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* ''ComicBook/PaperinikNewAdventures'' have a bit of variety with this, due to different authors and writers. Obviously the titular hero uses tech that's futuristic even in-universe, and commercial technology seems to roughly be on par with our own at the time of the comic's release (1998-2001), but the military makes use of [[MiniMecha mechs]] and space exploration has reached the point of maned missions to the rings of Saturn. There is also some commercially used advanced tech, such as Channel 00's camera suits (though they appear to be the only ones that make use of them) and holograms are used for advertisement, but still recent enough to be described as high-tech and be showed of at expos.

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* ''ComicBook/PaperinikNewAdventures'' have a bit of variety with this, due to different authors and writers. Obviously the titular hero uses tech that's futuristic even in-universe, and commercial technology seems to roughly be on par with our own at the time of the comic's release (1998-2001), but the military makes use of [[MiniMecha mechs]] and space exploration has reached the point of maned manned missions to the rings of Saturn. There is also some commercially used advanced tech, such as Channel 00's camera suits (though they appear to be the only ones that make use of them) and holograms are used for advertisement, but still recent enough to be described as high-tech and be showed of at expos.

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* ''ComicBook/PaperinikNewAdventures'' have a bit of variety with this, due to different authors and writers. Obviously the titular hero uses tech that's futuristic even in-universe, and commercial technology seems to roughly be on par with our own at the time of the comic's release (1998-2001), but the military makes use of [[MiniMecha mechs]] and space exploration has reached the point of maned missions to the rings of Saturn. There is also some commercially used advanced tech, such as Channel 00's camera suits (though they appear to be the only ones that make use of them) and holograms are used for advertisement, but still recent enough to be described as high-tech and be showed of at expos.


* ''[[Literature/NineteenEightyFour 1984]]'' by Creator/GeorgeOrwell was allegedly titled when Orwell inverted the year of its authorship (1948). However, the early 1980s featured a great deal of hand-wringing about whether or not we'd succumbed to Orwell's {{dystopia}}. [[MindScrew To be fair, Winston isn't sure that the year actually is]], [[OrwellianEditor since the records have been tampered with so often and so thoroughly.]]

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* ''[[Literature/NineteenEightyFour 1984]]'' by Creator/GeorgeOrwell was allegedly titled when Orwell inverted the year of its authorship (1948). However, the early 1980s featured a great deal of hand-wringing about whether or not we'd succumbed to Orwell's {{dystopia}}. [[MindScrew To be fair, Winston isn't sure that the year actually is]], [[OrwellianEditor since the records have been tampered with so often and so thoroughly.]]


TheFuture, but not so far into it that you'd notice except for the abundance of AppliedPhlebotinum. This is often a linear extrapolation of national malaise or existing crises, so American works of the 1970s have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]] [[note]] true enough in places like Detroit, Michigan, but wildly wrong in general; cities like NYC are safer today than ever before [[/note]] whereas the 1980s brought the notion that {{Mega Corp}}s and [[JapanTakesOverTheWorld Japan]] (especially [[BreadEggsBreadedEggs Japanese megacorps]]) would rule the world. When the 1990s came around, the US economy recovered while the Japanese economy tanked; TheGreatPoliticsMessUp and subsequent collapse of many authoritarian communist regimes drastically changed the political picture of both the present and the future. Instead of criminal anarchy or corporate governance, there's a lot more focus on how technology has come to permeate everyday life and challenge long-held conceptions of the individual and society as a whole. And, of course, works in the '90s naturally assumed that from that point on the only murderous enemies Americans would have to worry about would be right-wing militia fanatics, [[TeensAreMonsters homicidal teenagers]], and maybe the occasional petty dictator, [[HarsherInHindsight but no one else]]. With the Turn of the Millennium and the New Tens, the issue seems to have become extreme Right-Wing dystopias and/or endless American Interventionalism in the Middle East and Central Asia, occasionally spreading into South America, Africa, or Southeast Asia.

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TheFuture, but not so far into it that you'd notice except for the abundance of AppliedPhlebotinum. This is often a linear extrapolation of national malaise or existing crises, so American works of the 1970s have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]] [[note]] true enough in places like Detroit, Michigan, but wildly wrong in general; cities like NYC are safer today than ever before [[/note]] whereas the 1980s brought the notion that {{Mega Corp}}s and [[JapanTakesOverTheWorld Japan]] (especially [[BreadEggsBreadedEggs Japanese megacorps]]) would rule the world. When the 1990s came around, the US economy recovered while the Japanese economy tanked; TheGreatPoliticsMessUp and subsequent collapse of many authoritarian communist regimes drastically changed the political picture of both the present and the future. Instead of criminal anarchy or corporate governance, there's a lot more focus on how technology has come to permeate everyday life and challenge long-held conceptions of the individual and society as a whole. And, of course, works in the '90s naturally assumed that from that point on the only murderous enemies Americans would have to worry about would be right-wing militia fanatics, [[TeensAreMonsters homicidal teenagers]], and maybe the occasional petty dictator, [[HarsherInHindsight but no one else]]. With the Turn of the Millennium and the New Tens, the issue seems to have become extreme Right-Wing dystopias and/or endless American Interventionalism Interventionism in the Middle East and Central Asia, occasionally spreading into South America, Africa, or Southeast Asia.



See also NextSundayAD, which is completely indistinguishable from the present, but claims to be happening in the future anyway. How much AppliedPhlebotinum it takes to flip NextSundayAD into full-scale Twenty Minutes into the Future is an interesting question, since many stories employing fictional technology are actually set in the ''present''. Can result in IWantMyJetpack if the writers set the work not sufficiently far into the future, and the year the work was set in comes in real life without any of the new technology it featured. Compare to UrbanFantasy as the magical version. If you want to know a more "reversed" version of this trope (futuristic technology in the past), see SchizoTech. Inverted by TwentyMinutesIntoThePast.

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See also NextSundayAD, which is completely indistinguishable from the present, but claims to be happening in the future anyway. How much AppliedPhlebotinum it takes to flip NextSundayAD into full-scale Twenty Minutes into the Future is an interesting question, since many stories employing fictional technology are actually set in the ''present''. Can result in IWantMyJetpack if the writers set the work not sufficiently far into the future, and the year the work was set in comes arrives in real life RealLife without any of the new technology it featured. Compare to UrbanFantasy as the magical version. If you want to know a more "reversed" version of this trope (futuristic technology in the past), see SchizoTech. Inverted by TwentyMinutesIntoThePast.



* The now famous "Advertising/NineteenEightyFour" ad from Apple to promote their new Macintosh during the UsefulNotes/SuperBowl of, you guessed it, 1984. The ad depicts what would happen to the world had the Macintosh not been made in time and then IBM being displayed as a Big Brother expy on a giant television screen -- nobody could ever predict at the moment the great restructuring of IBM that happened around 2000, when the company reinvented itself as the big corporate friend of the hacker community, or that the once-implacable enemies Apple and IBM would become best friends and work together on the [=PowerPC=] line of [=CPUs=] for over a decade from the mid-90s.

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* The now famous now-famous "Advertising/NineteenEightyFour" ad from Apple to promote their new Macintosh during the UsefulNotes/SuperBowl of, you guessed it, 1984. The ad depicts what would happen to the world had the Macintosh not been made in time and then IBM being displayed as a Big Brother expy Expy on a giant television screen -- nobody could ever predict at the moment the great restructuring of IBM that happened around 2000, 2000 when the company reinvented itself as the big corporate friend of the hacker community, or that the once-implacable enemies Apple and IBM would become best friends and work together on the [=PowerPC=] line of [=CPUs=] for over a decade from the mid-90s.



** The original series, first aired on Japanese television in 1995-96, is explicitly set in the year 2015, with a BackStory involving an apocalyptic cataclysm in the year 2000. Despite having artificially intelligent computers, giant biomechs, and the ability to sequence a genome stored in particle wave matter in seconds, [[CassetteFuturism the Japanese government's nuclear-powered giant robot runs MS-DOS]], and the wifi-enabled laptops in schools (despite doing wireframe 3D modeling) [[OurGraphicsWillSuckInTheFuture can only draw dialogue boxes using ASCII art]]. Shinji uses an "SDAT" personal stereo, a fictional product in similar vein to the Digital Compact Cassette (a format that launched straight into obscurity in 1992) -- in other words, a cassette player. Could be explained as the result of Second Impact stalling technological advances in all fields except those relating to the threat at hand.

