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* ''VideoGame/PrisonArchitect'' offers a financial bonus for every day that goes by without an incident (death, escape, or major injury), and it increases each consecutive day. It's entirely possible for a player to go thirty days or more without incident and grow reliant on the income -- and then a volatile prisoner arrives and promptly punches someone unconscious.

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* ''VideoGame/PrisonArchitect'' offers a income-based example. The game offers a financial bonus for every day that goes by without an incident (death, escape, or major injury), and it increases each consecutive day. It's entirely possible for a player to go thirty days or more without incident and grow reliant on the income -- and then a volatile prisoner arrives and promptly punches someone unconscious. Suddenly that additional revenue is gone and makes the player's money far tighter or even plunging them into the red, which can easily spiral into a destabilized prison.



* In ''WebAnimation/{{RWBY}}'', Pyrrha Nikos is going toe-to-toe against (admittedly worn out) Cinder Falls even powered up with the Fall Maiden's abilities. Then she gets hit with an arrow to the heel. Considering [[AchillesHeel who she is styled after]] it's clear at this point in the battle Cinder's victory is assured, and although Pyrrha [[DoNotGoGentle still has ranged weapons to attack with]] [[spoiler:she dies with an arrow to the chest soon after.]]

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* In ''WebAnimation/{{RWBY}}'', Pyrrha Nikos is going toe-to-toe against (admittedly worn out) Cinder Falls Fall, even with the latter being powered up with the Fall Maiden's abilities. Then she Pyrrha gets hit with an arrow to the heel. Considering [[AchillesHeel who she is styled after]] it's clear at this point in the battle Cinder's victory is assured, and although Pyrrha [[DoNotGoGentle still has ranged weapons to attack with]] [[spoiler:she dies with an arrow to the chest soon after.after, turning to ash as a result.]]


* Garrosh in ''VideoGame/HeroesoftheStorm'' can be this if there is a Tyrande on the opposing team. Garrosh's key mechanic is that the more damage he takes, the more armor he has: which means that killing him is normally a very slow and difficult process. Tyrande however has an ability called Hunter's Mark that lowers the target's armor. There are also a few characters who have abilities that deal increased damage the more often they are used: such as Tychus and Zarya. A few other characters have what is called %health damage, where they deal a percentage of your remaining health as damage rather than a flat number. While this is technically weaker than just having high damage, it's effective against characters like Garrosh.

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* Garrosh in ''VideoGame/HeroesoftheStorm'' ''VideoGame/HeroesOfTheStorm'' can be this if there is a Tyrande on the opposing team. Garrosh's key mechanic is that the more damage he takes, the more armor he has: which means that killing him is normally a very slow and difficult process. Tyrande however has an ability called Hunter's Mark that lowers the target's armor. There are also a few characters who have abilities that deal increased damage the more often they are used: such as Tychus and Zarya. A few other characters have what is called %health damage, where they deal a percentage of your remaining health as damage rather than a flat number. While this is technically weaker than just having high damage, it's effective against characters like Garrosh.


* This tends to be how youíre KOed in the ''VideoGame/PokemonMysteryDungeon'' games. A single PP-Zero trap can drain one of your movesí Power Points, causing any linked moves to come apart and destroying any strategies you might have had. A Monster House can suddenly leave you cornered and helpless, especially if youíve run out of crowd control orbs. A status move can leave you open for several turns in a row. A Warp trap can teleport you away from your allies, who (especially in the first games) donít exactly function very well without you there, unless you use the menus to micro-manage them. Fortunately, most of these have workarounds; unfortunately, said workarounds are mostly in the form of unstackable one-time-use items, often multiple, in a series with pretty limited inventory space to begin with.

