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* The UsefulNotes/GameBoyAdvance version of ''VideoGame/HarryPotter and the Chamber of Secrets'' gives you themed rewards for completing each section of the Famous Witches and Wizards Cards collection. The reward for collecting all "Potions" cards is, predictably, a several of every potion in the game. One of these potions is Polyjuice Potion, which exists only because the plot requires you to brew some at one point -- but you never obtain it ''as an item'' when doing this, and having the item in your inventory doesn't allow you to short-circuit this plot segment, or indeed do anything at all.

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* The UsefulNotes/GameBoyAdvance version of ''VideoGame/HarryPotter and the Chamber of Secrets'' gives you themed rewards for completing each section of the Famous Witches and Wizards Cards collection. The reward for collecting all "Potions" cards is, predictably, a several of every potion in the game. One of these potions is Polyjuice Potion, which exists only because the plot requires you to brew some at one point -- but you never obtain it ''as an item'' when doing this, and having the item in your inventory doesn't allow you to short-circuit this plot segment, or indeed do anything at all.

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* The UsefulNotes/GameBoyAdvance version of ''VideoGame/HarryPotter and the Chamber of Secrets'' gives you themed rewards for completing each section of the Famous Witches and Wizards Cards collection. The reward for collecting all "Potions" cards is, predictably, a several of every potion in the game. One of these potions is Polyjuice Potion, which exists only because the plot requires you to brew some at one point -- but you never obtain it ''as an item'' when doing this, and having the item in your inventory doesn't allow you to short-circuit this plot segment, or indeed do anything at all.


* ''VideoGame/{{Undertale}}'' has the Real Knife and the Locket, which up your ATTACK and DEFENSE by 99 each. Not only are they only obtained towards the end of the [[KillEmAll Genocide Route]], but when you do get them, the only enemy left in the game that ''can be fought at all'', [[spoiler: Sans]], has 1 HP, 1 ATK, and 1 DEF, thus making the boosts given by the items ''completely useless''. Unlike most other examples of this trope, this is very deliberate.

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* ''VideoGame/{{Undertale}}'' has the Real Knife and the Locket, which up your ATTACK and DEFENSE by 99 each. Not only are they only obtained towards the end of the [[KillEmAll Genocide Route]], but when you do get them, the only enemy left in the game that ''can be fought at all'', [[spoiler: Sans]], has 1 HP, 1 ATK, and 1 DEF, thus making the boosts given by the items ''completely useless''. Unlike most other examples of this trope, this is very deliberate.deliberate: hopefully being an OmnicidalManiac who genocided the entire Underground was worth it for a couple of items that grant only cosmetic numerical bonuses, YouBastard


* The Tingle Bottle in ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' has become entirely useless as of the November 7, 2017 discontinuation of the Miiverse features. Making this particularly frustrating is that it replaced the Tingle Bottle which, while not overly useful, ''did'' perform a myriad of handy features like a waypoint function and the option to buy restorative potions and supplies.

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* The Tingle Bottle in ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' has become entirely useless as of the November 7, 2017 discontinuation of the Miiverse features. Making this particularly frustrating is that it replaced the Tingle Bottle Tuner which, while not overly useful, ''did'' perform a myriad of handy features like a waypoint function and the option to buy restorative potions and supplies.


* The Tingle Bottle in ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' has become entirely useless as of the November 7, 2017 discontinuation of the Miiverse features.

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* The Tingle Bottle in ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' has become entirely useless as of the November 7, 2017 discontinuation of the Miiverse features. Making this particularly frustrating is that it replaced the Tingle Bottle which, while not overly useful, ''did'' perform a myriad of handy features like a waypoint function and the option to buy restorative potions and supplies.


* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the reward you get for finding all 900 Korok Seeds is [[spoiler: a piece of [[SolidGoldPoop solid yellow/gold turd]]]]. It sits in your key item tab and has no use for anything at all other than showcasing your friendship with Hestu. It could be seen as a TakeThatAudience from the developers, since you only need half of the seeds to fully expand your inventory slots.


