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[[folder:Film -- Animated]]
* Parodied in the ''WesternAnimation/AquaTeenHungerForce'' movie, which opens with a pan over the pyramids of Giza with a title crawl reading thusly;
-->Egypt\\
Millions of years ago\\
3 PM\\
1492\\
New York City
[[/folder]]



* ''Franchise/AssassinsCreed'':
** At the start of each memory sequence in ''VideoGame/AssassinsCreedII'', the camera pans over the current city and its name and the current year are displayed. Also, whenever you synchronize with a view point, the camera does an OrbitalShot of the surrounding area, albeit without any subtitles.
** ''VideoGame/AssassinsCreedIII'' lets you know when you've entered a new area. As the Frontier is a single HUGE area, it's been subdivided into a number of regions so players can roughly identify where important things are. It also allows for a hunting sidequest.
* ''VideoGame/BanjoTooie'': Whenever you enter an area, not only will the screen tell you where you arrived, but also its specific part as a subtitle (unless you're in the starter area of a level or major zone, in which case you're only told you're in the level or zone as a whole). For example, the name "Isle O' Hags" (the HubLevel) is written in a large yellow font, and the word "Quagmire" is written right below in a smaller pink font to indicate you're in the swamp area hosting the entrance to Grunty Industries. This format is also used for BossSubtitles.



* ''VideoGame/CallOfDuty'' uses this at the beginning of every mission in the series.
** One exception is the mission "Of Their Own Accord" from ''VideoGame/ModernWarfare2'', where you unceremoniously begin in a bunker, evidently being shelled, wounded everywhere around you. You go outside and around a corner [[spoiler:to see [[TheReveal Washington DC in flames]]]]. ''Then'' the title in happens. And thus begins one of the most chilling chapters in the ''Call of Duty'' series to date.
** ''VideoGame/CallOfDutyBlackOps'' uses a variation combined with QuoteMine, where the text in the corner is much more descriptive, giving an overview of what you're doing, who you're with, and the like - and then, befitting [[UsefulNotes/ColdWar the time period]], everything except what would be found in the title-ins from any other game in the series (the general location, who you're playing as, and the date) is blacked out.
* ''Strider'''s SpiritualSequel ''VideoGame/CannonDancer'' (Osman) goes the extra length, indicating the location, day and time of the day in the intro for each stage. For the record, the whole game happens over the course of a week.



* ''VideoGame/DonkeyKong64'': The first time you enter a world, a supporting character's hangout area or shop, and every time you access a bonus minigame (excluding those of the prologue and Hideout Helm) or MonsterArena challenge, the game will proceed to write the location's name with yellow letters (also having green and orange hues), with the writing done via purple sparks. In the case of a world's name, an EstablishingShot is used as well.
* When you first visit a new landmark in ''VideoGame/TheElderScrollsVSkyrim'', the game displays "Discovered _______" across the top half of the screen. The area name appears again (much smaller, of course) in the upper corner when you reenter a previously visited area.
%%* The Bethesda ''VideoGame/{{Fallout}}'' games also do this, ''VideoGame/FalloutNewVegas'' more prominently.
* ''Franchise/FinalFantasy'': The first installment to show the name of areas when you first enter was [[VideoGame/FinalFantasyIX IX]]. Also seen in [[VideoGame/FinalFantasyXIII the]] [[VideoGame/FinalFantasyXIII2 XIII]] [[VideoGame/LightningReturnsFinalFantasyXIII series]].
* In the ''VideoGame/GrandTheftAuto'' series, each time you enter a new zone, its name is displayed in the lower right corner.
* The ''Franchise/{{Halo}}'' series letterboxes the player's view and displays the Chapter name in the bottom right corner when entering a new sub-level.
* In ''VideoGame/HeavyRain'', each scene begins with the time of day (though not the date) and, starting later in the game, the amount of rainfall in inches.
* ''VideoGame/JetForceGemini'': Upon entering a planet or vessel, the game's screen will identify its name, the name of the specific major area, and the number of continues (extra lives) available. The resulting font is displayed again when the player loses a life or reaches a different area (with the changing variable in question updated). The trope is averted when landing to Goldwood, SS Anubis or Mizar's Palace, due to their landing sites taking place within unnamed rest areas (but once the player reaches a named area, the font is used to play the trope straight).
* ''VideoGame/Left4Dead'': "2 WEEKS AFTER FIRST INFECTION"
* ''VideoGame/TheLegendOfHeroesTrails'' series presents a short text showing the name of a major area when visited for the first time.
* ''Franchise/TheLegendOfZelda'': The 3D games, starting with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', usually do this not just with towns but also new environments, such as Death Mountain or Hyrule Field, accompanied by an EstablishingShot. The same service extends to dungeons in both 2D and 3D games, as early as ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' (the preceding game, ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', would have to wait until its GBA port).
* ''VideoGame/MedalOfHonorVanguard'': At the start of first mission of each operation, the date and time is displayed on the top left corner of the screen, in subsequent missions within each operation, the mission name and the time is displayed.



* ''VideoGame/MetroidPrimeTrilogy'' show the area names, and do a pan-out of the areas, when you first enter them.



* The reboot of ''VideoGame/NinjaGaiden'' does this when loading a new room/area.



* ''VideoGame/PaperMario'': Both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' does this too with a scroll showing the name of the location, also with no pan out.
* ''Franchise/{{Pokemon}}'' gives the town name but there's no pan out.
* The same as ''Modern Warfare'' for ''VideoGame/{{Portal 2}}'', where every chapter is titled-in... except the last one:
-->'''[=GLaDOS=]:''' ''Well, [[ThisIsThePartWhere this is the part where]] he kills us.''
-->'''[[spoiler: Wheatley:]]''' Hello! [[ParrotExposition This is the part where I kill you]]! \\
'''CHAPTER 9: [[DepartmentOfRedundancyDepartment The Part Where He Kills You]]'''
-->[[CosmeticAward Achievement Unlocked]]!: [[OverlyLongGag The Part Where He Kills You]] \\
Description: [[CaptainObvious This is that part]].
* ''VideoGame/SolatoroboRedTheHunter'' does this, but only the first time you enter a new location.





