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* ''VideoGame/{{Bionicle}}: The Legend of Mata Nui'':
** For years after its cancellation, a common factoid was that the first level ended on an unavoidable kill glitch, which might even have been a reason for why the game went unreleased. Gameplay footage of a pre-beta build in 2010 confirmed that the glitch was real. Two different builds became public in 2018, revealing that fixing the glitch (a misplaced kill-box) was the matter of minutes, and that the level continued way beyond it. In truth, the game was very incomplete and had many other errors that made it nearly unplayable. The infamous kill glitch was the least of its problems, it was canceled for a host of other reasons.
** A less notable rumor circling on fansites suggested the game would have ended with the Toa either battling the Shadow Toa as told in the ''Tale of the Toa'' novel or Makuta as seen in the ''Mata Nui Online Game'' and a 2001 online slideshow that featured a promotional image of the battle using some of the 3D models seen in ''TLOMN''. Since this strange image showed up nowhere else, fans thought it must have come from the unreleased game. Neither was true, as the game's final semi-complete level was a series of platforming puzzles with no enemies to fight. The battle with Makuta was made up purely for the ending of ''MNOG'', and the promo image was merely a recreation of that, not a screenshot taken from ''TLOMN''.
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*** The name "Palm Strip" itself was later revealed that it was actually the early name for the Apricot Hill track. Evidences pointing to such including an early press kit by Sony Computer Entertainment Europe [[https://static.wikia.nocookie.net/gran-turismo/images/8/89/GT2_Plum_Strip.png/revision/latest?cb=20210213221012 having a photo an wireframe of Apricot Hill with the name "Plum Strip" on the corner below]] and the European release having certain license tests taking place in Apricot Hill with their descriptions using the "Palm Strip" to refer to the track they were taking place instead of the name that would become used in the final release and future installments.

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*** The name "Palm Strip" itself was later revealed that it was actually the early name for the Apricot Hill track.Raceway. Evidences pointing to such including an early press kit by Sony Computer Entertainment Europe [[https://static.wikia.nocookie.net/gran-turismo/images/8/89/GT2_Plum_Strip.png/revision/latest?cb=20210213221012 having a photo an wireframe of Apricot Hill with the name "Plum Strip" on the corner below]] and the European release having certain license tests taking place in Apricot Hill with their descriptions using the "Palm Strip" to refer to the track they were taking place instead of the name that would become used in the final release and future installments.
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*** The name "Palm Strip" itself was later revealed that it was actually the early name for the Apricot Hill track. Evidences pointing to such including an early press kit by Sony Computer Entertainment Europe [[https://static.wikia.nocookie.net/gran-turismo/images/8/89/GT2_Plum_Strip.png/revision/latest?cb=20210213221012 having a photo an wireframe of Apricot Hill with the name "Plum Strip" on the corner below]] and the European release having certain license tests taking place in Apricot Hill with their descriptions using the "Palm Strip" development name instead of the name that would become used in the final release and future installments.

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*** The name "Palm Strip" itself was later revealed that it was actually the early name for the Apricot Hill track. Evidences pointing to such including an early press kit by Sony Computer Entertainment Europe [[https://static.wikia.nocookie.net/gran-turismo/images/8/89/GT2_Plum_Strip.png/revision/latest?cb=20210213221012 having a photo an wireframe of Apricot Hill with the name "Plum Strip" on the corner below]] and the European release having certain license tests taking place in Apricot Hill with their descriptions using the "Palm Strip" development name to refer to the track they were taking place instead of the name that would become used in the final release and future installments.
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*** The name "Palm Strip" itself was later revealed through data mining early builds of the game that it was actually the early name for the Apricot Hill course.

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*** The name "Palm Strip" itself was later revealed through data mining early builds of the game that it was actually the early name for the Apricot Hill course.track. Evidences pointing to such including an early press kit by Sony Computer Entertainment Europe [[https://static.wikia.nocookie.net/gran-turismo/images/8/89/GT2_Plum_Strip.png/revision/latest?cb=20210213221012 having a photo an wireframe of Apricot Hill with the name "Plum Strip" on the corner below]] and the European release having certain license tests taking place in Apricot Hill with their descriptions using the "Palm Strip" development name instead of the name that would become used in the final release and future installments.

