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Compare EyesDoNotBelongThere (for when the eyes are on a human body), GiantEyeOfDoom (for when it's just a single eye and may in fact belong to something), PortraitPaintingPeephole (for when they're in a painting and definitely belong to something), WallpaperCamouflage (when the eyes belong to a person disguised as wallpaper) and AmbushingEnemy (for when the eye is more than capable of popping out and maiming you). May be a feature of a LivingStructureMonster.
to:
Compare EyesDoNotBelongThere (for when the eyes are on a human body), or animal body, and not in the usual place), GiantEyeOfDoom (for when it's just a single eye and may in fact belong to something), PortraitPaintingPeephole (for when they're in a painting and definitely belong to something), WallpaperCamouflage (when the eyes belong to a person disguised as wallpaper) and AmbushingEnemy (for when the eye is more than capable of popping out and maiming you). May be a feature of a LivingStructureMonster.
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* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
to:
* ''VideoGame/{{Stray}}'': ''VideoGame/{{Stray|2022}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
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%%* Somewhere in ''ComicBook/TheSandman''.
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* ''Film/GuardiansOfTheGalaxyVol3'': Inside Orgocorp's headquarters, there are eyes on the walls which [[SeeingThroughAnothersEyes act as security cameras]].
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%%* ''LightNovel/ACertainMagicalIndex'' supplies [[https://static.tvtropes.org/pmwiki/pub/images/cit_to_aru_majutsu_no_index_-_the_walls_have_eyes_-_o_o.jpg the picture]] for EyeTropes.
to:
%%* ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' supplies [[https://static.tvtropes.org/pmwiki/pub/images/cit_to_aru_majutsu_no_index_-_the_walls_have_eyes_-_o_o.jpg the picture]] for EyeTropes.
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[[AC:{{Anime}} and {{Manga}}]]
* In ''Manga/{{Hellsing}}'''s Manga and related anime series, this is a common element of the vampire Alucard when he enters his more powerful stages of NightmareFuel and appears more as an EldritchAbomination.
* In ''Manga/{{Hellsing}}'''s Manga and related anime series, this is a common element of the vampire Alucard when he enters his more powerful stages of NightmareFuel and appears more as an EldritchAbomination.
to:
[[folder:Anime and
* In
%%* Somewhere in ''Anime/TheCatReturns''.
* In ''Death Trance'', eyeballs appear growing out of every available surface (even [[EyesDoNotBelongThere the sides of birds]]) when the heroes approach the Hatena's lair, to indicate the demonic presence.
* In ''Anime/DigimonAdventure2020'', [[StarterVillain Algomon]] is able to weaponize this in its mega form. It projects dozens and dozens of eyes on the walls around it to fire EyeBeams at [[AdaptationalEarlyAppearance Omegamon]]. Omegamon, for his part, simply dodges them all and runs Algomon through, the first few episodes being a WholePlotReference to ''Our War Game'' and all.
* In ''Anime/DigimonAdventure2020'', [[StarterVillain Algomon]] is able to weaponize this in its mega form. It projects dozens and dozens of eyes on the walls around it to fire EyeBeams at [[AdaptationalEarlyAppearance Omegamon]]. Omegamon, for his part, simply dodges them all and runs Algomon through, the first few episodes being a WholePlotReference to ''Our War Game'' and all.
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%%* Somewhere in ''Anime/TheCatReturns''.
* In ''Anime/HellGirl'', Ichimokuren can spy on people by projecting an eye onto any surface. He usually uses walls and ceilings.
* In ''Manga/{{Hellsing}}'''s Manga and related anime series, this is a common element of the vampire Alucard when he enters his more powerful stages of NightmareFuel and appears more as an EldritchAbomination.
* In ''Manga/{{Hellsing}}'''s Manga and related anime series, this is a common element of the vampire Alucard when he enters his more powerful stages of NightmareFuel and appears more as an EldritchAbomination.