* ''VideoGame/Left4Dead'': "2 WEEKS AFTER FIRST INFECTION"
* ''VideoGame/CallOfDuty'' uses this at the beginning of every mission in the series.
** One exception is the mission "Of Their Own Accord" from ''VideoGame/ModernWarfare2'', where you unceremoniously begin in a bunker, evidently being shelled, wounded everywhere around you. You go outside and around a corner [[spoiler:to see [[TheReveal Washington DC in flames]]]]. ''Then'' the title in happens. And thus begins one of the most chilling chapters in the ''Call of Duty'' series to date.
** ''VideoGame/CallOfDutyBlackOps'' uses a variation combined with QuoteMine, where the text in the corner is much more descriptive, giving an overview of what you're doing, who you're with, and the like - and then, befitting [[UsefulNotes/ColdWar the time period]], everything except what would be found in the title-ins from any other game in the series (the general location, who you're playing as, and the date) is blacked out.
* The same as ''Modern Warfare'' for ''VideoGame/{{Portal 2}}'', where every chapter is titled-in... except the last one:
-->'''[=GLaDOS=]:''' ''Well, [[ThisIsThePartWhere this is the part where]] he kills us.''
-->'''[[spoiler: Wheatley:]]''' Hello! [[ParrotExposition This is the part where I kill you]]! \\
'''CHAPTER 9: [[DepartmentOfRedundancyDepartment The Part Where He Kills You]]'''
-->[[CosmeticAward Achievement Unlocked]]!: [[OverlyLongGag The Part Where He Kills You]] \\
Description: [[CaptainObvious This is that part]].

to:

\n\n* ''VideoGame/Left4Dead'': "2 WEEKS AFTER FIRST INFECTION"
''VideoGame/StarFoxAdventures'': Being an action-adventure inspired by the ''Zelda'' games, it identifies the area you're entering with a display of its name on the screen. Thanks to DynamicLoading, no cutscene is necessary for the areas located in Sauria.
* ''VideoGame/CallOfDuty'' uses this ''VideoGame/{{Strider}}'':
** [[VideoGame/StriderArcade The original arcade game]] has the location of each stage shown
at the beginning of every mission in the series.
** One exception is the mission "Of Their Own Accord" from ''VideoGame/ModernWarfare2'', where you unceremoniously begin in a bunker, evidently being shelled, wounded everywhere around you. You go outside and around a corner [[spoiler:to see [[TheReveal Washington DC in flames]]]]. ''Then'' the title in happens. And thus begins one of the most chilling chapters in the ''Call of Duty'' series to date.
** ''VideoGame/CallOfDutyBlackOps''
using stylized text. As an interesting twist, however, each stage intro uses a variation combined with QuoteMine, where the text different languages: stages 1 and 2 are in the corner Russian, stage 3 is much more descriptive, giving an overview of what you're doing, who you're with, in Hebrew, stage 4 is in English and the like - and then, befitting [[UsefulNotes/ColdWar final stage is in ''Nordic runes''.
** ''VideoGame/Strider2014'' is a more straightforward example:
the time period]], everything except what would be found in name of each section of the title-ins from any other game in city appears right below the series (the general location, who you're playing as, and in-game radar/map as soon as Hiryu arrives at the date) is blacked out.
* The same as ''Modern Warfare'' for ''VideoGame/{{Portal 2}}'', where every chapter is titled-in... except the last one:
-->'''[=GLaDOS=]:''' ''Well, [[ThisIsThePartWhere this is the part where]] he kills us.''
-->'''[[spoiler: Wheatley:]]''' Hello! [[ParrotExposition This is the part where I kill you]]! \\
'''CHAPTER 9: [[DepartmentOfRedundancyDepartment The Part Where He Kills You]]'''
-->[[CosmeticAward Achievement Unlocked]]!: [[OverlyLongGag The Part Where He Kills You]] \\
Description: [[CaptainObvious This is that part]].
area.



* ''Franchise/AssassinsCreed'':
** At the start of each memory sequence in ''VideoGame/AssassinsCreedII'', the camera pans over the current city and its name and the current year are displayed. Also, whenever you synchronize with a view point, the camera does an OrbitalShot of the surrounding area, albeit without any subtitles.
** ''VideoGame/AssassinsCreedIII'' lets you know when you've entered a new area. As the Frontier is a single HUGE area, it's been subdivided into a number of regions so players can roughly identify where important things are. It also allows for a hunting sidequest.
* ''VideoGame/BanjoTooie'': Whenever you enter an area, not only will the screen tell you where you arrived, but also its specific part as a subtitle (unless you're in the starter area of a level or major zone, in which case you're only told you're in the level or zone as a whole). For example, the name "Isle O' Hags" (the HubLevel) is written in a large yellow font, and the word "Quagmire" is written right below in a smaller pink font to indicate you're in the swamp area hosting the entrance to Grunty Industries. This format is also used for BossSubtitles.
* ''VideoGame/DonkeyKong64'': The first time you enter a world, a supporting character's hangout area or shop, and every time you access a bonus minigame (excluding those of the prologue and Hideout Helm) or MonsterArena challenge, the game will proceed to write the location's name with yellow letters (also having green and orange hues), with the writing done via purple sparks. In the case of a world's name, an EstablishingShot is used as well.
* ''VideoGame/JetForceGemini'': Upon entering a planet or vessel, the game's screen will identify its name, the name of the specific major area, and the number of continues (extra lives) available. The resulting font is displayed again when the player loses a life or reaches a different area (with the changing variable in question updated). The trope is averted when landing to Goldwood, SS Anubis or Mizar's Palace, due to their landing sites taking place within unnamed rest areas (but once the player reaches a named area, the font is used to play the trope straight).
* ''VideoGame/TheLegendOfHeroesTrails'' series presents a short text showing the name of a major area when visited for the first time.
* ''Franchise/TheLegendOfZelda'': The 3D games, starting with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', usually do this not just with towns but also new environments, such as Death Mountain or Hyrule Field, accompanied by an EstablishingShot. The same service extends to dungeons in both 2D and 3D games, as early as ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' (the preceding game, ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', would have to wait until its GBA port).
* ''VideoGame/StarFoxAdventures'': Being an action-adventure inspired by the ''Zelda'' games, it identifies the area you're entering with a display of its name on the screen. Thanks to DynamicLoading, no cutscene is necessary for the areas located in Sauria.
* ''VideoGame/MetroidPrimeTrilogy'' show the area names, and do a pan-out of the areas, when you first enter them.
* ''Franchise/FinalFantasy'': The first installment to show the name of areas when you first enter was [[VideoGame/FinalFantasyIX IX]]. Also seen in [[VideoGame/FinalFantasyXIII the]] [[VideoGame/FinalFantasyXIII2 XIII]] [[VideoGame/LightningReturnsFinalFantasyXIII series]].

