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** Traps users could lay down an Acid Mortar turret. While a poor damage dealer, it was a very good debuffing tool. Since Traps was also a possible power set for Masterminds, it was possible to make a character that was both a MinionMaster (or [[TheBeastmaster Beast Master]]) and a Turret Master.

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** Traps users could lay down an Acid Mortar turret. While a poor damage dealer, it was a very good debuffing tool. Since Traps was also a possible power set for Masterminds, it was possible to make a character that was both a MinionMaster TheMinionMaster (or [[TheBeastmaster Beast Master]]) TheBeastmaster) and a Turret Master.



* The title character in ''VideoGame/{{Soulcaster}}'' is a wizard who [[SummonMagic summons ally warriors to fight for him]]. But unlike a typical MinionMaster, they're stationary, and the end result plays like a fantasy version of this trope.

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* The title character in ''VideoGame/{{Soulcaster}}'' is a wizard who [[SummonMagic summons ally warriors to fight for him]]. But unlike a typical MinionMaster, [[TheMinionMaster Minon Master]], they're stationary, and the end result plays like a fantasy version of this trope.
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-->-- '''Axton''', ''VideoGame/{{Borderlands 2}}''

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-->-- '''Axton''', ''VideoGame/{{Borderlands 2}}''
''VideoGame/Borderlands2''



** ''VideoGame/NovaCovertOps'' gives an option to make the turrets deal line damage.

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** ''VideoGame/NovaCovertOps'' ''VideoGame/StarCraftIINovaCovertOps'' gives an option to make the turrets deal line damage.

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** Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that fire at nearby enemies and structures for 30 seconds. One upgrade path allows the turrets to also fire [[EnergyWeapon Deth Lazors]] whenever Gaz fires one.
** Probius creates more powerful Photon Cannons, but the cannons only last eleven seconds and must be deployed near a [[ConstructAdditionalPylons Pylon]] (also created by Probius).

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** Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two miniature turrets that fire at nearby enemies and structures for 30 seconds. structures. One upgrade path allows the turrets to also fire [[EnergyWeapon Deth Lazors]] whenever Gaz fires one.
** Probius creates more a powerful Photon Cannons, Cannon, but the cannons cannon only last lasts eleven seconds and must be deployed near a [[ConstructAdditionalPylons Pylon]] (also created by Probius).Probius) to operate at full efficiency. Normally the cooldown is too high to have multiple cannons at once, however one talent reduces the cooldown whenever Probius hits a hero with a different ability, allowing him to build up quite the turret force in a large teamfight.



* Heimerdinger from ''VideoGame/LeagueOfLegends'' builds turrets as his main method of offense. They fire standard bullets plus a piercing laser periodically. He can also create a super-powered version of his turrets.

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* ''VideoGame/LeagueOfLegends'':
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Heimerdinger from ''VideoGame/LeagueOfLegends'' builds turrets as his main method of offense. They fire standard bullets plus a piercing laser periodically. He can also create a super-powered version of his turrets.


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** Downplayed with Aphelios, who can summon his current offhand weapon as a turret while he has Crescendum equipped. That's only one of the five different guns he has as part of his StanceSystem however, so it's hardly the main focus of his kit.
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* ''VideoGame/BountyOfOne'': [=R0B3RT=] starts off with the Steamtech Turret legendary item, which places a stationary turret that auto-fires standard attacks at 1.3x his fire rate, at the cost of halving his overall fire rates. This is much more useful than one might think, as the game employs DoNotRunWithAGun as a core mechanic -- but the turret allows [=R0B3RT=] to bypass this limitation.

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* ''VideoGame/BountyOfOne'': [=R0B3RT=] starts off with the Steamtech Turret legendary item, which places a stationary turret that auto-fires standard attacks at 1.3x his fire rate, at the cost of halving his overall fire rates. This is much more useful than one might think, as the game employs DoNotRunWithAGun as a core mechanic -- but the turret allows [=R0B3RT=] to bypass this limitation. Any character who picks up Steamtech Turret can also get this ability.
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* ''VideoGame/BountyOfOne'': [=R0B3RT=] starts off with the Steamtech Turret legendary item, which places a stationary turret that auto-fires standard attacks at 1.3x his fire rate, at the cost of halving his overall fire rates. This is much more useful than one might think, as the game employs DoNotRunWithAGun as a core mechanic -- but the turret allows [=R0B3RT=] to bypass this limitation.
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Fixing Grammar


** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land.]]

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** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land.]]land]].
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Fixing Grammar


** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land]]

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** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land]]land.]]
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** The ''[=TF2=]'' Engineer can build one turret at a time, which can be upgraded, with the help of metal and [[PercussiveMaintenance whacks from a wrench]], from a simple one-barrel turret to one with twin miniguns to the bullet-spraying, rocket-shooting monstrosity depicted on this page. The bigger the turret the slower it tracks targets, but even a Level 3 Sentry can keep a bead on a [[FragileSpeedster Scout]] outside of point blank range. The sentry's main weaknesses are its ArbitraryMaximumRange, immobility in the face of danger (unless the Engineer packs it up and carries it, which prevents it from firing until fully redeployed), and the fact that it needs to be regularly reloaded (with whacks from the Engineer's wrench, of course). Counters for turrets include Demomen bouncing grenades around corners or popping out of cover just long enough to plant stickybombs, Spies who are able to slap a sapper on the sentry while disguised as a friendly, and of course the temporary invincibility granted by a Medic's Ubercharge ability.