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** The original series, first aired on Japanese television in 1995-96, is explicitly set in the year 2015, with a BackStory involving an apocalyptic cataclysm in the year 2000. Despite having artificially intelligent computers, giant biomechs, biotechs, and the ability to sequence a genome stored in particle wave some particle-wave matter in seconds, [[CassetteFuturism the Japanese government's nuclear-powered giant robot runs MS-DOS]], and the wifi-enabled laptops in schools (despite doing wireframe 3D modeling) [[OurGraphicsWillSuckInTheFuture can only draw dialogue boxes using ASCII art]]. Shinji uses an "SDAT" personal stereo, a fictional product in a similar vein to the Digital Compact Cassette (a format that launched straight into obscurity in 1992) -- in other words, a cassette player. Could be explained as the result of Second Impact stalling technological advances in all fields except those relating to the threat at hand.



* The future of ''Anime/{{Macross}}'' features not only the Macross crashing to Earth in 1999, but a global unification war where the forces that overthrow the world's governments are [[TheRevolutionWillNotBeVilified the good guys]]. And this is BackStory for the actual alien invasion in 2009.

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* The future of ''Anime/{{Macross}}'' features not only the Macross crashing to Earth in 1999, 1999 but a global unification war where the forces that overthrow the world's governments are [[TheRevolutionWillNotBeVilified the good guys]]. And this is BackStory for the actual alien invasion in 2009.



* ''Attack of the Super-Monsters'', a memorably bad live action/anime combination, had sentient dinosaurs (played by hand puppets) returning to take over the Earth in 2000.
* ''Anime/YuGiOh5Ds'' takes place in the near future, proven by the fact that Tetsu Ushio was confirmed to be the same character as the one who appeared in the original series, only a few decades older.
* Given the technology, it is also assumed that ''Anime/YuGiOhZEXAL'' occurs in the near-future, possibly in an AlternateTimeline from ''5Ds''. [[ShrugOfGod (The writers have never confirmed nor denied that.)]]
* ''Code E'' is set in 2017, although the only immediately recognizable difference from the actual modern day are computerized blackboards in the classrooms and computerized billboards and ads on buses. These both exist, but aren't as widespread as in the series. There are also the big-ass 20 TB memory cards they're selling in the school mensa.
* ''Manhua/SchoolShock'' is set in 2017. The science fiction focuses on nanomachines, single person aviation, cyborgs and a little bit of BrainInAJar tech.

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* ''Attack of the Super-Monsters'', a memorably bad live action/anime live-action/anime combination, had sentient dinosaurs (played by hand puppets) returning to take over the Earth in 2000.
* ''Anime/YuGiOh5Ds'' takes place in the near future, soon, proven by the fact that Tetsu Ushio was confirmed to be the same character as the one who appeared in the original series, only a few decades older.
* Given the technology, it is also assumed that ''Anime/YuGiOhZEXAL'' occurs in the near-future, soon, possibly in an AlternateTimeline from ''5Ds''. [[ShrugOfGod (The writers have never confirmed nor denied that.)]]
* ''Code E'' is set in 2017, although the only immediately recognizable difference from the actual modern day modern-day are computerized blackboards in the classrooms and computerized billboards and ads on buses. These both exist, but aren't as widespread as in the series. There are also the big-ass 20 TB memory cards they're selling in the school mensa.
* ''Manhua/SchoolShock'' is set in 2017. The science fiction focuses on nanomachines, single person single-person aviation, cyborgs cyborgs, and a little bit of BrainInAJar tech.



* ''Manga/RealAccount'' would be an example of NextSundayAD, being almost identical to the early 2010s era it is based off of, if not for the titular social network, which purports to unify the diversified functions of such services onto one convenient platform. [[spoiler: Which also traps some of its users into a DeadlyGame.]]
* ''Manga/WanganMidnight'' is set in the year [[YearX 20XX]] (According to [[VideoGame/WanganMidnight its arcade game adaptation]]. The manga doesn't explicitly state that). The manga was first published in 1992, and is still being published to this day (it was ended in late 2012 as ''C1 Runner'' arc). The year allows for cars that were previously nonexistent to be introduced in later chapters of the manga without forcing the story to advance years at a time. After all, how else can you make a Skyline GT-R R34, which started production in 1999, appear in the manga without making everyone age seven years?

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* ''Manga/RealAccount'' would be an example of NextSundayAD, being almost identical to the early 2010s era it is based off of, on, if not for the titular social network, which purports to unify the diversified functions of such services onto one convenient platform. [[spoiler: Which also traps some of its users into a DeadlyGame.]]
* ''Manga/WanganMidnight'' is set in the year [[YearX 20XX]] (According to [[VideoGame/WanganMidnight its arcade game adaptation]]. The manga doesn't explicitly state that). The manga was first published in 1992, 1992 and is still being published to this day (it was ended in late 2012 as the ''C1 Runner'' arc). The year allows for cars that were previously nonexistent to be introduced in later chapters of the manga without forcing the story to advance years at a time. After all, how else can you make a Skyline GT-R R34, which started production in 1999, appear in the manga without making everyone age seven years?



* The little-known 1982 anime film ''Anime/FutureWar198X''; The title says it all. At the time this film was made, it was assumed that whatever might happen to ignite a third world war would happen sometime in that decade. Given the political climate at the time, there was excellent reason to believe that the 1980s would be the "make it or break it" decade as far as U.S./Soviet relations were concerned.

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* The little-known 1982 anime film ''Anime/FutureWar198X''; The title says it all. At the time this film was made, it was assumed that whatever might happen to ignite a third world war would happen sometime in that decade. Given the political climate at the time, there was an excellent reason to believe that the 1980s would be the "make it or break it" decade as far as U.S./Soviet relations were concerned.



* ''LightNovel/AccelWorld'' is set in 2046 but it doesn't seem that different from modern day Japan, aside from a few technological differences. Ditto for ''LightNovel/SwordArtOnline'', from the same author, which was set in 2012-2016 in the web novel version (written in 2002) before being shifted 10 years into the future for the published version.
* ''Anime/FutureGPXCyberFormula'', first aired in 1991, takes place in 2015, where CF has replaced UsefulNotes/FormulaOne as the premier racing series and racing cars are equipped with AI computer systems. Aside from that, the world itself still looks like as it is in the present time.
* The world of ''LightNovel/OnlySenseOnline'' is not very different from the real world, except for the existence of a mature VirtualReality technology which enabled the creation of the titular {{MMORPG}}.
* ''Anime/ScienceNinjaTeamGatchaman'', created in 1972, is set in or around 2000. Yet the computers use punch tape and magnetic tape; tape recorders still exist; microfilm is still in use; there are no space shuttles (but there are moonbases and space stations); and nobody seems able to track submarines.
* The English dub to the 1960s anime ''Anime/{{Gigantor}}'' has it set in the year 2000. The original Japanese version is set shortly after World War 2. This was probably made to justify the giant robot, however the fashion and technology levels (such as the [=TVs=]) makes it look like a RetroUniverse. The 2004 remake keeps it set in its original time period.
* ''Anime/PlasticMemories'' takes place in an undefined point in the future. Androids called "Giftia" are common place and technology is more advanced, yet their world otherwise looks like 2010s Japan. Zack is shown playing what is essentially a technologically advanced UsefulNotes/GameBoy so it's likely not too far in the future (as a kid playing a 30 year old console is more common than playing a 60 year old one).
* A diary entry of Gerald Robotnik's in ''Anime/SonicX'' is dated to "[[YearX 20XX]]". That was fifty years ago, meaning that the anime itself takes place anywhere from the mid 21st century to the mid 22nd century. Despite this, almost everything from the fashion to the cars looks completely at home in the early 2000s. The only major difference seems to mild technological advancements such as robots.