to:

* ''Franchise/AssassinsCreed'':
** At the start of each memory sequence in ''VideoGame/AssassinsCreedII'', the camera pans over the current city and its name and the current year are displayed. Also, whenever you synchronize with a view point, the camera
''VideoGame/AnUntitledStory'' displays name* ''VideoGame/WorldOfWarcraft'' does an OrbitalShot of the surrounding area, albeit without any subtitles.
** ''VideoGame/AssassinsCreedIII'' lets you know when you've entered a new area. As the Frontier is a single HUGE area, it's been subdivided into a number of regions so players can roughly identify where important things are. It also allows for a hunting sidequest.
* ''VideoGame/BanjoTooie'': Whenever you enter an area, not only will the screen tell you where you arrived, but also its specific part as a subtitle (unless you're in the starter area of a level or major zone, in which case you're only told you're in the level or zone as a whole). For example, the name "Isle O' Hags" (the HubLevel) is written in a large yellow font, and the word "Quagmire" is written right below in a smaller pink font to indicate you're in the swamp area hosting the entrance to Grunty Industries. This format is also used for BossSubtitles.
* ''VideoGame/DonkeyKong64'': The first
this every time you enter a world, a supporting character's hangout new zone/subzone, along with different colored text to tell you whether the area is neutral, friendly or shop, and every time you access a bonus minigame (excluding those hostile to your faction. of the prologue and Hideout Helm) or MonsterArena challenge, the game will proceed to write the location's name with yellow letters (also having green and orange hues), with the writing done via purple sparks. In the case of a world's name, an EstablishingShot is used as well.
* ''VideoGame/JetForceGemini'': Upon entering a planet or vessel, the game's screen will identify its name, the name of the specific major area, and the number of continues (extra lives) available. The resulting font is displayed again when
area the player loses a life or reaches a different area (with the changing variable enters in question updated). The trope is averted when landing to Goldwood, SS Anubis or Mizar's Palace, due to their landing sites taking place within unnamed rest areas (but once the player reaches a named area, the font is used to play the trope straight).
* ''VideoGame/TheLegendOfHeroesTrails'' series presents a short text showing the name of a major area when visited for the first time.
* ''Franchise/TheLegendOfZelda'': The 3D games, starting with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', usually do this not just with towns but also new environments, such as Death Mountain or Hyrule Field, accompanied by an EstablishingShot. The same service extends to dungeons in both 2D and 3D games, as early as ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' (the preceding game, ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', would have to wait until its GBA port).
* ''VideoGame/StarFoxAdventures'': Being an action-adventure inspired by the ''Zelda'' games, it identifies the area you're entering with a display of its name on the screen. Thanks to DynamicLoading, no cutscene is necessary for the areas located in Sauria.
* ''VideoGame/MetroidPrimeTrilogy'' show the area names, and do a pan-out
top-right corner of the areas, when you first enter them.
* ''Franchise/FinalFantasy'': The first installment to show the name of areas when you first enter was [[VideoGame/FinalFantasyIX IX]]. Also seen in [[VideoGame/FinalFantasyXIII the]] [[VideoGame/FinalFantasyXIII2 XIII]] [[VideoGame/LightningReturnsFinalFantasyXIII series]].
screen.



* ''Franchise/{{Pokemon}}'' gives the town name but there's no pan out.
* ''VideoGame/PaperMario'': Both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' does this too with a scroll showing the name of the location, also with no pan out.
* In the ''VideoGame/GrandTheftAuto'' series, each time you enter a new zone, its name is displayed in the lower right corner.
* When you first visit a new landmark in ''VideoGame/TheElderScrollsVSkyrim'', the game displays "Discovered _______" across the top half of the screen. The area name appears again (much smaller, of course) in the upper corner when you reenter a previously visited area.
%%* The Bethesda ''VideoGame/{{Fallout}}'' games also do this, ''VideoGame/FalloutNewVegas'' more prominently.
* ''VideoGame/AnUntitledStory'' displays name of area the player enters in top-right corner of the screen.
* ''VideoGame/SolatoroboRedTheHunter'' does this, but only the first time you enter a new location.
* ''VideoGame/WorldOfWarcraft'' does this every time you enter a new zone/subzone, along with different colored text to tell you whether the area is neutral, friendly or hostile to your faction.
* The reboot of ''VideoGame/NinjaGaiden'' does this when loading a new room/area.
* ''VideoGame/{{Strider}}'':
** [[VideoGame/StriderArcade The original arcade game]] has the location of each stage shown at the beginning using stylized text. As an interesting twist, however, each stage intro uses different languages: stages 1 and 2 are in Russian, stage 3 is in Hebrew, stage 4 is in English and the final stage is in ''Nordic runes''.
** ''VideoGame/Strider2014'' is a more straightforward example: the name of each section of the city appears right below the in-game radar/map as soon as Hiryu arrives at the area.
* ''Strider'''s SpiritualSequel ''VideoGame/CannonDancer'' (Osman) goes the extra length, indicating the location, day and time of the day in the intro for each stage. For the record, the whole game happens over the course of a week.
* The ''Franchise/{{Halo}}'' series letterboxes the player's view and displays the Chapter name in the bottom right corner when entering a new sub-level.
* In ''VideoGame/HeavyRain'', each scene begins with the time of day (though not the date) and, starting later in the game, the amount of rainfall in inches.
* ''VideoGame/MedalOfHonorVanguard'': At the start of first mission of each operation, the date and time is displayed on the top left corner of the screen, in subsequent missions within each operation, the mission name and the time is displayed.