* ''VideoGame/JetForceGemini''
** The fish food, which can be used to feed fish in ponds. There is absolutely no benefit to doing this. However, if used properly, this is a subversion: some enemies will react to the Fish Food as though you'd thrown a grenade at them, and certain others will eat it if it's thrown near them, leaving them open. It's a LethalJokeItem once you work out its tricks.


* Other players' ears in the ''VideoGame/{{Diablo}}'' series. All they do is serve as a BattleTrophy, recording the name, class, and level of the player you killed.

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* Other players' ears in the ''VideoGame/{{Diablo}}'' series. All they do is serve as a BattleTrophy, recording the name, class, and level of the player you killed. Similarly, the "Standard of Heroes" serves only as proof that you've completed the [[BonusDungeon Pandemonium Quest]], with no mechanical benefit whatsoever.

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* Other players' ears in the ''VideoGame/{{Diablo}}'' series. All they do is serve as a BattleTrophy, recording the name, class, and level of the player you killed.

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* The Tingle Bottle in ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' has become entirely useless as of the November 7, 2017 discontinuation of the Miiverse features.


* In ''VideoGame/DarkSouls'', one of the options for starting gifts is the Pendant. As far as can be told, it has no use in the game.

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* In ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsI'', one of the options for starting gifts is the Pendant. As far as can be told, it It has no use in the game.game, and the director eventually admitted it was just a prank to get players to waste their gift.


** Phoenix Downs revive a fallen player like it always has in the series, but the stipulations of using it makes it not worth carrying; it can only be used on players in your party, thus anyone who was not in your group could not be revived with it. The item also cannot be used while engaged in battle, while a raise from a healer can be done in the middle of the fight. Lastly, Phoenix Downs are labeled as unique items, which means you can't carry more than one. Phoenix Downs do get a bit more use in the Palace of the Dead, since the dungeon can be done without a healer present.
** Potions that boost your elemental resistance have no use anywhere due to items barely having any effect against elemental attacks, and they only last for a few seconds.

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** Phoenix Downs revive a fallen player like it always has in the series, but the stipulations of using it makes it not worth carrying; it can only be used on players in your party, thus anyone who was not in your group could not be revived with it. The item also cannot be used while engaged in battle, while a raise from a healer can be done in the middle of the fight. Lastly, Phoenix Downs are labeled as unique items, which means you can't carry more than one. Phoenix Downs do get a bit more use in the Palace of the Dead, Dead and Heaven-On-High since the dungeon those dungeons can be done without a healer present.
** Potions that boost your elemental resistance have no use anywhere due to items barely having any effect against elemental attacks, and they only last for a few seconds. By the time the ''Stormblood'' expansion came out, the developers stopped giving them out in quest rewards and changed the current potions to give you colored pigments instead, which are much more useful since you can craft them into dyes and use said dyes to change the colors of your gear.


%% * The Raven's Feather key item found in the Satta Pass Fortress in ''VideoGame/{{Onimusha}}: Dawn of Dreams".

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%% * The Raven's Feather key item found in the Satta Pass Fortress in ''VideoGame/{{Onimusha}}: Dawn of Dreams".''VideoGame/OnimushaDawnOfDreams''.


* In ''VideoGame/LufiaIIRiseOfTheSinistrals'', the "Sea Ring" is strong against "Sea Creatures", but the programmers didn't flag any monsters as "Sea Creatures".
** Again in the same game, there is a Capsule monster with "Soil" attacks. There are no monsters with the "Soil" flag set.

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* In ''VideoGame/LufiaIIRiseOfTheSinistrals'', the "Sea Ring" Sea Ring is strong against "Sea Creatures", Sea Creatures, but the programmers didn't flag any monsters as "Sea Creatures".
** Again in the same game, there is a Capsule monster with "Soil" attacks. There are no monsters with the "Soil" Soil flag set.



