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** In ''VideoGame/RomeTotalWar'' this trope is everywhere. By the start of the game The Selucid Empire is already a rump state, Rome controls all of the Italian Peninsula and is controlled by three families and the senate, and Hellenistic Egypt has an army that would be better situated a millinium before the game and looks like it rolled off the set of ''Film/TheMummyTrilogy''.

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** In ''VideoGame/RomeTotalWar'' this trope is everywhere. By the start of the game The Selucid Empire is already a rump state, Rome controls all of the Italian Peninsula and is controlled by three families and the senate, and Hellenistic Egypt has an army that would be better situated a millinium millennium before the game and looks like it rolled off the set of ''Film/TheMummyTrilogy''.


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[[folder:Wide-Open Sandbox]]
* The second half of ''VideoGame/MafiaII'' takes place in [[TheFifties 1951]] and features what is basically TheThemeParkVersion of the decade, incorporating many elements of the era, from the cars to the RockAndRoll soundtrack to issues of ''Magazine/{{Playboy}}'', that didn't show up until several years later, if not from [[TheSixties the early '60s]].
* ''VideoGame/MafiaIII'', set in a [[NoCommunitiesWereHarmed fictionalized version]] of UsefulNotes/NewOrleans in [[TheSixties 1968]], is better with this, at least partly because it's set towards the end of the decade when most of the events and pop culture trends that defined "the '60s" had already happened. The biggest break from history is that the mixed-race PlayerCharacter can get in trouble with the law if he walks into whites-only establishments that have signs reading "No Coloreds Allowed". The Civil Rights Act of 1964, passed four years before the game takes place, outlawed such discrimination. This has an in-universe justification, however; historically, many segregationist business owners fiercely opposed the law and refused to comply with it[[note]]In 1968, the same year in which ''Mafia III'' takes place, an attempt to desegregate a bowling alley in Orangeburg, South Carolina led to [[https://en.wikipedia.org/wiki/Orangeburg_massacre a riot]] that left three dead and 28 wounded.[[/note]], with full enforcement only really achieved in the early '70s.
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* ''VideoGame/{{Imperivm}}'' goes from being rather historically accurate to committing all sorts of historiographical crimes in a single civilization.
** According to the game, every Roman occupation that was minimally related to war or fighting in real life, like tribunes, gladiators and charioteers, fought on the battlefield and was part of Rome's regular armies. This includes bizarre misplaces like murmillos fighting along with legionaries, war chariots being used a la Persian way and tribunes wielding two swords at once.
** Gauls and Germanics in ''Imperivm'' are straight out of ''Franchise/ConanTheBarbarian'' or your average fantasy RPG, as they show off all sorts of war axes, spiked maces, gigantic hammers, bulky armors, fantastic helmets women warriors (the last one is semi-legit in case of the Germanics, but greatly exaggerated). Only Britons are relatively similar to how chronicles describe them.
** Carthage is not an exception either, as it seems the produces were aiming to give out the exact opposite portrayal of how Hannibal's army was actually in real life. Everybody is black instead of Moor or Semitic, they lack cavalry even in units that were historically cavalry-only like the Numidians, and their in-game specialty is ZergRush instead of skillfull strategizing as the Barca family was known to do.
** All Iberia is portrayed a single, unified civilization. While this could be justified as a producers decision in order to avoid having a myriad of uninteresting tribal factions, it has the consequence of giving out a really bizarre mishmash of Celtic, Indo-European, Phoenician and Greek influences in their cities and units.
* ''Ancient Wars: Sparta'' avoids it most of the time, but it has a few deviations as well.
** Persian Immortals and sparabara infantry are there a match for Greeks hoplites for gameplay equality's sake, when in real life they were basically cannon fodder in terms of weapons, armor and training.
** The game repeats some of ''Total War'''s errors in the Egyptian civilization, as it gives them khopeshes and pharaonic headgears for everybody, even although the rest of their troops are vaguely accurate. Bizarrely enough, also, its two main heroes are given Muslim names, even although one of them is supposed to be based on a (chronologically misplaced) historical character.
** The Spartan side has peltasts, a unit that wasn't used until long after the Greco-Persian Wars and that Sparta never issued (it was origined in Thrace and later adopted by Athens and Macedonia).


