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* ''VideoGame/MichaelJacksonsMoonwalker'' has you in an action platformer throughout the bulk of the game. The last boss is fought in a 1st-person spaceship shooting sequence, quite of nowhere. It's easy to play through the whole game and get wiped out on the last boss figuring out what you're supposed to do.


* Occurs frequently in the ''VideoGame/MegaManClassic'' series, such as the Rush Jet [[UnexpectedShmupLevel shmup sequences]], the AutoScrollingLevel in Dr. Cossack's Castle, the waverider level in ''VideoGame/MegaMan5'', and the snowboarding sequences ("[[MostAnnoyingSound Jump! Jump! Slide! Slide!]]") in ''VideoGame/MegaMan8''.

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* Occurs frequently in the ''VideoGame/MegaManClassic'' series, such as the Rush Jet [[UnexpectedShmupLevel shmup sequences]], the AutoScrollingLevel in Dr. Cossack's Castle, the waverider level in ''VideoGame/MegaMan5'', and the snowboarding sequences ("[[MostAnnoyingSound Jump! Jump! Slide! Slide!]]") in ''VideoGame/MegaMan8''.



** The [[MostAnnoyingSound very annoying]] banter between your pilot and the pirates.



* ''VideoGame/ResidentEvil5'' has the Airboat level. You're forced to battle aboard it at one point, which amounts to you very slowly driving in circles waiting for Sheva to finally land hits on the enemies, [[MostAnnoyingSound whining every step of the way about your poor driving regardless of how well you do.]]
* ''VideoGame/ResidentEvil6'' has a couple of [[StealthBasedMission Stealth Based Missions]], and a notoriously difficult high speed chase through town, with no warning, foreshadowing, or chance to practice. What's worse, is you're forced to let your [[ArtificialStupidity A.I. partner]] have a go at the wheel for half the race, regardless of which character you choose. Have fun, chumps!

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* ''VideoGame/ResidentEvil5'' has the Airboat level. You're forced to battle aboard it at one point, which amounts to you very slowly driving in circles waiting for Sheva to finally land hits on the enemies, [[MostAnnoyingSound whining every step of the way about your poor driving regardless of how well you do.]]
do.
* ''VideoGame/ResidentEvil6'' has a couple of [[StealthBasedMission Stealth {{Stealth Based Missions]], Mission}}s, and a notoriously difficult high speed chase through town, with no warning, foreshadowing, or chance to practice. What's worse, is you're forced to let your [[ArtificialStupidity A.I. partner]] have a go at the wheel for half the race, regardless of which character you choose. Have fun, chumps!


** ''VideoGame/CallOfDutyBlackOpsII'' featured optional (although highly recommended to complete) side missions that add some RTS game mechanics or directly control one of the units deployed to become something akin of a tactical shooter. It's just too bad your squadmates are [[ArtificialStupidity very dumb]].

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** ''VideoGame/CallOfDutyBlackOpsII'' featured optional (although highly recommended to complete) side missions that add some RTS game mechanics or directly control one of the units deployed to become something akin of a tactical shooter. It's just too bad that the soldiers under your squadmates command are [[ArtificialStupidity very dumb]].so stupid]].


* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure'' added a number of different genres (one for each character) to the ''Franchise/SonicTheHedgehog'' series that had been fast paced platformers. For example: Tails' stages involve racing against Sonic or Eggman, Knuckles had to find emerald shards in non-linear stages, Amy was more slow-paced platforming with the addition of an [[ImplacableMan implacable robot]], E-102 Gamma was a mix of platforming and ''VideoGame/PanzerDragoon'' where it had to shoot enemies to increase the stage's time limit, and Big's stages were {{Fishing Minigame}}s. The Kart stages in both Sonic Adventure and ''VideoGame/SonicAdventure2'' are even more JustForFun/{{egregious}}.

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* ''Franchise/SonicTheHedgehog'':
''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure'' added a number of different genres (one for each character) to the ''Franchise/SonicTheHedgehog'' series that had been fast paced platformers. For example: Tails' stages involve racing against Sonic or Eggman, Knuckles had to find emerald shards in non-linear stages, Amy was more slow-paced platforming with the addition of an [[ImplacableMan implacable robot]], E-102 Gamma was a mix of platforming and ''VideoGame/PanzerDragoon'' where it had to shoot enemies to increase the stage's time limit, and Big's stages were {{Fishing Minigame}}s. The Kart stages in both Sonic Adventure and ''VideoGame/SonicAdventure2'' are even more JustForFun/{{egregious}}.


** Particularly memorable in the GameBoy ''Mega Man V'', where you begin by dodging indestructible asteroids, then taking on {{Mooks}} with the BreathWeapon Rush is now equipped with, then dodging lasers on the way to fight the [[ThatsNoMoon Wily Star]].