* ''Webcomic/FoundationThePsychohistorians'': Gaal Dornick's arrival at the Luxor Hotel is shown by an EstablishingShot and the name clearly stated in a box at the upper left of the frame. The hotel's sign (Luxor Hotel) is somewhat visible in the lower-right corner, behind a taxi.

to:

* ''Webcomic/FoundationThePsychohistorians'': Gaal Dornick's arrival at ''Webcomic/TheHeroOfThreeFaces'' parodies the Luxor Hotel is shown ''Fringe'' example, by an EstablishingShot and having Walter claim that he invented the name clearly stated in a box at the upper left of the frame. The hotel's sign (Luxor Hotel) is somewhat visible in the lower-right corner, behind a taxi.floating signs everyone uses.



* ''Webcomic/TheHeroOfThreeFaces'' parodies the ''Fringe'' example, by having Walter claim that he invented the floating signs everyone uses.

to:

* ''Webcomic/TheHeroOfThreeFaces'' parodies ''Webcomic/FoundationThePsychohistorians'': Gaal Dornick's arrival at the ''Fringe'' example, Luxor Hotel is shown by having Walter claim that he invented an EstablishingShot and the floating signs everyone uses.name clearly stated in a box at the upper left of the frame. The hotel's sign (Luxor Hotel) is somewhat visible in the lower-right corner, behind a taxi.



* ''WesternAnimation/BuzzLightyearOfStarCommand'' has fun with this, particularly in its PilotMovie ''The Adventure Begins'' where it has certain scenes like the Little Green Men's homeworld being under attack titled as "Under Attack", followed by the text replaced with [[CaptainObvious "Obviously"]]; or with a later scene of Booster mopping up the floor of Star Command as "Star Command" and "Caution: Wet Floor" right as several Space Rangers run by.



* ''WesternAnimation/{{Recess}}'' used this in certain episodes, such as "Two days later" or in the case of "Rainy Days", with the rain going on for several days, they used "Day One", "Day Two", etc.



* Parodied in the ''WesternAnimation/AquaTeenHungerForce'' movie, which opens with a pan over the pyramids of Giza with a title crawl reading thusly;
-->Egypt\\
Millions of years ago\\
3 PM\\
1492\\
New York City



* ''WesternAnimation/{{Recess}}'' used this in certain episodes, such as "Two days later" or in the case of "Rainy Days", with the rain going on for several days, they used "Day One", "Day Two", etc.



* ''WesternAnimation/BuzzLightyearOfStarCommand'' has fun with this, particularly in its PilotMovie ''The Adventure Begins'' where it has certain scenes like the Little Green Men's homeworld being under attack titled as "Under Attack", followed by the text replaced with [[CaptainObvious "Obviously"]]; or with a later scene of Booster mopping up the floor of Star Command as "Star Command" and "Caution: Wet Floor" right as several Space Rangers run by.

Added: 3011

Changed: 558

Removed: 2495

Is there an issue? Send a MessageReason:


* ''Film/TheAirUpThere'': After Jimmy arrives in Africa, there's a caption saying, "Northern Frontier District - Kenya."
* ''Film/BicentennialMan'': On-screen captions appear in order to establish when the new scene takes place [[DashedPlotLine years/decades after the previous scene]].



* ''Film/ChristmasBlood'': New scenes are introduces with the location name, and date, year included.



* ''Film/{{Frieda}}'' opens with "POLAND-MARCH 1945 No man's land between the German and the Russian armies".
* ''Film/TheGreatFight'' opens with the beginning of Anthony's fight with Felix. The next scene opens with "Six months earlier."



* ''Film/TheHanoiHilton'' does this every so often to show the year and the season.



* ''Film/TheHitList'' opens with an AstronomicZoom into Seattle as 'SEATTLE,WA' is typed on to the screen. When the action jumps to Washington,D.C.','WASHINGTON, D.C.' is typed on the screen. The action then shifts back to Seattle for the rest of the film.



* ''Film/Max2002'' has "Munich, Germany 1918" right after the OpeningScroll.



* ''Film/MrsBrownYouveGotALovelyDaughter'' opens with an aerial shot of Manchester and the words "MANCHESTER, ENGLAND."
* ''Film/MyScienceProject'' has "1957" for the opening scene, and "[[TimeSkip 1985]]" for the scene after that.
* ''Film/NemesisGame'' opens with Jeff Novak questioning Emily Gray in a police interrogation room about an unspecified crime she is supposed to committed. The film then flashes back and the words "Two Weeks Earlier" appear on the screen.
* The InMediasRes opening of ''Film/NeverGrowOld'' ends with Patrick striding into the the church. As he disappears inside, the caption "Town of Garlow, The California Trail, 1849" appears, and then the opening credits roll.



* ''Film/RelativeFear'''s second scene opens with "One Year Later".



* ''Film/Snatched2017'' has large, transparent letters appear on the screen at different points, saying "Ecuador," "Washington, D.C.," "Bogota," and "[[spoiler:Kuala Lumpur]]."



* ''Film/{{Superdome}}'': Every so often words will appear on the screen with typewriter sound effects, saying how many days or hours are left until the Super Bowl.



* ''Film/WhenTheBoughBreaks1994'' starts with "Houston, Texas." After that, several scenes have a caption showing the date, from July 4 into the middle of the month.
* The opening shot of ''Film/WildAmerica'' has "Fort Smith, Arkansas 1967."