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* ''LightNovel/AccelWorld'' is set in 2046 but it doesn't seem that different from modern day modern-day Japan, aside from a few technological differences. Ditto for ''LightNovel/SwordArtOnline'', from the same author, which was set in 2012-2016 in the web novel version (written in 2002) before being shifted 10 years into the future for the published version.
* ''Anime/FutureGPXCyberFormula'', first aired in 1991, takes place in 2015, where CF has replaced UsefulNotes/FormulaOne as the premier racing series and racing cars are equipped with AI computer systems. Aside from that, the world itself still looks like as it is in the present time.
* The world of ''LightNovel/OnlySenseOnline'' is not very different from the real world, except for the existence of a mature VirtualReality technology which that enabled the creation of the titular {{MMORPG}}.
* ''Anime/ScienceNinjaTeamGatchaman'', created in 1972, is set in or around 2000. Yet the computers use punch tape and magnetic tape; tape recorders still exist; microfilm is still in use; there are no space shuttles (but there are moonbases and space stations); and nobody seems able to track submarines.
* The English dub to the 1960s anime ''Anime/{{Gigantor}}'' has it set in the year 2000. The original Japanese version is set shortly after World War 2. This was probably made to justify the giant robot, however however, the fashion and technology levels (such as the [=TVs=]) makes make it look like a RetroUniverse. The 2004 remake keeps it set in its original time period.
* ''Anime/PlasticMemories'' takes place in at an undefined point in the future. Androids called "Giftia" are common place commonplace and technology is more advanced, yet their world otherwise looks like 2010s Japan. Zack is shown playing what is essentially a technologically advanced UsefulNotes/GameBoy so it's likely not too far in the future (as a kid playing a 30 year old 30-year-old console is more common than playing a 60 year old one).
* A diary entry of Gerald Robotnik's in ''Anime/SonicX'' is dated to "[[YearX 20XX]]". That was fifty years ago, meaning that the anime itself takes place anywhere from the mid 21st century to the mid 22nd century. Despite this, almost everything from the fashion to the cars looks completely at home in the early 2000s. The only major difference seems to too mild for technological advancements such as robots.



* The short ''[[Anime/{{Memories}} Magnetic Rose]]'' takes place in 2092. It's a plot point that Eva was alive decades ago during the early-to-mid 2000s (with the characters noting they've never met anyone alive during the 2000s). It takes place in space, however not much seems to have changed on Earth. Fashion is similar to the 1990s and much of the technology seems similar, however holograms exist, technology has advanced a fair sum, and space travel has improved.

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* The short ''[[Anime/{{Memories}} Magnetic Rose]]'' takes place in 2092. It's a plot point that Eva was alive decades ago during the early-to-mid 2000s (with the characters noting they've never met anyone alive during the 2000s). It takes place in space, however however, not much seems to have changed on Earth. Fashion is similar to the 1990s and much of the technology seems similar, however however, holograms exist, technology has advanced a fair sum, and space travel has improved.



* Deathlok, a Creator/MarvelComics character, is a time-traveling {{cyborg}} from the 1990s, where civilization has been almost destroyed by nuclear war. In 1974 when the character was created, this seemed plausible, but by this point he's had more than one major {{retcon}}. Which is a weird one. Obviously, cyborgs were not running around in RealLife in the '90s but in the Franchise/MarvelUniverse, cyborgs were quite common, among other things.

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* Deathlok, a Creator/MarvelComics character, is a time-traveling {{cyborg}} from the 1990s, where civilization has been almost destroyed by nuclear war. In 1974 when the character was created, this seemed plausible, but by this point point, he's had more than one major {{retcon}}. Which is a weird one. Obviously, cyborgs were not running around in RealLife in the '90s but in the Franchise/MarvelUniverse, cyborgs were quite common, among other things.



* In one old comic book, aliens show up to a futuristic looking Earth and contact the planet. When nobody answers, they take it as an insult and attack. In the last panel, we learn that humans are now living on Mars, and Earth has been uninhabited since the Nuclear War of 2000.

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* In one old comic book, aliens show up to a futuristic looking futuristic-looking Earth and contact the planet. When nobody answers, they take it as an insult and attack. In the last panel, we learn that humans are now living on Mars, and Earth has been uninhabited since the Nuclear War of 2000.



* The timeline of the ''ComicBook/{{Grendel}}'' series starts out in the present day, becomes this trope for the Christine Spar story arc and its immediate aftermath, and then leaps ahead several generations for the Grendel-spirit's later incarnations.

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* The timeline of the ''ComicBook/{{Grendel}}'' series starts out in the present day, becomes this trope for the Christine Spar story arc and its immediate aftermath, and then leaps ahead several generations for the Grendel-spirit's later incarnations.



* ''Comicbook/{{Commando}}'' had a series set in the near future where war was effectively outlawed. Instead, nations solved their issues using virtual reality.

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* ''Comicbook/{{Commando}}'' had a series set in the near future soon where war was effectively outlawed. Instead, nations solved their issues using virtual reality.



* ''ComicBook/JudgeDredd'' is set 122 years in an alternate future, and the character ages in real time, meaning that number never changes. It also means that as of 2021, Dredd himself has aged 44 years since his inception in 1977.
* The original ''ComicBook/StarLord'' stories took place in the early 90's (the comics themselves began publication in 1976), but this was {{retcon}}ned to the present when the character entered the mainstream Franchise/MarvelUniverse during ''Comicbook/{{Annihilation}}''. Star-Lord was later given a revised origin in ''Comicbook/GuardiansOfTheGalaxy'' that removed all of these aspects.
* ''Pastitos Grandes'' from ''ComicBook/PuertoRicoStrong'' takes place in 2062. The clothing hasn't changed much since 2018, but people can use VR glasses to transport themselves into life-like versions of the past and there's now an elevator to space.
* ''ComicBook/SensationComics'': ''Astra, Girl of the Future'' takes place in the far flung future year of 2150, where humans have colonized most of the solar system and possess personal voice activated jets capable of spaceflight instead of cars. Regular news seems to have been superseded by live vlogs, as the main character does her newscasts by just leaving her camera like device worn about her neck on and broadcasting while investigating things and going on adventures.

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* ''ComicBook/JudgeDredd'' is set 122 years in an alternate future, and the character ages in real time, real-time, meaning that number never changes. It also means that as of 2021, Dredd himself has aged 44 years since his inception in 1977.
* The original ''ComicBook/StarLord'' stories took place in the early 90's '90s (the comics themselves began publication in 1976), but this was {{retcon}}ned retconned to the present when the character entered the mainstream Franchise/MarvelUniverse during ''Comicbook/{{Annihilation}}''. Star-Lord was later given a revised origin in ''Comicbook/GuardiansOfTheGalaxy'' that removed all of these aspects.
* ''Pastitos Grandes'' from ''ComicBook/PuertoRicoStrong'' takes place in 2062. The clothing hasn't changed much since 2018, but people can use VR glasses to transport themselves into life-like versions of the past and there's now an elevator to space.
a space elevator.
* ''ComicBook/SensationComics'': ''Astra, Girl of the Future'' takes place in the far flung far-flung future year of 2150, where humans have colonized most of the solar system and possess personal voice activated jets capable of spaceflight instead of cars. Regular news seems to have been superseded by live vlogs, as the main character does her newscasts by just leaving her camera like camera-like device worn about her neck on and broadcasting while investigating things and going on adventures.



* ''ComicStrip/DanDare: Pilot of the Future''. The original series (written in the 1950s and 1960s) took place in an "advanced" future starting in 1995 spanning which had Britain as the world leader of space flight; missions to Venus, Mars, Mercury and Saturn's moons (all of which had/have their own civilization) and beyond the solar system.

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* ''ComicStrip/DanDare: Pilot of the Future''. The original series (written in the 1950s and 1960s) took place in an "advanced" future starting in 1995 spanning which had Britain as the world leader of space flight; missions to Venus, Mars, Mercury Mercury, and Saturn's moons (all of which had/have their own civilization) and beyond the solar system.



* The ''Oink!'' comic strip ''The Streethogs'' (1986-88) is set around the TurnOfTheMillennium. The setting is revealed as a TomatoSurprise some episodes into the run - it initially appears to be an anthropomorphic animals strip set in TheSeventies, until we discover that it's actually set in a near future where little has changed except that pigs are now considered full citizens. And can ride motorbikes.