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** The ''[=TF2=]'' Engineer can build one turret at a time, which can be upgraded, with the help of metal and [[PercussiveMaintenance whacks from a wrench]], from a simple one-barrel turret to one with twin miniguns to the bullet-spraying, rocket-shooting monstrosity depicted on this page. The bigger the turret the slower it tracks targets, but even a Level 3 Sentry can keep a bead on a [[FragileSpeedster Scout]] outside of point blank range. The sentry's main weaknesses are its ArbitraryMaximumRange, ArbitraryWeaponRange, immobility in the face of danger (unless the Engineer packs it up and carries it, which prevents it from firing until fully redeployed), and the fact that it needs to be regularly reloaded (with whacks from the Engineer's wrench, of course). Counters for turrets include Demomen bouncing grenades around corners or popping out of cover just long enough to plant stickybombs, Spies who are able to slap a sapper on the sentry while disguised as a friendly, and of course the temporary invincibility granted by a Medic's Ubercharge ability.
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** James "Sirius" Sykes, one of Tychus' outlaws in Co-Op, has a very weak main attack, but can deploy up to five turrets with various special abilities: they can fire anti-air missiles, frighten enemies or violently blow-up when destroyed.
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* In the ''VideoGame/BloonsTowerDefense'' series, the Engineer Monkey can deploy turrets. They make the Engineer one of the [[CrutchCharacter best starting towers of the game]], and can be upgraded for a variety of purposes, including shooting [[PlasmaCannon plasma]]. The [[AllYourPowersCombined Paragon]] Engineer tower in the sixth game can summon mega-turrets [[Recursiveammo that summon more turrets]].

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* In the ''VideoGame/BloonsTowerDefense'' series, the Engineer Monkey can deploy turrets. They make the Engineer one of the [[CrutchCharacter best starting towers of the game]], and can be upgraded for a variety of purposes, including shooting [[PlasmaCannon plasma]]. The [[AllYourPowersCombined Paragon]] Engineer tower in the sixth game can summon mega-turrets [[Recursiveammo [[RecursiveAmmo that summon more turrets]].
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* In the ''VideoGame/{{BloonsTowerDefense}}'' series, the Engineer Monkey can deploy turrets. They make the Engineer one of the [[CrutchCharacter best starting towers of the game]], and can be upgraded for a variety of purposes, including shooting [[PlasmaCannon plasma.]]

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* In the ''VideoGame/{{BloonsTowerDefense}}'' ''VideoGame/BloonsTowerDefense'' series, the Engineer Monkey can deploy turrets. They make the Engineer one of the [[CrutchCharacter best starting towers of the game]], and can be upgraded for a variety of purposes, including shooting [[PlasmaCannon plasma.]]plasma]]. The [[AllYourPowersCombined Paragon]] Engineer tower in the sixth game can summon mega-turrets [[Recursiveammo that summon more turrets]].
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* The Tactical class in ''VideoGame/EarthDefenseForceInsectArmageddon'' can choose three deployables to use prior to starting a mission. There are five turrets types; Machinegun, Plasma Grenade, Missile, Autocannon and Rocket, along with a Sensor Post to track enemies, and also two types of LandMine.

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* The Tactical class in ''VideoGame/EarthDefenseForceInsectArmageddon'' can choose three deployables to use prior to starting a mission. There are five turrets types; Machinegun, Plasma Grenade, Missile, Autocannon and Rocket, along with a Sensor Post to track enemies, and also two types of LandMine.{{Land Mine|Goes Click}}.
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* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the Engineer class in ''Future Soldier'', which can deploy a little turret to attack the players of the enemy team.

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* ''VideoGame/{{Ghost Recon}}'' ''VideoGame/GhostRecon'' Some of the entries of this saga have classes like the Engineer class in ''Future Soldier'', ''VideoGame/GhostReconFutureSoldier'', which can deploy a little turret to attack the players of the enemy team.
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* ''VideoGame/{{Paragon}}'' Iggy and Scorch, two characters that are used altogether can deploy little turrets that deal fire damage to the enemies of the opposing team.

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* ''VideoGame/{{Paragon}}'' ''VideoGame/Paragon2016'' Iggy and Scorch, two characters that are used altogether can deploy little turrets that deal fire damage to the enemies of the opposing team.
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* ''VideoGame/FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target damage to whichever enemy the player last used a gun skill on, while the Bishop deals area-of-effect damage to all enemies within range.

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* ''VideoGame/FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Rook Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target damage to whichever enemy fire on enemies. At level 80, it gets replaced with the player last used a gun skill on, while the Bishop deals area-of-effect damage to all [[MiniMecha Automaton Queen]], which punches enemies within range.instead.

