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** One thing worth noting is that while these are the only games that actually let you go *underwater*, aquatic environments are a part of every game. Instead of diving, you ride your Pokémon across it.

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** One thing worth noting is that while these are the only games that actually let you go *underwater*, ''underwater'', aquatic environments are a part of every game. Instead of diving, you ride your Pokémon across it.

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** One thing worth noting is that while these are the only games that actually let you go *underwater*, aquatic environments are a part of every game. Instead of diving, you ride your Pokémon across it.

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* ''{{VideoGame/Subnautica}}'' is almost completely underwater, except for [[WaveMotionGun two]] [[FloatingIsland islands]] and the wreck of the Aurora.


''VideoGame/SuperSolvers'' titles ''Treasure Cove'' and ''Operation Neptune'' take place underwater. ''Treasure Cove'' is mostly the player character scuba-diving in shallow waters around an island, while ''Operation Neptune'' takes a submarine to the bottom of a trench.

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* ''VideoGame/SuperSolvers'' titles ''Treasure Cove'' and ''Operation Neptune'' take place underwater. ''Treasure Cove'' is mostly the player character scuba-diving in shallow waters around an island, while ''Operation Neptune'' takes a submarine to the bottom of a trench.


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* ''Series/SeaQuestDSV'' is basically a SpaceOpera series set underwater, with an advanced submarine exploring the ocean. [[spoiler: And then aliens take them to another planet.]]
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* ''VideoGame/XCOMTerrorFromTheDeep'' is set mostly on the ocean floor. It is the Starquest to ''X-COM''[='s=] Star Trek.

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* ''VideoGame/XCOMTerrorFromTheDeep'' is set mostly on the ocean floor. It is the Starquest Seaquest to ''X-COM''[='s=] Star Trek.


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''VideoGame/SuperSolvers'' titles ''Treasure Cove'' and ''Operation Neptune'' take place underwater. ''Treasure Cove'' is mostly the player character scuba-diving in shallow waters around an island, while ''Operation Neptune'' takes a submarine to the bottom of a trench.


* ''VideoGame/DiveIIHunt'', a game which involves a known character from the ''IvaliceAlliance'', Sorbet, scuba diving under the sea and obviously, to be the best hunter.

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* ''VideoGame/DiveIIHunt'', a game which involves a known character from the ''IvaliceAlliance'', ''Franchise/IvaliceAlliance'', Sorbet, scuba diving under the sea and obviously, to be the best hunter.



Aquatic videogame levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, squid, electric eels, urchins, jellyfish (and sometimes ElectricJellyfish), [[ClamTrap clams]], and some common fish like basses, rays, and mackerels with basic swimming patterns to serve as underwater [[TheGoomba goombas]] if the former options are a little too threatening. Expect some UnderwaterRuins every now and again for decoration.

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\n->''"Darling, it's better\\
Down where it's wetter,\\
Take it from me!"''
-->-- '''Sebastian''', ''Disney/TheLittleMermaid''

Aquatic videogame levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', ''VideoGame/SuperMarioBros1'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, squid, urchins, electric eels, urchins, jellyfish (and sometimes ([[BreadEggsBreadedEggs and sometimes]] ElectricJellyfish), [[ClamTrap clams]], {{clam|Trap}}s, and some common fish like basses, rays, and mackerels with basic swimming patterns to serve as underwater [[TheGoomba goombas]] if the former options are a little too threatening. Expect some UnderwaterRuins every now and again for decoration.



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* Ever since ''VideoGame/MarioKart 7'' introduced underwater racing as a mechanic, many courses are either completely this theme, such as Dolphin Shoals or Cheep Cheep Lagoon; become this theme as a returning course, such as Koopa Cape going from SharkTunnel to this; or have this theme mixed with another theme, such as Wario Shipyard mixing GangplankGalleon with it or Sherbet Land's SlippySlideyIceWorld allowing you to travel into the frozen lake.