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* In ''Death Trance'', eyeballs appear growing out of every available surface (even [[EyesDoNotBelongThere the sides of birds]]) when the heroes approach the Hatena's lair, to indicate the demonic presence.
* In ''Anime/HellGirl'', Ichimokuren can spy on people by projecting an eye onto any surface. He usually uses walls and ceilings.
* In ''Manga/{{Bleach}}'', when As Nodt goes into his [[OneWingedAngel Vollstandig, Tatar Foras]], he can create walls covered with eyes to surround his opponent. This ensues his opponent cannot escape his DeadlyGaze of [[EmotionBomb Fear]]. Byakuya quickly destroys them all with his Shikai.
* In ''Manga/YuGiOh'', Bakura uses the card [[http://yugioh.wikia.com/wiki/Dark_Sanctuary Dark Sanctuary]] to change their surroundings into a bloody, horrific world where the sky itself is covered with giant eyes and mouths. Or, as WebVideo/YuGiOhTheAbridgedSeries puts it,
* In ''Anime/HellGirl'', Ichimokuren can spy on people by projecting an eye onto any surface. He usually uses walls and ceilings.
* In ''Manga/{{Bleach}}'', when As Nodt goes into his [[OneWingedAngel Vollstandig, Tatar Foras]], he can create walls covered with eyes to surround his opponent. This ensues his opponent cannot escape his DeadlyGaze of [[EmotionBomb Fear]]. Byakuya quickly destroys them all with his Shikai.
* In ''Manga/YuGiOh'', Bakura uses the card [[http://yugioh.wikia.com/wiki/Dark_Sanctuary Dark Sanctuary]] to change their surroundings into a bloody, horrific world where the sky itself is covered with giant eyes and mouths. Or, as WebVideo/YuGiOhTheAbridgedSeries puts it,
to:
* In ''Anime/HellGirl'', Ichimokuren can spy on people by projecting an eye onto any surface. He usually uses walls and ceilings.
* In ''Manga/{{Bleach}}'', when As Nodt goes into his [[OneWingedAngel Vollstandig, Tatar Foras]], he can create walls covered with eyes to surround his opponent. This ensues his opponent cannot escape his DeadlyGaze of [[EmotionBomb Fear]]. Byakuya quickly destroys them all with his Shikai.
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* In ''Anime/DigimonAdventure2020'', [[StarterVillain Algomon]] is able to weaponize this in its mega form. It projects dozens and dozens of eyes on the walls around it to fire EyeBeams at [[AdaptationalEarlyAppearance Omegamon]]. Omegamon, for his part, simply dodges them all and runs Algomon through, the first few episodes being a WholePlotReference to ''Our War Game'' and all.
[[AC:{{Comics}}]]
[[AC:{{Comics}}]]
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[[AC:{{Comics}}]]
[[folder:Comic Books]]
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[[AC:{{Film}}]]
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[[folder:Film -- Live-Action]]
* ''Film/ThePresidentsAnalyst'' - in deleted footage, Dr. Schaefer, in the throes of paranoia, rambles out his anxieties that he's a target for spies to his girlfriend in a hotel lounge. He then puts it to the test, loudly faking getting shot, and sees everyone in the lounge is on their feet with guns trained on each other - then sees that [[spoiler: his girlfriend is too.]] He starts hallucinating disembodied pairs of eyeballs looming out at him until he [[AllJustADream falls out of bed.]]
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* ''Film/ThePresidentsAnalyst'' - in deleted footage, Dr. Schaefer, in the throes of paranoia, rambles out his anxieties that he's a target for spies to his girlfriend in a hotel lounge. He then puts it to the test, loudly faking getting shot, and sees everyone in the lounge is on their feet with guns trained on each other - then sees that [[spoiler: his girlfriend is too.]] He starts hallucinating disembodied pairs of eyeballs looming out at him until he [[AllJustADream falls out of bed.]]