** Part of the British campaign in ''VideoGame/CallOfDuty 2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.

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** Part of the British campaign in ''VideoGame/CallOfDuty 2'' ''VideoGame/CallOfDuty2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.



** In a similar vein, in the ''Call of Duty'' expansion pack ''United Offensive'', one mission revolves around sabotaging coastal defense guns in Sicily in preparation for the Allied invasion. Inexplicably, they are crewed and guarded by German soldiers. While there were in fact German soldiers participating in the defence of Sicily, it seems rather unlikely that they would man fixed coastal fortifications.

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** In a similar vein, in the ''Call of Duty'' expansion pack ''United Offensive'', one mission revolves around sabotaging coastal defense guns in Sicily in preparation for the Allied invasion. Inexplicably, they are crewed and guarded by German soldiers. While there were in fact German soldiers participating in the defence of Sicily, it seems rather unlikely that they would man fixed coastal fortifications.fortifications (and that's ignoring that the mission is preparing for an operation that, according to the date given, had ''already started'' several days prior).



** The series has also, generally, had consistent cases where the games insist Americans were at least involved, if not [[AmericaWonWorldWarII the main fighting force]], in several battles they played a minor role in or were not involved with at all. This even extended to the [[VideoGame/MedalOfHonor2010 modern-day reboot]], where the second mission tasks the player, a Navy SEAL, to take over the air base at Bagram in Afghanistan - when the real base was taken by the British Special Boat Service.
* The FPS ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last minute]]. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...
** Or it might just be a projection of the area he considers home, where his family has lived for generations.
* ''[[VideoGame/{{Battlefield}} Battlefield 1942]]'' completely ignored how its weapons were used in actual history. The assault class of each army gets a historical machine gun which functions in-game as an assault rifle, and the engineer classes get the bolt-action rifles that were really the standard-issue weapons of most armies. The worst offenders, though, are the stationary machine guns, which do not cause a whole lot of damage, and whoever uses them ''stands up straight, completely exposed to enemy fire''. Interestingly, the mod ''VideoGame/ForgottenHope'' added historical weapons, and the result was a game which was much more authentic and more fun to play.

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** The series has also, generally, had consistent cases where the games insist Americans were at least involved, if not [[AmericaWonWorldWarII the main fighting force]], in several battles they played a minor role in or were not involved with at all. ''Airborne'' is a particularly notable offender in this regard, going so far as to insist Operation Market Garden - one of the Allies' most notorious bungles during the war, as the earlier ''[[VideoGame/MedalOfHonorFrontline Frontline]]'' was perfectly willing to acknowledge - was a complete and total victory. This even extended to the [[VideoGame/MedalOfHonor2010 modern-day reboot]], where the second mission tasks the player, a Navy SEAL, to take over the air base at Bagram in Afghanistan - when the real base was taken by the British Special Boat Service.
* The FPS ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last minute]].minute]], or it might just be a projection of the area he considers home, where his family has lived for generations. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...
** Or it might just be a projection of the area he considers home, where his family has lived for generations.
* ''[[VideoGame/{{Battlefield}} Battlefield 1942]]'' ''VideoGame/Battlefield1942'' completely ignored how its weapons were used in actual history. The assault class of each army gets a historical machine gun which functions in-game as an assault rifle, and the engineer classes get the bolt-action rifles that were really the standard-issue weapons of most armies. The worst offenders, though, are the stationary machine guns, which do not cause a whole lot of damage, and whoever uses them ''stands up straight, completely exposed to enemy fire''. Interestingly, the mod ''VideoGame/ForgottenHope'' added historical weapons, and the result was a game which was much more authentic and more fun to play.



** ''VideoGame/HeartsOfIron'' is BannedInChina for portraying the various warlords as independent. There ''is'' a Chinese government-approved version which has a unified China and removes the (illegal in China) flag of Tibet. There are also several mods which give the Third Reich its swastikas back.

