as they show off all sorts of war axes, spiked maces, gigantic hammers, bulky armors, fantastic helmets women warriors (the last one is semi-legit in case of the Germanics, but greatly exaggerated). Only Britons are relatively similar to how chronicles describe them.
** Carthage is not an exception either, as it seems the produces were aiming to give out the exact opposite portrayal of how Hannibal's army was actually in real life. Everybody is black instead of Moor or Semitic, they lack cavalry even in units that were historically cavalry-only like the Numidians, and their in-game specialty is ZergRush instead of skillfull strategizing as the Barca family was known to do.
** All Iberia is portrayed a single, unified civilization. While this could be justified as a producers decision in order to avoid having a myriad of uninteresting tribal factions, it has the consequence of giving out a really bizarre mishmash of Celtic, Indo-European, Phoenician and Greek influences in their cities and units.
* ''Ancient Wars: Sparta'' avoids it most of the time, but it has a few deviations as well.
** Persian Immortals and sparabara infantry are there a match for Greeks hoplites for gameplay equality's sake, when in real life they were basically cannon fodder in terms of weapons, armor and training.
** The game repeats some of ''Total War'''s errors in the Egyptian civilization, as it gives them khopeshes and pharaonic headgears for everybody, even although the rest of their troops are vaguely accurate. Bizarrely enough, also, its two main heroes are given Muslim names, even although one of them is supposed to be based on a (chronologically misplaced) historical character.
** The Spartan side has peltasts, a unit that wasn't used until long after the Greco-Persian Wars and that Sparta never issued (it was origined in Thrace and later adopted by Athens and Macedonia).
** According to the game, every Roman occupation that was minimally related to war or fighting in real life, like tribunes, gladiators and charioteers, fought on the battlefield and was part of Rome's regular armies. This includes bizarre misplaces like murmillos fighting along with legionaries, war chariots being used a la Persian way and tribunes wielding two swords at once.
** Gauls and Germanics in ''Imperivm'' are straight out of ''Franchise/ConanTheBarbarian'' or your average fantasy RPG, as they show off all sorts of war axes, spiked maces, gigantic hammers, bulky armors, fantastic helmets women warriors (the last one is semi-legit in case of the Germanics, but greatly exaggerated). Only Britons are relatively similar to how chronicles describe them.
** Carthage is not an exception either, as it seems the produces were aiming to give out the exact opposite portrayal of how Hannibal's army was actually in real life. Everybody is black instead of Moor or Semitic, they lack cavalry even in units that were historically cavalry-only like the Numidians, and their in-game specialty is ZergRush instead of skillfull strategizing as the Barca family was known to do.
** All Iberia is portrayed a single, unified civilization. While this could be justified as a producers decision in order to avoid having a myriad of uninteresting tribal factions, it has the consequence of giving out a really bizarre mishmash of Celtic, Indo-European, Phoenician and Greek influences in their cities and units.
* ''Ancient Wars: Sparta'' avoids it most of the time, but it has a few deviations as well.
** Persian Immortals and sparabara infantry are there a match for Greeks hoplites for gameplay equality's sake, when in real life they were basically cannon fodder in terms of weapons, armor and training.
** The game repeats some of ''Total War'''s errors in the Egyptian civilization, as it gives them khopeshes and pharaonic headgears for everybody, even although the rest of their troops are vaguely accurate. Bizarrely enough, also, its two main heroes are given Muslim names, even although one of them is supposed to be based on a (chronologically misplaced) historical character.
** The Spartan side has peltasts, a unit that wasn't used until long after the Greco-Persian Wars and that Sparta never issued (it was origined in Thrace and later adopted by Athens and Macedonia).
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** Part of the British campaign in ''VideoGame/CallOfDuty 2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.
to:
** Part of the British campaign in ''VideoGame/CallOfDuty 2'' ''VideoGame/CallOfDuty2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.
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** In a similar vein, in the ''Call of Duty'' expansion pack ''United Offensive'', one mission revolves around sabotaging coastal defense guns in Sicily in preparation for the Allied invasion. Inexplicably, they are crewed and guarded by German soldiers. While there were in fact German soldiers participating in the defence of Sicily, it seems rather unlikely that they would man fixed coastal fortifications.
to:
** In a similar vein, in the ''Call of Duty'' expansion pack ''United Offensive'', one mission revolves around sabotaging coastal defense guns in Sicily in preparation for the Allied invasion. Inexplicably, they are crewed and guarded by German soldiers. While there were in fact German soldiers participating in the defence of Sicily, it seems rather unlikely that they would man fixed coastal fortifications.fortifications (and that's ignoring that the mission is preparing for an operation that, according to the date given, had ''already started'' several days prior).
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** The series has also, generally, had consistent cases where the games insist Americans were at least involved, if not [[AmericaWonWorldWarII the main fighting force]], in several battles they played a minor role in or were not involved with at all. This even extended to the [[VideoGame/MedalOfHonor2010 modern-day reboot]], where the second mission tasks the player, a Navy SEAL, to take over the air base at Bagram in Afghanistan - when the real base was taken by the British Special Boat Service.
* The FPS ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last minute]]. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...