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* ''VideoGame/OneStepFromEden'' has this as the speciality of the Hexawan archetype of cards, which is all about building and placing structures such as walls to block enemy attacks, Turrets to attack the enemy, and Shield Generators, to grant you and your structures shields. Even though anybody can use these cards, the undoubtedly best character for this type of playstyle is Hazel. Both of her loadouts revolve around building structures. Her default loadout, Build, focuses on building turrets and buffing them with her basic weapon, while her alternate loadout, Teardown, focuses on building structures then destroying them to buff herself and attack the enemy.



* In ''VideoGame/PathOfExile'', Totems are immobile objects that can use various skills. Totems can do a variety of things such as cast an aura, shoot flames, fire huge crossbow bolts, and even summon an ancestral spirit that attacks with a copy of your weapon. Any magic or ranged skill can be modified be used by a totem with the right support gem as well. Normally you can only have one Totem summoned at a time, but there are a few ways to get more, the most easily obtainable one being a Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].

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* In ''VideoGame/PathOfExile'', Totems are immobile objects that can use various skills. Totems can do a variety of things such as cast an aura, shoot flames, cast spells, fire huge crossbow bolts, arrows, and even summon an ancestral spirit that attacks with a copy of your weapon. Any magic or ranged skill magic, ranged, and slam-type melee skills can be modified be used by a totem with the right support gem as well. Normally you can only have one Totem summoned at a time, but there are a few ways to get more, the most easily obtainable one being a Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].



* ''VideoGame/OneStepFromEden'' has this as the speciality of the Hexawan archetype of cards, which is all about building and placing structures such as walls to block enemy attacks, Turrets to attack the enemy, and Shield Generators, to grant you and your structures shields. Even though anybody can use these cards, the undoubtedly best character for this type of playstyle is Hazel. Both of her loadouts revolve around building structures. Her default loadout, Build, focuses on building turrets and buffing them with her basic weapon, while her alternate loadout, Teardown, focuses on building structures then destroying them to buff herself and attack the enemy.

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* ''VideoGame/OneStepFromEden'' has this as the speciality of the Hexawan archetype of cards, which is all about building and placing structures such as walls to block enemy attacks, Turrets to attack the enemy, and Shield Generators, to grant you and your structures shields. Even though anybody can use these cards, the undoubtedly best character for this type of playstyle is Hazel. Both of her loadouts revolve around building structures. Her default loadout, Build, focuses on building turrets and buffing them with her basic weapon, while her alternate loadout, Teardown, focuses on building structures then destroying them to buff herself and attack the enemy.

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** The ''[=TF2=]'' Engineer can build one turret at a time, which can be upgraded, with the help of spare ammo and [[PercussiveMaintenance whacks from a wrench]], from a simple one-barrel turret to one with twin miniguns to the bullet-spraying, rocket-shooting monstrosity depicted on this page. The bigger the turret the slower it tracks targets, but even a Level 3 Sentry can keep a bead on a [[FragileSpeedster Scout]] unfortunate enough to enter its forward firing arc. The sentry's main weaknesses are its ArbitraryMaximumRange, immobility in the face of danger (unless the Engineer packs it up and carries it off to redeploy), and the fact that it needs to be regularly reloaded (with whacks from the Engineer's wrench, of course). Hard counters for turrets include Demomen bouncing grenades around corners or popping out of cover just long enough to plant stickybombs, Spies who are able to slap a sapper on the sentry while disguised as a friendly, and of course the temporary invincibility granted by a Medic's Ubercharge ability.
** Some of the Engineer's alternate weapons tweak their sentry gun. The Gunslinger allows the Engineer to quickly toss down a [[WeakTurretGun weaker]] Mini-Sentry, which cannot be upgraded but is cheaper and quicker to build, and can be thrown in unexpected locations to [[GoddamnedBats whittle away at enemies' health.]] The Wrangler is a laser pointer that allows an Engineer to take direct control of their sentry's shooting, allowing it to fire at distant targets or ignore invincible enemies, with the caveat that it takes a few seconds of inactivity for the sentry to switch from directed to automated fire.

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** The ''[=TF2=]'' Engineer can build one turret at a time, which can be upgraded, with the help of spare ammo metal and [[PercussiveMaintenance whacks from a wrench]], from a simple one-barrel turret to one with twin miniguns to the bullet-spraying, rocket-shooting monstrosity depicted on this page. The bigger the turret the slower it tracks targets, but even a Level 3 Sentry can keep a bead on a [[FragileSpeedster Scout]] unfortunate enough to enter its forward firing arc. outside of point blank range. The sentry's main weaknesses are its ArbitraryMaximumRange, immobility in the face of danger (unless the Engineer packs it up and carries it, which prevents it off to redeploy), from firing until fully redeployed), and the fact that it needs to be regularly reloaded (with whacks from the Engineer's wrench, of course). Hard counters Counters for turrets include Demomen bouncing grenades around corners or popping out of cover just long enough to plant stickybombs, Spies who are able to slap a sapper on the sentry while disguised as a friendly, and of course the temporary invincibility granted by a Medic's Ubercharge ability.
** Some of the Engineer's alternate weapons tweak their sentry gun. The Gunslinger allows the Engineer to quickly toss down a [[WeakTurretGun weaker]] Mini-Sentry, which cannot be upgraded but is cheaper and quicker to build, and can be thrown constantly placed in unexpected locations to [[GoddamnedBats whittle away at enemies' health.]] The Wrangler is a laser pointer that allows an Engineer to take direct control of their sentry's shooting, allowing it them to fire at distant targets or ignore invincible prioritize certain enemies, as well as activating a shield that reduces damage taken by the sentry, with the caveat that it takes a few seconds of inactivity for the sentry to switch back from directed manual to automated fire.fire. The Wrangler can also be used to perform a bullet or RocketJump with the sentry gun, and you can even pick up and take the sentry with you if you're fast enough.
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Disambiguating; deleting and renaming wicks as appropriate