** "Ghost" type Pokémon were supposedly strong against Psychic types, but out of three Ghost type moves available in the first generation, one was a status attack, another only inflicted fixed damage, and the third not only had an awful base power of ''20'', but was ''completely ineffective'' against Psychics due to a glitch in the ElementalRockPaperScissors chart. Worse, the Gastly line, the only Ghost-type Pokémon in the first generation, were also part Poison, making them vulnerable to Psychic attacks themselves. Finally, the strongest first-generation Pokémon (Mewtwo) was also a Psychic, making the Psychic elemental type an overall GameBreaker.
** "Dragon"-type Pokémon were supposedly strong against other Dragons, but the sole "Dragon" type move in the first generation inflicted fixed damage, ignoring elemental type bonuses and making it almost useless against the sole Dragon-themed trainer in the game.
** There were some other items that were useless. The Dire Hit item, which was supposed to boost the chance of critical hits, was bugged and ''worse'' than useless in the first generation; using it would prohibit your Pokémon from getting critical hits on anything faster than it (Focus Energy had the same problem).
** The Moon Ball in ''VideoGame/PokemonGoldAndSilver'' is supposed to be good at catching Pokémon that evolve with a Moon Stone. Since only a select few species evolve this way, this alone would make it a JokeItem. What makes it a Useless Item is that the developers goofed and instead made it have a higher catch rate on Pokémon that evolve with a Burn Heal (read: no Pokémon), essentially making it a glorified Poké Ball. The remakes fixed this.

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** "Ghost" type Pokémon were are supposedly strong against Psychic types, but out of there were only three Ghost type Ghost-type moves available in the first generation, one was generation: Confuse Ray, which is a status attack, another Night Shade, which only inflicted inflicts fixed damage, and the third Lick, which not only had has an awful base power of ''20'', but was is ''completely ineffective'' against Psychics due to a glitch in the ElementalRockPaperScissors chart. Worse, the Gastly line, the only Ghost-type Pokémon in the first generation, were are also part Poison, making them vulnerable to Psychic attacks themselves. Finally, the strongest first-generation Pokémon (Mewtwo) was is also a Psychic, making the Psychic elemental type an overall GameBreaker.
** "Dragon"-type Pokémon were are supposedly strong against other Dragons, but the sole "Dragon" type Dragon-type move in the first generation inflicted generation, Dragon Rage, inflicts fixed damage, ignoring elemental type bonuses and making bonuses. This makes it almost useless against the sole Dragon-themed trainer in the game.
** There were are some other items that were useless. useless in the first generation. The Dire Hit item, which was is supposed to boost the chance of critical hits, was is bugged and ''worse'' than useless in the first generation; using it would will prohibit your Pokémon from getting critical hits on anything faster than it (Focus Energy had has the same problem).
** The Moon Ball in ''VideoGame/PokemonGoldAndSilver'' is supposed to be good at catching Pokémon that evolve with a Moon Stone. Since only a select few species evolve this way, this alone would make it a JokeItem. What makes it a Useless Item too absurdly specific to be useful. What ''really'' makes it useless is that the developers goofed and instead made it have a higher catch rate on Pokémon that evolve with a Burn Heal (read: no Pokémon), essentially making it a glorified Poké Ball. The remakes fixed this.



** The Ability Run Away, which guarantees escape from wild Pokémon, is completely useless in ''VideoGame/PokemonColosseum'' and its sequel ''VideoGame/PokemonXDGaleOfDarkness'', since the former lacks wild Pokémon entirely and the latter only has them if you lure them to Poké Spots with Poké Snacks, and the "Run" menu option is replaced with "Call".
* Infamously, the Anti-MUTE spell in the original ''VideoGame/{{Final Fantasy|I}}'' is completely useless since there are no enemies in the game that can inflict MUTE status on your party.
** Moreover the original UsefulNotes/{{NES}} version suffered from numerous internal bugs that included rendering certain spells (LOCK and XFER, for example) absolutely useless, and ignoring attack bonuses for weapons that were intended to be elemental or monster-specific (Giant Sword vs. giants, Were Sword vs. werebeasts, etc.).
** ''VideoGame/FinalFantasyAdventure'' has an item that cures the "Moogle" status--but the player can't use items as a Moogle, which renders the cure useless.
* ''VideoGame/KingdomOfLoathing'' has boots that offer "slight cute resistance". There's nothing that deals "cute" damage in the game yet, and, since the "cute" element only ever comes up during a ''[[Film/TheFifthElement Fifth Element]]'' parody set in the distant future (for which the boots in question are a reward), there probably never will be.

