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* You are able to fly freely, but you can only ''land'' in areas you've already been to, preventing SequenceBreaking and turning it into simply a means of fast travel.

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* You are able to fly freely, but you can only ''land'' in areas you've already been to, preventing SequenceBreaking and turning it into simply a means of [[WarpWhistle fast travel.travel]].



* This is available in many ''Franchise/{{Pokemon}}'' games, after you've found the HM item that will allow it, taught it to a Pokémon, and earned the gym badge that will allow you to use Fly outside of battle. However, you can only fly to cities you've already visited, and it can't be used while you're in an enclosed space like a building, cave, or particularly dense forest. You can fly out of the middle of a route and similar places, but until the remakes of ''Videogame/PokemonRubyAndSapphire'' you couldn't land in them, you'd always land in the city, outside the Pokémon Center. Starting in those games, it is possible to land in a route.

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* This is available in many ''Franchise/{{Pokemon}}'' games, after you've found the HM item that will allow it, taught it to a Pokémon, and earned the gym badge that will allow you to use Fly outside of battle. However, you it acts only as a WarpWhistle--you can only fly to cities you've already visited, and it can't be used while you're in an enclosed space like a building, cave, or particularly dense forest. You can fly out of the middle of a route and similar places, but until the remakes of ''Videogame/PokemonRubyAndSapphire'' you couldn't land in them, you'd always land in the city, outside the Pokémon Center. Starting in those games, it is possible to land in a route.

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Not to be confused with VideoGame.{{Flight}}.

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* You are able to fly freely, but you can only ''land'' in areas you've already been to, preventing SequenceBreaking and turning it into simply a means of fast travel.


* Tails, and later Cream, in the ''Franchise/SonicTheHedgehog'' series use the 'get tired' version. Knuckles has gliding combined with climbing, which allows him to get to some pretty interesting places but also allows the level designers to box him in with overhanging ledges.

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* Tails, and later Cream, in the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' series use the 'get tired' version. Knuckles has gliding combined with climbing, which allows him to get to some pretty interesting places but also allows the level designers to box him in with overhanging ledges.


* This is the basic premise of ''VideoGame/NiGHTSIntoDreams'': once your player character (one of the two dreamers) meets with the titular dream jester, you control them and go through four flight courses with [[Mooks Nightmarens]] scattered about and unique mechanics for each stage, as you collect back the five [[MacGuffin Ideyas]]. [[spoiler: However, in the last level (Twin Seeds), [[UnexpectedGameplayChange the player character flies without NiGHTS]].]]

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* This is the basic premise of ''VideoGame/NiGHTSIntoDreams'': once your player character (one of the two dreamers) meets with the titular dream jester, you control them and go through four flight courses with [[Mooks [[{{Mooks}} Nightmarens]] scattered about and unique mechanics for each stage, as you collect back the five [[MacGuffin Ideyas]]. [[spoiler: However, in the last level (Twin Seeds), [[UnexpectedGameplayChange the player character flies without NiGHTS]].]]



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* This is the basic premise of ''VideoGame/NiGHTSIntoDreams'': once your player character (one of the two dreamers) meets with the titular dream jester, you control them and go through four flight courses with [[Mooks Nightmarens]] scattered about and unique mechanics for each stage, as you collect back the five [[MacGuffin Ideyas]]. [[spoiler: However, in the last level (Twin Seeds), [[UnexpectedGameplayChange the player character flies without NiGHTS]].]]


** A few bosses constantly use area-effect attacks that disable flight until the debuff expires. Chief among these are [[PlayingWithFire Inferno Lord Phyrex]] (Undercurrent Hall fire boss) and Changeling Commander Haspon (Western Steppes overworld boss that must be killed to complete the "Soul Purification" weekly quest).

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** A few bosses constantly use area-effect attacks that disable flight until the debuff expires. Chief among these are [[PlayingWithFire Inferno Lord Phyrex]] (Undercurrent Hall fire boss) and [[FlunkyBoss Changeling Commander Haspon Haspon]] (Western Steppes overworld boss that must be killed to complete the "Soul Purification" weekly quest).


* ''VideoGame/PerfectWorld'' allows all characters unlimited flight at level 30, [[BribingYourWayToVictory or earlier if one buys certain aerogear from the boutique]]. Additionally, Winged Elves can fly starting at level 1 with a special pair of wings that use a small amount of mana every second of flight... elves that run out of mana will "get tired" and fall from the sky, though unless they land near an aggressive enemy this is less of a problem and more of an incovenience. Said elves can still get the unlimited flight at level 30 (or, as stated above, [[BribingYourWayToVictory earlier from the boutique]]).