* The titular character from ''VideoGame/LocksQuest'' often uses turrets as his main form of offense, it being an action/tower defense hybrid. He also has traps, walls, and minions at his disposal, making him a TrapMaster and a [[TheMinionMaster Minion Master]]...but not a WallMaster.

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* The titular character from ''VideoGame/LocksQuest'' often uses turrets as his main form of offense, it being an action/tower defense hybrid. He also has traps, walls, and minions at his disposal, making him a TrapMaster and a [[TheMinionMaster Minion Master]]...but not a WallMaster.Master]].
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* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being immune to magic. While they start out [[WeakTurretGuns weak]] and are used more for their utility, one of his max level Talent ability makes them hit as hard as towers.

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* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being immune to magic. While they start out [[WeakTurretGuns [[WeakTurretGun weak]] and are used more for their utility, one of his max level Talent ability makes them hit as hard as towers.
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* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being inmune to magic.

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* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being inmune immune to magic.magic. While they start out [[WeakTurretGuns weak]] and are used more for their utility, one of his max level Talent ability makes them hit as hard as towers.
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* Julian of ''Literature/FactoryOfTheGods'' relies heavily on this trope to help him manage his battles and defend the titular factory.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that fire at nearby enemies and structures for 30 seconds. One upgrade path allows the turrets to also fire [[FrickinLaserBeams Deth Lazors]] whenever Gaz fires one.

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** Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that fire at nearby enemies and structures for 30 seconds. One upgrade path allows the turrets to also fire [[FrickinLaserBeams [[EnergyWeapon Deth Lazors]] whenever Gaz fires one.
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* The Engineer class Dwarf from ''VideoGame/DeepRockGalactic'' comes equipped with a single deployble sentry gun by default. It can be upgraded in several ways. Depending on your play style, you may opt for being able to deploy two turrets at once for better area coverage and higher overall DPS between the two, or a single, slightly more powerful turret for ease of deployment, maintenance, and greater ammo efficiency. The Engineer also comes with other deployable trap options such as a holographic decoy and proximity mines.
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* ''VideoGame/OneStepFromEden'' has this as the speciality of the Hexawan archetype of cards, which is all about building and placing structures such as walls to block enemy attacks, Turrets to attack the enemy, and Shield Generators, to grant you and your structures shields. Even though anybody can use these cards, the undoubtedly best character for this type of playstyle is Hazel. Both of her loadouts revolve around building structures. Her default loadout, Build, focuses on building turrets and buffing them with her basic weapon, while her alternate loadout, Teardown, focuses on building structures then destroying them to buff herself and attack the enemy.
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* ''[[Videogame/AIWarFleetCommand AI War 2]]:'' Battlestations are a sort of capturable vessel whose main appeal is having a whole slew of turrets they can build, which can be placed absolutely anywhere (unlike command stations, which are limited to that planet). There's still caps, but you can easily remove and replace elsewhere. They're mostly useful to reinforce particularly besieged or strategically important planets, but if you get one with Raid-tech turrets, which build much quicker and are easily replaceable (with some even having particular bonuses to this), you can bring a Mobile Factory along and easily plant a massive beachhead for invasion in an important AI planet in a matter of seconds.
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* In the ''VideoGame/{{BloonsTowerDefense}}'' series, the Engineer Monkey can deploy turrets. They make the Engineer one of the [[CrutchCharacter best starting towers of the game]], and can be upgraded for a variety of purposes, including shooting [[PlasmaCannon plasma.]]
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* Percival King of ''WesternAnimation/EpithetErased'', funnily enough, can use her [[SemanticSuperpower epithet]] to fight this way using ''architectural'' turrets. “Parapet” allows her to summon miniature buildings with various powers, such as apothecaries with a healing aura and wizard towers that act as lightning-shooting sentries.