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** Particularly memorable in the GameBoy UsefulNotes/GameBoy ''Mega Man V'', where you begin by dodging indestructible asteroids, then taking on {{Mooks}} with the BreathWeapon Rush is now equipped with, then dodging lasers on the way to fight the [[ThatsNoMoon Wily Star]].

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* ''VideoGame/BoxxyQuestTheGatheringStorm'' is a typical turn-based RPG… except when it isn’t. At certain points, especially as you get nearer to the end, you’ll suddenly find yourself thrust into platforming levels, Mode 7 BulletHell sequences, nonogram puzzle rooms, and all sorts of other crazy situations. The platformer bits stand out especially, mainly because they’re [[NintendoHard so dang hard]].


* ''VideoGame/LuigisMansionDarkMoon'' has the Shrewd Possessor/Scornful Possessor boss battle in the Secret Mine. Up until now, the whole game has been a fairly slow paced survival horror/puzzle game with a certain style of ghost hunting mixed in. This boss, however, has you racing through a tunnel on a bomb shooting sleigh that's about to overheat and trying to blast the boss as it escapes from you down the mine shaft. It's quite different. This gameplay is never, ever used again in the entire game and the boss itself is often seen as ThatOneBoss since it's requiring people to figure out how to win a RailShooter mini game they had no real practice at.

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* ''VideoGame/LuigisMansionDarkMoon'' has the Shrewd Possessor/Scornful Shrewd/Scornful Possessor boss battle in the Secret Mine. Up until now, the whole game has been a fairly slow paced survival horror/puzzle game with a certain style of ghost hunting mixed in. This boss, however, has becomes a RailShooter as you racing race through a tunnel on a bomb shooting bomb-shooting sleigh that's about to overheat and trying try to blast the boss as it escapes from you down the mine shaft. It's quite different. This gameplay is never, ever used again You use similar machines twice before in the entire game — once earlier in the level to shoot burning charcoal, the other back in the second level as an optional way to get money and the boss itself is often seen as ThatOneBoss a Gem — but it can still be jarring (especially since it's requiring people to figure out how to win it requires more precision and you only have a RailShooter mini game they had no real practice at.limited amount of time before the sleigh overheats).


* ''VideoGame/LuigisMansionDarkMoon'' has the Shrewd Possessor/Scornful Possessor boss battle in the Secret Mine. Up until now, the whole game has been a fairly slow paced survival horror/puzzle game with a certain style of ghost hunting mixed in. This boss, however, has you racing through a tunnel on a bomb shooting sleigh that's about to overheat and trying to blast the boss as it escapes from you down the mine shaft. It's quite different. This gameplay is never, ever used again in the entire game and the boss itself is seen as ThatOneBoss due to the fact it's requiring people to figure out how to win a RailShooter mini game they had no real practice at. You can also supposedly choose to use motion controls for this section, if you really want to make an already annoying and not well implemented battle even more of a jarring shift.

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* ''VideoGame/LuigisMansionDarkMoon'' has the Shrewd Possessor/Scornful Possessor boss battle in the Secret Mine. Up until now, the whole game has been a fairly slow paced survival horror/puzzle game with a certain style of ghost hunting mixed in. This boss, however, has you racing through a tunnel on a bomb shooting sleigh that's about to overheat and trying to blast the boss as it escapes from you down the mine shaft. It's quite different. This gameplay is never, ever used again in the entire game and the boss itself is often seen as ThatOneBoss due to the fact since it's requiring people to figure out how to win a RailShooter mini game they had no real practice at. You can also supposedly choose to use motion controls for this section, if you really want to make an already annoying and not well implemented battle even more of a jarring shift.at.

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* The Nintendo DS version of ''VideoGame/PowerRangersSuperLegends'' is primarily a side-scrolling beat-em-up with 16-bit graphics, but has two moments where the gameplay completely changes. One is that several levels have sections where the game changes to the player controlling a Flyer in a shoot-em-up level depicted in a top-down perspective. The other is that many of the boss fights are followed by a section where the player is in a first-person perspective Megazord battle using 3-D graphics and has the player dodge missiles while damaging the opponent using the touchscreen.

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* ''Pinball/NBAFastbreak'':
** Pizza mode shifts focus to the backglass, as the player must use the flipper within it to shoot a ball into a hoop there to score points.
** The NBA Trivia mode forces the player to answer a question relating to the NBA (aside from one question that is instead about the mode itself).


* Modern platforming games such as ''Franchise/SlyCooper'' and ''Franchise/RatchetAndClank'' often have you enter races in order to gain items or otherwise progress in the game.

