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* In ''TabletopGame/StarWarsD20'', most of a Noble's combat related talents revolve around buffing the party and they can't take most combat feats, but they have the most starting skills [[note]]Six plus their intelligence modifier while being a class for whom intelligence is their GodStat[[/note]] and can do basically everything that isn't fighting: healing, diplomacy, knowledge checks, etc. Similarly Scouts have only slightly fewer starting skills than Nobles but have a lot of talents based around tracking and wilderness survival.


* ''VideoGame/RagnarokOnline'': The Merchant class tree was this. Although they had skills geared towards fighting meelee combat and the use of axes, they are not any more exceptional at fighting that other classes, however, they offer a multitude of bonuses where the market system is concerned, this includes discounts when buying and higher selling cost when in NPCs' stores and carrying much more items than other classes, which is great for long dungeon crawling, since carrying over 50% of your weight limit will stop your auto heal, and identify unknown items without using a magnifying glass.

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* ''VideoGame/RagnarokOnline'': The Merchant class tree was this. Although they had skills geared towards fighting meelee combat and the use of axes, they are not any more exceptional at fighting that other classes, however, they offer a multitude of bonuses where the market system is concerned, this includes discounts when buying and higher selling cost when in NPCs' NPC stores and carrying much more items than other classes, which is great for long dungeon crawling, since carrying over 50% of your weight limit will stop your auto heal, and identify unknown items without using a magnifying glass.glass. They're also the only class that can set up a market and sell extremely rare items for over millions, so their presence in a guild's budget in notable. Their evolved classes will also become specialists into creating things: Blacksmith will forge weapons and give them bonus while Alchemist will create potions and solutions that can be used for healing or special effects (and later in the class evolution tree, also summon monsters for fighting).

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* ''VideoGame/RagnarokOnline'': The Merchant class tree was this. Although they had skills geared towards fighting meelee combat and the use of axes, they are not any more exceptional at fighting that other classes, however, they offer a multitude of bonuses where the market system is concerned, this includes discounts when buying and higher selling cost when in NPCs' stores and carrying much more items than other classes, which is great for long dungeon crawling, since carrying over 50% of your weight limit will stop your auto heal, and identify unknown items without using a magnifying glass.


* Sentinels like Kaidan and Engineers like Tali in ''VideoGame/MassEffect1'' are the resident utility party members. Both posses the Decryption talent for unlocking item crates and the Electronics talent for hacking terminals. Shepard can naturally become this themselves if you play as Sentinel or Engineer.

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* Sentinels like Kaidan and Engineers like Tali in ''VideoGame/MassEffect1'' are the resident utility party members. Both posses possess the Decryption talent for unlocking item crates and the Electronics talent for hacking terminals. Shepard can naturally become this themselves if you play as Sentinel or Engineer.



* In ''LightNovel/KonoSuba'', Kazuma is this to compensate his teamamtes's CripplingOverspecialization. Unique as he is the protagonist in the franchise.

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* In ''LightNovel/KonoSuba'', Kazuma is this to compensate his teamamtes's teammates' CripplingOverspecialization. Unique as he is the protagonist in the franchise.


This is a gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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This is a gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule.HumanPackMule or SensorCharacter. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).


In ''LightNovel/TheRisingOfTheShieldHero'' Naofumi has shades of this. Although he is quite a powerful tank, his Holy Weapon has no attack options. It does however have several MundaneUtility functions (such as the Rope Shield that helps in traversal) and allows Naofumi to craft potions, equipment and alchemical compounds. It also gives XP boosts to the Shield Hero's pets and slaves.

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* In ''LightNovel/TheRisingOfTheShieldHero'' ''LightNovel/TheRisingOfTheShieldHero'', Naofumi has shades of this. Although he is quite a powerful tank, his Holy Weapon has no attack options. It does however have several MundaneUtility functions (such as the Rope Shield that helps in traversal) and allows Naofumi to craft potions, equipment and alchemical compounds. It also gives XP boosts to the Shield Hero's pets and slaves.

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In ''LightNovel/TheRisingOfTheShieldHero'' Naofumi has shades of this. Although he is quite a powerful tank, his Holy Weapon has no attack options. It does however have several MundaneUtility functions (such as the Rope Shield that helps in traversal) and allows Naofumi to craft potions, equipment and alchemical compounds. It also gives XP boosts to the Shield Hero's pets and slaves.


* The Rogue [[CharacterClassSystem class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it has traditionally been the party's skill monkey, thanks to receiving, depending on the edition, the most skill points per level or the most non-combat skill boosts.
** In 3.5e, however, the [[JackOfAllTrades Factotum]] class is the king of this trope, receiving access to every skill in the game and even more skill points than the rogue, and can also emulate the abilities of most other classes to a limited extent. In particular a factotum's ability to cast wizard spells is too limited to become a major part of his fighting style, but he can access almost any wizard spell in the game if given enough time, making him perfectly suited to casting UtilityMagic between encounters.

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* The Rogue ''TabletopGame/DungeonsAndDragons''
** Throughout all editions of the game, the Rogue/Thief
[[CharacterClassSystem core class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it has traditionally been the party's skill monkey, thanks to receiving, depending on utility class, with the edition, lion's share of skills and abilities that come into play outside of combat, such as climbing, eliminating traps, opening locks and appraising items. The bulk of these abilities, as you might guess, involving the most skill points per level or the most non-combat skill boosts.
acquiring of loot.
** In The 3.5e, however, the [[JackOfAllTrades Factotum]] 5e Factotum class is the king of this trope, designed as a JackOfAllTrades, receiving access to every skill in the game and even more skill points than the rogue, and can also emulate the abilities of most other classes to a limited extent. In particular a factotum's ability to cast wizard spells is too limited to become a major part of his fighting style, but he can access almost any wizard spell in the game if given enough time, making him perfectly suited to casting UtilityMagic between encounters.