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* The ''Oink!'' comic strip ''The Streethogs'' (1986-88) is set around the TurnOfTheMillennium. The setting is revealed as a TomatoSurprise some episodes into the run - it initially appears to be an anthropomorphic animals strip set in TheSeventies, until we discover that it's actually set in a near future near-future where little has changed except that pigs are now considered full citizens. And can ride motorbikes.



** The date is said to be 20XX, but the status quo (minus superpowers) is largely the same as the present day thanks to heavy legislation to regulate Quirk usage and the regression of technology in the strife that preceded it. Subtle reminders of the time period pop up here and there, such as the 2,250 foot tall Bespi Tower in Musutafu and how Music/PostMalone is considered "classical" music. Spider-Man himself is considered an "old-school" character despite being one of the most enduring comic book superheroes in real life.

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** The date is said to be 20XX, but the status quo (minus superpowers) is largely the same as the present day present-day thanks to heavy legislation to regulate Quirk usage and the regression of technology in the strife that preceded it. Subtle reminders of the time period pop up here and there, such as the 2,250 foot 2,250-foot tall Bespi Tower in Musutafu and how Music/PostMalone is considered "classical" music. Spider-Man himself is considered an "old-school" character despite being one of the most enduring comic book superheroes in real life.



* ''Series/Numb3rs'' story ''Fanfic/Numb3rsReunion'' takes place in then-future year 2015, five years after the show ended.

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* ''Series/Numb3rs'' story ''Fanfic/Numb3rsReunion'' takes place in the then-future year 2015, five years after the show ended.



[[folder:Films: Animation]]
* ''WesternAnimation/BigHero6'' provides the page image, and according to a sign detailing the 95th anniversary of the Golden Gate Bridge takes place sometime around 2032. [[{{Americasia}} San Fransokyo]] is shown being rife with massive turbine kites, highly advanced robotics (of which even Baymax stands out in comparison) to the point where illegal botfighting tournaments are commonplace and even [[spoiler:partially functioning wormhole technology]].

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[[folder:Films: [[folder:Films -- Animation]]
* ''WesternAnimation/BigHero6'' provides the page image, and according to a sign detailing the 95th anniversary of the Golden Gate Bridge takes place sometime around 2032. [[{{Americasia}} San Fransokyo]] is shown being rife with massive turbine kites, highly advanced robotics (of which even Baymax stands out in comparison) to the point where illegal botfighting bot fighting tournaments are commonplace and even [[spoiler:partially functioning wormhole technology]].



[[folder:Films: Live-Action]]

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[[folder:Films: [[folder:Films -- Live-Action]]



** The TV series (and [[Film/AlienNation the film]]) was set in the near-future of the early to mid 1990s. The TV movies took place in the late 1990s and early 2000s: Emily was 13 in "Dark Horizon" and presumably between 16 and 18 in "The Udara Legacy", as she was still attending high school. The transition from TV series to TV movies involved some unfortunate timeline-tweaking with rather inconsistent aging. For the record, you could smoke in the police station, there were a few gags about non-existent sequels to famous movies (''Franchise/BackToTheFuture [[RidiculousFutureSequelisation VI]]'', etc.), and by the TV movies they had video-phones... but the cars still looked distinctively Eighties. At the time, they were using the most aerodynamic and "futuristic" looking cars they could get. Also, the computer user interfaces are also distinctively Eighties or "Graphic-DOS" styled, with no notion of CUA-like interfaces anywhere... but Internet has been replaced by something called "Optinet". One of the movies has a computer with a then-futuristic touch screen (running what looks basically like Windows 95).

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** The TV series (and [[Film/AlienNation the film]]) was set in the near-future of the early to mid 1990s. The TV movies took place in the late 1990s and early 2000s: Emily was 13 in "Dark Horizon" and presumably between 16 and 18 in "The Udara Legacy", as she was still attending high school. The transition from TV series to TV movies involved some unfortunate timeline-tweaking with rather inconsistent aging. For the record, you could smoke in the police station, there were a few gags about non-existent sequels to famous movies (''Franchise/BackToTheFuture [[RidiculousFutureSequelisation VI]]'', etc.), and by the TV movies they had video-phones... but the cars still looked distinctively Eighties. At the time, they were using the most aerodynamic and "futuristic" looking cars they could get. Also, the computer user interfaces are also distinctively Eighties or "Graphic-DOS" styled, with no notion of CUA-like interfaces anywhere... but Internet has been replaced by something called "Optinet". One of the movies has a computer with a then-futuristic touch screen (running what looks basically like Windows 95).



* The "present day" of ''Series/QuantumLeap'' is set in the far-off future of 1999. From what little we see of the future during the series, cars are more streamlined and can go faster, electric cars have their own lanes, some cars have holographic displays and tracking devices, prostitution is legal, and women wear clothing that lights up. But firearms, military uniforms, and congressional committees haven't changed. Guess Beckett altered history more than Al or Ziggy expected him to...

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* The "present day" "present-day" of ''Series/QuantumLeap'' is set in the far-off future of 1999. From what little we see of the future during the series, cars are more streamlined and can go faster, electric cars have their own lanes, some cars have holographic displays and tracking devices, prostitution is legal, and women wear clothing that lights up. But firearms, military uniforms, and congressional committees haven't changed. Guess Beckett altered history more than Al or Ziggy expected him to...



* ''Series/TheAdventuresOfSlimGoodbody'': Nutri City has a lot of technology that is ahead of the time, but still plausible, like robots that can understand english and move on their own. Though there is some {{Magitek}} thrown into the mix as well.
* The majority of Gerry Anderson's series, such as ''Series/{{Stingray|1964}},'' ''Series/{{Thunderbirds}}'' and ''[[Series/CaptainScarletAndTheMysterons Captain Scarlet]]'' take place 100 years from the date the shows were being made, setting them in the 2060's. The biggest oddities are ''relatively small'' nuclear reactors (which permit most of the rest of the vehicle technology) and whatever heavy duty equipment allows ''WASP'' to hide their city underground.

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* ''Series/TheAdventuresOfSlimGoodbody'': Nutri City has a lot of technology that is ahead of the time, but still plausible, like robots that can understand english English and move on their own. Though there is some {{Magitek}} thrown into the mix as well.
* The majority of Gerry Anderson's series, such as ''Series/{{Stingray|1964}},'' ''Series/{{Thunderbirds}}'' and ''[[Series/CaptainScarletAndTheMysterons Captain Scarlet]]'' take place 100 years from the date the shows were being made, setting them in the 2060's. The biggest oddities are ''relatively small'' nuclear reactors (which permit most of the rest of the vehicle technology) and whatever heavy duty heavy-duty equipment allows ''WASP'' to hide their city underground.



** ''VideoGame/DeusExHumanRevolution'' is set in 2027. Nanotechnology is in its infancy and instead people use more mechanical cybernetics instead, however this technology still appears very impressive. The most implausible bit is Hengsha, a skyscraper-covered Chinese island expanding ''upward'' via a giant platform above its skyscrapers on which new buildings are built, taking "social stratification" to a whole new level. Better get on that ASAP, China.

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** ''VideoGame/DeusExHumanRevolution'' is set in 2027. Nanotechnology is in its infancy and instead people use more mechanical cybernetics instead, however cybernetics, but this technology still appears very impressive. The most implausible bit is Hengsha, a skyscraper-covered Chinese island expanding ''upward'' via a giant platform above its skyscrapers on which new buildings are built, taking "social stratification" to a whole new level. Better get on that ASAP, China.



** ''VideoGame/CallOfDutyBlackOpsII'': Parts of the game are set in the year 2025. The major differences from the present day seen in-game include mass proliferation of [[AttackDrone combat drone technology]], weapons that are [[RareGuns prototypes]] today shown in common use, [[ChinaTakesOverTheWorld China having formed a multinational Strategic Defence Coalition that threatens world peace,]] commercially available VTOL aircraft, and a super-expensive resort city on a mobile, floating island. On the other hand, nightclubs on said island still play Music/{{Skrillex}}.
** The following game ''VideoGame/CallOfDutyGhosts'' is also set in a future time period but not in the same way as ''Black Ops II'' (since the setting of the game is a FallenStatesOfAmerica scenario, where UsefulNotes/TheUnitedStates has struggled to remain intact following a devastating KillSat attack) so the technology is more reminiscent of a NextSundayAD. The 2014 ''Call of Duty'', ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', embraces the trope even more than ''Black Ops II'', featuring highly equipped PrivateMilitaryContractors using PoweredArmor exosuits that can scale walls, among other exotic technologies (appropriately set in 2054).

