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* ''VideoGame/DwarfFortress'''s historical figures are essentially the individual people and creatures the game keeps track of for all purposes of this trope, as opposed to the FacelessMasses that in most situations are [[AMillionIsAStatistic referred only by the number]].
** What makes a NPC historical can vary, but usually it will be a one-time important event such as creating an [[MacGuffin artifact]], scoring a notable kill,[[note]]that is, killing any other historical entity,[[/note]] or even a subtle thing such as being talked to by the PlayerCharacter. [[BossBattle Legendary monsters]] are also inherently important.
** The game also gives you freedom to [[InvokedTrope set up such events yourself]], which is really useful if you want it to save a particular NPC for later, be it a [[VideoGameCaringPotential valuable companion]] or a WorthyOpponent.

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* In the 2019 Action Thriller {{Film/Primal}} Starring Nicholas Cage Big Game Hunter Frank Walsh Captures an extremely rare (and valuable) white jaguar which he plans to sell to a zoo for a huge profit.


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* This can actually apply to food as well, in that some foods are only considered delicacies because of being expensive and/or rare. [[ConspicuousConsumption There are plenty of wealthy people that eat certain foods solely or mainly as a means of showing off their wealth, with actual enjoyment being secondary.]]


* [[Discworld/MenAtArms The Gonne]] invokes this trope, killing off people who might be able to replicate it. "One of a kind is special."

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* [[Discworld/MenAtArms [[Literature/MenAtArms The Gonne]] invokes this trope, killing off people who might be able to replicate it. "One of a kind is special."

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* A very on-the-nose example in ''Film/PlanetOfTheApes1968''. When the astronauts first land on the eponymous planet, they find themselves in the middle of a vast desert. When they finally come on a single plant, their leader, Colonel Taylor, picks it without a moment's hesitation, offering the justification that where there's one, there are others.


* The two primary aspects of value are spacial and chronological rarity: how much of something there is, and its longevity. While one might argue that these are only relevant in the context of a thing's utility, that rarely comes into play. It is effectively guaranteed that if something is (or perceived to be) distinct, unique and fragile / short-lived, that humans will covet it eagerly... even if it is completely useless and rather ugly.


* In ''WesternAnimation/StevenUniverse'', the Gems' FantasticCasteSystem appears to at least partially run on this. Rarer Gem-types--such as [[{{Seers}} Sapphires]]--rank higher than more common Gem-types--such as [[{{Mooks}} Rubies]] and [[ServantRace Pearls]]. Ranking above them all are the Diamonds--of which only three are known to exist. [[spoiler: Formerly four]]

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* In ''WesternAnimation/StevenUniverse'', the Gems' FantasticCasteSystem appears to at least partially run on this. Rarer Gem-types--such as [[{{Seers}} Sapphires]]--rank higher than more common Gem-types--such as [[{{Mooks}} Rubies]] and [[ServantRace Pearls]]. Ranking above them all are the Diamonds--of which only three four are known to exist. [[spoiler: Formerly four]]have existed.


* Same deal for Danny in ''WesternAnimation/DannyPhantom'' where Skulker wanted to collect him because of his rare half ghost status. Though after numerous failures to capture him, Skulker decided to just kill and pelt him instead.

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* Same deal for Danny in ''WesternAnimation/DannyPhantom'' where Skulker wanted to collect him because of his rare half ghost half-ghost status. Though after numerous failures to capture him, Skulker decided to just kill and pelt him instead.


* Runescape has certain items known as Rares, which are items that were given away for free years ago, or were freely/cheaply available - and they include things like paper partyhats, christmas crackers, easter eggs, and half-full jugs of wine. They include the most expensive items in the game and are useless - except for the wearable ones which offer aesthetic value only. Wearable rares are more valuable than non-wearable rares, but you still get things like the half-full jugs of wine being worth hundreds of millions of gold pieces purely from their rarity.

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* Runescape ''VideoGame/{{Runescape}}'' has certain items known as Rares, which are items that were given away for free years ago, or were freely/cheaply available - and they include things like paper partyhats, christmas crackers, easter eggs, and half-full jugs of wine. They include the most expensive items in the game and are useless - except for the wearable ones which offer aesthetic value only. Wearable rares are more valuable than non-wearable rares, but you still get things like the half-full jugs of wine being worth hundreds of millions of gold pieces purely from their rarity.


** Another giant, beautifully and painstakingly crafted, intelligent (or at least sentient), emotional creature... usually letting out a horrible final moan or gasp as the lights fade from its eyes... [[TearJerker excuse me a moment]]...