* ''TabletopGame/{{Pathfinder}}'', being based on ''D&D'', also commonly casts Rogues as the party's skill monkeys, but it also has the Bards, who can make all Knowledge checks untrained and get a bonus to them, and has an ability that lets them use performance skills as two (specific for the performance skill) other skills saving on skill points. However, the king of skill monkey classes is the Investigator, a hybrid of Alchemist and Rogue (with some Bard influences, although ''officially'' it is just an Alchemist/Rogue hybrid) who gains a crapton of bonuses to (mainly Intelligence-based) skills at the cost of rather mediocre combat performance.

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* ''TabletopGame/{{Pathfinder}}'', being ''TabletopGame/{{Pathfinder}}'':
** Being
based on ''D&D'', the game also commonly casts Rogues as the party's skill monkeys, but it also has the Bards, who can monkeys,
** The game gives Bards more abilities to serve as a Utility character, allowing them to
make all Knowledge checks untrained and get a bonus to them, and has an ability that lets them use performance skills as two (specific for the performance skill) other skills saving on skill points. However, the king of skill monkey classes points.
** The Investigator
is the Investigator, a hybrid of Alchemist and Rogue (with some Bard influences, although ''officially'' it is just an Alchemist/Rogue hybrid) who gains a crapton lot of bonuses to (mainly Intelligence-based) skills at the cost of rather mediocre combat performance.performance, making it a Utility class.



* While ''TabletopGame/{{Shadowrun}}'' doesn't use classes ''per se'', common archetypes players use are the "Hacker/Decker", who works in the Matrix and security networks, and the "Face", who handles social situations. There's also the "Odd-jobs man/B&E expert", in general the fifth character (after the Sammie/Adept, Mage, Decker and Face have been made) who picks a bunch of BoringButPractical skills like stealth, acrobatics and lockpicking that the more MinMaxing-intensive archetypes above can't afford to take but which come up more often than you'd think.

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* While ''TabletopGame/{{Shadowrun}}'' doesn't use classes ''per se'', common archetypes players use are the "Hacker/Decker", who works in the Matrix and security networks, and the "Face", who handles social situations. There's also the "Odd-jobs man/B&E expert", in general the fifth character (after the Sammie/Adept, Samurai/Adept, Mage, Decker and Face have been made) who picks a bunch of BoringButPractical skills like stealth, acrobatics and lockpicking that the more MinMaxing-intensive archetypes above can't afford to take but which come up more often than you'd think.


* In VoltronLegendaryDefender, the blue lion lacks the fire power of the other lions, but posseses more utility options.

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* In VoltronLegendaryDefender, ''WesternAnimation/VoltronLegendaryDefender'', the blue lion lacks the fire power of the other lions, but posseses more utility options.

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* In VoltronLegendaryDefender, the blue lion lacks the fire power of the other lions, but posseses more utility options.

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* In ''TabletopGame/MagicTheGathering'', the creatures in most [[TacticalRockPaperScissors "Combo" and "Control"]] decks qualify. Rarely are they chosen for their power and toughness. Instead, they are included for the abilities they possess to synergize with the other cards in the deck.


This is a gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule or ItemCaddy. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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This is a gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule or ItemCaddy.HumanPackMule. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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** In some games, units initially locked to staves could be seen as this (and when they promote, [[BlackMagic attacking]] [[JackOfAllTrades is just one more utility]].) Tina from ''Thracia 776'' fits this the most, as she has two staves locked solely to her which basically let her serve as a thief from long distance: The first, Thief, allows her to steal from any unit in range with a lower magic stat (and "in range" is pretty damn far), while the other is called the Unlock staff and opens locked doors. The GBA games also had an Unlock Staff, as well as a Torch Staff which would create a circle of visibility centered around any point in the user's long-distance staff range in FogOfWar chapters.


* ''VideoGame/{{Pokemon}}'' titles prior to [[VideoGame/PokemonSunAndMoon Generation VII]] required certain field moves called "HMs" to be taught to a party Pokemon in order to traverse the overworld. Most of these moves were only useful as navigation tools, with minimal utility in battle ([[NuclearCandle Flash]] being the most infamous example in the series). As a result, many players capture a Mon that can learn most of them, [[FanNickname generally referred to as a]] "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slave]]", letting their other five monsters keep their movesets completely geared for battle.

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* ''VideoGame/{{Pokemon}}'' titles prior to [[VideoGame/PokemonSunAndMoon Generation VII]] required certain field moves called "HMs" "Hidden Machines" or "[=HMs=]" to be taught to a party Pokemon in order to traverse the overworld. Most of these moves were only useful as navigation tools, with minimal utility in battle ([[NuclearCandle Flash]] being the most infamous example in the series). As a result, many players capture a Mon that can learn most of them, [[FanNickname generally referred to as a]] "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slave]]", letting their other five monsters keep their movesets completely geared for battle.


* Some ''VideoGame/{{Pokemon}}'' players call these "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the other five can maintain skills that are useful in battle.

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* Some ''VideoGame/{{Pokemon}}'' titles prior to [[VideoGame/PokemonSunAndMoon Generation VII]] required certain field moves called "HMs" to be taught to a party Pokemon in order to traverse the overworld. Most of these moves were only useful as navigation tools, with minimal utility in battle ([[NuclearCandle Flash]] being the most infamous example in the series). As a result, many players call these capture a Mon that can learn most of them, [[FanNickname generally referred to as a]] "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the slave]]", letting their other five can maintain skills that are useful in monsters keep their movesets completely geared for battle.

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