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** The Ability Run Away, which guarantees escape from wild Pokémon, is completely useless in ''VideoGame/PokemonColosseum'' and its sequel ''VideoGame/PokemonXDGaleOfDarkness'', since the former lacks wild Pokémon entirely and the latter only has them if you lure them to Poké Spots with Poké Snacks, and at which point the "Run" menu option is replaced with "Call".
* Infamously, the Anti-MUTE Vox/AMUT spell in the original ''VideoGame/{{Final Fantasy|I}}'' is completely useless since there are no enemies in the game that can inflict MUTE the Silence status on your party.
** Moreover
party. Moreover, the original UsefulNotes/{{NES}} version suffered suffers from numerous internal bugs that included include rendering certain spells (LOCK and XFER, for example) absolutely useless, and ignoring attack bonuses for weapons that were intended to be elemental or monster-specific (Giant Sword vs. giants, Were Sword vs. werebeasts, etc.).
** * ''VideoGame/FinalFantasyAdventure'' has an item that cures the "Moogle" status--but the player can't use items as a Moogle, which renders the cure useless.
* ''VideoGame/KingdomOfLoathing'' has ''VideoGame/KingdomOfLoathing'':
** There are
boots in the game that offer "slight cute resistance". There's nothing that deals "cute" damage in the game yet, and, game, and since the "cute" element only ever comes up during a ''[[Film/TheFifthElement Fifth Element]]'' parody set in the distant future (for which the boots in question are a reward), there probably never will be.



* In ''VideoGame/WorldOfWarcraft'', there is a troll vendor in Shattrath City who sells you various trinkets that are supposedly good at repelling certain mobs, none of which exist.

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* In ''VideoGame/WorldOfWarcraft'', there ''VideoGame/WorldOfWarcraft'':
** There
is a troll vendor in Shattrath City who sells you various trinkets that are supposedly good at repelling certain mobs, none of which exist.



* ''VideoGame/CastlevaniaSymphonyOfTheNight'' has plenty of weapons with obscure bonuses, one of which [the Were-Bane] gives bonuses against Were-Beasts. Unfortunately there's only one Were creature in the game (the Werewolf) and although a mini-boss originally, by the time you get this weapon it's encountered as just as a random grunt in one specific area and is not much of a challenge as you're now a much higher level, and there's plenty of weapons with much higher base damage that eclipse the bonus you'd get anyway. On top of this, though, the sword is glitched, in that ''it does absolutely zero extra damage to them anyway!'' Mind you, the sword isn't ''completely'' useless, as it's QCF+Attack move is a flurry of thrusts in the same vein as the Rapier's, and Were-Bane is stronger than the Rapier. It makes for a good off-hand weapon if you decide to forgo two-handed weapons and shields.
* ''Fable'' (the 1996 point and click adventure, not the newer action RPG series) was absolutely chock full of items that are never used. Whether their uses were DummiedOut or they were never intended to be used and served only as {{red herring}}s is unknown.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' has plenty of weapons with obscure bonuses, one of which [the Were-Bane] (the Were-Bane) gives bonuses against Were-Beasts. Unfortunately Unfortunately, there's only one Were creature in the game (the Werewolf) game, the Werewolf; and although a mini-boss originally, by the time you get this weapon weapon, [[DegradedBoss it's encountered as just as a random grunt in one specific area and is area]]. It's not much of a challenge at this point as you're now a much higher level, and there's plenty of weapons with much higher base damage that eclipse the bonus you'd get anyway. On top of this, though, the sword is glitched, in that ''it does glitched and ''does absolutely zero extra damage to them anyway!'' Mind you, the sword isn't ''completely'' useless, as it's its QCF+Attack move is a flurry of thrusts in the same vein as the Rapier's, and Were-Bane is stronger than the Rapier. It makes for a good off-hand weapon if you decide to forgo forego two-handed weapons and shields.
* ''Fable'' (the 1996 point and click adventure, not the newer action RPG series) was is absolutely chock full of items that are never used. Whether their uses were DummiedOut or they were never intended to be used and served serve only as {{red herring}}s is unknown.