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** ''VideoGame/HeartsOfIron'' ''Hearts of Iron'' is BannedInChina for portraying the various warlords as independent. There ''is'' a Chinese government-approved version which has a unified China and removes the (illegal in China) flag of Tibet. There are also several mods which give the Third Reich its swastikas back.


*** Explanations ''are'' given for historical discrepancies not only in the first game, but in subsequent games as well: in short, history ''isn't'' actually being presented exactly as it was either in real-life or in the fictional universe of ''Assassin's Creed'', it's being presented through the FramingDevice of the Animus, which is not shows how the player character perceives the world around them (for example, Altaïr may not have actually had dozens of guards hot on his heels every single time he was noticed, but he ''felt'' like he did when he was on the run) and, in some later games, are explicitly stated to have been included in-universe because they're so iconic (the in-game encyclopedia entry for a monument in ''Black Flag'' even points out that it makes no sense for it to have been included because it postdated the setting of the game by more than a century but was included anyway because it was a major local landmark). In some cases, though, it's not given an explanation but is because of hardware limitations: namely, the attempt on Lorenzo de Medici's life takes place ''outside'' the cathedral that it took place in historically because the developers couldn't manage a scene that took place inside the church and then moved outside.

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*** Explanations ''are'' given for historical discrepancies not only in the first game, but in subsequent games as well: in short, history ''isn't'' actually being presented exactly as it was either in real-life or in the fictional universe of ''Assassin's Creed'', it's being presented through the FramingDevice of the Animus, which is not shows how the player character perceives the world around them them, rather than how it actually was for that ancestor (for example, Altaïr may not have actually had dozens of guards hot on his heels every single time he was noticed, but he ''felt'' like he did when he was on the run) and, in some later games, are explicitly stated to have been included in-universe because they're so iconic (the in-game encyclopedia entry for a monument in ''Black Flag'' even points out that it makes no sense for it to have been included because it postdated the setting of the game by more than a century but was included anyway because it was a major local landmark). In some cases, though, it's not given an explanation but is because of hardware limitations: namely, the attempt on Lorenzo de Medici's life takes place ''outside'' the cathedral that it took place in historically because the developers couldn't manage a scene that took place inside the church and then moved outside.


** Many battles resemble their fictional counterparts from the RomanceOfTheThreeKingdoms more, as is only fitting as the series is a loose adaptation of the novel. Many character personalities & standout moments are also based on the Romance rather than historical record.

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** Many battles resemble their fictional counterparts from the RomanceOfTheThreeKingdoms Literature/RomanceOfTheThreeKingdoms more, as is only fitting as the series is a loose adaptation of the novel. Many character personalities & standout moments are also based on the Romance rather than historical record.


* ''VideoGame/SamuraiShodown'' is set in 1788-1811. Texas and San Francisco are part of the United States, UsefulNotes/YagyuJubei (1607-1650) and UsefulNotes/HattoriHanzo (1542-1596) are both alive, UsefulNotes/{{Prussia}} is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots. (UsefulNotes/AmakusaShiro, at least, has an in-game explanation, that he made a deal with Ambrosia to return from the dead.)

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* ''VideoGame/SamuraiShodown'' is set in 1788-1811. Texas and San Francisco are part of the United States, UsefulNotes/YagyuJubei (1607-1650) and UsefulNotes/HattoriHanzo (1542-1596) are both alive, UsefulNotes/{{Prussia}} is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots. (UsefulNotes/AmakusaShiro, UsefulNotes/AmakusaShiro (c. 1621-1638), at least, has an in-game explanation, that he made a deal with Ambrosia to return from the dead.)



* In the Pacific Theatre of UsefulNotes/WorldWarII, the Japanese mostly carried Arisaka bolt-action rifles; the Type 100, their only SMG, was rather rare, and production only amounted to a little over 10,000. Not so in ''VideoGame/CallOfDuty: World At War'', in which seemingly every other Japanese soldier packs a Type 100. The amount of man-portable automatic weaponry in the game is overdone in general.
** Part of the British campaign in ''VideoGame/CallOfDuty2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.