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* Percival King of ''WesternAnimation/EpithetErased'', ''WebAnimation/EpithetErased'', funnily enough, can use her [[SemanticSuperpower epithet]] to fight this way using ''architectural'' turrets. “Parapet” "Parapet" allows her to summon miniature buildings with various powers, such as apothecaries with a healing aura and wizard towers that act as lightning-shooting sentries.
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!!!Non-Video Game examples
* Percival King of ''WesternAnimation/EpithetErased'', funnily enough, can use her [[SemanticSuperpower epithet]] to fight this way using ''architectural'' turrets. “Parapet” allows her to summon miniature buildings with various powers, such as apothecaries with a healing aura and wizard towers that act as lightning-shooting sentries.

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* In ''VideoGame/{{Battleborn}}'', all characters have the opportunity to collect Shards, some form of credit that they can use to build various items in nodes. Turrets are one of them, and they can be used as defensive buildables, and can be upgraded two times in multiplayer with more shards. There are shock turrets, stinger turrets, and thumper turrets. Shock turrets fire electricity, stinger turrets fire lasers, and thumper turrets fire rockets
* ''VideoGame/{{BioShock 2}}'' has a new breed of Big Daddies called "Rumblers", which have shoulder-mounted [=RPGs=] for crowd control, as well as portable miniature-turrets for scattered enemies. While the player character can also deploy any mini-turrets he comes across, he can only hold as many as four on him. The Rumbler, however, can throw as many as he'd like while within combat.
** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land]]
* Gameloft´s ''Blitz Brigade'' introduced a new class called "The Engineer" which has the ability to deploy turrets as a unique skill for the class.
* Roland of ''VideoGame/{{Borderlands}}'' has a Scorpio turret that features DeployableCover and can heal allies and/or dispense ammo depending on how the player specs.
** ''Borderlands'' also has the Crimson Engineer and Combat Medic enemies (which drop turrets and healing tower...things, respectively), as well as the badass versions of the shock/pyro/chemical troopers (which drop elementally specific turrets). The reason Roland has the same abilities is because he was a former Crimson Engineer.
** ''VideoGame/{{Borderlands 2}}'' has Axton, whose turret is purely combat-focused and packs much heavier firepower than Roland's. However, it lacks many of the Scorpio's support abilities. It does have much more versatility in deployment; with the right skills, the turret can be teleported to any point in line of sight, attach to walls or ceilings, deploy shields, or even deploy multiple turrets.
* ''VideoGame/{{Brink}}'' has an engineer class who can do this.
* In ''VideoGame/CavesOfQud'', you can make turrets out of any gun. Yes, you can even make a musket turret.
* ''VideoGame/ChampionsOnline'' has, as one of the available powers in the Gadgeteer set, a combat drone. By clicking one of the buttons on the pet command bar, you can transform it into a surprisingly effective stationary turret.
* The Combat Engineers of the Malta Group and anyone with the Devices powerset in ''VideoGame/CityOfHeroes'' were capable of summoning a hovering Gun Drone turret. Later on, the Devices version of the Gun Drone was given the ability to move.
** Traps users could lay down an Acid Mortar turret. While a poor damage dealer, it was a very good debuffing tool. Since Traps was also a possible power set for Masterminds, it was possible to make a character that was both a MinionMaster (or [[TheBeastmaster Beast Master]]) and a Turret Master.
* ''VideoGame/DawnOfWar'':
** One Imperial Guard hero unit in ''Retribution'', the Lord General, has several turrets at his disposal, as do the Astartes Techmarine and Ork Mekboy.
** The second mission of Retribution's campaign has your forces pursued by a Baneblade, which you lack the weaponry to defeat. As you progress, you destroy several targeting cogitators, which causes turrets to shoot their own men, and ends by causing enormous PlasmaCannon-equipped turrets to shoot the Baneblade.
** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the {{BFG}}s on their backs, essentially turning themselves ''into'' very strong turrets (severely limiting their usefulness is the fact that they cost large amounts of population cap while everyone else can build six turrets per HQ building, and their rate of fire is glacial).
** The Dark Eldar don't have turrets except those on Listening Posts. Instead, their Torture Pits can be upgraded to deal damage and knockback to nearby troops.



* The Shaman class in ''VideoGame/WorldOfWarcraft''. Their Totems function as a fantastic equivalent to most sci-fi turrets, offering variously restorative effects, offensive and defensive status enhancements, and direct damage (both burst and DPS).
* The Arbiter skills for ''VideoGame/{{Torchlight}}'''s vanquisher class is based on this.
* The Assassin from ''Warrior Epic'', an obscure ''Diablo''-inspired MMO.