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** ''VideoGame/CallOfDutyBlackOpsII'': Parts of the game are set in the year 2025. The major differences from the present day seen in-game include the mass proliferation of [[AttackDrone combat drone technology]], weapons that are [[RareGuns prototypes]] today shown in common use, [[ChinaTakesOverTheWorld China having formed a multinational Strategic Defence Coalition that threatens world peace,]] commercially available VTOL aircraft, and a super-expensive resort city on a mobile, floating island. On the other hand, nightclubs on the said island still play Music/{{Skrillex}}.
** The following game ''VideoGame/CallOfDutyGhosts'' is also set in a future time period but not in the same way as ''Black Ops II'' (since the setting of the game is a FallenStatesOfAmerica scenario, where UsefulNotes/TheUnitedStates has struggled to remain intact following a devastating KillSat attack) so the technology is more reminiscent of a NextSundayAD. The 2014 ''Call of Duty'', ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', embraces the trope even more than ''Black Ops II'', featuring highly equipped PrivateMilitaryContractors using PoweredArmor exosuits that can scale walls, among other exotic technologies (appropriately set in 2054).



* ''[[VideoGame/BattlefieldBadCompany Battlefield: Bad Company 2]]'' takes place in at least 2016, if the description for the [[RareGuns SPAS-12]] is right. (it's been service for over 37 years; the gun was introduced in 1979).

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* ''[[VideoGame/BattlefieldBadCompany Battlefield: Bad Company 2]]'' takes place in at least 2016, if the description for the [[RareGuns SPAS-12]] is right. (it's been service serving for over 37 years; the gun was introduced in 1979).



* ''VideoGame/TheTrailOfAnguish'' is set in 2073, but its set at a campus that would seem perfectly at home in the early 21st century. The game's a prequel to ''VideoGame/ThePerilsOfAkumos'', which is instead full-on sci-fi.
* ''VideoGame/WorldOfWarcraft'': Played with in the final content of ''Cataclysm''. The Hour of Twilight instance and the Dragon Soul raid both take place in modern Azeroth's Dragonblight, with Deathwing and the Old Gods laying siege to Wyrmrest Temple, but are both accessed through the Caverns of Time. Also, for obvious reasons regarding Wrath's content, non-instanced Dragonblight looks exactly the same. To any character it can seem like these two instances are set 20 minutes into Azeroth's future.
* ''Franchise/{{Pokemon}}'' games have all look like they have been 20 minutes into the future, although its not clear if this was intentional (it could just be a technologically advanced universe). The Pokémon-related technologies ([=TMs, HMs=], Pokémon Centers, Poké Balls) all seem to work consistently within the universe, and seem to be extensions of normal technology. Robotics and genetic engineering are well advanced beyond the real world, but within the realm of reason... Until you get to the apricorns, which just confuses everything. And never ask Bill about that time he turned himself into a Pokémon. This trope seems to be played fully straight as of Gen VI though. Previously Pokedexes were based off the current Nintendo handheld (or the iPod in Gen V) and the communication device was some sort of portable cellphone-esque watch. In Gen VI both your Pokedex and your Holoclip are completely hologram based, [[FridgeBrilliance playing off of the system's 3D capabilities]].
* While events of ''VideoGame/TheLongestJourney'' take place in the 23rd century, the [[AllThereInTheManual manual]] mentions that advanced technology such as FasterThanLightTravel and AntiGravity were invented at the beginning of the 21st century. Better get on that quick.

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* ''VideoGame/TheTrailOfAnguish'' is set in 2073, but its it's set at a campus that would seem perfectly at home in the early 21st century. The game's a prequel to ''VideoGame/ThePerilsOfAkumos'', which is instead full-on sci-fi.
* ''VideoGame/WorldOfWarcraft'': Played with in the final content of ''Cataclysm''. The Hour of Twilight instance and the Dragon Soul raid both take place in modern Azeroth's Dragonblight, with Deathwing and the Old Gods laying siege to Wyrmrest Temple, but are both accessed through the Caverns of Time. Also, for obvious reasons regarding Wrath's content, non-instanced Dragonblight looks exactly the same. To any character it can seem like these two instances are set 20 minutes into Azeroth's future.
* ''Franchise/{{Pokemon}}'' games have all look like they have been 20 minutes into the future, although its it's not clear if this was intentional (it could just be a technologically advanced universe). The Pokémon-related technologies ([=TMs, HMs=], Pokémon Centers, Poké Balls) all seem to work consistently within the universe, universe and seem to be extensions of normal technology. Robotics and genetic engineering are well advanced beyond the real world, world but within the realm of reason... Until you get to the apricorns, Apricorns, which just confuses everything. And never ask Bill about that time he turned himself into a Pokémon. This trope seems to be played fully straight as of Gen VI though. Previously Pokedexes were based off the current Nintendo handheld (or the iPod in Gen V) and the communication device was some sort of portable cellphone-esque cellphone-Esque watch. In Gen VI both your Pokedex and your Holoclip are completely hologram based, holograms, [[FridgeBrilliance playing off of the system's 3D capabilities]].
* While events of ''VideoGame/TheLongestJourney'' take place in the 23rd century, the [[AllThereInTheManual manual]] mentions that advanced technology such as FasterThanLightTravel and AntiGravity were was invented at the beginning of the 21st century. Better get on that quick.



* ''VideoGame/KingOfTheMonsters'', released in 1991, takes place in Japan in 1996 according to the attract mode sequence. The sequel was released the following year, and takes place in 1999, when only three of the monsters have survived.

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* ''VideoGame/KingOfTheMonsters'', released in 1991, takes place in Japan in 1996 according to the attract mode sequence. The sequel was released the following year, year and takes place in 1999, 1999 when only three of the monsters have survived.



* ''Videogame/FiveNightsAtFreddys3'' takes place 30 years after the events of [[Videogame/FiveNightsAtFreddys the original]] (it's unclear when that game took place, though it's theorised to be set in 1993, meaning ''3'' could take place sometime in the 2020's). In a clever way of avoiding [[ScienceMarchesOn an inaccurate depiction of future technology]], the player's tools are explicitly from the first game's era. ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (aka FNAF 6) takes place at some point after ''that'', given the BigBad of ''3'' returns to become part of the BigBadEnsemble in ''6''. [[spoiler: The audio heard in the Insanity Ending is labeled in the game files as [=HRY223=], hinting it specifically takes place in 2023.]] It also avoids an inaccurate depiction of future technology by way of the player character just starting out in running his own pizzeria, and therefore only able to afford older technology.
* ''Videogame/{{Overwatch}}'' is explicitly set 60 years in the future at the time of release, placing it at 2076. While there is an abundance of sci-fi tech -- there's been a RobotWar, experiments with chronological disassociation as a side effect, a colony of genetically modified gorillas ''on the moon''--most of the lore implies that [[ReedRichardsIsUseless all the really advanced stuff is in the hands of governments and powerful corporations]] while the average joe has to make do with "merely" ubiquitous hovercars and robotic servant devices.

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* ''Videogame/FiveNightsAtFreddys3'' takes place 30 years after the events of [[Videogame/FiveNightsAtFreddys the original]] (it's unclear when that game took place, though it's theorised theorized to be set in 1993, meaning ''3'' could take place sometime in the 2020's).2020s). In a clever way of avoiding [[ScienceMarchesOn an inaccurate depiction of future technology]], the player's tools are explicitly from the first game's era. ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (aka FNAF 6) takes place at some point after ''that'', given the BigBad of ''3'' returns to become part of the BigBadEnsemble in ''6''. [[spoiler: The audio heard in the Insanity Ending is labeled in the game files as [=HRY223=], hinting it specifically takes place in 2023.]] It also avoids an inaccurate depiction of future technology by way of the player character just starting out in running his own pizzeria, and therefore only able to afford older technology.
* ''Videogame/{{Overwatch}}'' is explicitly set 60 years in the future at the time of release, placing it at 2076. While there is an abundance of sci-fi tech -- there's been a RobotWar, experiments with chronological disassociation as a side effect, a colony of genetically modified gorillas ''on the moon''--most moon''; most of the lore implies that [[ReedRichardsIsUseless all the really advanced stuff is in the hands of governments and powerful corporations]] while the average joe has to make do with "merely" ubiquitous hovercars and robotic servant devices.