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** ''Gran Turismo 2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' and the road car in ''[=GT5=]''.

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** ''Gran Turismo 2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' as the race model version and the road car in ''[=GT5=]''.


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*** The name "Palm Strip" itself was later revealed through data mining early builds of the game that it was actually the early name for the Apricot Hill course.

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* The ''VideoGame/GranTurismo'' is full of hidden cars:
** ''VideoGame/GranTurismo2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' and the road car in ''[=GT5=]''.

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* The ''VideoGame/GranTurismo'' series is full of hidden cars:
this:
** ''VideoGame/GranTurismo2'' ''Gran Turismo 2'' was rumored to have a hidden [=McLaren=] F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. release having [[CoversAlwaysLie an image of a [=McLaren=] F1 interior.]] It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention [=McLaren=] as legally required if the car was in the game. The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in ''[=GT4=]'' and the road car in ''[=GT5=]''.



** Developers surprised everyone with the Formula 1 cars in ''Gran Turismo 3'', which quickly sparked rumors of other unmentioned, wacky vehicles that would show up under ridiculous circumstances. The two biggest offenders are motorcycles and a 1,000 MPH Bloodhound [=SSC=] styled land speed record car. There are no rocket cars, but there is evidence of basic models of bikes from very early in development.
%%** There was a bike-focused spinoff named ''Tourist Trophy''.
** ''VideoGame/GranTurismo4'' was rumored to have a paint shop that you can unlock with more than 2000 A-spec points. It doesn't exist, but ''[=GT5=]'' added the ability to repaint cars and add aftermarket rims from the GT Auto menu.

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** Developers surprised everyone with the Formula 1 cars in ''Gran Turismo 3'', which quickly sparked rumors of other unmentioned, wacky vehicles that would show up under ridiculous circumstances. The two biggest offenders are motorcycles and a 1,000 MPH Bloodhound [=SSC=] styled land speed record car. There are no rocket cars, but there is evidence of basic models of bikes from very early in development.
%%** There was
development, a precursor to the bike-focused spinoff named spin-off ''Tourist Trophy''.
Trophy''
** ''VideoGame/GranTurismo4'' ''Gran Turismo 4'' was rumored to have a paint shop that you can unlock with more than 2000 A-spec points. It doesn't exist, but ''[=GT5=]'' added the ability to repaint cars and add aftermarket rims from the GT Auto menu.

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Fixing indentation. Also, Trivia cannot be played with


** The original ''VideoGame/Metroid1'' has a PasswordSave system that accepts certain interesting combinations. "NARPAS SWORD" (followed by blanks or zeroes) is one of the most famous of them, and it was put into the game intentionally. However, fans took this to mean that there was a "Narpas Sword" of some kind in the game; there isn't. It's really "NAR PASSWORD", with "NAR" either standing for '''N'''orth '''A'''merican '''R'''elease, or a reference to Tohru '''Nar'''ihito, who created the password system when converting the game from the Famicom Disk System to the Nintendo Entertainment System.[[note]]FDS ''Metroid'' had a save file system just like ''VideoGame/TheLegendOfZeldaI'', but when it came time for both games to be localized for North America in a cartridge format, NOA only had the budget to give one of the games the batteries needed to retain the feature. ''Zelda'' was the one that got it, with the password save feature being created to serve as a replacement in ''Metroid'' (and later ''VideoGame/KidIcarus'').[[/note]]
** ''Metroid'' lets you see Samus in a bikini if you finished the game in less than an hour, and since you can play as a suitless Samus wearing the leotard from another ending (either through passwords or NewGamePlus), rumors abound that you can not only play as bikini Samus, but also play as a naked Samus if you beat it in an inhumanly possible time. Neither of these are the case.