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* ''VideoGame/PerfectWorld'' allows all characters unlimited flight at level 30, [[BribingYourWayToVictory or earlier if one buys certain aerogear from the boutique]]. Additionally, Winged Elves can fly starting at level 1 with a special pair of wings that use a small amount of mana every second of flight... elves that run out of mana will "get tired" and fall from the sky, sky (as will players who unexpectedly disconnect from the server while their characters are in midair), though unless they land near an aggressive enemy this is [[NotTheFallThatKillsYou less of a problem and problem]] [[SoftWater and]] [[SuperNotDrowningSkills more of an incovenience. an]] [[ConvectionSchmonvection incovenience]]. Said elves can still get the unlimited flight at level 30 (or, as stated above, [[BribingYourWayToVictory earlier from the boutique]]).boutique). The only combat limitations of ground vs. air are certain [[FairyCompanion Genie skills]], and in the case of Venomancers, which pets may attack the enemy.
** A few bosses constantly use area-effect attacks that disable flight until the debuff expires. Chief among these are [[PlayingWithFire Inferno Lord Phyrex]] (Undercurrent Hall fire boss) and Changeling Commander Haspon (Western Steppes overworld boss that must be killed to complete the "Soul Purification" weekly quest).

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* In ''{{Fe}}'', the eponymous protagonist learns to [[NotQuiteFlight glide]] early on, which can be upgraded to true flight near the end of the storyline by [[GottaCatchThemAll collecting all 75 Crystals]].

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** In ''VideoGame/SonicMania'', Ray the Flying Squirrel's gliding ability works similarly to Mario's Cape Feather, where Ray can fly almost indefinitely if he builds up enough momentum.

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* In ''VideoGame/XenobladeChroniclesX'', flight modules for [[MiniMecha skells]] can be unlocked late in the game. Flying allows players to access areas of the planet Mira that would otherwise be inaccessable and challenge flying monsters, including a few [[BonusBoss superbosses]], at the expense of continuously using fuel (and doubling fuel consumption during battle).


* ''VideoGame/{{Spore}}'''s Creature stage has this, but limits it with both the "gliding" and "everything important is on the ground" varieties.

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* ''VideoGame/{{Spore}}'''s ''VideoGame/{{Spore}}''
** The
Creature stage has this, but limits it with both the "gliding" and "everything important is on the ground" varieties.varieties(the hotbar even calls the skill "Glide"). Though there is a partial encouragement with the "Flight Of The Bumblebee" achievement, which requires you to glide a massive distance nonstop.
** The ''Galactic Adventures'' expansion does the same thing when the Captain is planetside, though an adventure creator could avert "everything important is on the ground" if they so desired. If you didn't give your creature wings, there's a jetpack Captain's Part that does the same thing at an energy cost, and one prop you can add to an adventure is jump pads. Flight is also hailed as a GameBreaker for adventures as it makes traversing areas far easier.
** Oddly enough, in every stage where you're not controlling an individual specimen(Tribal, Civilization, non-GA Space), your creatures, left to their own devices, [[MyRulesAreNotYourRules can fly around unimpeded.]]


* It is NotQuiteFlight; for example, a winged character who can only glide or make wing-assisted leaps. In practice, this usually involves mechanics similar to a DoubleJump.

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* It is NotQuiteFlight; for example, a winged character who can only glide or make wing-assisted leaps. In practice, this usually involves mechanics similar to a DoubleJump. Can easily resemble the aforementioned limited duration situation, especially if the character can glide ''and'' [[DoubleJump Double (or triple or quintuple) Jump]].



** There are also [[PowerUp powerups]] in some levels that will let Spyro fly until they run out.

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** There are also [[PowerUp powerups]] in some levels that will let Spyro fly until they run out.out (and they run out a lot quicker if the player tries to leave the designated flight area).
** ''VideoGame/SpyroAHerosTail'' added in a wing-assisted DoubleJump, which amounted to a short-range fluttering which could be comboed into a glide after hitting its peak.


* [[SuperMarioBros Mario]] gets a flying cap in ''VideoGame/SuperMario64''. Flying requires some finesse, as well as thoughtful use of Mario's momentum. It also fades after a set time-- try not to be in the air when that happens.

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* [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] gets a flying cap in ''VideoGame/SuperMario64''. Flying requires some finesse, as well as thoughtful use of Mario's momentum. It also fades after a set time-- try not to be in the air when that happens.

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