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* ''VideoGame/{{The Division}}'' players can learn a Tech skill in the game, giving them the opportunity to use a turret as a method of defense, capable of throwing fire or electrical darts.
* The Shaman [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/WorldOfWarcraft''. Their Totems function as ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a fantastic equivalent to most sci-fi turrets, offering variously restorative effects, offensive and defensive status enhancements, turret (the Lifesaver), and direct a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).
* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being inmune to magic.
* The turrets dropped by the Ranger class tree in ''VideoGame/{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.
* The Engineer class in ''VideoGame/DragonNest'' specializes in summoned robots, many of which are stationary turrets.
* The Tactical class in ''VideoGame/EarthDefenseForceInsectArmageddon'' can choose three deployables to use prior to starting a mission. There are five turrets types; Machinegun, Plasma Grenade, Missile, Autocannon and Rocket, along with a Sensor Post to track enemies, and also two types of LandMine.
* ''VideoGame/{{Evolve}}'' has Bucket, a support character who can deploy multiple sentry guns. They don't do much individually, but get caught in the crossfire and you'll start hurting.
* The player in ''Videogame/{{Factorio}}'' has an assortment of powerful weaponry, but they are ([[FireBreathingWeapon for the most part]]) ineffective at stopping ZergRush bug attacks. Factories must be guarded with turrets to prevent the bugs from destroying them. Laser turrets have EasyLogistics but require a power grid, while Gun turrets need no power but require an extensive ammo production and distribution system. Turrets will be needed by the dozens or hundreds to stop the bugs [[GaiasLament as you pollute the environment]] and agitate their [[BigCreepyCrawlies evolution and growth rate]].
* ''VideoGame/{{Fallout 4}}'' has an interesting, unintended example of this trope. The game's settlement system allows players to construct their own wasteland communities, which can be defended by automated sentry guns, ranging from simple minigun turrets to laser, shotgun, or missile-spraying variants. Since they can be built instantly so long as the settlement has the required resources, it's possible, should the player be in a settlement that comes under attack, to quickly slap down sentry turrets directly front of the invaders. {{Game Mod}}s exist to let the player build turrets outside of settlement boundaries, of course.
* ''VideoGame/FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target
damage (both burst and DPS).
to whichever enemy the player last used a gun skill on, while the Bishop deals area-of-effect damage to all enemies within range.
* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the Engineer class in ''Future Soldier'', which can deploy a little turret to attack the players of the enemy team.
* The Arbiter skills for ''VideoGame/{{Torchlight}}'''s vanquisher Robotics class is based on this.
* The Assassin from ''Warrior Epic'', an obscure ''Diablo''-inspired MMO.
in ''VideoGame/GlobalAgenda'' has a variety of turrets among his repertoire, but can also be TheMinionMaster via the use of the robotic drones that give the class its name. It's a matter of the player's preference as to which one they prefer, if it isn't both.



* ''Team Fortress'' is a line of related class-based team multiplayer games all featuring an Engineer character who makes turrets.
** The original ''Team Fortress'' was a mod of ''VideoGame/{{Quake}}'' and features a turret-making Engineer as one of the playable classes.
** ''VideoGame/TeamFortressClassic'', made on the ''VideoGame/HalfLife'' engine, also features a turret-constructing Engineer class
** ''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to a given area from almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else after it's destroyed. Only one sentry can be built at any time, except in Mann vs. Machine, where an upgrade allows you to build a disposable sentry, an even weaker sentry that can't be repaired. The Wrangler secondary weapon allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to overcome his sentry gun's limitations ([[ArbitraryMaximumRange finite targeting radius]], [[ArtificialStupidity attacking invulnerable targets, ignoring disguised spies]]) at the cost of losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
%% Yes, would-be natterers, we KNOW that the Engineer has other valuable buildings. It does not need to be pointed out in a thunderingly-misguided attempt to detract from the validity of this example, ghost fleet especially if you add at end "But yeah you're pretty much right."
* ''Weapons Factory'' is a mod of ''VideoGame/QuakeII'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.
* ''VideoGame/DawnOfWar'':
** One Imperial Guard hero unit in ''Retribution'', the Lord General, has several turrets at his disposal, as do the Astartes Techmarine and Ork Mekboy.
** The second mission of Retribution's campaign has your forces pursued by a Baneblade, which you lack the weaponry to defeat. As you progress, you destroy several targeting cogitators, which causes turrets to shoot their own men, and ends by causing enormous PlasmaCannon-equipped turrets to shoot the Baneblade.
** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' very strong turrets (severely limiting their usefulness is the fact that they cost large amounts of population cap while everyone else can build six turrets per HQ building, and their rate of fire is glacial).
** The Dark Eldar don't have turrets except those on Listening Posts. Instead, their Torture Pits can be upgraded to deal damage and knockback to nearby troops.
* Another FPS example is Roland of ''VideoGame/{{Borderlands}}''. His Scorpio turret features DeployableCover and can heal allies and/or dispense ammo depending on how the player specs.
** ''Borderlands'' also has the Crimson Engineer and Combat Medic enemies (which drop turrets and healing tower...things, respectively), as well as the badass versions of the shock/pyro/chemical troopers (which drop elementally specific turrets). The reason Roland has the same abilities is because he was a former Crimson Engineer.
** ''VideoGame/{{Borderlands 2}}'' has Axton, whose turret is purely combat-focused and packs much heavier firepower than Roland's. However, it lacks many of the Scorpio's support abilities. It does have much more versatility in deployment; with the right skills, the turret can be teleported to any point in line of sight, attach to walls or ceilings, deploy shields, or even deploy multiple turrets.

to:

* ''Team Fortress'' is a line of related class-based team multiplayer games all featuring an Engineer character who makes turrets.
** The original ''Team Fortress'' was a mod of ''VideoGame/{{Quake}}'' and features a turret-making Engineer as one of the playable classes.
** ''VideoGame/TeamFortressClassic'', made on the ''VideoGame/HalfLife'' engine, also features a turret-constructing Engineer class
** ''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to a given area from almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also
''VideoGame/GuildWars2'' has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else after it's destroyed. Only one sentry can be built at any time, except in Mann vs. Machine, where an upgrade allows you to build a disposable sentry, an even weaker sentry that can't be repaired. The Wrangler secondary weapon allows the Engineer profession who can place turrets around the battlefield, compared to manually the spirits of the original ''VideoGame/GuildWars''.
* In ''VideoGame/{{Hellsinker}}'', if Kagura is equipped with Epileptic Chariot, she can be played like this.
* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game: The Engineer's Steam Turret. The first version of the Steam Turret gained a copy of Engineer's items, which meant it scales and can proc attack modifiers. What made it insanely overpowered was that even if it was immobile, it attacked extremely fast, was immune to every ability since it was a non-organic gadget and could only be destroyed with autoattacks, and Engineer himself supports it with his good disabling abilities. Eventually it was completely reworked to have a suppressive fire without any autoattacks or scaling, but even then it remains useful as a strong crowd
control his turret, boosting ability. Years later the turret would return to its durability old format, but the combination of it being nerfed to not inherit attack modifiers, scaling only with Agility, and rate PowerCreep overall toned it down.
* ''VideoGame/{{Heroes
of the Storm}}'':
** Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that
fire at nearby enemies and enabling structures for 30 seconds. One upgrade path allows the turrets to also fire [[FrickinLaserBeams Deth Lazors]] whenever Gaz fires one.
** Probius creates more powerful Photon Cannons, but the cannons only last eleven seconds and must be deployed near a [[ConstructAdditionalPylons Pylon]] (also created by Probius).
* Krotera from ''VideoGame/{{Iji}}'': You could actually damage him by kicking the turrets at him.
* ''VideoGame/{{Killzone}} 2, 3'', and ''Shadow Fall'' have
the Engineer to overcome his sentry gun's limitations ([[ArbitraryMaximumRange finite targeting radius]], [[ArtificialStupidity attacking invulnerable targets, ignoring disguised spies]]) at class, who has the cost of losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
%% Yes, would-be natterers, we KNOW that
place turrets around the Engineer has other valuable buildings. It does not need map to be pointed out in a thunderingly-misguided attempt assist to detract their team.
* Heimerdinger
from the validity ''VideoGame/LeagueOfLegends'' builds turrets as his main method of this example, ghost fleet especially if you add at end "But yeah you're pretty much right."
* ''Weapons Factory'' is
offense. They fire standard bullets plus a mod of ''VideoGame/QuakeII'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who piercing laser periodically. He can also create a sentry gun super-powered version of his turrets.
** Zyra's abilities are somewhat similar. Her normal spells summon thorns and vines, but she can also plant buds
that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing will attack on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.
own if Zyra casts her damaging spells on them.
* ''VideoGame/DawnOfWar'':
** One Imperial Guard hero unit in ''Retribution'', the Lord General, has several
The titular character from ''VideoGame/LocksQuest'' often uses turrets as his main form of offense, it being an action/tower defense hybrid. He also has traps, walls, and minions at his disposal, as do the Astartes Techmarine and Ork Mekboy.
** The second mission of Retribution's campaign has your forces pursued by a Baneblade, which you lack the weaponry to defeat. As you progress, you destroy several targeting cogitators, which causes turrets to shoot their own men, and ends by causing enormous PlasmaCannon-equipped turrets to shoot the Baneblade.
** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench",
making them immobile him a TrapMaster and a [[TheMinionMaster Minion Master]]...but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' very strong turrets (severely limiting their usefulness is the fact that they cost large amounts of population cap while everyone else can build six turrets per HQ building, and their rate of fire is glacial).
** The Dark Eldar don't have turrets except those on Listening Posts. Instead, their Torture Pits can be upgraded to deal damage and knockback to nearby troops.
* Another FPS example is Roland of ''VideoGame/{{Borderlands}}''. His Scorpio turret features DeployableCover and can heal allies and/or dispense ammo depending on how the player specs.
** ''Borderlands'' also has the Crimson Engineer and Combat Medic enemies (which drop turrets and healing tower...things, respectively), as well as the badass versions of the shock/pyro/chemical troopers (which drop elementally specific turrets). The reason Roland has the same abilities is because he was
not a former Crimson Engineer.
** ''VideoGame/{{Borderlands 2}}'' has Axton, whose turret is purely combat-focused and packs much heavier firepower than Roland's. However, it lacks many of the Scorpio's support abilities. It does have much more versatility in deployment; with the right skills, the turret can be teleported to any point in line of sight, attach to walls or ceilings, deploy shields, or even deploy multiple turrets.
WallMaster.