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* This tends to be how youíre KOed [=KOed=] in the ''VideoGame/PokemonMysteryDungeon'' games. A single PP-Zero trap can drain one of your movesí Power Points, causing any linked moves to come apart and destroying any strategies you might have had. A Monster House can suddenly leave you cornered and helpless, especially if youíve run out of crowd control orbs. A status move can leave you open for several turns in a row. A Warp trap can teleport you away from your allies, who (especially in the first games) donít exactly function very well without you there, unless you use the menus to micro-manage them. Fortunately, most of these have workarounds; unfortunately, said workarounds are mostly in the form of unstackable one-time-use items, often multiple, in a series with pretty limited inventory space to begin with.



* Garrosh in ''VideoGame/HeroesoftheStorm''can be this if there is a Tyrande on the opposing team. Garrosh's key mechanic is that the more damage he takes, the more armor he has: which means that killing him is normally a very slow and difficult process. Tyrande however has an ability called Hunter's Mark that lowers the target's armor. There are also a few characters who have abilities that deal increased damage the more often they are used: such as Tychus and Zarya. A few other characters have what is called %health damage, where they deal a percentage of your remaining health as damage rather than a flat number. While this is technically weaker than just having high damage, it's effective against characters like Garrosh.

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* Garrosh in ''VideoGame/HeroesoftheStorm''can ''VideoGame/HeroesoftheStorm'' can be this if there is a Tyrande on the opposing team. Garrosh's key mechanic is that the more damage he takes, the more armor he has: which means that killing him is normally a very slow and difficult process. Tyrande however has an ability called Hunter's Mark that lowers the target's armor. There are also a few characters who have abilities that deal increased damage the more often they are used: such as Tychus and Zarya. A few other characters have what is called %health damage, where they deal a percentage of your remaining health as damage rather than a flat number. While this is technically weaker than just having high damage, it's effective against characters like Garrosh.


* At the end of the Creator/MarvelComics' ''ComicBook/{{Onslaught}}'' crisis the Hulk hits Onslaught so hard there's a tiny crack in his armor, which is more than anyone else could do. This is all the other heroes need to finally get through to defeat him.

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* At the end of the Creator/MarvelComics' ''ComicBook/{{Onslaught}}'' crisis the Hulk hits Onslaught so hard there's a tiny crack in his armor, armor is wrecked, which is more than anyone else could do. This is all the other heroes need to finally get through to defeat him.

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* ''TabletopGame/DungeonsAndDragons'': Since there is little meaningful physical difference between a high-level character with over a hundred HitPoints and a first-level character with about six, it is usually stated that hit points for high level characters represent more luck and the ability to dodge attacks than actual toughness. So a high-level fighter could take five or six blows without suffering any meaningful harm in-universe, but when he does take harm he will be on the brink of death.


[[folder: Anime and Manga]]

* ''Anime/DragonBallSuper'': During the final showdown of the Future Trunks Saga, [[spoiler: the newly-created [[FusionDance Merged Zamasu]] initially appears to be unstoppable, shrugging off everything Goku, Vegeta, and Future Trunks throw at him... and then Goku manages to reflect his SphereOfDestruction attack back at him, which [[FacialHorror reduces the entire right side of his face]] [[TwoFaced to purple goo]]. As it turns out, Future Zamasu's CompleteImmortality has been compromised by his fusing with the mortal Goku Black; [[AssimilationBackfire thus, he's no longer completely immortal and can be killed]].]]
[[/folder]]




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* ''Film/RockyIV'': Ivan Drago completely curb-stomps and kills Apollo in the opening, and when he and Rocky first fight, it initially shapes up to be the same until the second round, where Rocky lands a punch that cuts Drago below the left eye; Drago is left visibly shaken by the injury, and from there on out, the fight is more even.