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* Ever since ''VideoGame/MarioKart 7'' introduced underwater racing as a mechanic, many courses are either completely this theme, such as Dolphin Shoals or Cheep Cheep Lagoon; become this theme as a returning course, such as [[VideoGame/MarioKartWii Koopa Cape Cape]] going from SharkTunnel to this; or have this theme mixed with another theme, such as Wario Shipyard mixing GangplankGalleon with it or Sherbet Land's SlippySlideyIceWorld allowing you to travel into the frozen lake.
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!!Entire games/works that take place Under The Sea:

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!!Entire games/works that take place Under The the Sea:


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!!Entire games/works that take place UnderTheSea:

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!!Entire games/works that take place UnderTheSea:

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Under The Sea:


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* In ''VideoGame/ThetaVsPi7'' there are several underwater levels, most of which are in the sea but one of which is in King Piís castle. The challenge is that fish aren't vulnerable to normal attacks so need to be lead to their death or outrun.

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* In ''VideoGame/ThetaVsPi7'' there are several underwater levels, most of which are in the sea but one of which is in King Piís Pi�s castle. The challenge is that fish aren't vulnerable to normal attacks so need to be lead to their death or outrun.

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* The song "Where Is My Mind?" by Music/ThePixies from ''Music/SurferRosa'' was inspired by scuba diving.

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* The song "Where Is My Mind?" by Music/ThePixies from ''Music/SurferRosa'' was inspired by scuba diving.



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* ''VideoGame/SnowboardKids 2'' has Turtle Islane (no relation to the [[TurtleIsland trope of the same name]]), the second half of which takes place on the seafloor. Unlike most racing game examples, the snowboarders are fully submerged in water. They don't need to breathe air though.
* Ever since ''VideoGame/MarioKart 7'' introduced underwater racing as a mechanic, many courses are either completely this theme, such as Dolphin Shoals or Cheep Cheep Lagoon; become this theme as a returning course, such as Koopa Cape going from SharkTunnel to this; or have this theme mixed with another theme, such as Wario Shipyard mixing GangplankGalleon with it or Sherbet Land's SlippySlideyIceWorld allowing you to travel into the frozen lake.


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Water Temple was so bad that the ''[[UpdatedRerelease Master Quest]]'' rerelease (which upped the difficulty in all levels) is said to be ''easier'' than the original. Which means they replaced one of the rooms with one that had half a dozen Stalfos in it. Problems include slow mobility through the submerged hallways, and backtracking between water level switch areas numerous times, which involved many treks through said hallways. Time after time you had to go in circles, Hookshotting every which way to collect keys, adjust water levels, and avoid enemies with indestructible shells. Then the battle with Dark Link will take a large amount of HP out of you, though [[GuideDangIt it can be replaced by MP loss if you have Din's Fire, and both could be lowered by doing the trading sidequest for the Biggoron's Sword]] (or the Megaton Hammer, which most players will have by that point in the game). And then when you get the Longshot, you have to go down this river where there are several whirlpools that act like bottomless pits, forcing you to start over. And then you have to get the Big Key to fight Morpha, who is relatively easy, but has a chance to do 5 Hearts of damage by simply using his standard attack, if you're unlucky. The Nintendo3DS remake has the Water Temple as the only dungeon with substantial changes beyond the obvious cosmetic changes, such as [[ColourCodedForYourConvenience color-coding]] the paths that you need to follow to change the water level, and making the Iron Boots a button-based item, eliminating the menu-switching problem.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Water Temple was so bad that the ''[[UpdatedRerelease Master Quest]]'' rerelease (which upped the difficulty in all levels) is said to be ''easier'' than the original. Which means they replaced one of the rooms with one that had half a dozen Stalfos in it. Problems include slow mobility through the submerged hallways, and backtracking between water level switch areas numerous times, which involved many treks through said hallways. Time after time you had to go in circles, Hookshotting every which way to collect keys, adjust water levels, and avoid enemies with indestructible shells. Then the battle with Dark Link will take a large amount of HP out of you, though [[GuideDangIt it can be replaced by MP loss if you have Din's Fire, and both could be lowered by doing the trading sidequest for the Biggoron's Sword]] (or the Megaton Hammer, which most players will have by that point in the game). And then when you get the Longshot, you have to go down this river where there are several whirlpools that act like bottomless pits, forcing you to start over. And then you have to get the Big Key to fight Morpha, who is relatively easy, but has a chance to do 5 Hearts of damage by simply using his standard attack, if you're unlucky. The Nintendo3DS UsefulNotes/Nintendo3DS remake has the Water Temple as the only dungeon with substantial changes beyond the obvious cosmetic changes, such as [[ColourCodedForYourConvenience color-coding]] the paths that you need to follow to change the water level, and making the Iron Boots a button-based item, eliminating the menu-switching problem.