[[AC: Folklore]]
[[AC: Folklore]]
to:
[[AC: Folklore]]
[[folder:Folklore]]
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[[AC:{{Literature}}]]
* In ''Literature/TheCandyShopWar'', the main characters are constantly stalked by a strange, floating, disembodied eye-like thing. When they realize who it belongs to, they shoot at it to destroy it... [[spoiler: ...when they quickly realize they ''[[EyeScream shot out the bad guy's actual eye.]]'']]
to:
[[folder:Literature]]
*
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Walls are
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* Creator/SpikeMilligan parodied this in his heavily embellished [=WW2=] memoir ''Literature/AdolfHitlerMyPartInHisDownfall''. Referring to a wartime propaganda poster about being wary of possible spies, the yong Milligan remarked
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Walls are a British frozen-foods manufacturer who still make ice-cream and sausages, although not necessarily in the same packet[[/note]]
[[AC:LiveActionTV]]
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Walls are a British frozen-foods manufacturer who still make ice-cream and sausages, although not necessarily in the same packet[[/note]]
[[AC:LiveActionTV]]
to:
* Creator/SpikeMilligan parodied this in his heavily embellished [=WW2=] memoir ''Literature/AdolfHitlerMyPartInHisDownfall''. Referring to a wartime propaganda poster about being wary of possible spies, In ''Literature/TheCandyShopWar'', the yong Milligan remarked
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Wallsmain characters are constantly stalked by a British frozen-foods manufacturer strange, floating, disembodied eye-like thing. When they realize who still make ice-cream and sausages, although not necessarily in it belongs to, they shoot at it to destroy it... [[spoiler: ...when they quickly realize they ''[[EyeScream shot out the same packet[[/note]]
[[AC:LiveActionTV]]bad guy's actual eye.]]'']]
[[/folder]]
[[folder:Live-Action TV]]
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Walls
[[AC:LiveActionTV]]
[[/folder]]
[[folder:Live-Action TV]]
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[[AC:Music]]
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[[folder:Music]]
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[[AC:MusicVideos]]
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[[folder:Music Videos]]
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[[AC:TabletopGame]]
* The ''TabletopGame/DungeonsAndDragons'' sourcebook "Book of Vile Darkness" provides with a {{squick}}tastic example in the Spell [[ExactlyWhatItSaysOnTheTin "Wall of Eyes"]] - if you try to force your way through it, it will dissolve and absorb you, your eyes added to the wall.
[[AC:{{Theatre}}]]
to:
[[folder:Tabletop Games]]
* The ''TabletopGame/DungeonsAndDragons'' sourcebook
[[AC:{{Theatre}}]]
[[/folder]]
[[folder:Theatre]]
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[[AC:ThemeParks]]
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[[folder:Theme Parks]]
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[[AC:VideoGames]]
* ''VideoGame/SuperCyborg'' has most of it's interior levels decorated with MeatMoss as result of the mutant infestation. And more often than not, there will be eyes growing from those walls, some of them blinking, while watching you fight mutant monsters.
to:
[[folder:Video Games]]
*
* ''VideoGame/{{Abadox}}'', which is set inside a [[PlanetEater planet-eating]] EldritchAbomination, has wall-eyes all over the place.
* Lar in ''VideoGame/AeroFighters'' is a giant floating disembodied eye.
* In TheVeryDefinitelyFinalDungeon in ''VideoGame/BaldursGateII: Shadows of Amn'', also referred to as just [[spoiler: hell]], there
* ''VideoGame/CommanderKeen 6'' has a few eyes on the background of some stages, and the final stage involves a part where you have to use giant eyes hanging from
* ''VideoGame/DeepRockGalactic'' has aptly-named "Wall Eyes," stretches of
* ''VideoGame/{{Doom}}'' has some eyes acting as switches.
* In ''VideoGame/{{Doors}}'', eyes appearing on the walls is a cue signaling Seek's arrival.
* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon II'' features a large, sinister and disturbingly well-drawn pair of eyes that open up in the wall and stare directly at the player. [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg THERE IS EVIL IN THE AIR.]]