* ''Film/RelativeFear'''s second scene opens with "One Year Later".
* ''Film/BicentennialMan'': On-screen captions appear in order to establish when the new scene takes place [[DashedPlotLine years/decades after the previous scene]].
* ''Film/MyScienceProject'' has "1957" for the opening scene, and "[[TimeSkip 1985]]" for the scene after that.
* ''Film/{{Superdome}}'': Every so often words will appear on the screen with typewriter sound effects, saying how many days or hours are left until the Super Bowl.
* ''Film/Snatched2017'' has large, transparent letters appear on the screen at different points, saying "Ecuador," "Washington, D.C.," "Bogota," and "[[spoiler:Kuala Lumpur]]."
* ''Film/TheAirUpThere'': After Jimmy arrives in Africa, there's a caption saying, "Northern Frontier District - Kenya."
* ''Film/Max2002'' has "Munich, Germany 1918" right after the OpeningScroll.
* ''Film/MrsBrownYouveGotALovelyDaughter'' opens with an aerial shot of Manchester and the words "MANCHESTER, ENGLAND."
* ''Film/WhenTheBoughBreaks1994'' starts with "Houston, Texas." After that, several scenes have a caption showing the date, from July 4 into the middle of the month.
* The opening shot of ''Film/WildAmerica'' has "Fort Smith, Arkansas 1967."
* ''Film/TheGreatFight'' opens with the beginning of Anthony's fight with Felix. The next scene opens with "Six months earlier."
* ''Film/TheHanoiHilton'' does this every so often to show the year and the season.
* The InMediasRes opening of ''Film/NeverGrowOld'' ends with Patrick striding into the the church. As he disappears inside, the caption "Town of Garlow, The California Trail, 1849" appears, and then the opening credits roll.
* ''Film/ChristmasBlood'': New scenes are introduces with the location name, and date, year included.
* ''Film/{{Frieda}}'' opens with "POLAND-MARCH 1945 No man's land between the German and the Russian armies".
* ''Film/TheHitList'' opens with an AstronomicZoom into Seattle as 'SEATTLE,WA' is typed on to the screen. When the action jumps to Washington,D.C.','WASHINGTON, D.C.' is typed on the screen. The action then shifts back to Seattle for the rest of the film.
* ''Film/NemesisGame'' opens with Jeff Novak questioning Emily Gray in a police interrogation room about an unspecified crime she is supposed to committed. The film then flashes back and the words "Two Weeks Earlier" appear on the screen.



%%
%% This section has been alphabetized
%%



* ''VideoGame/BlazBlue'' does this occassionaly to establish the date events are occurring on. [[spoiler:And at one point gives a date 100 years in the game's past to indicate that TimeTravel has occurred.]]



* Done on the (short) {{Loading Screen}}s of the ''VideoGame/MetalGear'' series to let you know what area you are entering. Once things start [[MindScrew getting strange]] in ''VideoGame/MetalGearSolid2SonsOfLiberty'', they may occasionally show such unhelpful names as "New York 52nd Street", "Funabisha City" as you explore the guts of Arsenal Gear.
* Can be seen at the beginning of every level in ''VideoGame/MirrorsEdge''.



* Can be seen at the beginning of every level in ''VideoGame/MirrorsEdge''.



* ''VideoGame/BlazBlue'' does this occassionaly to establish the date events are occurring on. [[spoiler:And at one point gives a date 100 years in the game's past to indicate that TimeTravel has occurred.]]
* Done on the (short) {{Loading Screen}}s of the ''VideoGame/MetalGear'' series to let you know what area you are entering. Once things start [[MindScrew getting strange]] in ''VideoGame/MetalGearSolid2SonsOfLiberty'', they may occasionally show such unhelpful names as "New York 52nd Street", "Funabisha City" as you explore the guts of Arsenal Gear.

to:

* ''VideoGame/BlazBlue'' does this occassionaly to establish the date events are occurring on. [[spoiler:And at one point gives a date 100 years in the game's past to indicate that TimeTravel has occurred.]]
* Done on the (short) {{Loading Screen}}s of the ''VideoGame/MetalGear'' series to let you know what area you are entering. Once things start [[MindScrew getting strange]] in ''VideoGame/MetalGearSolid2SonsOfLiberty'', they may occasionally show such unhelpful names as "New York 52nd Street", "Funabisha City" as you explore the guts of Arsenal Gear.

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* ''Anime/{{Mnemosyne}}'' uses this OnceAnEpisode to establish the location (Shinjuku for the first four episodes), but more importantly the ''date'': the miniseries advances from 1990, to '91, to 2011, to 2025, and finally to 2055 for the two-part finale.



* ''Anime/{{Mnemosyne}}'' uses this OnceAnEpisode to establish the location (Shinjuku for the first four episodes), but more importantly the ''date'': the miniseries advances from 1990, to '91, to 2011, to 2025, and finally to 2055 for the two-part finale.



* ''ComicBook/ScottPilgrim'' has such titles that feel like they were written by teenagers. Little gems like "So Yeah", after Scott asks Ramona out; "24 Hours Later", after announcing that they were gonna play in, yeah, 24 hours; and "So Anyway", after [[spoiler: Scott defeats Gideon and rescues Ramona, and they talk about making it work again]].



* ''ComicBook/ScottPilgrim'' has such titles that feel like they were written by teenagers. Little gems like "So Yeah", after Scott asks Ramona out; "24 Hours Later", after announcing that they were gonna play in, yeah, 24 hours; and "So Anyway", after [[spoiler: Scott defeats Gideon and rescues Ramona, and they talk about making it work again]].



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[[folder:Fanfiction]][[folder:Fan Works]]



* In the 2001 remake of ''Film/OceansEleven'', Danny tells Tess he should be out of jail for his parole violation in three to six months. There's a blackout, and then we come in with a card that reads "Three to six months later..."
* ''Film/StarTrek2009'' has Iowa or Vulcan tucked away in a corner for a part of the movie, then "Three years later" in the center.

to:

* ''Film/AdamsRib'' uses some fancier-than-usual intertitle cards. "That Evening" is the most common caption.
* ''Film/BreakingPoint1976'': "TORONTO" appears over an establishing shot when Michael and his family go into WitnessProtection there.
* The Ringo Starr comedy ''Film/{{Caveman}}'' starts with these two captions:
-->One billion zillion B.C.\\
October 9th
* ''Film/UnChienAndalou'' kinda parodies this with meaningless and contradictory days and times.
* In the 2001 remake of ''Film/OceansEleven'', Danny tells Tess he should be out of jail for his parole violation in three to six months. There's a blackout, and then we come in ''Film/TheDayAfterTomorrow'', all major locations are introduced with a card that reads "Three to six months later..."
on-screen text.
* ''Film/StarTrek2009'' has Iowa or Vulcan tucked away in a corner for a part The date and time are shown each day of the movie, then "Three years later" mission in the center.film ''Film/TheGunsOfNavarone''.
* ''Film/HenryAndVerlin'' has "Opeongo County, Population 531, 1935."