* In the original SNES version of ''VideoGame/FinalFantasyVI'', the 'goggles' item prevented the 'blind' status effect, which did exist, and there were enemies that used it, but due to a glitch the effect did nothing to you at all. The only thing the blind effect did was prevent Strago [[BlueMage from learning lores cast in battle.]] One might say TheGogglesDoNothing.
** In the original release, Physical Evasion is bugged and does nothing, the Magic Evasion stat is used for both physical and magical attacks. As a result, a lot of items that only increase physical evasion, like most shields, are useless.

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* ''VideoGame/FinalFantasyVI'':
**
In the original SNES version of ''VideoGame/FinalFantasyVI'', version, the 'goggles' Goggles item prevented prevents the 'blind' Blind status effect, which did does exist, and there were are enemies that used use it, but due to a glitch the effect did does nothing to you at all. The only thing the blind effect did was does is prevent Strago [[BlueMage from learning lores cast in battle.]] One might say TheGogglesDoNothing.
** In the original release, Physical Evasion is bugged and does nothing, while the Magic Evasion stat is used for both physical and magical attacks. As a result, a lot of items that only increase physical evasion, like most shields, are useless.



* In the SNES North American release of ''VideoGame/FinalFantasyIV'', Fire Bombs. Originally seen in the opening, when Cecil uses one to dispose of enemies in a cutscene, most enemies that would drop them had them removed from the drop list. The one exception were Red Dragons. However, they only exist in the final dungeon, and all of the characters can greatly outstrip them in damage. Averted in other releases, where they appear earlier in the game, when they're much more useful.
* In ''VideoGame/DungeonsAndDragonsOnline'', random loot can generate a lot of items of... questionable usefulness, like race restricted [[{{Golem}} Warforged]] (Living constructs with no need to breathe, and as such having SuperNotDrowningSkills) restricted item of underwater action (giving you SuperNotDrowningSkills, redundant with a warforged racial ability).
* ''VideoGame/JetForceGemini'' has the fish food, which can be used to feed fish in ponds. There is absolutely no benefit to doing this. However, if used properly, this is a subversion: some enemies will react to the Fish Food as though you'd thrown a grenade at them, and certain others will eat it if it's thrown near them, leaving them open. It's a LethalJokeItem once you work out its tricks.
** Along similar lines, the Biscuiteer mastery in ''VideoGame/LeagueOfLegends'' gives you (a useful consumable and) a "Poro-Snax" cookie if you are playing on the Howling Abyss map. This cookie is used to feed poros, critters that have no other impact on the game, making them follow you while emitting hearts. Intended as a joke that does not affect gameplay, it ended up affecting gameplay... there is a poro at the stealth bush in the middle of the map which would normally run away from players in the bush, giving away their position. Feeding the poro a Snax prevents this and the enemy just might facecheck the bush thinking it is empty.
* The Mini Block ability in ''VideoGame/KingdomHearts3DDreamDropDistance'' is this, thanks to there being a grand total of ''one'' enemy in the game capable of applying the Mini status, and only under specific circumstances. It gets especially annoying when you realize they neglected to provide abilities to block far more common (And annoying) status effects such as freezing and Zero Gravity.
* Deliberately parodied in ''VideoGame/EarthBound'' with the Orange Kid's device, the Suporma, if you provided him some money. If used, it plays a short song about how awesome Orange Kid is, and then it promptly breaks and disappears from your inventory.
** Also parodied with the Ruler and Protractor, which if used in battle, will have the game excitedly declare that the character can now determine the length/angle of things, while playing the same sound effect associated with status buffs. Neither of them actually do anything at all, except with [[GiveMeYourInventoryItem one NPC who won't move out of your way until you give him one]].