* Most of Creator/FoxEye's games take place in underwater levels and of course has an OxygenMeter that usually serves as the player character's health bar. Given the nature of these games, it's to appeal to the creator's desires of underwater fantasies. One of their games, ''VideoGame/SacrificeGirl'', for example, takes place entirely underwater and is a combination of SurvivalHorror / {{Metroidvania}} that requires a lot of strategic traversing to avoid the many traps as well as the SuperPersistentPredator that gives chase to the player character.

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* Most of Creator/FoxEye's games take place in underwater levels and of course has an OxygenMeter that usually either serves as the player character's health bar. bar, connect itself to the health bar, or be completely separate from it. [[SignatureStyle Given the nature of these games, games]], [[AuthorAppeal it's to appeal to the creator's desires of underwater fantasies.fantasies]]. One of their games, ''VideoGame/SacrificeGirl'', for example, takes place entirely underwater and is a combination of SurvivalHorror / {{Metroidvania}} that requires a lot of strategic traversing to avoid the many traps as well as the SuperPersistentPredator that gives chase to the player character.


* Most of Creator/FoxEye's games take place in underwater levels and of course has an OxygenMeter that usually serves as the player character's health bar. Giving the nature of these games, it's to appeal to the creator's desires of underwater fantasies. One of their games, ''VideoGame/SacrificeGirl'', for example, takes place entirely underwater and is a combination of SurvivalHorror / {{Metroidvania}} that requires a lot of strategic traversing to avoid the many traps as well as the SuperPersistentPredator that gives chase to the player character.

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* Most of Creator/FoxEye's games take place in underwater levels and of course has an OxygenMeter that usually serves as the player character's health bar. Giving Given the nature of these games, it's to appeal to the creator's desires of underwater fantasies. One of their games, ''VideoGame/SacrificeGirl'', for example, takes place entirely underwater and is a combination of SurvivalHorror / {{Metroidvania}} that requires a lot of strategic traversing to avoid the many traps as well as the SuperPersistentPredator that gives chase to the player character.


* Most of Creator/FoxEye's games take place in underwater levels and of course has an OxygenMeter that usually serves as the player character's health bar. Giving the nature of these games, it's to appeal to the fanbase's desires of underwater fantasies. One of their games, ''VideoGame/SacrificeGirl'', for example, takes place entirely underwater and is a combination of SurvivalHorror / {{Metroidvania}} that requires a lot of strategic traversing to avoid the many traps as well as the SuperPersistentPredator that gives chase to the player character.

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* Most of Creator/FoxEye's games take place in underwater levels and of course has an OxygenMeter that usually serves as the player character's health bar. Giving the nature of these games, it's to appeal to the fanbase's creator's desires of underwater fantasies. One of their games, ''VideoGame/SacrificeGirl'', for example, takes place entirely underwater and is a combination of SurvivalHorror / {{Metroidvania}} that requires a lot of strategic traversing to avoid the many traps as well as the SuperPersistentPredator that gives chase to the player character.

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