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* Modern platforming games such as ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' and ''Franchise/RatchetAndClank'' often have you enter races in order to gain items or otherwise progress in the game.



** Most will agree the rhythm battle with Mz. Ruby is among the best boss battles in the series.

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** Most will agree the rhythm battle with Mz. Ruby in ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' is among the best boss battles in the series.


** ''VideoGame/FinalFantasyVI'' had the Opera House, which required the player to pick between melodramatic lyrics, so that Celes would not mess up the performance and [[ItMakesSenseInContext getting herself kidnapped by Setzer]]. There was also the fishing minigame during the second portion of the game, which was [[GuideDangIt never even given hints of being a minigame]] and could be considered [[TearJerker incredibly cruel]].

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** ''VideoGame/FinalFantasyVI'' had the Opera House, which required the player to pick between melodramatic lyrics, so that Celes would not mess up the performance and [[ItMakesSenseInContext succeed in getting herself kidnapped by Setzer]]. There was also the fishing minigame during the second portion of the game, which was [[GuideDangIt never even given hints of being a minigame]] and could be considered [[TearJerker incredibly cruel]].



** ''VideoGame/FinalFantasyXIII2'' had [[VeryDefiniteFinalDungeon Academia AF 500]]. Platforming became the main aspect of advancing in that level because there was no ground. In order to proceed, the player had to jump to the platforms suspended in mid-air and time things right, as several of them rotated, and switched had to be activated. [[invoked]] WordOfGod has confirmed that this was done intentionally, as they wanted the game's jump ability to get its fair share of use.

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** ''VideoGame/FinalFantasyXIII2'' had [[VeryDefiniteFinalDungeon Academia AF 500]]. Platforming became the main aspect of advancing in that level because there was no ground. In order to proceed, the player had to jump to the platforms suspended in mid-air and time things right, as several of them rotated, and switched had to be activated.rotated. [[invoked]] WordOfGod has confirmed that this was done intentionally, as they wanted the game's jump ability to get its fair share of use.


* ''VideoGame/FinalFantasyVII'' contained vehicular combat, snowboarding segments, chocobo-racing and a real-time strategy minigame (the last of which could admittedly be bypassed simply by running straight away to the boss). It even had an ongoing DatingSim pastiche! There's a reason it's the TropeNamer for SidetrackedByTheGoldSaucer!
** VII also has the game where you have to give Priscilla CPR. This strangely never comes up again, making it both a UnexpectedGameplayChange and BigLippedAlligatorMoment.
* ''VideoGame/FinalFantasyVI'' had the opera scene. One had to remember a couple melodramatic (but hey, it's ''opera'' after all) lines from an opera; any mistake would end the scene and require it to be restarted. Then again, this is considered one of the best scenes in the game.
** There's also what can only be described as the [[TearJerker world's cruelest fishing minigame.]]
* ''VideoGame/FinalFantasyVIII'' and ''[[VideoGame/FinalFantasyIX IX]]'' both contain card games. It can be completely ignored in [=VIII=] if you choose, but it is a good way to get many rare items and spells. There is one short portion of [=IX=] that requires you to play, but you only have to win a few battles. However, you miss out on a nifty item if you don't win all the card battles. Besides that, the only reason to play the game in [=IX=] is to... [[GottaCatchEmAll get all the cards]].
** ''[=VIII=]'' also features a... fistfight between the main character and a mook with a jetpack. Fortunately, if you failed you were allowed to restart at the start of the sequence and choose to tone down the enemy's health.
*** There was also a moment where a character who primarily uses a gun as a weapon had to fight a dragon using a sword that used the same "fighting" system as this fistfight battle.
** ''[=IX=]'' also features Chocobo Hot and Cold where you use a chocobo to dig around in a forest (and a few other areas) to get items. You also find treasure maps that guide you to treasures spread around the world that you can dig up with your chocobo. This is entirely optional, but you get some of the best weapons and armor in the game from it, [[DiscOneNuke sometimes much sooner than you should]].



* Blitzball in ''VideoGame/FinalFantasyX''. Also features a lightning-dodging minigame, a butterfly-catching minigame, a Cactuar-version of red light green light, and ''two'' chocobo-racing minigames. All of these (including Blitzball, where you must win the tournament, requiring the playing of many, many games) are compulsory for getting the [[InfinityPlusOneSword ultimate weapons]].

