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''Literature/TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

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''Literature/TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover MassiveMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.



* MassivelyMultiplayerCrossover

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* MassivelyMultiplayerCrossoverMassiveMultiplayerCrossover
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* {{Crossover}}
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* {{Crossover}}
* FanonWelding
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* CanonInvader

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* CanonInvaderCanonInvasion
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* CanonInvader
* CanonWelding

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If this is a trope page, why do parts of it look like a work page? Cut.


Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. Conversely, each Author is a character in someone else's fiction.

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Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel. \n\n The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. Conversely, each Author is a character in someone else's fiction.



!!Heinlein novels explicitly set in the World as Myth:
[[index]]
* ''Literature/TheNumberOfTheBeast''
* ''Literature/TheCatWhoWalksThroughWalls''
* ''Literature/ToSailBeyondTheSunset''
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Worst case of renaming for \"clarity\" ever.

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[[redirect:AllStoriesAreRealSomewhere]]

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[[redirect:AllStoriesAreRealSomewhere]]Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. Conversely, each Author is a character in someone else's fiction.

''Literature/TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

!!Heinlein novels explicitly set in the World as Myth:
[[index]]
* ''Literature/TheNumberOfTheBeast''
* ''Literature/TheCatWhoWalksThroughWalls''
* ''Literature/ToSailBeyondTheSunset''
[[/index]]

!!Tropes embodied or directly implied by the World as Myth:
* AlternateUniverse
* CosmicRetcon
* MassivelyMultiplayerCrossover
* TheMultiverse
* MutuallyFictional
* RageAgainstTheAuthor
* RecursiveCanon
* TimeTravel

Changed: 245

Removed: 948

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Displaced per TRS decision [1]


Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. Conversely, each Author is a character in someone else's fiction.

''Literature/TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

!!Heinlein novels explicitly set in the World as Myth:
[[index]]
* ''Literature/TheNumberOfTheBeast''
* ''Literature/TheCatWhoWalksThroughWalls''
* ''Literature/ToSailBeyondTheSunset''
[[/index]]

!!Tropes embodied or directly implied by the World as Myth:
* AlternateUniverse
* CosmicRetcon
* MassivelyMultiplayerCrossover
* TheMultiverse
* MutuallyFictional
* RageAgainstTheAuthor
* RecursiveCanon
* TimeTravel

to:

Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. Conversely, each Author is a character in someone else's fiction.

''Literature/TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

!!Heinlein novels explicitly set in the World as Myth:
[[index]]
* ''Literature/TheNumberOfTheBeast''
* ''Literature/TheCatWhoWalksThroughWalls''
* ''Literature/ToSailBeyondTheSunset''
[[/index]]

!!Tropes embodied or directly implied by the World as Myth:
* AlternateUniverse
* CosmicRetcon
* MassivelyMultiplayerCrossover
* TheMultiverse
* MutuallyFictional
* RageAgainstTheAuthor
* RecursiveCanon
* TimeTravel
[[redirect:AllStoriesAreRealSomewhere]]
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Creator/RobertAHeinlein's ''TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

to:

Creator/RobertAHeinlein's ''TheNumberOfTheBeast'' ''Literature/TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.



''TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

to:

''TheNumberOfTheBeast'' ''Literature/TheNumberOfTheBeast'' and its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.



* ''TheNumberOfTheBeast''

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* ''TheNumberOfTheBeast''''Literature/TheNumberOfTheBeast''
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RobertAHeinlein's ''TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

to:

RobertAHeinlein's Creator/RobertAHeinlein's ''TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.
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Changed: 32

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''NumberOfTheBeast'' and all subsequent Heinlein novels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

to:

''NumberOfTheBeast'' ''TheNumberOfTheBeast'' and all subsequent Heinlein novels its two sequels make extensive use of the concept to permit a MassivelyMultiplayerCrossover between all the fictional universes that Heinlein wrote and those of several other authors of his era.

Changed: 67

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The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author.

to:

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author.
Author. Conversely, each Author is a character in someone else's fiction.
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Added DiffLines:

* TheMultiverse
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RobertAHeinlein's ''NumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

to:

RobertAHeinlein's ''NumberOfTheBeast'' ''TheNumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.



* ''NumberOfTheBeast''

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* ''NumberOfTheBeast''''TheNumberOfTheBeast''
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Added: 602

Changed: 191

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Robert A. Heinlein's The Number of the Beast introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. The novel concludes in a MassivelyMultiplayerCrossover whereby the protagonists host a convention of characters from nearly every Science Fiction and Fantasy universe ever.

to:

Robert A. Heinlein's The Number of the Beast RobertAHeinlein's ''NumberOfTheBeast'' introduces the concept of the "World as Myth" which supposes that all fictional universes are equally real and, moreover, are accessible to one another via interdimensional travel.

The act of authorship is what creates said universes, which leads to the interesting notion that the characters in any given universe may be controlled, at any given moment, by an Author from another. Characters could, in theory, meet their own Author. The novel concludes in Author.

''NumberOfTheBeast'' and all subsequent Heinlein novels make extensive use of the concept to permit
a MassivelyMultiplayerCrossover whereby between all the protagonists host a convention of characters from nearly every Science Fiction fictional universes that Heinlein wrote and Fantasy universe ever.those of several other authors of his era.

!!Heinlein novels explicitly set in the World as Myth:
[[index]]
* ''NumberOfTheBeast''
* ''Literature/TheCatWhoWalksThroughWalls''
* ''Literature/ToSailBeyondTheSunset''
[[/index]]

!!Tropes embodied or directly implied by the World as Myth:
* AlternateUniverse
* CosmicRetcon
* MassivelyMultiplayerCrossover
* MutuallyFictional
* RageAgainstTheAuthor
* RecursiveCanon
* TimeTravel

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