** Or it might just be a projection of the area he considers home, where his family has lived for generations.
* ''[[VideoGame/{{Battlefield}} Battlefield 1942]]'' completely ignored how its weapons were used in actual history. The assault class of each army gets a historical machine gun which functions in-game as an assault rifle, and the engineer classes get the bolt-action rifles that were really the standard-issue weapons of most armies. The worst offenders, though, are the stationary machine guns, which do not cause a whole lot of damage, and whoever uses them ''stands up straight, completely exposed to enemy fire''. Interestingly, the mod ''VideoGame/ForgottenHope'' added historical weapons, and the result was a game which was much more authentic and more fun to play.
* The FPS ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last minute]]. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...
** Or it might just be a projection of the area he considers home, where his family has lived for generations.
* ''[[VideoGame/{{Battlefield}} Battlefield 1942]]'' completely ignored how its weapons were used in actual history. The assault class of each army gets a historical machine gun which functions in-game as an assault rifle, and the engineer classes get the bolt-action rifles that were really the standard-issue weapons of most armies. The worst offenders, though, are the stationary machine guns, which do not cause a whole lot of damage, and whoever uses them ''stands up straight, completely exposed to enemy fire''. Interestingly, the mod ''VideoGame/ForgottenHope'' added historical weapons, and the result was a game which was much more authentic and more fun to play.
to:
** The series has also, generally, had consistent cases where the games insist Americans were at least involved, if not [[AmericaWonWorldWarII the main fighting force]], in several battles they played a minor role in or were not involved with at all. ''Airborne'' is a particularly notable offender in this regard, going so far as to insist Operation Market Garden - one of the Allies' most notorious bungles during the war, as the earlier ''[[VideoGame/MedalOfHonorFrontline Frontline]]'' was perfectly willing to acknowledge - was a complete and total victory. This even extended to the [[VideoGame/MedalOfHonor2010 modern-day reboot]], where the second mission tasks the player, a Navy SEAL, to take over the air base at Bagram in Afghanistan - when the real base was taken by the British Special Boat Service.
* The FPS ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the lastminute]].minute]], or it might just be a projection of the area he considers home, where his family has lived for generations. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...
** Or it might just be a projection of the area he considers home, where his family has lived for generations.
* ''[[VideoGame/{{Battlefield}} Battlefield 1942]]'' ''VideoGame/Battlefield1942'' completely ignored how its weapons were used in actual history. The assault class of each army gets a historical machine gun which functions in-game as an assault rifle, and the engineer classes get the bolt-action rifles that were really the standard-issue weapons of most armies. The worst offenders, though, are the stationary machine guns, which do not cause a whole lot of damage, and whoever uses them ''stands up straight, completely exposed to enemy fire''. Interestingly, the mod ''VideoGame/ForgottenHope'' added historical weapons, and the result was a game which was much more authentic and more fun to play.
* The FPS ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last
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** ''VideoGame/HeartsOfIron'' is BannedInChina for portraying the various warlords as independent. There ''is'' a Chinese government-approved version which has a unified China and removes the (illegal in China) flag of Tibet. There are also several mods which give the Third Reich its swastikas back.
to:
** ''VideoGame/HeartsOfIron'' ''Hearts of Iron'' is BannedInChina for portraying the various warlords as independent. There ''is'' a Chinese government-approved version which has a unified China and removes the (illegal in China) flag of Tibet. There are also several mods which give the Third Reich its swastikas back.
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*** Explanations ''are'' given for historical discrepancies not only in the first game, but in subsequent games as well: in short, history ''isn't'' actually being presented exactly as it was either in real-life or in the fictional universe of ''Assassin's Creed'', it's being presented through the FramingDevice of the Animus, which is not shows how the player character perceives the world around them (for example, Altaïr may not have actually had dozens of guards hot on his heels every single time he was noticed, but he ''felt'' like he did when he was on the run) and, in some later games, are explicitly stated to have been included in-universe because they're so iconic (the in-game encyclopedia entry for a monument in ''Black Flag'' even points out that it makes no sense for it to have been included because it postdated the setting of the game by more than a century but was included anyway because it was a major local landmark). In some cases, though, it's not given an explanation but is because of hardware limitations: namely, the attempt on Lorenzo de Medici's life takes place ''outside'' the cathedral that it took place in historically because the developers couldn't manage a scene that took place inside the church and then moved outside.
to:
*** Explanations ''are'' given for historical discrepancies not only in the first game, but in subsequent games as well: in short, history ''isn't'' actually being presented exactly as it was either in real-life or in the fictional universe of ''Assassin's Creed'', it's being presented through the FramingDevice of the Animus, which is not shows how the player character perceives the world around them them, rather than how it actually was for that ancestor (for example, Altaïr may not have actually had dozens of guards hot on his heels every single time he was noticed, but he ''felt'' like he did when he was on the run) and, in some later games, are explicitly stated to have been included in-universe because they're so iconic (the in-game encyclopedia entry for a monument in ''Black Flag'' even points out that it makes no sense for it to have been included because it postdated the setting of the game by more than a century but was included anyway because it was a major local landmark). In some cases, though, it's not given an explanation but is because of hardware limitations: namely, the attempt on Lorenzo de Medici's life takes place ''outside'' the cathedral that it took place in historically because the developers couldn't manage a scene that took place inside the church and then moved outside.
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