* ''VideoGame/TheSpectrumRetreat'' takes place sometime in 2020s, though the exact date is hard to determine, as the protagonist is stuck in [[spoiler:a full-immersion VR system that has apparently become extremely popular at the time]].

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* ''VideoGame/TheSpectrumRetreat'' takes place sometime in the 2020s, though the exact date is hard to determine, as the protagonist is stuck in [[spoiler:a full-immersion VR system that has apparently become extremely popular at the time]].



* ''VideoGame/Metroid1'': The 1987 ''Official Nintendo Player's Guide'' describes how the Galactic Federation was founded in the distant, far-flung year of 2000, and that Samus's mission (and, by extension, this game) takes place in 2005. It's uncertain if this was ever canon according to Japanese materials[[note]]Considering the amount of minute story details which are present and accurately represented in the guide, it's a distinct possibility[[/note]], but if it was, rest assured that [[CanonDiscontinuity it isn't any more]].

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* ''VideoGame/Metroid1'': The 1987 ''Official Nintendo Player's Guide'' describes how the Galactic Federation was founded in the distant, far-flung year of 2000, and that Samus's mission (and, by extension, this game) takes place in 2005. It's uncertain if this was ever canon according to Japanese materials[[note]]Considering the amount number of minute story details which are present and accurately represented in the guide, it's a distinct possibility[[/note]], but if it was, rest assured that [[CanonDiscontinuity it isn't any more]].anymore]].



* In ''VisualNovel/{{Snatcher}}'', the [[AfterTheEnd Catastrophe]] (an event which results in [[DepopulationBomb the deaths of 80% of the Eurasian population]]) occurs on June 6, 1991 in the Japanese versions (the first versions of the game were released for Japanese computers in 1988). Changed to 1996 (convenient due to the presence of a [[FauxSymbolism third 6 in its date]]) in the English Sega CD version released in 1994.

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* In ''VisualNovel/{{Snatcher}}'', the [[AfterTheEnd Catastrophe]] (an event which results in [[DepopulationBomb the deaths of 80% of the Eurasian population]]) occurs on June 6, 1991 1991, in the Japanese versions (the first versions of the game were released for Japanese computers in 1988). Changed to 1996 (convenient due to the presence of a [[FauxSymbolism third 6 in its date]]) in the English Sega CD version released in 1994.



* The ''Franchise/AceAttorney'' series typically sets itself over a decade into the future. The [[VisualNovel/PhoenixWrightAceAttorney first game]] (released in 2001) takes place in 2016. With the [[VisualNovel/ApolloJusticeAceAttorney fourth game]] (2007) there was a seven year leap from 2019 to 2026, and the series' current year as of ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' (2016) is 2028. Generally the technology in the early games fitted that of the time of the game's release, however the last few games have begun implementing bits and pieces of casual futuristic technology. This includes holograms, robots with pretty advanced A.I, and computer programs that can replicate investigations. Additional material also seems to suggest that household robots are commercially available.

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* The ''Franchise/AceAttorney'' series typically sets itself over a decade into the future. The [[VisualNovel/PhoenixWrightAceAttorney first game]] (released in 2001) takes place in 2016. With the [[VisualNovel/ApolloJusticeAceAttorney fourth game]] (2007) there was a seven year seven-year leap from 2019 to 2026, and the series' current year as of ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' (2016) is 2028. Generally the technology in the early games fitted that of the time of the game's release, however the last few games have begun implementing bits and pieces of casual futuristic technology. This includes holograms, robots with pretty advanced A.I, and computer programs that can replicate investigations. Additional material also seems to suggest that household robots are commercially available.



* The exact timeline of ''Webcomic/ZombieRanch'' been kept deliberately vague (although references are made to the present day as a not-too-distant past), but a lot of the technology shown already exists in some form or is in development. There's definitely some [[AppliedPhlebotinum Phlebotinum]] at work, though, not only in the form of zombie-based miracle drugs but devices like the free floating camera drones.

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* The exact timeline of ''Webcomic/ZombieRanch'' has been kept deliberately vague (although references are made to the present day as a not-too-distant past), but a lot of the technology shown already exists in some form or is in development. There's definitely some [[AppliedPhlebotinum Phlebotinum]] at work, though, not only in the form of zombie-based miracle drugs but devices like the free floating free-floating camera drones.



* ''Webcomic/{{Pacificators}}'' is a weird sort. We don't know how far in the future it takes place (it's very viable that it takes place ''centuries'' in the future), but they suffered a Second Dark Age in which all of their technology knowledge has been lost; ever since, they've been searching for the "advanced" artifacts of the past (our time) and attempting to learn from those. At the moment, their top-line technology is the steam engine and the phone. They've yet to re-discover the light bulb.

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* ''Webcomic/{{Pacificators}}'' is a weird sort. We don't know how far in the future it takes place (it's very viable that it takes place ''centuries'' in the future), but they suffered a Second Dark Age in which all of their technology technical knowledge has been lost; ever since, since they've been searching for the "advanced" artifacts of the past (our time) and attempting to learn from those. At the moment, their top-line technology is the steam engine and the phone. They've yet to re-discover the light bulb.



* ''Webcomic/EnnuiGo'': Set about 2030 or so, judging by Hashim's comment that since Extreme Sports ended in 2000, all contestants have to be at least 50. The only advance is that prosthetics have evolved to cybernetics. Also, US Presidents are genetically engineered human/beetle hybrids after UsefulNotes/DonaldTrump's term, although this is meant to be a secret (shhh!).
* ''Webcomic/PinchPoint'': The story takes place in the 2060s. In the 2030s there was a war that's still on-going. Technology hasn't changed much due to the post-apocalyptic elements, but even in the 2030s not much was different from the 2010s.

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* ''Webcomic/EnnuiGo'': Set about 2030 or so, judging by Hashim's comment that since Extreme Sports ended in 2000, all contestants have to be at least 50. The only advance is that prosthetics have evolved to cybernetics. Also, US Presidents are all genetically engineered human/beetle hybrids after UsefulNotes/DonaldTrump's term, although this is meant to be a secret (shhh!).
* ''Webcomic/PinchPoint'': The story takes place in the 2060s. In the 2030s there was a war that's still on-going. ongoing. Technology hasn't changed much due to the post-apocalyptic elements, but even in the 2030s 2030s, not much was different from the 2010s.



* ''[[Literature/TheChroniclesOfTaras The Chronicles of Taras: Red Dementia]]'' is dated as being in the year 2009. But you wouldn't know it from the Volcanic Deserts, PostApocalyptic Ruined Buildings and hyper-advanced BioPunk and DieselPunk technologies drifting around....

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* ''[[Literature/TheChroniclesOfTaras The Chronicles of Taras: Red Dementia]]'' is dated as being in the year 2009. But you wouldn't know it from the Volcanic Deserts, PostApocalyptic Ruined Buildings Buildings, and hyper-advanced BioPunk and DieselPunk technologies drifting around....around...



* ''WebVideo/LegendyPolskie'' are just that -- fairy tales retold Twenty Minutes into the Future.

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* ''WebVideo/LegendyPolskie'' are is just that -- that; fairy tales get retold Twenty Minutes into the Future.in such times.



* ''WesternAnimation/TheOldGreyHare'' is a 1944 WesternAnimation/BugsBunny cartoon in which Bugs and Elmer are shown in the year 2000. The only actual wrong predictions are read in the newspaper, where "Smell-O-Vision" is announced to replace television and Music/BingCrosby (who died in 1977) and Carl Stalling (who died in 1972) are implied to still be alive.
* ''WesternAnimation/{{Gargoyles}}'', which is primarily UrbanFantasy, uses this to add some sci-fi elements to the plot. Though the world mostly resembles America in the late 1990s, there are a few Creator/WilliamGibson-esque {{MegaCorp}}s with everything from PoweredArmor to {{Cool Airship}}s to nanobots at their disposal.