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* In the Pacific Theatre of UsefulNotes/WorldWarII, the Japanese mostly carried Arisaka bolt-action rifles; the Type 100, their only SMG, was rather rare, and production only amounted to a little over 10,000. Not so in ''VideoGame/CallOfDuty: World At War'', ''VideoGame/CallOfDutyWorldAtWar'', in which seemingly every other Japanese soldier packs a Type 100. The amount of man-portable automatic weaponry in the game is overdone in general.
** Part of the British campaign in ''VideoGame/CallOfDuty2'' ''VideoGame/CallOfDuty 2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.



** In a similar vein, in the ''VideoGame/{{Call of Duty}}'' expansion pack ''United Offensive'' one mission revolves around sabotaging coastal defense guns in Sicily in preparation for the Allied invasion. Inexplicably, they are crewed and guarded by German soldiers. While there were in fact German soldiers participating in the defence of Sicily, it seems rather unlikely that they would man fixed coastal fortifications.

to:

** In a similar vein, in the ''VideoGame/{{Call ''Call of Duty}}'' Duty'' expansion pack ''United Offensive'' Offensive'', one mission revolves around sabotaging coastal defense guns in Sicily in preparation for the Allied invasion. Inexplicably, they are crewed and guarded by German soldiers. While there were in fact German soldiers participating in the defence of Sicily, it seems rather unlikely that they would man fixed coastal fortifications.



** Similarly, ''VideoGame/MedalOfHonorAirborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons.
** However, in the original ''VideoGame/MedalOfHonor'', one of the missions consists on the sabotage of a heavy water factory, which is hidden inside a hydro power plant in the Norwegian town of Rjukan, which is better, but still unhistorical. This is also a ShoutOut to the war film ''TheHeroesOfTelemark''.

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** Similarly, ''VideoGame/MedalOfHonorAirborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons.
weapons and are intentionally programmed to be [[ArtificialStupidity much worse fighters]] than the German soldiers who take over for them after ten minutes.
** However, in the original ''VideoGame/MedalOfHonor'', ''Medal of Honor'', one of the missions consists on the sabotage of a heavy water factory, which is hidden inside a hydro power plant in the Norwegian town of Rjukan, which is better, but still unhistorical. This is also a ShoutOut to the war film ''TheHeroesOfTelemark''.''The Heroes of Telemark''.
** The series has also, generally, had consistent cases where the games insist Americans were at least involved, if not [[AmericaWonWorldWarII the main fighting force]], in several battles they played a minor role in or were not involved with at all. This even extended to the [[VideoGame/MedalOfHonor2010 modern-day reboot]], where the second mission tasks the player, a Navy SEAL, to take over the air base at Bagram in Afghanistan - when the real base was taken by the British Special Boat Service.


** ''VideoGame/MedalOfHonorAlliedAssault'' used the maple leaf flag adopted in 1965 to represent the Canadian sector during the Normandy invasion. For accuracy's sake, it should have been the historical red ensign; however, that flag is obscure enough that even some Canadians have never heard of it. This is a fairly frequent issue in WWII and WWI games.

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** ''VideoGame/MedalOfHonorAlliedAssault'' used the maple leaf flag adopted in 1965 to represent the Canadian sector during the Normandy invasion. For accuracy's sake, it should have been the historical red ensign; however, that flag is obscure enough that even some Canadians have never heard of it. This is not a fairly frequent issue in WWII and WWI games.games, due to Canadians appearing very rarely.


--> -- '''Bill Ritch''' pitching the "historical realism" of ''Genji 2''

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--> -- '''Bill Ritch''' pitching the "historical realism" of ''Genji ''VideoGame/{{Genji}} 2''


See also HistoricalVillainUpgrade, PoliticallyCorrectHistory, YouFailHistoryForever, SelectiveHistoricalArmoury and StupidJetpackHitler.

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See also HistoricalVillainUpgrade, PoliticallyCorrectHistory, YouFailHistoryForever, ArtisticLicenseHistory, SelectiveHistoricalArmoury and StupidJetpackHitler.