Changed line(s) 83,89 (click to see context) from:
* In most ''Franchise/SuperMarioBros'' games from ''VideoGame/SuperMarioBros3'' onwards, the hills have eyes! %%Parodied in a level in ''VideoGame/NewSuperLuigiU''.%%How?%
** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', features the appropriately named "Panoptic Desert", a level where almost the entire ground is covered in rows and rows of eyes. It's a little hard to tell, but the level background also consists of giant eyes staring at you.
* ''VideoGame/RomancingSaGa 3'': The final boss, The Destroyer, in his temporary ultimate form during that battle. The background begins to consist of semi transparent bloodshot eyes fading in and out of existence.
* ''VideoGame/{{Doom}}'' has some eyes acting as switches.
* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon II'' features a large, sinister and disturbingly well-drawn pair of eyes that open up in the wall and stare directly at the player. [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg THERE IS EVIL IN THE AIR.]]
* In the ''Franchise/TouhouProject'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
* At the end of ''VideoGame/TheMatrixOnline'' open beta, the sky turned red and was absolutely filled with these.
** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', features the appropriately named "Panoptic Desert", a level where almost the entire ground is covered in rows and rows of eyes. It's a little hard to tell, but the level background also consists of giant eyes staring at you.
* ''VideoGame/RomancingSaGa 3'': The final boss, The Destroyer, in his temporary ultimate form during that battle. The background begins to consist of semi transparent bloodshot eyes fading in and out of existence.
* ''VideoGame/{{Doom}}'' has some eyes acting as switches.
* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon II'' features a large, sinister and disturbingly well-drawn pair of eyes that open up in the wall and stare directly at the player. [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg THERE IS EVIL IN THE AIR.]]
* In the ''Franchise/TouhouProject'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
* At the end of ''VideoGame/TheMatrixOnline'' open beta, the sky turned red and was absolutely filled with these.
to:
* In most ''Franchise/SuperMarioBros'' games from ''VideoGame/SuperMarioBros3'' onwards, ''VideoGame/TheGodOfCrawlingEyes'' has the hills have eyes! %%Parodied in a level in ''VideoGame/NewSuperLuigiU''.%%How?%
** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', featureswalls on the appropriately named "Panoptic Desert", a level where almost the entire ground is covered in rows and rows of eyes. It's a little hard school start to tell, but the level background also consists of giant eyes staring at you.
* ''VideoGame/RomancingSaGa 3'': The final boss, The Destroyer, in his temporary ultimate form during that battle. The background begins to consist of semi transparent bloodshot eyes fading in and out of existence.
* ''VideoGame/{{Doom}}'' has some eyes acting as switches.
* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon II'' features a large, sinister and disturbingly well-drawn pair ofdisplay eyes that open up appear and dissapear once the plot begins. In a couple of areas in the wall and stare directly at game, they even start following the player. [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg THERE IS EVIL IN THE AIR.]]
* In the ''Franchise/TouhouProject'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
* At the end of ''VideoGame/TheMatrixOnline'' open beta, the sky turned red and was absolutely filled with these.protagonist.
** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', features
* ''VideoGame/RomancingSaGa 3'': The final boss, The Destroyer, in his temporary ultimate form during that battle. The background begins to consist of semi transparent bloodshot eyes fading in and out of existence.
* ''VideoGame/{{Doom}}'' has some eyes acting as switches.
* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon II'' features a large, sinister and disturbingly well-drawn pair of
* In the ''Franchise/TouhouProject'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
* At the end of ''VideoGame/TheMatrixOnline'' open beta, the sky turned red and was absolutely filled with these.
Deleted line(s) 91,94 (click to see context) :
* Lar in ''VideoGame/AeroFighters'' is a giant floating disembodied eye.
* One of the bosses in ''VideoGame/{{Turok}} 2'' is a giant eye protected by smaller eyes stuck on the wall.
