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* One of the activities in ''VideoGame/MathBlaster Pre-Algebra'' is a variation on the Towers of Hanoi where barrels in the basement must be stacked to solve a math problem. Rather than varying sizes of barrels, it uses varying numbers on the barrels which must add up to the number on the platform. There are three places to put the barrels and four barrels. There are two platforms which may or may not have different numbers.

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* One of the activities in ''VideoGame/MathBlaster Pre-Algebra'' ''[[VideoGame/BlasterMysterySeries Math Blaster: Pre-Algebra]]'' is a variation on the Towers of Hanoi where barrels in the basement must be stacked to solve a math problem. Rather than varying sizes of barrels, it uses varying numbers on the barrels which must add up to the number on the platform. There are three places to put the barrels and four barrels. There are two platforms which may or may not have different numbers.



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* [[https://www.glorioustrainwrecks.com/node/1490 This website]] contains a downloadable version of the full, mythical 64-disc version of the Tower of Hanoi which is fully automated. Thankfully, even this will not cause the universe to end any time soon - even running as it does at about 1,000 moves per second, it'd still take nearly 585 million years to complete!


* The final mission of ''Series/TheChallenge'': Battle of the Seasons included a Towers of Hanoi puzzle; the Real World team's quick completion of this puzzle allowed them to come from behind to win the final prize.

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* The final mission of ''Series/TheChallenge'': ''Series/TheChallenge'' season 5: Battle of the Seasons included a Towers of Hanoi puzzle; the Real World team's quick completion of this puzzle allowed them to come from behind to win the final prize.

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* The final mission of ''Series/TheChallenge'': Battle of the Seasons included a Towers of Hanoi puzzle; the Real World team's quick completion of this puzzle allowed them to come from behind to win the final prize.


* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks[note]32,767 moves[/note], making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].

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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks[note]32,767 moves[/note], disks[[note]]32,767 moves[[/note]], making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].


* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks, making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].

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* ''Videogame/SunlessSea'': The Emperor's Tomb in the Empire of Hands has this puzzle as one of the various obstacles, in this case acting as the door's lock. It's lampshaded as an easy and overused StockPuzzle, matching with the general mockery of jungle temple tropes in this mission, but this one also has 15 disks, disks[note]32,767 moves[/note], making it horribly tedious [[spoiler:and it's also badly-made, and won't actually open the door when it's solved]]. Fortunately, [[CuttingTheKnot you brought dynamite]].


* A side quest in ''VideoGame/BlackAndWhite'' has you doing this to move a temple further up the shore of a lake so it doesn't get flooded out during high tide. The inclusion of "classic" puzzles caused some reviewers to wonder whether Hanoi Towers and garbage collecting is really what gods do.

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* A side quest in ''VideoGame/BlackAndWhite'' has you doing this to move a temple further up the shore of a lake so it doesn't get flooded out during high tide.tide, and livens up the experience by having the owner loudly complain about the destruction of his delicate furniture with every move. The inclusion of "classic" puzzles caused some reviewers to wonder whether Hanoi Towers and garbage collecting is really what gods do.


* Umang has to play a game of this in ''The Sacred Rings'', using Russian doll-style statues, to place in the proper slot just so Reina can summon lightning for him.

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* Umang has to play a game of this in ''The ''[[VideoGame/{{Aura}} The Sacred Rings'', Rings]]'' using Russian doll-style statues, to place in the proper slot just so Reina can summon lightning for him.


A classic StockPuzzle, invented in 1883 by Edouard Lucas. The player is given three poles in a row, and at least three discs of different sizes stacked on the pole on one side. The object is to get the discs from the pole on one side to the pole on the other by moving the discs, one at a time, from one pole to another, in as few moves as possible. The player can only move the top disc on any stack, and cannot place a bigger disc on a smaller disc.

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A classic StockPuzzle, invented in 1883 by Edouard Lucas. The player is given three poles in a row, and at least three discs of different sizes stacked on the pole on one side. The object objective is to get the discs from the pole on one side to the pole on the other by moving the discs, one at a time, from one pole to another, in as few moves as possible. The player can only move the top disc on any stack, and cannot place a bigger disc on a smaller disc.


There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it. So we have nothing to worry about in any case.

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There is an (apocryphal) legend about a lost temple where the priests of Brahma, [[BecauseDestinySaysSo in accordance with an ancient prophecy]], basically spend their time playing Towers of Hanoi... with ''64 disks of solid gold''. Furthermore, the prophecy states that when the puzzle is finally solved, [[TheEndOfTheWorldAsWeKnowIt the world will end]]. The legend was invented by Lucas himself when he distributed the original puzzle under the SignificantAnagram N. Claus (De Siam), for E. Lucas (D'Amiens). Note that if this legend were true, even if the priests were able to move one disc per second, it would take 584,942,417,356 years, 26 days, 7 hours and 15 seconds for them to solve it. So we have nothing to worry about in any case.
it -- making it a scientifically accurate prophecy.

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* Getting caught by Dr. X's minions in [[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective Jumpstart 5th Grade]] involves doing this with a stack of wooden crates to reach a broken window. Higher difficulty levels results in more crates to deal with.


* On ''Series/{{Survivor}} Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge. One competitor, Shii-Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show

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* On ''Series/{{Survivor}} ''Series/{{Survivor}}: Thailand'' (U.S. season 5), a large five-disk version of this puzzle was an immunity challenge. One competitor, Shii-Ann, Shii Ann, a computer programmer, seemed to have no clue at all of how to solve it, leading to some EpilepticTrees from fans about both her meta-game strategy and the actual backstage operations of the show
** Nine years later, it reappeared as the opening challenge of ''Survivor: South Pacific'' (U.S. season 23).


* ''ProfessorLayton and the Diabolical Box'', which uses pancakes in place of discs and plates instead of pegs.

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* ''ProfessorLayton ''VideoGame/ProfessorLayton and the Diabolical Box'', which uses pancakes in place of discs and plates instead of pegs.


* ''PerplexCity'' borrows the Hindu legend for the card Tower of Cubes, though their temple only has 36 cubes to work with, and completing the puzzle will end all sorrow and grief in the universe.

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* ''PerplexCity'' ''TabletopGame/PerplexCity'' borrows the Hindu legend for the card Tower of Cubes, though their temple only has 36 cubes to work with, and completing the puzzle will end all sorrow and grief in the universe.


** It shows up in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'', and ''VideoGame/MassEffect1''[[note]]''Mass Effect 1'' at least allows the player to skip the puzzle at the cost of 100 Omnigel[[/note]].

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** It shows up in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'', and ''VideoGame/MassEffect1''[[note]]''Mass ''VideoGame/MassEffect1''.[[note]]''Mass Effect 1'' at least allows the player to skip the puzzle at the cost of 100 Omnigel[[/note]].Omnigel.[[/note]]

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