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* Utilised in Film/{{Nosferatu}} during a scene where Orlok’s carriage is moving, to help it appear unnaturally fast.


* ''Franchise/FiveNightsAtFreddys'':
** ''VideoGame/FiveNightsAtFreddys'' plays this straight with one of the possible effects where Bonnie or Chica, when in the West and East Hall corners (respectively), will have their heads twitch unusually. It becomes especially apparent in later nights.

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* ''Franchise/FiveNightsAtFreddys'':
''VideoGame/FiveNightsAtFreddys'':
** ''VideoGame/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys1'' plays this straight with one of the possible effects where Bonnie or Chica, when in the West and East Hall corners (respectively), will have their heads twitch unusually. It becomes especially apparent in later nights.


* {{LEGO}} commercials use this as well. Whenever the set is being thrown together in the commercial, it's actually the model being taken apart in reverse so it looks smoother and faster.

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* {{LEGO}} Franchise/{{LEGO}} commercials use this as well. Whenever the set is being thrown together in the commercial, it's actually the model being taken apart in reverse so it looks smoother and faster.


* Even taking into account TheSpeedOfSilents, Creator/MackSennett seems to have used an especially low frame rate for his comedies to make the action more zany and frenetic.

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* Even taking into account TheSpeedOfSilents, Creator/MackSennett seems to have used an especially low frame rate for his comedies [[Creator/KeystoneStudios comedies]] to make the action more zany and frenetic.

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* Even taking into account TheSpeedOfSilents, Creator/MackSennett seems to have used an especially low frame rate for his comedies to make the action more zany and frenetic.


* An odd case is found in ''Film/GodzillaRaidsAgain''. In some of the fight sequences between Godzilla and Anguirus, the usual [[OverCrank overcranking]] technique used to add a sense of weight to the monsters was accidentally reversed - but the effects supervisor liked how the shots turned out and [[ThrowItIn kept the footage anyhow]].

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* An odd case is found in ''Film/GodzillaRaidsAgain''. In some of the fight sequences between Godzilla and Anguirus, the usual [[OverCrank overcranking]] {{overcrank}}ing technique used to add a sense of weight to the monsters was accidentally reversed - but the effects supervisor liked how the shots turned out and [[ThrowItIn kept the footage anyhow]].



* In some horror movies (the ''Film/HouseOnHauntedHill1999'' remake, ''Film/Thir13enGhosts'', and ''Film/JacobsLadder'' come to mind), the ghosts are filmed WAY undercranked to make them look [[UncannyValley deranged and supernaturally fast]] on playback. Especially the headshaking ghosts.

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* In some horror movies (the ''Film/HouseOnHauntedHill1999'' remake, ''Film/Thir13enGhosts'', and ''Film/JacobsLadder'' come to mind), the ghosts are filmed WAY undercranked to make them look [[UncannyValley deranged and supernaturally fast]] on playback. Especially the headshaking [[DemonicHeadShake headshaking]] ghosts.


* In the opening scene of ''Film/AvengersAgeOfUltron'', Wanda Maximoff flings Cap down some stairs using her powers before walking backwards and shutting the door using her telekinesis. Her backwards walk in undecranked and very creepy looking.

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* In the opening scene of ''Film/AvengersAgeOfUltron'', Wanda Maximoff flings Cap down some stairs using her powers before walking backwards and shutting the door using her telekinesis. Her backwards walk in is undecranked and very creepy looking.

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* In the opening scene of ''Film/AvengersAgeOfUltron'', Wanda Maximoff flings Cap down some stairs using her powers before walking backwards and shutting the door using her telekinesis. Her backwards walk in undecranked and very creepy looking.


* ''VideoGame/FiveNightsAtFreddys'' plays this straight with one of the possible effects where Bonnie or Chica, when in the West and East Hall corners (respectively), will have their heads twitch unusually. It becomes especially apparent in later nights.
* ''VideoGame/FiveNightsAtFreddys3'' has this right on its menu screen--the new animatronic, Springtrap, is a horrific, twitchy, disturbing mess. It was also seen having whole-body spasms this way in the trailer, seemingly implying that it was on permanent undercrank. [[spoiler: It isn't. Oh dear lord, it isn't.]]

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* ''Franchise/FiveNightsAtFreddys'':
**
''VideoGame/FiveNightsAtFreddys'' plays this straight with one of the possible effects where Bonnie or Chica, when in the West and East Hall corners (respectively), will have their heads twitch unusually. It becomes especially apparent in later nights.
* ** ''VideoGame/FiveNightsAtFreddys3'' has this right on its menu screen--the new animatronic, Springtrap, is a horrific, twitchy, disturbing mess. It was also seen having whole-body spasms this way in the trailer, seemingly implying that it was on permanent undercrank. [[spoiler: It isn't. Oh dear lord, it isn't.]]
** In ''VideoGame/UltimateCustomNight'', some of the animatronics are displayed like this. [[spoiler: If you unlock all the cutscenes, you get a special "Void" cutscene where Golden Freddy twitches until he gets dragged into the dark.
]]

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* Any scene with the [[BambooTechnology bamboo car]] on ''Series/GilligansIsland'' was conspicuously undercranked, likely to avoid damaging the scenery.

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* Some of the monsters in ''VideoGame/{{Unloved}}'' can use "Demon Speed" to rush into your face from the other side of a room in an instant. Rather than leaping or flying, they use their normal movement animations played at ''extremely'' high speed, creating an effect similar to undercrank.


* A CGI equivalent was used in the trailer for a ''Warhammer'' videogame. During a battle, there's a brief glimpse of an eldar fighting an ork. While the motion of everything else appears realistic for the size of what's moving, the eldar's movements are animated so he is wielding his swords inhumanly fast to show he ''isn't'' human.

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* A CGI equivalent was used in the trailer for a ''Warhammer'' videogame. ''TabletopGame/{{Warhammer}}'' video game. During a battle, there's a brief glimpse of an eldar elf fighting an ork. While the motion of everything else appears realistic for the size of what's moving, the eldar's elf's movements are animated so he is wielding his swords inhumanly fast to show he ''isn't'' human.


* A CGI equivalent was used in the trailer for a ''Warhammer'' videogame. During a battle, there's a brief glimpse of an elf fighting an ork. While the motion of everything else appears realistic for the size of what's moving, the elf's movements are animated so he is wielding his swords inhumanly fast to show he ''isn't'' human.

to:

* A CGI equivalent was used in the trailer for a ''Warhammer'' videogame. During a battle, there's a brief glimpse of an elf eldar fighting an ork. While the motion of everything else appears realistic for the size of what's moving, the elf's eldar's movements are animated so he is wielding his swords inhumanly fast to show he ''isn't'' human.


* In the first two ''Film/MadMax'' [[Film/MadMax2TheRoadWarrior films]], many actions scenes are sped up massively to make the cars appear to be driving faster. The fourth movie, ''Film/MadMaxFuryRoad'', is a nearly non-stop, two-hour long car chase, and over half the movie is either undercranked or overcranked to a degree.

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* In the first two ''Film/MadMax'' ''Film/MadMax1'' [[Film/MadMax2TheRoadWarrior films]], many actions scenes are sped up massively to make the cars appear to be driving faster. The fourth movie, ''Film/MadMaxFuryRoad'', is a nearly non-stop, two-hour long car chase, and over half the movie is either undercranked or overcranked to a degree.

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** As is the opening montage of its sequel, ''Three Men a Little Lady''.

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