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* Averted by ''VideoGame/[[SpaceHarrier Space Harrier 3D]]'', which is actually the ''second'' game in the series, being followed by, strangely enough, ''Space Harrier II''.

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* Averted by ''VideoGame/[[SpaceHarrier ''[[VideoGame/SpaceHarrier Space Harrier 3D]]'', which is actually the ''second'' game in the series, being followed by, strangely enough, ''Space Harrier II''.


* Averted by ''VideoGame/SpaceHarrier Space Harrier 3D'', which is actually the ''second'' game in the series, being followed by, strangely enough, ''Space Harrier II''.

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* Averted by ''VideoGame/SpaceHarrier ''VideoGame/[[SpaceHarrier Space Harrier 3D'', 3D]]'', which is actually the ''second'' game in the series, being followed by, strangely enough, ''Space Harrier II''.



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* Averted by ''VideoGame/SpaceHarrier Space Harrier 3D'', which is actually the ''second'' game in the series, being followed by, strangely enough, ''Space Harrier II''.

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* Ride/UniversalStudios' ''Ride/Terminator23DBattleAcrossTime'', if you count it as the third installment of the [[Franchise/TheTerminator franchise]].


* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout 2}} 2]]'' were isometric... and you can guess where this is going... Like ''VideoGame/DukeNukem'', however, there were a few {{Gaiden Game}}s between ''2'' and ''[[VideoGame/{{Fallout 3}} 3]]''.

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* ''VideoGame/{{Fallout 1}}'' ''VideoGame/{{Fallout|1}}'' 1 and ''[[VideoGame/{{Fallout 2}} 2]]'' were isometric... and you can guess where this is going... Like ''VideoGame/DukeNukem'', however, there were a few {{Gaiden Game}}s between ''2'' and ''[[VideoGame/{{Fallout 3}} 3]]''.



* ''VideoGame/CommandAndConquer'', the third games in both the [[VideoGame/CommandAndConquer3TiberiumWars Tiberium series]] and the [[VideoGame/CommandAndConquerRedAlert3 Red Alert]] series used a 3D engine. There's also a more meta example involving ''[[VideoGame/CommandAndConquerGenerals Generals]]'', the first fully-3D RTS in the series which started a third continuity to ''Command & Conquer''. Also, if you consider ''Dune 2000'' as a separate game instead of a remake of ''VideoGame/DuneII'' (which was technically the first game, being entirely unrelated to the [[VideoGame/Dune1992 other]] ''Dune'' game from 1992), then VideoGame/EmperorBattleForDune counts as well.

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* ''VideoGame/CommandAndConquer'', the third games in both the [[VideoGame/CommandAndConquer3TiberiumWars Tiberium series]] and the [[VideoGame/CommandAndConquerRedAlert3 Red Alert]] series used a 3D engine. There's also a more meta example involving ''[[VideoGame/CommandAndConquerGenerals Generals]]'', the first fully-3D RTS in the series which started a third continuity to ''Command & Conquer''. Also, if you consider ''Dune 2000'' as a separate game instead of a remake of ''VideoGame/DuneII'' (which was technically the first game, being entirely unrelated to the [[VideoGame/Dune1992 other]] ''Dune'' game from 1992), then VideoGame/EmperorBattleForDune ''VideoGame/EmperorBattleForDune'' counts as well.


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[[quoteright:250:[[Film/SpyKids3DGameOver https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]

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[[quoteright:250:[[Film/SpyKids3DGameOver [[quoteright:329:[[Film/FridayThe13thPartIII https://static.tvtropes.org/pmwiki/pub/images/spykids3d.org/pmwiki/pub/images/friday_the_13th_part_3.png]]]]



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* In terms of mainline ''Franchise/ShinMegamiTensei'' games, ''VideoGame/{{Shin Megami Tensei|I}}'' and ''VideoGame/ShinMegamiTenseiII'' were in 2D, while ''VideoGame/ShinMegamiTenseiIIINocturne'' was in 3D, including during all battles, the latter quality not seen again in the mainline series before or since.
* The 2D RPG ''VideoGame/ChronoTrigger'' was followed by the visual novel ''VisualNovel/RadicalDreamers'', which was in turn followed by ''VideoGame/ChronoCross'', which used 3D models for its characters. [[SpritePolygonMix The backgrounds were still 2D though.]]


* ''WesternAnimation/ToyStory3'' is an interesting case, because unlike the others on this list, it doesn't specifically market 3-D as its defining selling point, despite being released in both viewing formats. It's hugely indicated by the marketer's decision not to call it "Toy Story 3-D". It's all very refreshing.
** Before the third film was released the first two were re-released in the 3D format as well.


[[quoteright:300:[[Film/SpyKids3DGameOver https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]

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[[quoteright:300:[[Film/SpyKids3DGameOver [[quoteright:250:[[Film/SpyKids3DGameOver https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]


* ''VideoGame/{{Worms}} 3D'' wasn't anywhere close to being the third game in the series, but since Worms 2 was the only one to have a number before it...



* Subverted with the ''Franchise/KingdomHearts'' franchise. While there are two primary games in the form of ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3D'' is not part of the sequence. It's instead more of a GaidenGame on the UsefulNotes/Nintendo3DS, while the actual third game is simply ''VideoGame/KingdomHeartsIII''.


[[quoteright:300:[[Film/SpyKids https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]

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[[quoteright:300:[[Film/SpyKids [[quoteright:300:[[Film/SpyKids3DGameOver https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]

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[[quoteright:300:[[Film/SpyKids https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]


* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/SquareSoft, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear VideoGame/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/SquareSoft, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.


* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/{{Square}}, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/{{Square}}, Creator/SquareSoft, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.


* The "Solid" in the original ''VideoGame/MetalGearSolid'' was not just reference to Solid Snake's codename, but also to solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), while also being a subtle way of indicating that it was the third (canonical) Franchise/MetalGear game following the [[VideoGame/MetalGear MSX2 original]] and its sequel ''VideoGame/MetalGear2SolidSnake''.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' was comes from not just reference to Solid Snake's codename, but also to from solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the third (canonical) first two Franchise/MetalGear game following games on the [[VideoGame/MetalGear MSX2 original]] UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and its sequel ''VideoGame/MetalGear2SolidSnake''.''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/{{Square}}, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.

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