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* The Hard Mode of ''VideoGame/HotlineMiami2WrongNumber'' is unlocked by beating the game for the first time. It has an exclusive opening cutscene where Richard questions why the playable characters (and the player themselves) would come back after already beating the game the first time and [[spoiler:knowing the story will still have the same DownerEnding]].

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* The Hard Mode of ''VideoGame/HotlineMiami2WrongNumber'' is unlocked by beating the game for the first time. It has an exclusive opening cutscene where Richard questions why the playable characters (and the player themselves) would come back after already beating the game the first time and [[spoiler:knowing the story will still have the same DownerEnding]].

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* The Hard Mode of ''VideoGame/HotlineMiami2WrongNumber'' is unlocked by beating the game for the first time. It has an exclusive opening cutscene where Richard questions why the playable characters (and the player themselves) would come back after already beating the game the first time and [[spoiler:knowing the story will still have the same DownerEnding]].


** In ''VideoGame/KirbysAdventure'', you unlock Extra Mode upon getting HundredPercentCompletion. Here the whole game has to be beaten with no saves. Its remake, ''Nightmare In Dreamland'', also unlocks Extra Mode this way, but the mode is even harder since your health is halved.
** ''VideoGame/KirbysReturnToDreamland'' also features an Extra Mode that is much like the first game's. Unlocked upon beating the regular campaign, this Extra Mode features stronger enemies and harder boss fights.

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** In ''VideoGame/KirbysAdventure'', you unlock Extra Mode upon getting HundredPercentCompletion. Here the whole game has to be beaten with no saves. saves and with only three hit points instead of six. Its remake, ''Nightmare In Dreamland'', in Dream Land'', also unlocks Extra Mode this way, but the mode is even harder since your health is halved.
slightly easier as saves are allowed here.
** ''VideoGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamLand'' also features an Extra Mode that is much like the first game's. Unlocked upon beating the regular campaign, Main Mode at a certain percentage, this Extra Mode features stronger enemies and harder boss fights.


* Several ''Franchise/{{Metroid}}'' games have an unlockable Hard Mode (known as Hypermode in ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' and the ''[[VideoGame/MetroidPrimeTrilogy Trilogy]]'' compilation), accessible once the game is beaten for the first time.

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* ''Franchise/{{Metroid}}'':
**
Several ''Franchise/{{Metroid}}'' games have an unlockable Hard Mode (known as Hypermode in ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' and the ''[[VideoGame/MetroidPrimeTrilogy Trilogy]]'' compilation), accessible once the game is beaten for the first time.time.
** In ''VideoGame/MetroidSamusReturns'', the HarderThanHard Fusion Difficulty can only be unlocked via a special Metroid Toys/{{amiibo}}.


* ''VideoGame/DevilMayCry'': Players start the game on its Normal difficulty, and upon clearing the game it starts a NewGamePlus on Hard mode on the cleared save file, and clearing the same save file on Hard mode will bring players to [[HarderThanHard Dante Must Die]] mode.

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* ''VideoGame/DevilMayCry'': Players start the game on its Normal difficulty, and upon clearing the game it starts a NewGamePlus on Hard mode on the cleared save file, and clearing the same save file on Hard mode will bring players to [[HarderThanHard Dante Must Die]] mode. In later games, beating that unlocks [[RocketTagGameplay Heaven or Hell]] difficulty, and then that unlocks [[OneHitPointWonder Hell or Hell]] difficulty.


* The ''VideoGame/HarryPotter'' game "Quidditch World Cup" features four levels, only two of which are unlocked at the start. Comet 260 is the lowest level, Nimbus 2000 is the medium difficulty, Nimbus 2001 is hard, and Firebolt is expert. Nimbus 2001 and Firebolt require several Quidditch Cards to unlock.

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* The ''VideoGame/HarryPotter'' game "Quidditch World Cup" ''VideoGame/HarryPotterQuidditchWorldCup'' features four levels, only two of which are unlocked at the start. Comet 260 is the lowest level, Nimbus 2000 is the medium difficulty, Nimbus 2001 is hard, and Firebolt is expert. Nimbus 2001 and Firebolt require several Quidditch Cards to unlock.


* ''VideoGame/Yakuza'': In each of the games, the Legend/Ex-Hard difficulty is unlocked after beating the game once.

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* ''VideoGame/Yakuza'': ''{{VideoGame/Yakuza}}'': In each of the games, the Legend/Ex-Hard difficulty is unlocked after beating the game once.