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* ''WesternAnimation/TheOldGreyHare'' is a 1944 WesternAnimation/BugsBunny cartoon in which Bugs and Elmer are shown in the year 2000. The only actual wrong predictions are read in the newspaper, where "Smell-O-Vision" is announced to replace television and Music/BingCrosby (who died in 1977) and Carl Stalling (who died in 1972) are is implied to still be alive.
* ''WesternAnimation/{{Gargoyles}}'', which is primarily UrbanFantasy, uses this to add some sci-fi elements to the plot. Though the world mostly resembles America in the late 1990s, there are a few Creator/WilliamGibson-esque Creator/WilliamGibson-Esque {{MegaCorp}}s with everything from PoweredArmor to {{Cool Airship}}s to nanobots at their disposal.



** Oh, and Bruce Wayne had retired 20 years before the events of the show, as shown in a prologue scene during the first episode. Aside from Bruce being older and wearing a new batsuit, hardly anything else looks any different from the 'modern' Gotham City during this sequence.
** Meanwhile, ''WesternAnimation/JusticeLeague'' has huge space stations with artificial gravity, a KillSat, sentient robots and lasers. Having people like ComicBook/LexLuthor and other {{mad scientist}}s around probably helps, as well as reverse-engineered alien technology.
** Widespread AI is the premise behind ''WesternAnimation/TheZetaProject'' spin-off, which shows more of the ''Batman Beyond'' world outside of Gotham.

to:

** Oh, and Bruce Wayne had retired 20 years before the events of the show, as shown in a prologue scene during the first episode. Aside from Bruce being older and wearing a new batsuit, bat suit, hardly anything else looks any different from the 'modern' Gotham City during this sequence.
** Meanwhile, ''WesternAnimation/JusticeLeague'' has huge space stations with artificial gravity, a KillSat, sentient robots robots, and lasers. Having people like ComicBook/LexLuthor and other {{mad scientist}}s around probably helps, as well as reverse-engineered alien technology.
** Widespread AI is the premise behind ''WesternAnimation/TheZetaProject'' spin-off, the spin-off ''WesternAnimation/TheZetaProject'', which shows more of the ''Batman Beyond'' world outside of Gotham.



* Lampshaded in ''WesternAnimation/StewieGriffinTheUntoldStory'', where present-Stewie and future-Stewie travel 30 years to the future and present-Stewie remarks that nothing seems different. Future-Stewie replies "Well, it's been only thirty years". They ''do'' have time-tourism, and present-Stewie expected to be emperor of the world by that time. Presumably he'd have made some changes.

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* Lampshaded in ''WesternAnimation/StewieGriffinTheUntoldStory'', where present-Stewie and future-Stewie travel 30 years to the future and present-Stewie remarks that nothing seems different. Future-Stewie replies "Well, it's been only thirty years". They ''do'' have time-tourism, time-tourism and present-Stewie expected to be emperor of the world by that time. Presumably Presumably, he'd have made some changes.



* The ''WesternAnimation/InvaderZim'' universe contains hovercars, teleporters, and all sorts of futuristic technologies... all while NASA is still relying on Martian rovers, humanity is still completely unaware of any life in the universe, and only about 5% of the vehicles on Earth can fly. The rest are basically stylized cars.

to:

* The ''WesternAnimation/InvaderZim'' universe contains hovercars, teleporters, and all sorts of futuristic technologies... all while NASA is still relying on Martian rovers, humanity is still completely unaware of any life in the universe, and only about 5% of the vehicles on Earth can fly. The rest are basically stylized cars.



* ''WesternAnimation/BigHero6TheSeries'' shows more of the differences between the 2030s and the 2010s. Fashions, slang, and the general atmosphere don't seem different from the 2010s, however they have robots that can turn into frisbies for one. At the same time, everyone still uses touchscreen tablets.

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* ''WesternAnimation/BigHero6TheSeries'' shows more of the differences between the 2030s and the 2010s. Fashions, slang, and the general atmosphere don't seem different from the 2010s, however however, they have robots that can turn into frisbies frisbees for one. At the same time, everyone still uses touchscreen tablets.



* In the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", if the calendar in the future is accurate, this means that the episode starts off and ends on March 6, 2017.

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* In the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", if the calendar in the future is accurate, this means that the episode starts off and ends on March 6, 2017.

Added DiffLines:

* ''Film/BicentennialMan'': In a [[AdaptationDeviation change]] from "Literature/TheBicentennialMan" starting TwentyMinutesIntoTheFuture, Andrew first shows up in "[[TitleIn the not too distant future...]]" (which the 1999 trailer and the climax identify as "2005"). No mention of the original story's BanOnAI ever takes place. However, the story still takes place over [[GenerationalSaga two hundred years and four generations of Martins]], so it doesn't stay "Next Sunday" for very long.


* ''WesternAnimation/TheFairlyOddParents'' live action TV movie ''Film/AFairlyOddMovieGrowUpTimmyTurner'' takes place thirteen years after the series, which apparently takes place in TheNewTens [[ComicBookTime nowadays]], setting it somewhere in the 2020s. Nothing really seems out of the ordinary for the early 2010s.

to:

* %%Moved to NextSundayAD* ''WesternAnimation/TheFairlyOddParents'' live action TV movie ''Film/AFairlyOddMovieGrowUpTimmyTurner'' takes place thirteen years after the series, which apparently takes place in TheNewTens [[ComicBookTime nowadays]], setting it somewhere in the 2020s. Nothing really seems out of the ordinary for the early 2010s.


->"''So, fifty years from now, it'll be ''three'' years from now.''"

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->"''So, ->''"So, fifty years from now, it'll be ''three'' years from now.''""''

Added DiffLines:

* Subtly done in ''Film/{{Exam}}'', but the mysterious global plague and its treatment particularly the [[spoiler:healing bullet]] strongly hint at wandering into sci-fi territory. The rest of the technology present is all very much present day stuff.

Added DiffLines:

** The SpinOff series ''Series/K9'', broadcast from 2009 to 2010, takes place in the year 2050. At this point, Earth is an UnmasquedWorld with advances in technology from VirtualReality to robots being commonplace and a looming {{Dystopia}}n SecretPolice which is actually a front for an AlienInvasion. However, architecture and clothing appears much the same.


** ''VideoGame/GrandTheftAuto2'' took place 'in the near future'. 3 hints to its time were given, yet they all contradict each other. The manual states "3 weeks into the future" while entries on the official website are dated 2013. As if that wasn't enough to throw you off, a DJ on the radio states "The millennium's a' comin'!". There wasn't much future technology to be seen, although a few examples exist - one of the weapons is an [[ShockAndAwe electric arc gun]] and one of the gangs is hinted to use {{Expendable Clone}}s as mooks.

to:

** ''VideoGame/GrandTheftAuto2'' took place 'in "in the near future'.future". 3 hints to its time were given, yet they all contradict each other. The manual states "3 weeks into the future" while entries on the official website are dated 2013. As if that wasn't enough to throw you off, a DJ on the radio states "The millennium's a' comin'!". There wasn't much future technology to be seen, although a few examples exist - one of the weapons is an [[ShockAndAwe electric arc gun]] and one of the gangs is hinted to use {{Expendable Clone}}s as mooks.



** ''VideoGame/CallOfDutyBlackOpsIII'' jumps forward to roughly the time of ''Advanced Warfare'' (2065) and we find soldiers with robotic augmentations and LeParkour enabling "Cyber Rigs", among other things. In this reality, autonomous defense systems have become so sophisticated that they cause a stalemate so national defense has returned to reliance on traditional foot soldier forces, hence the growth in robotic augmentation.
* ''VideoGame/PerfectDark'' takes place in 2023, and it seems we're less than two decades away from flying cars, self-aware robots, extra-terrestrial contact, and a black president. That last one's already in place.

to:

** ''VideoGame/CallOfDutyBlackOpsIII'' jumps forward to roughly the time of ''Advanced Warfare'' (2065) and we find [[{{Supersoldier}} soldiers with robotic augmentations augmentations]] and LeParkour enabling "Cyber Rigs", among other things. In this reality, autonomous defense systems have become so sophisticated that they cause a stalemate so national defense has returned to reliance on traditional foot soldier forces, hence the growth in robotic augmentation.
* ''VideoGame/PerfectDark'' takes place in 2023, and it seems we're less than two decades away from flying cars, self-aware robots, extra-terrestrial contact, and a black president. That last one's already in place.the past.