* ''VideoGame/CommanderKeen 6'' has a few eyes on the background of some stages, and the final stage involves a part where you have to use giant eyes hanging from the roof by their optic nerves as platforms.
* In ''VideoGame/MetroidPrime'' and ''Metroid Prime 2'', there are hallways where the walls are covered in eyeball enemies that shoot lasers as they look around. ''Prime 2'' also had numerous decorations on the wall that resembled eyes, and when scanned, said that they were ParanoiaFuel biological cameras transmitting images to U-Mos on Aether.
* One of the bosses in ''VideoGame/{{Turok}} 2'' is a giant eye protected by smaller eyes stuck on the wall.
* ''VideoGame/CommanderKeen 6'' has a few eyes on the background of some stages, and the final stage involves a part where you have to use giant eyes hanging from the roof by their optic nerves as platforms.
* In ''VideoGame/MetroidPrime'' and ''Metroid Prime 2'', there are hallways where the walls are covered in eyeball enemies that shoot lasers as they look around. ''Prime 2'' also had numerous decorations on the wall that resembled eyes, and when scanned, said that they were ParanoiaFuel biological cameras transmitting images to U-Mos on Aether.
* At the end of ''VideoGame/TheMatrixOnline'' open beta, the sky turned red and was absolutely filled with these.
* Rangda Bangda from ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX5 X5]]'' is a BackgroundBoss, and its eyes are its vulnerable spots.
* In ''VideoGame/MetroidPrime'' and ''Metroid Prime 2'', there are hallways where the walls are covered in eyeball enemies that shoot lasers as they look around. ''Prime 2'' also had numerous decorations on the wall that resembled eyes, and when scanned, said that they were ParanoiaFuel biological cameras transmitting images to U-Mos on Aether.
* Rangda Bangda from ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX5 X5]]'' is a BackgroundBoss, and its eyes are its vulnerable spots.
* In ''VideoGame/MetroidPrime'' and ''Metroid Prime 2'', there are hallways where the walls are covered in eyeball enemies that shoot lasers as they look around. ''Prime 2'' also had numerous decorations on the wall that resembled eyes, and when scanned, said that they were ParanoiaFuel biological cameras transmitting images to U-Mos on Aether.
* ''VideoGame/RomancingSaGa 3'': The final boss, The Destroyer, in his temporary ultimate form during that battle. The background begins to consist of semi transparent bloodshot eyes fading in and out of existence.
* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
* ''VideoGame/SuperCyborg'' has most of it's interior levels decorated with MeatMoss as result of the mutant infestation. And more often than not, there will be eyes growing from those walls, some of them blinking, while watching you fight mutant monsters.
* In most ''Franchise/SuperMarioBros'' games from ''VideoGame/SuperMarioBros3'' onwards, the hills have eyes! %%Parodied in a level in ''VideoGame/NewSuperLuigiU''.%%How?%
** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', features the appropriately named "Panoptic Desert", a level where almost the entire ground is covered in rows and rows of eyes. It's a little hard to tell, but the level background also consists of giant eyes staring at you.
* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
* ''VideoGame/SuperCyborg'' has most of it's interior levels decorated with MeatMoss as result of the mutant infestation. And more often than not, there will be eyes growing from those walls, some of them blinking, while watching you fight mutant monsters.
* In most ''Franchise/SuperMarioBros'' games from ''VideoGame/SuperMarioBros3'' onwards, the hills have eyes! %%Parodied in a level in ''VideoGame/NewSuperLuigiU''.%%How?%
** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', features the appropriately named "Panoptic Desert", a level where almost the entire ground is covered in rows and rows of eyes. It's a little hard to tell, but the level background also consists of giant eyes staring at you.
Changed line(s) 101,103 (click to see context) from:
* In TheVeryDefinitelyFinalDungeon in ''VideoGame/BaldursGateII: Shadows of Amn'', also referred to as just [[spoiler: hell]], there is a giant gate surrounded by unnatural-looking eyes on the wall, which all need to be closed with tokens earned by completing tests elsewhere in the area. Once they close, the gate opens to reveal the FinalBoss.