* This sums up Marvelous trainee Momono Mio's gimmick early in her career. Her proficiency in acrobatics and [[CombatParkour parkour]] give her evasive abilities that put even Marvelous USA's Wrestling/LioRush to ''shame'', and she can quickly apply submission holds to boot. But she's an imperial 4'10, at most, and tended to crumple under any successful offensive maneuver, as proven in her first match for another Joshi fed where she suffered one of her quickest defeats at the hands of the barely larger and only mildly experienced Kaho Kobayashi at ''WAVE Young Oh! Oh! 33''. For all her athletics displays it took Momono an entire year to actually put together a strategy that could win her a match Marvelous put her on the stop against Sendai Girls' Mika Shirahime. Until then the best she could do was [[DeconstructedTrope run out the clock and settle for a draw]].[[/folder]]

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* This sums up Marvelous trainee Momono Mio's gimmick early in her career. Her proficiency in acrobatics and [[CombatParkour parkour]] give her evasive abilities that put even Marvelous USA's Wrestling/LioRush to ''shame'', and she can quickly apply submission holds to boot. But she's an imperial 4'10, at most, and tended to crumple under any successful offensive maneuver, as proven in her first match for another Joshi fed where she suffered one of her quickest defeats at the hands of the barely larger and only mildly experienced Kaho Kobayashi at ''WAVE Young Oh! Oh! 33''. For all her athletics displays it took Momono an entire year to actually put together a strategy that could win her a match Marvelous put her on the stop spot against Sendai Girls' Mika Shirahime. Until then the best she could do was [[DeconstructedTrope run out the clock and settle for a draw]].[[/folder]]


* This sums up Marvelous trainee Momono Mio's gimmick early in her career. Her proficiency in acrobatics and [[CombatParkour parkour]] give her evasive abilities that put even Marvelous USA's Wrestling/LioRush to ''shame'', and she can quickly apply submission holds to boot. But she's an imperial 4'10, at most, and tended to crumple under any successful offensive maneuver, as proven in her first match for another Joshi fed where she suffered one of her quickest defeats at the hands of the barely larger and only mildly experienced Kaho Kobayashi at ''WAVE Young Oh! Oh! 33''. For all her athletics displays it took Momono an entire year to actually put together a strategy that could win her a match Marvelous put her on the stop against Sendai Girls' Mika Shirahime. Until then the best she could do was run out the clock and settle for a draw.[[/folder]]

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* This sums up Marvelous trainee Momono Mio's gimmick early in her career. Her proficiency in acrobatics and [[CombatParkour parkour]] give her evasive abilities that put even Marvelous USA's Wrestling/LioRush to ''shame'', and she can quickly apply submission holds to boot. But she's an imperial 4'10, at most, and tended to crumple under any successful offensive maneuver, as proven in her first match for another Joshi fed where she suffered one of her quickest defeats at the hands of the barely larger and only mildly experienced Kaho Kobayashi at ''WAVE Young Oh! Oh! 33''. For all her athletics displays it took Momono an entire year to actually put together a strategy that could win her a match Marvelous put her on the stop against Sendai Girls' Mika Shirahime. Until then the best she could do was [[DeconstructedTrope run out the clock and settle for a draw.draw]].[[/folder]]





[[folder:Professional Wrestling]]
* This sums up Marvelous trainee Momono Mio's gimmick early in her career. Her proficiency in acrobatics and [[CombatParkour parkour]] give her evasive abilities that put even Marvelous USA's Wrestling/LioRush to ''shame'', and she can quickly apply submission holds to boot. But she's an imperial 4'10, at most, and tended to crumple under any successful offensive maneuver, as proven in her first match for another Joshi fed where she suffered one of her quickest defeats at the hands of the barely larger and only mildly experienced Kaho Kobayashi at ''WAVE Young Oh! Oh! 33''. For all her athletics displays it took Momono an entire year to actually put together a strategy that could win her a match Marvelous put her on the stop against Sendai Girls' Mika Shirahime. Until then the best she could do was run out the clock and settle for a draw.[[/folder]]











--> -- '''Callista Ming''', ''Franchise/{{Star Wars|ExpandedUniverse}}: [[Literature/TheCallistaTrilogy Children of the Jedi]]''

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--> -- -->-- '''Callista Ming''', ''Franchise/{{Star Wars|ExpandedUniverse}}: [[Literature/TheCallistaTrilogy Children of the Jedi]]''



* When Boromir is fending off the Uruk-Hai in ''Film/TheLordOfTheRings'' he is killing them non-stop with nary a lucky hit, until their leader, Lurtz, manages to snipe him from afar. Justified in that Lurtz is shown to be considerably smarter than the other orcs. It's almost a subversion though because Boromir rallies pretty quickly. [[spoiler: He doesn't go down until Lurtz puts TWO more arrows in him]].