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* ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyVI'' had the Opera House, which required the player to pick between melodramatic lyrics, so that Celes would not mess up the performance and [[ItMakesSenseInContext getting herself kidnapped by Setzer]]. There was also the fishing minigame during the second portion of the game, which was [[GuideDangIt never even given hints of being a minigame]] and could be considered [[TearJerker incredibly cruel]].
** ''VideoGame/FinalFantasyVII'' had several minigames that required the player to complete in order to progress through the game. This included a vehicular combat section, segments of snowboarding and doing squats while climbing a cold mountain to keep Cloud's body temperature up, and the chocobo racing. It also had a minigame of giving CPR to Priscilla.
** ''VideoGame/FinalFantasyVIII'' had the Triple Triad cardgame. It could be ignored, but it was one of the best ways to get many rare items and spells. There was also a segment of Squall fighting a mook with a jetpack. Fortunately, if the player messed this up, they were allowed to start the sequence over and choose to tone down the enemy's health.
** ''VideoGame/FinalFantasyIX'' had its own cardgame, though it included a section where it had to be played and won to proceed. But if the player chose to ignore the cardgame by not playing all cardbattles or losing them, they'd lose out on a nifty item. There was also Chocobo Hot And Cold, where the player used a chocobo to dig around in some areas to get items.
** ''VideoGame/FinalFantasyX'' had
Blitzball as its main gameplay change because part of the game focused on the big tournament in ''VideoGame/FinalFantasyX''. Also features Luca, forcing the player to play against an unfairly-balanced team. Fortunately, winning or losing the game made a lightning-dodging minute difference in a later scene, and otherwise had no impact.
** ''VideoGame/FinalFantasyX2'' had this in the form of the massage
minigame, a butterfly-catching minigame, a Cactuar-version of red light green light, and ''two'' chocobo-racing minigames. All of these (including Blitzball, where you must win the tournament, requiring player had to massage Leblanc's back [[DoesThisRemindYouOfAnything just right]] in order to proceed in the playing of many, many games) are compulsory for getting game.
** ''VideoGame/FinalFantasyXIII2'' had [[VeryDefiniteFinalDungeon Academia AF 500]]. Platforming became
the [[InfinityPlusOneSword ultimate weapons]].main aspect of advancing in that level because there was no ground. In order to proceed, the player had to jump to the platforms suspended in mid-air and time things right, as several of them rotated, and switched had to be activated. [[invoked]] WordOfGod has confirmed that this was done intentionally, as they wanted the game's jump ability to get its fair share of use.



* ''VideoGame/FinalFantasyIX'' had a number of minigames, including a footrace, a frog-catching game, a treasure hunting game, and a game where the player has to make a frog sneak up to steal a key without being noticed by a monster. Fortunately, most of these games are entirely optional, merely giving the player additional treasures and bonuses that [[AwesomeButImpractical make the player characters stronger but otherwise aren't needed to beat the game]].
* ''VideoGame/FinalFantasyX2'' has a lot of these. There's enough focus on combat to keep it from being a complete GameplayRoulette, though. Two of these game sequences, a shooter and a bizarre game involving coins and math, were ''required'' to continue the game. The later in particular was annoying, because you either had to be very good at it, or had rare coins in your possession, to beat it. Since the tourney in Chapter 3 forces you to use four specific coins, you had to have some skill in getting multiples to get some of the quotas (especially Shinra's 50 quota grid).


** ''VideoGame/SonicUnleashed'' introduces a werewolf-like transformation for Sonic, which is slower than Sonic and consists of a lot of bashing.
*** The day stages were this as well. Up to this point, the games had all used the Adventure formula, which began as somewhat the Classics in 3d, from a certain point of view: Running and jumping, attacking enemies and landing on platforms, the only major changes being the homing attack, being faster paced, more story driven and less emphasis on rolling, Sonic's original gimmick. When Unleashed came around, this all changed and it became more speed orientated, and since Unleashed fans have officially declared the return of Sonic the Hedgehog.

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** ''VideoGame/SonicUnleashed'' ''VideoGame/SonicUnleashed'':
*** The game
introduces a werewolf-like transformation for Sonic, which is slower than Sonic and consists of a lot of bashing.
*** The day stages were are this as well. Up to this point, the games had all used the Adventure ''Adventure'' formula, which began as somewhat the Classics in 3d, from a certain point of view: Running running and jumping, attacking enemies and landing on platforms, the only major changes being the homing attack, being faster paced, more story driven and less emphasis on rolling, Sonic's original gimmick. When Unleashed ''Unleashed'' came around, this all changed and it became more speed orientated, and since Unleashed fans have officially declared orientated; the return positive reception to this style of Sonic gameplay led to it being adopted as the Hedgehog.standard for ''Colors'' onward.

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*** Similar to the sequel example mentioned below, the best thing to do during the angel-killing comeptition with U;thane is to grab a [[{{BFG}} Redemption Cannon]] and let fly full-auto. Not exactly ''required'' but if you win the competition you get a freebie weapon enhancement so it's worth a try.

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