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* ''VideoGame/Yakuza'': In each of the games, the Legend/Ex-Hard difficulty is unlocked after beating the game once.


* The [=PlayStation 2=] and handheld versions of ''VideoGame/TheLordOfTheRingsAragornsQuest'' have three levels of difficulty, but the last, hardest one, "King", is unlocked by completing the game once on either of the other two difficulties.

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* The [=PlayStation 2=] and handheld versions of ''VideoGame/TheLordOfTheRingsAragornsQuest'' have has three levels of difficulty, IdiosyncraticDifficultyLevels (Hobbit, Ranger and King), but on the last, hardest one, [=PlayStation 2=] and handheld versions, "King", is unlocked by completing the game once on either of the other two difficulties.

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* The [=PlayStation 2=] and handheld versions of ''VideoGame/TheLordOfTheRingsAragornsQuest'' have three levels of difficulty, but the last, hardest one, "King", is unlocked by completing the game once on either of the other two difficulties.

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* ''VideoGame/SilentHill3'' has ''ten'' additional HarderThanHard difficulty levels beyond the initial Easy, Medium, and Hard. Clearing the game on Hard will unlock "Extreme I", which halves Heather's health and overall stats. Clearing Extreme I, in turn, will unlock Extreme II, which increases the enemies' durability and strength. Every difficulty afterward will increasingly up the enemies' stats, all the way to Extreme X. Clearing the game on Extreme X [[AndYourRewardIsClothes will unlock Heather's God of Thunder costume]].

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* ''VideoGame/TheLegendOfZeldaCDiRemasters'' have "Hero Mode", which is unlocked after completing the game normally. It doubles the damage from enemies and prevents you from obtaining [[EmergencyEnergyTank the Canteen item]].

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* ''VideoGame/DragonQuestI'': An interesting case, which only shows up in the Japanese release. In this version, choosing to join The Dragonlord will have him give you a password. This password will send you to the start of the game, but with lower stats than normal.


** All games from ''VideoGame/MarioKart64'' onwards, with the exception of ''VideoGame/MarioKartCuperCircuit'', have four difficulty levels: 50cc, 100cc, 150cc and Mirror Mode (the latter known as Extra Mode in ''64'' itself). The first three are available from the start, while Mirror is unlocked once you win all Gold Cups in 150cc. ''VideoGame/MarioKart8'' received an extra level (200cc) via a post-release update, and can be unlocked at the same time as Mirror.

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** All games from ''VideoGame/MarioKart64'' onwards, with the exception of ''VideoGame/MarioKartCuperCircuit'', ''VideoGame/MarioKartSuperCircuit'', have four difficulty levels: 50cc, 100cc, 150cc and Mirror Mode (the latter known as Extra Mode in ''64'' itself). The first three are available from the start, while Mirror is unlocked once you win all Gold Cups in 150cc. ''VideoGame/MarioKart8'' received an extra level (200cc) via a post-release update, and can be unlocked at the same time as Mirror.


** All games from ''VideoGame/MarioKart64'' onwards have four difficulty levels: 50cc, 100cc, 150cc and Mirror Mode (the latter known as Extra Mode in ''64'' itself). The first three are available from the start, while Mirror is unlocked once you win all Gold Cups in 150cc.

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** All games from ''VideoGame/MarioKart64'' onwards onwards, with the exception of ''VideoGame/MarioKartCuperCircuit'', have four difficulty levels: 50cc, 100cc, 150cc and Mirror Mode (the latter known as Extra Mode in ''64'' itself). The first three are available from the start, while Mirror is unlocked once you win all Gold Cups in 150cc. ''VideoGame/MarioKart8'' received an extra level (200cc) via a post-release update, and can be unlocked at the same time as Mirror.



* ''VideoGame/NoMoreHeroes'' and [[VideoGame/NoMoreHeroes2DesperateStruggle its sequel]] have three difficulty levels: Sweet, Mild and Bitter. In both games, Bitter is accessible upon first completion. The second game also has an extre difficulty level (Special) for the ''Bizarre Jelly 5'' GameWithinAGame, which requires completing Hard Mode without losing a life.

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* ''VideoGame/NoMoreHeroes'' and [[VideoGame/NoMoreHeroes2DesperateStruggle its sequel]] have three difficulty levels: Sweet, Mild and Bitter. In both games, Bitter is accessible upon first completion. The second game also has an extre extra difficulty level (Special) for the ''Bizarre Jelly 5'' GameWithinAGame, which requires completing Hard Mode without losing a life.

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