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* In the SNES North American release of ''VideoGame/FinalFantasyIV'', Fire Bombs. Bombs (otherwise known as Red Fangs). Originally seen in the opening, when Cecil uses one to dispose of enemies in a cutscene, most enemies that would drop them had them removed from the drop list.list during localization. The one exception were Red Dragons. However, they only exist in the final dungeon, and all of the characters can greatly outstrip them the Fire Bombs in damage. damage by that time. Averted in other releases, where they appear earlier in the game, game when they're much more useful.
* In ''VideoGame/DungeonsAndDragonsOnline'', random loot can generate a lot of items of... questionable usefulness, like race restricted a race-restricted, [[{{Golem}} Warforged]] (Living (living constructs with no need to breathe, and as such having SuperNotDrowningSkills) restricted SuperNotDrowningSkills)-restricted item of underwater action (giving you SuperNotDrowningSkills, redundant with a warforged racial ability).
* ''VideoGame/JetForceGemini'' has the ''VideoGame/JetForceGemini''
** The
fish food, which can be used to feed fish in ponds. There is absolutely no benefit to doing this. However, if used properly, this is a subversion: some enemies will react to the Fish Food as though you'd thrown a grenade at them, and certain others will eat it if it's thrown near them, leaving them open. It's a LethalJokeItem once you work out its tricks.
** Along similar lines, the * The Biscuiteer mastery in ''VideoGame/LeagueOfLegends'' gives you (a useful consumable and) a "Poro-Snax" cookie if you are playing on the Howling Abyss map. This cookie is used to feed poros, critters that have no other impact on the game, making them follow you while emitting hearts. Intended as a joke that does not affect gameplay, it ended up affecting gameplay... there is a poro at the stealth bush in the middle of the map which would normally run away from players in the bush, giving away their position. Feeding the poro a Snax prevents this this, and the enemy just might facecheck the bush thinking it is it's empty.
* The Mini Block ability in ''VideoGame/KingdomHearts3DDreamDropDistance'' is this, thanks to there being a grand total of ''one'' enemy in the game capable of applying the Mini status, and only under specific circumstances. It gets especially annoying when you realize they neglected to provide abilities to block far more common (And (and annoying) status effects such as freezing and Zero Gravity.
* Deliberately parodied in ''VideoGame/EarthBound'' with the parodies this several times:
** The
Orange Kid's device, the Suporma, which you obtain if you provided provide him some money. If used, it plays a short song about how awesome Orange Kid is, and then it promptly breaks and disappears from your inventory.
** Also parodied with the The Ruler and Protractor, which which, if used in battle, will have the game excitedly declare that the character can now determine the length/angle of things, while playing the same sound effect associated with status buffs. Neither of them actually do anything at all, except with [[GiveMeYourInventoryItem one NPC who won't move out of your way until you give him one]].



* The reward you get for finding all 900 Korok Seeds in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is [[spoiler: a piece of [[SolidGoldPoop solid yellow/gold turd]]]]. It sits in your key item tab and has no use for anything at all other than showcasing your friendship with Hetsu. It could be seen as a TakeThatAudience from the developers since you only need half of the seeds to fully expand your inventory slots.

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* The In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the reward you get for finding all 900 Korok Seeds in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is [[spoiler: a piece of [[SolidGoldPoop solid yellow/gold turd]]]]. It sits in your key item tab and has no use for anything at all other than showcasing your friendship with Hetsu. Hestu. It could be seen as a TakeThatAudience from the developers developers, since you only need half of the seeds to fully expand your inventory slots.



* The Raven's Feather key item found in the Satta Pass Fortress in ''VideoGame/{{Onimusha}}: Dawn of Dreams".

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%% * The Raven's Feather key item found in the Satta Pass Fortress in ''VideoGame/{{Onimusha}}: Dawn of Dreams".



** There's a hubcap late game in the sequel, ''VideoGame/DayOfTheTentacle'', which is useless.

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** There's * ''VideoGame/DayOfTheTentacle'' has a completely useless hubcap found late game in the sequel, ''VideoGame/DayOfTheTentacle'', which is useless.game.