* The ''Film/SuperMarioBros1993'' movie starts with the title:
-->Brooklyn\\
20 million Years Ago

to:

* The ''Film/SuperMarioBros1993'' movie starts captions in ''Film/TheHuntForRedOctober'' go all-out: bright green monospaced font, printed letter by letter with the title:
-->Brooklyn\\
20 million Years Ago
computerized teletype noises as they appear.



* ''Film/{{Zombieland}}'' plays with this one constantly. Columbus's Zombie Invasion Rules are placed on the screen during the introduction to the movie, each with examples of why one should follow that particular rule. During the movie itself, examples of characters following the rules are pointed out with one, usually set to feel like it is part of the environment (for example, the blinking "CARDIO" sign).
* The date and time are shown each day of the mission in the film ''Film/TheGunsOfNavarone''.

to:

* ''Film/{{Zombieland}}'' plays Played with this one constantly. Columbus's Zombie Invasion Rules are placed on in ''Film/JohnnyDangerously''. The caption "1910" appears at the screen during the introduction to the movie, each with examples of why one should follow that particular rule. During the movie itself, examples of characters following the rules are pointed out with one, usually set to feel like it is part bottom of the environment (for example, screen, and we see a car drive by behind it. Then another car drives into frame and ''crashes into the blinking "CARDIO" sign).
* The date and time are shown each day of
1910'', breaking the mission in the film ''Film/TheGunsOfNavarone''.digits into pieces.



* Used in ''Film/TeamAmericaWorldPolice'', where it shows the name of the country and its distance to the U.S. (specifically New York) in miles.
* ''Film/UnChienAndalou'' kinda parodies this with meaningless and contradictory days and times.
* In ''Film/MrAndMrsSmith2005'', after the couple has their first therapy session and disagree how long they've been married (5 or 6 years), the movie flashbacks to their first meeting and says, "5 or 6 years ago." At the end of the flashback there's another caption reading "5 or 6 years later."
* The Ringo Starr comedy ''Film/{{Caveman}}'' starts with these two captions:
-->One billion zillion B.C.\\
October 9th
* Played with in ''Film/JohnnyDangerously''. The caption "1910" appears at the bottom of the screen, and we see a car drive by behind it. Then another car drives into frame and ''crashes into the 1910'', breaking the digits into pieces.
* Parodied in the opening of ''Film/{{Orgazmo}}'', where the caption "Hollywood" helpfully appears under an EstablishingShot of the Hollywood sign.
* The captions in ''Film/TheHuntForRedOctober'' go all-out: bright green monospaced font, printed letter by letter with computerized teletype noises as they appear.
* ''Film/AdamsRib'' uses some fancier-than-usual intertitle cards. "That Evening" is the most common caption.
* The ''Film/LogansRun'' movie begins with a surprisingly large amount of backstory on the screen all at once:
-->"Sometime in the 23rd century... the survivors of war, overpopulation and pollution are living in a great domed city, sealed away from the forgotten world outside. Here, in an ecologically balanced world, mankind lives only for pleasure, freed by the servo-mechanisms which provide everything. There's just one catch: Life must end at thirty unless reborn in the fiery ritual of carrousel."
* ''Film/{{ROTOR}}'' is jam-packed with this trope. Whenever a scene changes, we see a caption telling us the weekday and time, for example FRIDAY 7:30 P.M. This information is by no means required to follow the rather simple and straightforward plot.
-->'''Bill:''' Are we going to be tested on the specific times everything is happening?



* ''Film/TheSilenceOfTheLambs''. When Clarice Starling went to the town of Belvedere, there was a subtitle with the town's name.
* ''Film/PacificRim'': The first use defines "Kaiju" and "Jaeger" respectively, but the rest are used for times and locations.
* ''Film/SpyHard'' uses this as a RunningGag, where the person writing the caption commits misspellings and more with the text.
* In ''Film/TheDayAfterTomorrow'', all major locations are introduced with on-screen text.
* Unusually for a ''Franchise/StarWars'' movie, ''Film/RogueOne'' uses these for the planets seen throughout the movie, to set it apart from the usual ''Star Wars'' space opera fare as a war/heist movie. [[spoiler:With the sole exception of [[Film/StarWarsRevengeOfTheSith Mustafar]].]]
* Spoofed in ''Film/StarWreckInThePirkinning'', which makes a typo in the title and backs up a bit to remove it.



* The ''Film/LogansRun'' movie begins with a surprisingly large amount of backstory on the screen all at once:
-->"Sometime in the 23rd century... the survivors of war, overpopulation and pollution are living in a great domed city, sealed away from the forgotten world outside. Here, in an ecologically balanced world, mankind lives only for pleasure, freed by the servo-mechanisms which provide everything. There's just one catch: Life must end at thirty unless reborn in the fiery ritual of carrousel."



* The first shot of ''Film/MidwinterNightsDream'' is captioned "Serbia, winter 2004."
* In ''Film/MrAndMrsSmith2005'', after the couple has their first therapy session and disagree how long they've been married (5 or 6 years), the movie flashbacks to their first meeting and says, "5 or 6 years ago." At the end of the flashback there's another caption reading "5 or 6 years later."



