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* A side quest in ''VideoGame/BlackAndWhite'' has you doing this to move a temple further up the shore of a lake so it doesn't get flooded out during high tide. The inclusion of "classic" puzzles caused some reviewers to wonder whether Hanoi Towers and garbage collecting is really what gods do.

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* A side quest in ''VideoGame/BlackAndWhite'' has you doing this to move a temple further up the shore of a lake so it doesn't get flooded out during high tide.tide, and livens up the experience by having the owner loudly complain about the destruction of his delicate furniture with every move. The inclusion of "classic" puzzles caused some reviewers to wonder whether Hanoi Towers and garbage collecting is really what gods do.


* Umang has to play a game of this in ''The Sacred Rings'', using Russian doll-style statues, to place in the proper slot just so Reina can summon lightning for him.

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* Umang has to play a game of this in ''The ''[[VideoGame/{{Aura}} The Sacred Rings'', Rings]]'' using Russian doll-style statues, to place in the proper slot just so Reina can summon lightning for him.


A classic StockPuzzle, invented in 1883 by Edouard Lucas. The player is given three poles in a row, and at least three discs of different sizes stacked on the pole on one side. The object is to get the discs from the pole on one side to the pole on the other by moving the discs, one at a time, from one pole to another, in as few moves as possible. The player can only move the top disc on any stack, and cannot place a bigger disc on a smaller disc.

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A classic StockPuzzle, invented in 1883 by Edouard Lucas. The player is given three poles in a row, and at least three discs of different sizes stacked on the pole on one side. The object objective is to get the discs from the pole on one side to the pole on the other by moving the discs, one at a time, from one pole to another, in as few moves as possible. The player can only move the top disc on any stack, and cannot place a bigger disc on a smaller disc.


There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it. So we have nothing to worry about in any case.

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There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it. So we have nothing to worry about in any case.
it -- making it a scientifically accurate prophecy.

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* Getting caught by Dr. X's minions in [[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective Jumpstart 5th Grade]] involves doing this with a stack of wooden crates to reach a broken window. Higher difficulty levels results in more crates to deal with.


* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge. One competitor, Shii-Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show

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* On ''Series/{{Survivor}} ''Series/{{Survivor}}: Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge. One competitor, Shii-Ann, Shii Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show
** Nine years later, it reappeared as the opening challenge of ''Survivor: South Pacific'' (U.S. season 23).


* ''ProfessorLayton and the Diabolical Box'', which uses pancakes in place of discs and plates instead of pegs.

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* ''ProfessorLayton ''VideoGame/ProfessorLayton and the Diabolical Box'', which uses pancakes in place of discs and plates instead of pegs.


* ''PerplexCity'' borrows the Hindu legend for the card Tower of Cubes, though their temple only has 36 cubes to work with, and completing the puzzle will end all sorrow and grief in the universe.

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* ''PerplexCity'' ''TabletopGame/PerplexCity'' borrows the Hindu legend for the card Tower of Cubes, though their temple only has 36 cubes to work with, and completing the puzzle will end all sorrow and grief in the universe.


** It shows up in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'', and ''VideoGame/MassEffect1''[[note]]''Mass Effect 1'' at least allows the player to skip the puzzle at the cost of 100 Omnigel[[/note]].

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** It shows up in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'', and ''VideoGame/MassEffect1''[[note]]''Mass ''VideoGame/MassEffect1''.[[note]]''Mass Effect 1'' at least allows the player to skip the puzzle at the cost of 100 Omnigel[[/note]].Omnigel.[[/note]]


Amusingly, at least one Brahmin monastery has adopted the puzzle as a genuine devotional exercise, using approximately 30 brass discs[[note]]A 30-disk tower would take a bit over 34 years to solve at the rate of one disk per second.[[/note]]. No word if the puzzle's completion will mark the end of the current universe.

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Amusingly, at least one Brahmin monastery has adopted the puzzle as a genuine devotional exercise, using approximately 30 brass discs[[note]]A discs.[[note]]A 30-disk tower would take a bit over 34 years to solve at the rate of one disk per second.[[/note]]. [[/note]] No word if the puzzle's completion will mark the end of the current universe.


* One of the puzzles among the final trio of minigames near the end of ''Reah: Face the Unknown''. This one plays it from the reverse angle (smallest in the back, largest in front). But it's annoying in the fact that, [[RuleOfThree like the other two puzzles, you have to do three rounds of it]], each one containing more pieces than the last.

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* One of the puzzles among the final trio of minigames near the end of ''Reah: Face the Unknown''.''VideoGame/ReahFaceTheUnknown''. This one plays it from the reverse angle (smallest in the back, largest in front). But it's annoying in the fact that, [[RuleOfThree like the other two puzzles, you have to do three rounds of it]], each one containing more pieces than the last.


** One of the game machines seen in the arcade included in the ''VideoGame/MassEffect3'' Citadel DLC is "Towers of Hanoi." Shepard's reaction: "I don't think so."

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** One of the game machines seen in the arcade included in the ''VideoGame/MassEffect3'' Citadel DLC is "Towers of Hanoi." Shepard's reaction: "I don't think so."so," likely a reference to its appearance in the first game.

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* Towers of Hanoi featured as an Aztec Zone game in the first series of ''Series/TheCrystalMaze''.


* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a version of this puzzle was an immunity challenge.

to:

* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge.
challenge. One competitor, Shii-Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show



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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks, making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].

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