* ''VideoGame/BatmanDarkTomorrow'': Where to begin? There are several documents that can be found in the game and only one document- which gives you a hint about the Killer Croc boss fight- has anything to do with the actual game. All of the rest of the documents have nothing to do with the game.

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* ''VideoGame/BatmanDarkTomorrow'': Where to begin? ''VideoGame/BatmanDarkTomorrow'':
**
There are several documents that can be found in the game and game, but only one document- which gives you a hint about the Killer Croc boss fight- has anything to do with the actual game. All of the The rest of the documents have nothing to do with the game.is just flavor text.



* ''VideoGame/NetHack'' has many items that seem useless, but have some outside-the-box use; an expensive camera can be used to blind and scare monsters, a blindfold can be worn to protect from gaze attacks or activate intrinsic telepathy, and even a drum scares monsters off. However, there are some items that lack even those uses; a wand of nothing does, well, absolutely nothing. Its only use is VendorTrash or polymorphing into a better wand.

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* ''VideoGame/NetHack'' has ''VideoGame/NetHack'':
** There are
many items that seem useless, but have some outside-the-box use; an expensive camera can be used to blind and scare monsters, a blindfold can be worn to protect from gaze attacks or activate intrinsic telepathy, and even a drum scares monsters off. However, there are some items that lack even those uses; a wand of nothing does, well, absolutely nothing. Its only use is VendorTrash or polymorphing into a better wand.



** Worthless pieces of glass are exactly what they sound like. They exist only to complicate gem identification, are too light to be used as projectile weapons, too soft to engrave with, and chances are that by the time you can polymorph them into better gems, you don't need money anymore.

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** Worthless pieces of glass are exactly what they sound like. They exist only to complicate gem identification, identification; they are too light to be used as projectile weapons, too soft to engrave with, and chances are that by the time you can polymorph them into better gems, you don't need money anymore.



** Parodied in ''VideoGame/BioShock2'' in Minerva's Den, where [[spoiler:Reed Wahl's corpse]] contains a necessary key, as well as a bunch of lint and a chewed-up pencil.

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** Parodied in * ''VideoGame/BioShock2'' parodies this in Minerva's Den, where [[spoiler:Reed Wahl's corpse]] contains a necessary key, as well as a bunch of lint and a chewed-up pencil.



* ''VideoGame/TombRaider'' has the compass, which has no use whatsoever since the levels are mostly linear and are impossible to get lost. Later games removed the item, but it comes back as UI element instead of an item in ''VideoGame/TombRaiderTheLastRevelation'' where its only use is to help trigger cheat codes. The game also has the broken glasses you can collect and it has completely no use whatsoever.
* ''VideoGame/FinalFantasyXIV'' has a lot of items that could be useful, but isn't:
** Phoenix Downs revive a fallen player like it always has in the series, but the stipulations of using it makes it not worth carrying; it can only be used on players in your party, thus anyone who was not in your group could not be revived with it. The item also cannot be used while engaged in battle while a raise from a healer can be done in the middle of the fight. Lastly, Phoenix Downs are labeled as unique items, which means you can't carry more than one. Phoenix Downs do get a bit more use in the Palace of the Dead since the dungeon can be done without a healer present.
** Potions that boost your elemental resistance has no use anywhere due to items barely having any effect against elemental attacks and they only last for a few seconds.

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* ''VideoGame/TombRaider'' has the compass, which has no use whatsoever since the levels are mostly linear and are impossible to get lost. Later games removed the item, but it comes back as UI element instead of an item in ''VideoGame/TombRaiderTheLastRevelation'' where its only use is to help trigger cheat codes. The game also has the broken glasses you can collect and it collect, which has completely absolutely no use whatsoever.
* ''VideoGame/FinalFantasyXIV'' has a lot of items that could be useful, but isn't:
aren't:
** Phoenix Downs revive a fallen player like it always has in the series, but the stipulations of using it makes it not worth carrying; it can only be used on players in your party, thus anyone who was not in your group could not be revived with it. The item also cannot be used while engaged in battle battle, while a raise from a healer can be done in the middle of the fight. Lastly, Phoenix Downs are labeled as unique items, which means you can't carry more than one. Phoenix Downs do get a bit more use in the Palace of the Dead Dead, since the dungeon can be done without a healer present.
** Potions that boost your elemental resistance has have no use anywhere due to items barely having any effect against elemental attacks attacks, and they only last for a few seconds.