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** ''VideoGame/Metroid1'':
***
The original ''VideoGame/Metroid1'' game has a PasswordSave system that accepts certain interesting combinations. "NARPAS SWORD" (followed by blanks or zeroes) is one of the most famous of them, and it was put into the game intentionally. However, fans took this to mean that there was a "Narpas Sword" of some kind in the game; there isn't. It's really "NAR PASSWORD", with "NAR" either standing for '''N'''orth '''A'''merican '''R'''elease, or a reference to Tohru '''Nar'''ihito, who created the password system when converting the game from the Famicom Disk System to the Nintendo Entertainment System.[[note]]FDS ''Metroid'' had a save file system just like ''VideoGame/TheLegendOfZeldaI'', but when it came time for both games to be localized for North America in a cartridge format, NOA only had the budget to give one of the games the batteries needed to retain the feature. ''Zelda'' was the one that got it, with the password save feature being created to serve as a replacement in ''Metroid'' (and later ''VideoGame/KidIcarus'').''VideoGame/KidIcarus1986'').[[/note]]
** ''Metroid'' *** The game lets you see Samus in a bikini if you finished the game in less than an hour, and since you can play as a suitless Samus wearing the leotard from another ending (either through passwords or NewGamePlus), rumors abound that you can not only play as bikini Samus, but also play as a naked Samus if you beat it in an inhumanly possible time. Neither of these are the case.



*** The suitless Samus rumors continued with later games like ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidPrime''; all of them let you see her without the suit if you beat them fast enough, but none of them actually let you play without the suit (or in any state of undress, really). The desire to play suitless in ''Super Metroid'' has led to various fan-made hacks that let you do so.
** One site discussed a myth that you could play as boss Kraid if you beat ''Metroid'' fast enough.
** ''Metroid'' actually caused an {{inver|tedtrope}}sion; many gaming magazines referred to the statue room as a secret shortcut to Tourian, akin to the WarpZone of ''VideoGame/SuperMarioBros1''. It's far from a secret; in fact, it's the ''only'' way to get to Tourian, but this resulted in rumors that there is a longer, "legitimate" way to get there which doesn't exist.

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*** One site discussed a myth that you could play as boss Kraid if you beat ''Metroid'' fast enough.
*** Many gaming magazines referred to the statue room as a secret shortcut to Tourian, akin to the WarpZone of ''VideoGame/SuperMarioBros1''. It's far from a secret; in fact, it's the ''only'' way to get to Tourian, but this resulted in rumors that there is a longer, "legitimate" way to get there which doesn't exist.
**
The suitless Samus rumors continued with later games like ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidPrime''; all of them let you see her without the suit if you beat them fast enough, but none of them actually let you play without the suit (or in any state of undress, really). The desire to play suitless in ''Super Metroid'' has led to various fan-made hacks that let you do so.
** One site discussed a myth that you could play as boss Kraid if you beat ''Metroid'' fast enough.
** ''Metroid'' actually caused an {{inver|tedtrope}}sion; many gaming magazines referred to the statue room as a secret shortcut to Tourian, akin to the WarpZone of ''VideoGame/SuperMarioBros1''. It's far from a secret; in fact, it's the ''only'' way to get to Tourian, but this resulted in rumors that there is a longer, "legitimate" way to get there which doesn't exist.
so.
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** While Celebi appearing in ''Melee'' was a rare Cosmetic Reward that netted you a Celebi trophy and the "Celebi Catcher" bonus for 8,000 points, it was widely rumored that on rare occasions, it would do something powerful like deliver a [[OneHitKill one-hit KO]] to everyone on screen or drop pokéballs all containing [[OlympusMons Legendary Pokémon]].
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These days, this has been becoming more and more a thing of the past, thanks to advancements in cracking physical copies of games to dump their [=ROMs=] online and allowing people to look through the game's code becoming easier and quicker with each generation. Even if no one bothers to do that, the mere existence of the internet, and the pervasiveness of fact checking it provides quickly vaporizes most rumors before they take off anyway. Even still, before internet connectivity became common and the mobile internet took off, they could sometimes gain at least some steam before the facts came out. As such, a lot of these old rumors tend to come from [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]], and tend to be increasingly more common the further back one goes.