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* When Boromir is fending off the Uruk-Hai in ''Film/TheLordOfTheRings'' ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'' he is killing them non-stop with nary a lucky hit, until their leader, Lurtz, manages to snipe him from afar. Justified in that Lurtz is shown to be considerably smarter than the other orcs. It's almost a subversion though because Boromir rallies pretty quickly. [[spoiler: He doesn't go down until Lurtz puts TWO more arrows in him]].


This is when a hero, or a top-billed friend of theirs, seems to be doing absolutely great in a fight -- no enemy even so much as [[ScratchDamage grazes them]]-- only to suddenly get an unlucky stab/shot get through their seemingly impregnable defenses. And just like a Dutch dam, one little leak (of blood) is all it takes for their whole defense to come down '''hard''' and let every enemy {{Mook}} land [[DogPileOfDoom dozens more attacks]]. Before long they're overwhelmed and either captured, KO'd or killed.

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This is when a hero, or a top-billed friend of theirs, someone seems to be doing absolutely great in a fight -- no enemy even so much as [[ScratchDamage grazes them]]-- only to suddenly get an unlucky stab/shot get through their seemingly impregnable defenses. And just like a Dutch dam, one little leak (of blood) is all it takes for their whole defense to come down '''hard''' and let every enemy {{Mook}} land [[DogPileOfDoom dozens more attacks]]. Before long they're overwhelmed and either captured, KO'd or killed.


See also KeystoneArmy. See also/compare DogPileOfDoom, where the mooks simply jump on the hero. Contrast MinorInjuryOverreaction. Compare OneHitPointWonder. Compare InjuredVulnerability, LoweredMonsterDifficulty, StunLock and NotSoInvincibleAfterAll.

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See also KeystoneArmy. See also/compare DogPileOfDoom, where the mooks simply jump on the hero. Contrast MinorInjuryOverreaction. Compare OneHitPointWonder. Compare InjuredVulnerability, LoweredMonsterDifficulty, MonsterThreatExpiration, StunLock and NotSoInvincibleAfterAll.


* When Boromir is fending off the Uruk-Hai in ''Film/TheLordOfTheRings'' he is killing them non-stop with nary a lucky hit, until their leader, Lurtz, manages to snipe him from afar.

to:

* When Boromir is fending off the Uruk-Hai in ''Film/TheLordOfTheRings'' he is killing them non-stop with nary a lucky hit, until their leader, Lurtz, manages to snipe him from afar. Justified in that Lurtz is shown to be considerably smarter than the other orcs. It's almost a subversion though because Boromir rallies pretty quickly. [[spoiler: He doesn't go down until Lurtz puts TWO more arrows in him]].




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* Garrosh in ''VideoGame/HeroesoftheStorm''can be this if there is a Tyrande on the opposing team. Garrosh's key mechanic is that the more damage he takes, the more armor he has: which means that killing him is normally a very slow and difficult process. Tyrande however has an ability called Hunter's Mark that lowers the target's armor. There are also a few characters who have abilities that deal increased damage the more often they are used: such as Tychus and Zarya. A few other characters have what is called %health damage, where they deal a percentage of your remaining health as damage rather than a flat number. While this is technically weaker than just having high damage, it's effective against characters like Garrosh.



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* ''VideoGame/PrisonArchitect'' offers a financial bonus for every day that goes by without an incident (death, escape, or major injury), and it increases each consecutive day. It's entirely possible for a player to go thirty days or more without incident and grow reliant on the income -- and then a volatile prisoner arrives and promptly punches someone unconscious.

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