* ''VideoGame/{{Undertale}}'' has the Real Knife and the Locket, which up your ATTACK and DEFENCE by 99 each. Not only are they only obtained towards the end of the [[KillEmAll Genocide Route]], but when you do get them, the only enemy left in the game that ''can be fought at all'', [[spoiler: Sans]], has 1 HP, 1 ATK, and 1 DEF, thus making the boosts given by the items ''completely useless''. Unlike most other examples of this trope, this is very deliberate.

to:

* ''VideoGame/{{Undertale}}'' has the Real Knife and the Locket, which up your ATTACK and DEFENCE DEFENSE by 99 each. Not only are they only obtained towards the end of the [[KillEmAll Genocide Route]], but when you do get them, the only enemy left in the game that ''can be fought at all'', [[spoiler: Sans]], has 1 HP, 1 ATK, and 1 DEF, thus making the boosts given by the items ''completely useless''. Unlike most other examples of this trope, this is very deliberate.



* ''VideoGame/Fallout4'' has Wasteland Survival Guide #5 "Guide To Diamond City", which sounds great to have: it tells you where Diamond City is, the central hub of the Commonwealth Wasteland. Except in practice it requires you to hoof it to Gorski cabin (slight south-east of Sacntuary Hills and directly west of Starlight Drive In), kills the ghouls there, and then head into the ''highly-radioactive'' root cellar ([[EarlyGameHell when you barely have any way of dealing with radiation]]), and snag the magazine on the desk to the left of the door on the way in... to have it only ''mark'' it on your map. You have to walk into Diamond City to "discover" it. And what's worse Mama Murphy does the same thing for you during the quest "When Freedom Calls". Even issue #4 does something, even if it lets you make plastic lawn flamingos! This issue seems to be only thrown in for fluff or for people who wanted to sequence break (even then you could just check online).

to:

* ''VideoGame/Fallout4'' has Wasteland Survival Guide #5 "Guide To Diamond City", which sounds great to have: it tells you where Diamond City is, the central hub of the Commonwealth Wasteland. Except in practice it requires you to hoof it to the Gorski cabin (slight (slightly south-east of Sacntuary Sanctuary Hills and directly west of Starlight Drive In), kills kill the ghouls there, and then head into the ''highly-radioactive'' root cellar ([[EarlyGameHell when you barely have any way of dealing with radiation]]), and then snag the magazine on the desk to the left of the door on the way in... to have it only ''mark'' it on your map. You have to walk into Diamond City to "discover" it. And what's worse worse, Mama Murphy does the same thing for you during the quest "When Freedom Calls". Even issue #4 does something, even if it lets you make plastic lawn flamingos! This issue seems to be only thrown in for fluff fluff, or for people who wanted to sequence break (even sequence-break (and even then you could just check online).



** As of the Unstable expansion Steamflogger Boss is now useful as there is a whole mechanical theme of Riggers that assemble Contraptions. But Unstable is a 'funny' set and not meant for serious play, so as far as professional play goes, Steamflogger Boss is still useless.

to:

** As of the Unstable expansion expansion, Steamflogger Boss is now useful useful, as there is a whole mechanical theme of Riggers that assemble Contraptions. But Unstable is a 'funny' joke set and not meant for serious play, so as far as professional play goes, Steamflogger Boss is still useless.


* ''VideoGame/{{Scrolls}}'' has a ''literal'' Useless Contraption card, which is "working as intended". It spawns an object that does nothing but does have (lots of) hit points, acting as a wall.

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* ''VideoGame/{{Scrolls}}'' ''VideoGame/CallersBane'' has a ''literal'' Useless Contraption card, which is "working as intended". It spawns an object that does nothing but does have (lots of) hit points, acting as a wall.

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