* ''Franchise/{{Pokemon}}'' games have all look like they have been 20 minutes into the future, although its not clear if this was intentional (it could just be a technologically advanced universe). The Pokémon-related technologies ([=TMs, HMs=], Pokémon Centers, Poké Balls) all seem to work consistently within the universe, and seem to be extensions of normal technology. Robotics and genetic engineering are well advanced beyond the real world, but within the realm of reason...Until you get to the apricorns, which just confuses everything. And never ask Bill about that time he turned himself into a Pokémon. This trope seems to be played fully straight as of Gen VI though. Previously Pokedexes were based off the current Nintendo handheld (or the iPod in Gen V) and the communication device was some sort of portable cellphone-esque watch. In Gen VI both your Pokedex and your Holoclip are completely hologram based, [[FridgeBrilliance playing off of the system's 3D capabilities]].

to:

* ''Franchise/{{Pokemon}}'' games have all look like they have been 20 minutes into the future, although its not clear if this was intentional (it could just be a technologically advanced universe). The Pokémon-related technologies ([=TMs, HMs=], Pokémon Centers, Poké Balls) all seem to work consistently within the universe, and seem to be extensions of normal technology. Robotics and genetic engineering are well advanced beyond the real world, but within the realm of reason... Until you get to the apricorns, which just confuses everything. And never ask Bill about that time he turned himself into a Pokémon. This trope seems to be played fully straight as of Gen VI though. Previously Pokedexes were based off the current Nintendo handheld (or the iPod in Gen V) and the communication device was some sort of portable cellphone-esque watch. In Gen VI both your Pokedex and your Holoclip are completely hologram based, [[FridgeBrilliance playing off of the system's 3D capabilities]].



* ''Videogame/{{Overwatch}}'' is explicitly set 60 years in the future at the time of release, placing it at 2076. While there is an abundance of sci-fi tech -- there's been a RobotWar, experiments with chronological disassociation as a side effect, a colony of genetically modified gorillas ''on the moon''--most of the lore implies that all the really advanced stuff is in the hands of governments and powerful corporations while the average joe has to make do with "merely" ubiquitous hovercars and robotic servant devices.

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* ''Videogame/{{Overwatch}}'' is explicitly set 60 years in the future at the time of release, placing it at 2076. While there is an abundance of sci-fi tech -- there's been a RobotWar, experiments with chronological disassociation as a side effect, a colony of genetically modified gorillas ''on the moon''--most of the lore implies that [[ReedRichardsIsUseless all the really advanced stuff is in the hands of governments and powerful corporations corporations]] while the average joe has to make do with "merely" ubiquitous hovercars and robotic servant devices.



* The UsefulNotes/NeoGeo and UsefulNotes/{{Super N|intendoEntertainmentSystem}}ES game ''Super Baseball 2020'' was released in 1991 and predicted that we will have baseball with humans playing alongside robots in that year. It is 2020 at the time of this writing though, and there still are not any baseball-playing robots.

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* The UsefulNotes/NeoGeo and UsefulNotes/{{Super N|intendoEntertainmentSystem}}ES game ''Super Baseball 2020'' was released in 1991 and predicted that we will have baseball with humans playing alongside robots in that year. It is 2020 2021 at the time of this writing though, and there still are not any baseball-playing robots.


* ''Radio/DimensionX'':
In [[Recap/DimensionX41Courtesy episode forty-one]], an [[AudioAdaptation adaptation]] of Creator/CliffardDSimak's "{{Literature/Courtesy}}" aired in 1951, humanity has colonized numerous planets, including Landro, by 1997.

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* ''Radio/DimensionX'':
''Radio/DimensionX'': In [[Recap/DimensionX41Courtesy episode forty-one]], forty-one, an [[AudioAdaptation adaptation]] of Creator/CliffardDSimak's "{{Literature/Courtesy}}" Creator/CliffordDSimak's "Courtesy" aired in 1951, humanity has colonized numerous planets, including Landro, by 1997.


* Creator/JamesBlish's "Year 2018" (later incorporated in his ''Literature/CitiesInFlight'') : The Soviet Union still exists; [[UsefulNotes/JosephMcCarthy McCarthyism]] has become permanent and has turned the US into an Orwellian police state. There is a political dynasty that always wins. The US has colonies on Jupiter's moons but one of the characters complains how SLOWLY space exploration is progressing. The only remaining religious group is Evangelicals (not accurate in 2016 but it does fit the way the media tends to cover religion). The fact that a powerful senator is from Alaska is considered a novelty.

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* Creator/JamesBlish's "Year 2018" (later incorporated in his ''Literature/CitiesInFlight'') : The Soviet Union still exists; [[UsefulNotes/JosephMcCarthy McCarthyism]] has become permanent and has turned the US into an Orwellian police state. There is a political dynasty that always wins. The US has colonies on Jupiter's moons but one of the characters complains how SLOWLY space exploration is progressing. The only remaining religious group is Evangelicals (not accurate in 2016 but it does fit the way the media tends to cover religion).Evangelicals. The fact that a powerful senator is from Alaska is considered a novelty.



* The setting (and almost-subtitle; they went with "Almost Tomorrow") of the second season of ''Series/WarOfTheWorlds1988''. Martial law. Bad air. Food shortages. Genetic engineering. "Totally real" VR simulations. [[TechMarchesOn Eight-bit computers]].

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* The setting (and almost-subtitle; they went with "Almost Tomorrow") of the second season of ''Series/WarOfTheWorlds1988''. Martial law. Bad air. Food shortages. Genetic engineering. "Totally real" VR simulations. [[TechMarchesOn [[TechnologyMarchesOn Eight-bit computers]].


** "Literature/AllTheBirdsInTheSky": Book One takes place roughly contemporaneously with the publication date, albeit in a world in which time-machine plans are available open-source on the Internet. Later in the book our protagonists, who are children right now, have grown up & are living in the brave new world.

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** * "Literature/AllTheBirdsInTheSky": Book One takes place roughly contemporaneously with the publication date, albeit in a world in which time-machine plans are available open-source on the Internet. Later in the book our protagonists, who are children right now, have grown up & are living in the brave new world.


** ''The War in the Air'' is a mixed bag. The details of the technology are largely wide of the mark, but he nails the strategic importance of air superiority ''and'' the political factors that would lead to a World War with uncanny accuracy (though the Chinese-Japanese alliance is something of a FunnyAneurysmMoment), and the final chapters are set in an AfterTheEnd scenario that would not look at all out of place in a post-nuclear scenario. Wells himself acknowledged this in his preface to the 1917 edition, with some bitterness over the CassandraTruth nature of his work. His amendment to said preface for the ''1939'' edition read, simply: "I warned you. You ''damned'' fools."

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** ''The War in the Air'' is a mixed bag. The details of the technology are largely wide of the mark, but he nails the strategic importance of air superiority ''and'' the political factors that would lead to a World War with uncanny accuracy (though the Chinese-Japanese alliance is something of a FunnyAneurysmMoment), and the final chapters are set in an AfterTheEnd scenario that would not look at all out of place in a post-nuclear scenario. Wells himself acknowledged this in his preface to the 1917 edition, with some bitterness over the CassandraTruth nature of his work. His amendment to said preface for the ''1939'' ''[[UsefulNotes/WorldWarII 1939]]'' edition read, simply: "I warned you. You ''damned'' fools."


-->-- '''Tom Servo''', ''Series/MysteryScienceTheater3000''' [=S08E21=] Film/TimeChasers

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-->-- '''Tom Servo''', ''Series/MysteryScienceTheater3000''' ''Series/MysteryScienceTheater3000'' [=S08E21=] Film/TimeChasers

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