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These days, this has been becoming more and more a thing of the past, thanks to advancements in cracking physical copies of games to dump their [=ROMs=] online and allowing people to look through the game's code becoming easier and quicker with each generation. Even if no one bothers to do that, the mere existence of the internet, and the pervasiveness of fact checking it provides quickly vaporizes most rumors before they take off anyway. Even still, before internet connectivity became common and the mobile internet took off, they could sometimes gain at least some steam before the facts came out. As such, a lot of these old rumors tend to come from [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]], and tend to be increasingly more common the further back one goes.



** Goro, Shang Tsung, and Reptile were the subject of many, many rumors to make them playable in [[VideoGame/MortalKombat1992 the first game]]. None of them work in the original. Goro, though, can be unlocked in the UsefulNotes/GameBoy version, he's barely controllable through a glitch in the SNES version, and he's playable in practically every other game he appears in.[[note]]Even ''VideoGame/MortalKombat9'', where he appears in a one-off challenge where you can fight Kung Lao with him.[[/note]]

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** Goro, Shang Tsung, and Reptile were the subject of many, many rumors to make them playable in [[VideoGame/MortalKombat1992 the first game]]. None of them work in the original. Goro, though, can be unlocked in the UsefulNotes/GameBoy Platform/GameBoy version, he's barely controllable through a glitch in the SNES version, and he's playable in practically every other game he appears in.[[note]]Even ''VideoGame/MortalKombat9'', where he appears in a one-off challenge where you can fight Kung Lao with him.[[/note]]



* ''VideoGame/Rayman3HoodlumHavoc'' has the 2D Nightmare, a DummiedOut minigame in the UsefulNotes/NintendoGameCube version (among a bunch of other unlockable minigames). First, people argued over whether or not it even exists (emulator hacks and cheats were eventually developed that prove it does). Then people argued over how to access it legitimately (still unknown).

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* ''VideoGame/Rayman3HoodlumHavoc'' has the 2D Nightmare, a DummiedOut minigame in the UsefulNotes/NintendoGameCube Platform/NintendoGameCube version (among a bunch of other unlockable minigames). First, people argued over whether or not it even exists (emulator hacks and cheats were eventually developed that prove it does). Then people argued over how to access it legitimately (still unknown).



* The UsefulNotes/Nintendo64 Expansion Pack was not required for ''VideoGame/DonkeyKong64'' solely to fix a last-minute GameBreakingBug. Mark Stevenson, one of the chief designers of the game, [[https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap would state in an interview]] celebrating the game's 20th anniversary that he believes the myth was possibly two actual facts about the development being conflated. The Expansion Pack was necessary, but purely because it was an executive mandate given early in production ([[https://imgur.com/a/ENjggIj they used it to improve the lighting]]). And there was a game-breaking bug discovered late in development, but they managed to fix it in time.

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* The UsefulNotes/Nintendo64 Platform/Nintendo64 Expansion Pack was not required for ''VideoGame/DonkeyKong64'' solely to fix a last-minute GameBreakingBug. Mark Stevenson, one of the chief designers of the game, [[https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap would state in an interview]] celebrating the game's 20th anniversary that he believes the myth was possibly two actual facts about the development being conflated. The Expansion Pack was necessary, but purely because it was an executive mandate given early in production ([[https://imgur.com/a/ENjggIj they used it to improve the lighting]]). And there was a game-breaking bug discovered late in development, but they managed to fix it in time.



** The UsefulNotes/Nintendo3DS version of ''VideoGame/MetalGearSolid3SnakeEater'' is often said to [[PaintingTheMedium disable the system's 3D effect in first person view after Naked Snake loses one of his eyes]]. This is not true -- [[https://twitter.com/Dgok17/status/1617653435268202497 as demonstrated in this Twitter video]], the game ''always'' turns off the 3D when entering first person view, even before that point.

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** The UsefulNotes/Nintendo3DS Platform/Nintendo3DS version of ''VideoGame/MetalGearSolid3SnakeEater'' is often said to [[PaintingTheMedium disable the system's 3D effect in first person view after Naked Snake loses one of his eyes]]. This is not true -- [[https://twitter.com/Dgok17/status/1617653435268202497 as demonstrated in this Twitter video]], the game ''always'' turns off the 3D when entering first person view, even before that point.