* In the 2001 remake of ''Film/OceansEleven'', Danny tells Tess he should be out of jail for his parole violation in three to six months. There's a blackout, and then we come in with a card that reads "Three to six months later..."
* Parodied in the opening of ''Film/{{Orgazmo}}'', where the caption "Hollywood" helpfully appears under an EstablishingShot of the Hollywood sign.
* ''Film/PacificRim'': The first use defines "Kaiju" and "Jaeger" respectively, but the rest are used for times and locations.
* Unusually for a ''Franchise/StarWars'' movie, ''Film/RogueOne'' uses these for the planets seen throughout the movie, to set it apart from the usual ''Star Wars'' space opera fare as a war/heist movie. [[spoiler:With the sole exception of [[Film/StarWarsRevengeOfTheSith Mustafar]].]]
* ''Film/{{ROTOR}}'' is jam-packed with this trope. Whenever a scene changes, we see a caption telling us the weekday and time, for example FRIDAY 7:30 P.M. This information is by no means required to follow the rather simple and straightforward plot.
-->'''Bill:''' Are we going to be tested on the specific times everything is happening?
* ''Film/SeasonOfMiracles'' has "Alabama, 1974."
* ''Film/TheSilenceOfTheLambs''. When Clarice Starling went to the town of Belvedere, there was a subtitle with the town's name.
* The last scene of ''Film/SilentFall'' has "ONE YEAR LATER."



* ''Film/SpyHard'' uses this as a RunningGag, where the person writing the caption commits misspellings and more with the text.
* ''Film/StarTrek2009'' has Iowa or Vulcan tucked away in a corner for a part of the movie, then "Three years later" in the center.
* Spoofed in ''Film/StarWreckInThePirkinning'', which makes a typo in the title and backs up a bit to remove it.
* The ''Film/SuperMarioBros1993'' movie starts with the title:
-->Brooklyn\\
20 million Years Ago
* Used in ''Film/TeamAmericaWorldPolice'', where it shows the name of the country and its distance to the U.S. (specifically New York) in miles.



* ''Film/HenryAndVerlin'' has "Opeongo County, Population 531, 1935."
* ''Film/BreakingPoint1976'': "TORONTO" appears over an establishing shot when Michael and his family go into WitnessProtection there.
* The first shot of ''Film/MidwinterNightsDream'' is captioned "Serbia, winter 2004."
* The last scene of ''Film/SilentFall'' has "ONE YEAR LATER."
* ''Film/SeasonOfMiracles'' has "Alabama, 1974."

to:

* ''Film/HenryAndVerlin'' has "Opeongo County, Population 531, 1935."
* ''Film/BreakingPoint1976'': "TORONTO" appears over an establishing shot when Michael and his family go into WitnessProtection there.
* The first shot
''Film/{{Zombieland}}'' plays with this one constantly. Columbus's Zombie Invasion Rules are placed on the screen during the introduction to the movie, each with examples of ''Film/MidwinterNightsDream'' why one should follow that particular rule. During the movie itself, examples of characters following the rules are pointed out with one, usually set to feel like it is captioned "Serbia, winter 2004."
* The last scene
part of ''Film/SilentFall'' has "ONE YEAR LATER."
* ''Film/SeasonOfMiracles'' has "Alabama, 1974."
the environment (for example, the blinking "CARDIO" sign).



























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* ''Film/NemesisGame'' opens with Jeff Novak questioning Emily Gray in a police interrogation room about an unspecified crime she is supposed to committed. The film then flashes back and the words "Two Weeks Earlier" appear on the screen.
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Crosswicking

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* ''Film/IndependenceDay'': Locations are named via on-screen text accompanied by the typical sound effect.
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** The Bethesda ''VideoGame/{{Fallout}}'' games also do this, ''VideoGame/FalloutNewVegas'' more prominently.

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** %%* The Bethesda ''VideoGame/{{Fallout}}'' games also do this, ''VideoGame/FalloutNewVegas'' more prominently.
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* ''Film/TheHitList'' opens with an AstronomicZoom into Seattle as 'SEATTLE,WA' is typed on to the screen. When the action jumps to Washington,D.C.','WASHINGTON, D.C.' is typed on the screen. The action then shifts back to Seattle for the rest of the film.
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* ''Fanfic/SevenFavoursForHarryPotter'' has every new scene every scene begin with a time-and-place card that informs the reader of the place, date and time of day.
-->'''Sunday, 5th January 1992'''\\
'''Gryffindor common room, early evening.'''
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* ''Film/{{Frieda}}'' opens with "POLAND-MARCH 1945 No man's land between the German and the Russian armies".
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* Used in ''Series/{{Forever|2014}}'' to identify the time (and sometimes place) of Henry's [[FlashBack flashbacks]].
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* ''VideoGame/{{Solatorobo}}'' does this, but only the first time you enter a new location.

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* ''VideoGame/{{Solatorobo}}'' ''VideoGame/SolatoroboRedTheHunter'' does this, but only the first time you enter a new location.
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Adding a pot hole to the homestuck part


* In ''Webcomic/{{Homestuck}}'', players' planets are typically introduced by showing them in the environment, then progressively panning out to show the entire planet with a subtitle. Subsequent appearances of these subtitles, sometimes seen hanging over the characters' heads, suggest these subtitles are ''actually there'', floating out in space.

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* In ''Webcomic/{{Homestuck}}'', players' planets are typically introduced by showing them in the environment, then progressively panning out to show the entire planet with a subtitle. Subsequent appearances of these subtitles, sometimes seen hanging over the characters' heads, suggest these subtitles are ''actually there'', ''[[{{InSceneTitleText}} actually there]]'', floating out in space.
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* ''LightNovel/SwordArtOnline'' tends to use this kind of establishing shot constantly in the Anime, listing date, time, and location to establish the local setting as TwentyMinutesIntoTheFuture. Literally ''always'' with an EstablishingShot to go along with it.

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* ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' tends to use this kind of establishing shot constantly in the Anime, listing date, time, and location to establish the local setting as TwentyMinutesIntoTheFuture. Literally ''always'' with an EstablishingShot to go along with it.



** Some films such as ''Film/GuardiansOfTheGalaxy'' also provide a brief description of the location.

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** Some films such as ''Film/GuardiansOfTheGalaxy'' ''Film/GuardiansOfTheGalaxy2014'' also provide a brief description of the location.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]



* Used in every establishing shot in ''WesternAnimation/YoungJustice''.