** ''VideoGame/MedalOfHonorAllieAssault'' used the maple leaf flag adopted in 1965 to represent the Canadian sector during the Normandy invasion. For accuracy's sake, it should have been the historical red ensign; however, that flag is obscure enough that even some Canadians have never heard of it. This is a fairly frequent issue in WWII and WWI games.

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** ''VideoGame/MedalOfHonorAllieAssault'' ''VideoGame/MedalOfHonorAlliedAssault'' used the maple leaf flag adopted in 1965 to represent the Canadian sector during the Normandy invasion. For accuracy's sake, it should have been the historical red ensign; however, that flag is obscure enough that even some Canadians have never heard of it. This is a fairly frequent issue in WWII and WWI games.


* Gary Grigsby's ''World At War'' series features the Western Allies being grouped together but partially immobilized by "Political Freeze" (meaning that the US is counted as being part of it prior to Pearl and the WA player can use it's industrial capacity but can't actually MOVE anything until the US enters the war- which to be fair isn't that out of wack with what actually happened (save for the inability to- say- take the massive army and navy you've been building to fortify the AMERICAN possessions in the Pacific). In addition, China is united under the KMT banner, [[JustifiedTrope which is probably for the best]] considering that China consists of about 8-9 provinces and is EASILY [[TheLoad the weakest playable nation in the game]], and including Mao and the various warlords would have rendered the Chinese all but unplayable and easy fodder for the Japanese.

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* Gary Grigsby's ''World At War'' series features the Western Allies being grouped together but partially immobilized by "Political Freeze" (meaning that the US is counted as being part of it prior to Pearl and the WA player can use it's its industrial capacity but can't actually MOVE anything until the US enters the war- which to be fair isn't that out of wack whack with what actually happened (save for the inability to- say- to - say - take the massive army and navy you've been building to fortify the AMERICAN possessions in the Pacific). In addition, China is united under the KMT banner, [[JustifiedTrope which is probably for the best]] considering that China consists of about 8-9 provinces and is EASILY [[TheLoad the weakest playable nation in the game]], and including Mao and the various warlords would have rendered the Chinese all but unplayable and easy fodder for the Japanese.


** Characters often live their historical deaths either so you can keep playing as them or because they don't have enough generals to flesh out the later stages of the game. Early games would often have Cao Cao, Liu Bei and Sun Jian living through the entire Three Kingdoms Era, as well as completely ignoring anything that happened after the Battle of Wu Zhang Plains.

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** Characters often live past their historical deaths either so you can keep playing as them or because they don't have enough generals to flesh out the later stages of the game. Early games would often have Cao Cao, Liu Bei and Sun Jian living through the entire Three Kingdoms Era, as well as completely ignoring anything that happened after the Battle of Wu Zhang Plains.


* ''VideoGame/SengokuBasara''. We could state specific examples, but we'd be here all day. Pretty much all of it is, of course, intentional, unless [[Creator/{{Capcom}} the developers of the series]] ''[[RefugeInAudacity really]]'' [[RefugeInAudacity thought Date Masamune had a motorbike horse]].


** The states where also consolidated back down to thirteen after the the annexation of Canada so you can see why people give it slack about not really having anything to do with the real world.

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** The states where also were consolidated back down to thirteen after the the annexation of Canada (thus the different star motif) so you can see why people give it slack about not really having anything to do with the real world.


** Another mission involves recovering an Enigma cypher machine from the German cruiser ''Lützow'', which was abandoned by her crew after taking heavy damage but failed to sink as expected. This is presumably intentional AlternateHistory, as the real ''Lützow'' never entered Kreigsmarine service and was sold unfinished to the Soviet Union in 1939.

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** Another mission involves recovering an Enigma cypher machine from the German cruiser ''Lützow'', which was abandoned by her crew after taking heavy damage but failed to sink as expected. This is presumably intentional AlternateHistory, as the real ''Lützow'' never entered Kreigsmarine Kriegsmarine service and was sold unfinished to the Soviet Union in 1939.1940.

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