* In the weeks leading up to its release there was a persistent rumor that the UsefulNotes/{{Xbox}} (as in the very first Xbox released in 2001) would be able to play UsefulNotes/SegaDreamcast games, this was obviously debunked pretty quickly. The rumor likely came from the fact that the Dreamcast has some Microsoft components to make porting PC games easier and the console has a Windows CE logo decal on the front, and from the Dreamcast going out of production before the Xbox was even released. The Xbox ended up being a Main/SpiritualSuccessor of sorts to the Dreamcast (despite the Xbox being developed as a ''competitor'' to the Dreamcast), as most of the Dreamcast games that were cancelled ended up moving over to the Xbox.

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* In the weeks leading up to its release there was a persistent rumor that the UsefulNotes/{{Xbox}} Platform/{{Xbox}} (as in the very first Xbox released in 2001) would be able to play UsefulNotes/SegaDreamcast Platform/SegaDreamcast games, this was obviously debunked pretty quickly. The rumor likely came from the fact that the Dreamcast has some Microsoft components to make porting PC games easier and the console has a Windows CE logo decal on the front, and from the Dreamcast going out of production before the Xbox was even released. The Xbox ended up being a Main/SpiritualSuccessor of sorts to the Dreamcast (despite the Xbox being developed as a ''competitor'' to the Dreamcast), as most of the Dreamcast games that were cancelled ended up moving over to the Xbox.
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** One rumor that existed since ''VideoGame/SuperRobotWarsZ'' was that Mitsuo Fukuda hated the franchise because it "fixed" the problems in ''Anime/MobileSuitGundamSEEDDestiny''. However, in interviews made during the release of ''Anime/MobileSuitGundamSEEDFreedom'', he's said he's proud that the ''SEED'' franchise and ''Anime/GEARFighterDendoh'' got into the franchise and others have clarified that he just wasn't happy at Shinn's portrayal, not the series' alteration.
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* Naturally, while the UsefulNotes/VirtualBoy was on the market, there were persistent rumors that color graphics are indeed possible through the use of cheat codes, system modifications, and what have you. There are even mock-ups circulating the internet of VB games with colorized graphics. This was in spite of the fact that Nintendo themselves [[WordOfGod unapologetically proclaimed]] that the Virtual Boy's internal graphics processor has only a two-color palette, and thus more colors would've been physically impossible given the hardware specs. Needless to say, these rumors died when the VB did.

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* Naturally, while the UsefulNotes/VirtualBoy Platform/VirtualBoy was on the market, there were persistent rumors that color graphics are indeed possible through the use of cheat codes, system modifications, and what have you. There are even mock-ups circulating the internet of VB games with colorized graphics. This was in spite of the fact that Nintendo themselves [[WordOfGod unapologetically proclaimed]] that the Virtual Boy's internal graphics processor has only a two-color palette, and thus more colors would've been physically impossible given the hardware specs. Needless to say, these rumors died when the VB did.
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* ''VideoGame/{{Cuphead}}'' is one of a few examples of indie games being said to have anti-piracy measures without actually having any. It is claimed that pirated copies play an unused song during gameplay, which is an alternate version of the music played in the bad ending: a slow, reversed remix of the title screen with the laughs of the Devil and King Dice interspersed within. The track even contains spectogram images of the Devil and includes "[[NumberOfTheBeast 666]]" in its title. In reality, the game has no anti-piracy features of any kind; the song is part of a strange EasterEgg found by inputting the KonamiCode on the main menu after [[NonStandardGameOver choosing to join the Devil]], and it only plays on the file select.

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* ''VideoGame/{{Cuphead}}'' is one of a few examples of indie games being said to have anti-piracy measures without actually having any. It is claimed that pirated copies play an unused song during gameplay, which is an alternate version of the music played in the bad ending: a slow, reversed remix of the title screen with the laughs of the Devil and King Dice interspersed within. The track even contains spectogram images of the Devil and includes "[[NumberOfTheBeast 666]]" in its title. In reality, the game has no anti-piracy features of any kind; kind and the song is part of a strange EasterEgg found by inputting the KonamiCode on the main menu after [[NonStandardGameOver choosing to join the Devil]], and it only plays on the file select.

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