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* Used in every establishing shot in ''WesternAnimation/YoungJustice''.''WesternAnimation/YoungJustice2010''.
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* ''Film/ChristmasBlood'': New scenes are introduces with the location name, and date, year included.
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* The ''Film/SuperMarioBros'' movie starts with the title:

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* The ''Film/SuperMarioBros'' ''Film/SuperMarioBros1993'' movie starts with the title:
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* ''Series/TheLordOfTheRingsTheRingsOfPower'' introduces the name of every important location like this. Done in an overly dramatic way with Mordor. When Adar is asked what is the new name of the newly terraformed Southlands, he just looks at Mount Doom, with the Southlands' letters fading from the screen and being replaced with Mordor, which appears in burning flames.
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* The InMediasRes opening of ''Film/NeverGrowOld'' ends with Patrick striding into the the church. As he disappears inside, the caption "Town of Garlow, The California Trail, 1849" appears, and then the opening credits roll.
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Added a new example

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* ''VideoGame/JetForceGemini'': Upon entering a planet or vessel, the game's screen will identify its name, the name of the specific major area, and the number of continues (extra lives) available. The resulting font is displayed again when the player loses a life or reaches a different area (with the changing variable in question updated). The trope is averted when landing to Goldwood, SS Anubis or Mizar's Palace, due to their landing sites taking place within unnamed rest areas (but once the player reaches a named area, the font is used to play the trope straight).
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[[folder:Music]]
* Music/{{Noah|Indonesia}}: At the beginning of "Kota Mati" music video, a text saying "2008" (the year "Tak Ada yang Abadi" was released[[note]]as part of ''Sebuah Nama, Sebuah Cerita'' album; the video itself was released in the next year[[/note]]) appears on the screen to establish that the video is a prequel to "Tak Ada yang Abadi" one.
[[/folder]]
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* ''Anime/{{Mnemosyne}}'' uses this OnceAnEpisode to establish the location (Shinjuku for the first four episodes), but more importantly the ''date'': the miniseries advances from 1990, to '91, to 2011, to 2025, and finally to 2055 for the two-part finale.

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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* Unusually for a ''Franchise/StarWars'' movie, ''Film/RogueOne'' uses these for the planets seen throughout the movie, to set it apart from the usual ''Star Wars'' space opera fare as a war/heist movie. [[spoiler:With the sole exception of [[Film/RevengeOfTheSith Mustafar]].]]

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* Unusually for a ''Franchise/StarWars'' movie, ''Film/RogueOne'' uses these for the planets seen throughout the movie, to set it apart from the usual ''Star Wars'' space opera fare as a war/heist movie. [[spoiler:With the sole exception of [[Film/RevengeOfTheSith [[Film/StarWarsRevengeOfTheSith Mustafar]].]]



* Franchise/MarvelCinematicUniverse:

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* Franchise/MarvelCinematicUniverse:''Franchise/MarvelCinematicUniverse'':



* Also done in ''VideoGame/DeusEx''.

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* In ''VideoGame/ANNOMutationem'', each area is depicted on the screen upon first arrival.
%% ZCE
* Also done in ''VideoGame/DeusEx''.



* This happens in ''VideoGame/SonicAdventure2''.

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%% ZCE * This happens in ''VideoGame/SonicAdventure2''.



** One exception is the mission "Of Their Own Accord" from ''VideoGame/ModernWarfare 2'', where you unceremoniously begin in a bunker, evidently being shelled, wounded everywhere around you. You go outside and around a corner [[spoiler:to see [[TheReveal Washington DC in flames]]]]. ''Then'' the title in happens. And thus begins one of the most chilling chapters in the ''Call of Duty'' series to date.

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** One exception is the mission "Of Their Own Accord" from ''VideoGame/ModernWarfare 2'', ''VideoGame/ModernWarfare2'', where you unceremoniously begin in a bunker, evidently being shelled, wounded everywhere around you. You go outside and around a corner [[spoiler:to see [[TheReveal Washington DC in flames]]]]. ''Then'' the title in happens. And thus begins one of the most chilling chapters in the ''Call of Duty'' series to date.



* ''Franchise/AssassinsCreed''

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* ''Franchise/AssassinsCreed''''Franchise/AssassinsCreed'':



* ''Franchise/TheLegendOfZelda'': The 3D games, starting with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', usually do this not just with towns but also new environments, such as Death Mountain or Hyrule Field, accompanied by an EstablishingShot. The same service extends to dungeons in both 2D and 3D games, as early as ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' (the preceding game, ''A Link to the Past'', would have to wait until its GBA port).

to:

* ''VideoGame/TheLegendOfHeroesTrails'' series presents a short text showing the name of a major area when visited for the first time.
* ''Franchise/TheLegendOfZelda'': The 3D games, starting with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', usually do this not just with towns but also new environments, such as Death Mountain or Hyrule Field, accompanied by an EstablishingShot. The same service extends to dungeons in both 2D and 3D games, as early as ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' (the preceding game, ''A ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past'', Past]]'', would have to wait until its GBA port).



* [[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: the Thousand-Year Door]] does this too, also with no pan out.

to:

* [[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: the Thousand-Year Door]] ''VideoGame/PaperMario'': Both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' does this too, too with a scroll showing the name of the location, also with no pan out.



* When you first visit a new landmark in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the game displays "Discovered _______" across the top half of the screen. The area name appears again (much smaller, of course) in the upper corner when you reenter a previously visited area.

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* When you first visit a new landmark in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', ''VideoGame/TheElderScrollsVSkyrim'', the game displays "Discovered _______" across the top half of the screen. The area name appears again (much smaller, of course) in the upper corner when you reenter a previously visited area.



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[[folder:Webcomics]][[folder:Web Comics]]


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* ''WesternAnimation/AdventureTime'': In the episode "A Glitch is a Glitch", as Finn prepares to attack the virus, a title that reads "One second later" appears on screen. It stays there for much longer than one second.

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