* ''VideoGame/{{Abadox}}'', which is set inside a [[PlanetEater planet-eating]] EldritchAbomination, has wall-eyes all over the place.
* Some of the evil spirits in ''VideoGame/NinetyNineSpirits'' fall under this, most notably the Hundred-Eye Screen Door.
* ''VideoGame/{{Abadox}}'', which is set inside a [[PlanetEater planet-eating]] EldritchAbomination, has wall-eyes all over the place.
* Some of the evil spirits in ''VideoGame/NinetyNineSpirits'' fall under this, most notably the Hundred-Eye Screen Door.
to:
* In TheVeryDefinitelyFinalDungeon the ''Franchise/TouhouProject'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
* One of the bosses in''VideoGame/BaldursGateII: Shadows of Amn'', also referred to as just [[spoiler: hell]], there ''VideoGame/{{Turok}} 2'' is a giant gate surrounded eye protected by unnatural-looking smaller eyes stuck on the wall, which all need to be closed with tokens earned by completing tests elsewhere in the area. Once they close, the gate opens to reveal the FinalBoss.
* ''VideoGame/{{Abadox}}'', which is set inside a [[PlanetEater planet-eating]] EldritchAbomination, has wall-eyes all over the place.
* Some of the evil spirits in ''VideoGame/NinetyNineSpirits'' fall under this, most notably the Hundred-Eye Screen Door.wall.
* One of the bosses in
* ''VideoGame/{{Abadox}}'', which is set inside a [[PlanetEater planet-eating]] EldritchAbomination, has wall-eyes all over the place.
* Some of the evil spirits in ''VideoGame/NinetyNineSpirits'' fall under this, most notably the Hundred-Eye Screen Door.
Changed line(s) 105,111 (click to see context) from:
* ''VideoGame/TheGodOfCrawlingEyes'' has the walls on the school start to display eyes that appear and dissapear once the plot begins. In a couple of areas in the game, they even start following the protagonist.
* Rangda Bangda from ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX5 X5]]'' is a BackgroundBoss, and its eyes are its vulnerable spots.
* In ''VideoGame/{{Doors}}'', eyes appearing on the walls is a cue signaling Seek's arrival.
* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
[[AC:{{Webcomics}}]]
* Early on in ''Webcomic/TheMansionOfE'', Sylvester has to deal with [[http://mansionofe.comicgenesis.com/d/20030719.html a collection]] like this.
* Rangda Bangda from ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX5 X5]]'' is a BackgroundBoss, and its eyes are its vulnerable spots.
* In ''VideoGame/{{Doors}}'', eyes appearing on the walls is a cue signaling Seek's arrival.
* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
[[AC:{{Webcomics}}]]
* Early on in ''Webcomic/TheMansionOfE'', Sylvester has to deal with [[http://mansionofe.comicgenesis.com/d/20030719.html a collection]] like this.
to:
* Rangda Bangda from ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX5 X5]]'' is a BackgroundBoss, and its eyes are its vulnerable spots.
* In ''VideoGame/{{Doors}}'', eyes appearing on the walls is a cue signaling Seek's arrival.
* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
[[AC:{{Webcomics}}]]
* Early on in ''Webcomic/TheMansionOfE'', Sylvester has to deal with [[http://mansionofe.comicgenesis.com/d/20030719.html a collection]] like this.
[[folder:Webcomics]]
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[[AC:WesternAnimation]]
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[[/folder]]
[[folder:Western Animation]]
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[[/folder]]
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* ''VideoGame/GloomAmiga'' has the second game, where the walls have eyes watching your every move even as you battle zombies.
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* ''VideoGame/{{Paranoiascape}}'' throws you into a hellish, eldritch landscape without any reason. You realize how messed up the whole area is when the first stage have the skies being coated with ''eyeballs'' (as far as the eye can see!).