** The various alien species who are in genuinely desperate straits, but whose plan to save their species inevitably requires human deaths may invoke this trope. For example, in ''The Vampires Of Venice'' the monster of the week needs to destroy Renaissance Venice to save her people. The fact that the Doctor inevitably chooses to doom a sapient species to extinction rather than sacrifice a relatively small number of humans is commented on as evidence of his favouritism towards humanity (rather then, say, stopping an EvilPlan).

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** The various alien species who are in genuinely desperate straits, but whose plan to save their species inevitably requires human deaths may invoke this trope. For example, in ''The "The Vampires Of Venice'' Venice", the monster of the week needs to destroy Renaissance Venice to save her people. The fact that the Doctor inevitably chooses to doom a sapient species to extinction rather than sacrifice a relatively small number of humans is commented on as evidence of his favouritism towards humanity (rather then, say, stopping an EvilPlan).


** Spock is, however a half human, and [[spoiler: Nimoy's Spock is the only member from the original continuity in this newly split-off alternate continuity universe. Both Spocks are pretty unique in addition to being one of a few remaining Vulcans.]]

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** Spock is, however a half human, half-human, and [[spoiler: Nimoy's Spock is the only member from the original continuity in this newly split-off alternate continuity universe. Both Spocks are pretty unique in addition to being one of a few remaining Vulcans.]]


* Toothless of WesternAnimation/HowToTrainYourDragon is likely the LastOfHisKind, and Hiccup was [[spoiler: thought to be the first to tame and ride a dragon, until the sequel revealed that his mother beat him to that years before him.]] He's still the only one to wound, tame, and ride a Night Fury however, which is quite a accomplishment considering no one had ever even ''seen'' one before.

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* Toothless of WesternAnimation/HowToTrainYourDragon ''WesternAnimation/HowToTrainYourDragon'' is likely the LastOfHisKind, and Hiccup was [[spoiler: thought to be the first to tame and ride a dragon, until the sequel revealed that his mother beat him to that years before him.]] He's still the only one to wound, tame, and ride a Night Fury however, which is quite a accomplishment considering no one had ever even ''seen'' one before.

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* ''VideoGame/JadeEmpire'': This is why Kang the Mad desn't want his Marvelous Dragonfly mass-produced. If there's only one of its kind, it will be the greatest flying craft ever. If there are hundreds just like it, it'll be plain and average. Kang also believes that another invention of his won't work properly until he's named it, so he's rather eccentric... but also ''correct''. [[spoiler:Then again, he is a god of inventions.]]


Maybe this is why both characters, readers, and the author place so much sympathy and interest in these characters. FacelessMooks may [[WhatMeasureIsAMook die and be killed by the dozens without anyone batting an eyelid]], but the hero will try to spare [[BigBad their boss]] who is The Last Atlantean Wizard. [[WhatMeasureIsANonHuman No one cares about destroying robots or [=AIs=]]]... unless they they have a unique and interesting personality. Or say there's a race of goo-people who are all clones and part of a HiveMind? [[ImmortalLifeIsCheap Finding ways to toast them would become a TV-show.]]

Relatedly, these unique characters will not just be rare, but powerful. Usually "their kind" is already powerful (which may be [[GenocideBackfire why there aren't any more of them left)]], but being their last representative gives the character a power boost much like the InverseNinjaLaw, sort of an inverse of being a SuperPrototype. Although a super prototype is also generally unique in some way compared to the production models, which die easily, so it could go either way.

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Maybe this is why both characters, readers, and the author place so much sympathy and interest in these characters. FacelessMooks may [[WhatMeasureIsAMook die and be killed by the dozens without anyone batting an eyelid]], but the hero will try to spare [[BigBad their boss]] who is The Last Atlantean Wizard. [[WhatMeasureIsANonHuman No one cares about destroying robots or [=AIs=]]]... unless they they have a unique and interesting personality. Or say there's a race of goo-people who are all clones and part of a HiveMind? [[ImmortalLifeIsCheap Finding ways to toast them would become a TV-show.]]

TV-show]].

Relatedly, these unique characters will not just be rare, but powerful. Usually "their kind" is already powerful (which may be [[GenocideBackfire why there aren't any more of them left)]], left]]), but being their last representative gives the character a power boost much like the InverseNinjaLaw, sort of an inverse of being a SuperPrototype. Although a super prototype is also generally unique in some way compared to the production models, which die easily, so it could go either way.

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