* The Combat Engineers of the Malta Group and anyone with the Devices powerset in ''VideoGame/CityOfHeroes'' were capable of summoning a hovering Gun Drone turret. Later on, the Devices version of the Gun Drone was given the ability to move.
** Traps users could lay down an Acid Mortar turret. While a poor damage dealer, it was a very good debuffing tool. Since Traps was also a possible power set for Masterminds, it was possible to make a character that was both a MinionMaster (or [[TheBeastmaster Beast Master]]) and a Turret Master.
* Krotera from ''VideoGame/{{Iji}}'': You could actually damage him by kicking the turrets at him.
* Player-characters and NPC's with engineering expertise in ''VideoGame/StarTrekOnline'' can do this during ground missions; setting up phaser and disruptor turrets as well as mortar & mini photon torpedo launchers. The Fabrication Specialist kit has the most turret options.
* ''VideoGame/{{Brink}}'' has an engineer class who can do this.
* Dwarven Engineers in ''VideoGame/WarhammerOnline'' can build several different types of {{steampunk}} turret, up to and including flamethrower and grenade launcher turrets. The Chaos Magus class can summon demons, but all the do is stand their and shoot people with magic, so they're basically turrets.
* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being inmune to magic.
* Heimerdinger from ''VideoGame/LeagueOfLegends'' builds turrets as his main method of offense. They fire standard bullets plus a piercing laser periodically. He can also create a super-powered version of his turrets.
** Zyra's abilities are somewhat similar. Her normal spells summon thorns and vines, but she can also plant buds that will attack on their own if Zyra casts her damaging spells on them.
* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game: The Engineer's Steam Turret. The first version of the Steam Turret gained a copy of Engineer's items, which meant it scales and can proc attack modifiers. What made it insanely overpowered was that even if it was immobile, it attacked extremely fast, was immune to every ability since it was a non-organic gadget and could only be destroyed with autoattacks, and Engineer himself supports it with his good disabling abilities. Eventually it was completely reworked to have a suppressive fire without any autoattacks or scaling, but even then it remains useful as a strong crowd control ability. Years later the turret would return to its old format, but the combination of it being nerfed to not inherit attack modifiers, scaling only with Agility, and PowerCreep overall toned it down.
* ''VideoGame/{{BioShock 2}}'' has a new breed of Big Daddies called "Rumblers", which have shoulder-mounted [=RPGs=] for crowd control, as well as portable miniature-turrets for scattered enemies. While the player character can also deploy any mini-turrets he comes across, he can only hold as many as four on him. The Rumbler, however, can throw as many as he'd like while within combat.
** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land]]
* In ''VideoGame/CavesOfQud'', you can make turrets out of any gun. Yes, you can even make a musket turret.
* In ''VideoGame/PathOfExile'', Totems are immobile objects that can use various skills. Totems can do a variety of things such as cast an aura, shoot flames, fire huge crossbow bolts, and even summon an ancestral spirit that attacks with a copy of your weapon. Any magic or ranged skill can be modified be used by a totem with the right support gem as well. Normally you can only have one Totem summoned at a time, but there are a few ways to get more, the most easily obtainable one being a Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].
* The turrets dropped by the Ranger class tree in ''VideoGame/{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.



* The Robotics class in ''VideoGame/GlobalAgenda'' has a variety of turrets among his repertoire, but can also be TheMinionMaster via the use of the robotic drones that give the class its name. It's a matter of the player's preference as to which one they prefer, if it isn't both.
* The titular character from ''VideoGame/LocksQuest'' often uses turrets as his main form of offense, it being an action/tower defense hybrid. He also has traps, walls, and minions at his disposal, making him a TrapMaster and a [[TheMinionMaster Minion Master]]...but not a WallMaster.
* ''VideoGame/GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''VideoGame/GuildWars''.
* ''VideoGame/ChampionsOnline'' has, as one of the available powers in the Gadgeteer set, a combat drone. By clicking one of the buttons on the pet command bar, you can transform it into a surprisingly effective stationary turret.
* The Tactical class in ''VideoGame/EarthDefenseForceInsectArmageddon'' can choose three deployables to use prior to starting a mission. There are five turrets types; Machinegun, Plasma Grenade, Missile, Autocannon and Rocket, along with a Sensor Post to track enemies, and also two types of LandMine.
* The title character in ''VideoGame/{{Soulcaster}}'' is a wizard who [[SummonMagic summons ally warriors to fight for him]]. But unlike a typical MinionMaster, they're stationary, and the end result plays like a fantasy version of this trope.
* In ''VideoGame/{{Hellsinker}}'', if Kagura is equipped with Epileptic Chariot, she can be played like this.
* The Monty Moles in ''VideoGame/SuperMarioSunshine''.
* The Raven from ''VideoGame/StarCraftII'' is a flying robot drone that has no attacks of its own at all, but is able to summon a temporary turret that can act defensively or offensively. At full charge you can drop a couple of them into an enemy supply chain to really mess them up. It can also summon point defense drones to protect against projectile weapons.
** Hero Rory Swann is an engineer who can quickly create a powerful [[KillItWithFire flame turret]].
** ''VideoGame/NovaCovertOps'' gives an option to make the turrets deal line damage.
* The [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).
* The Engineer class in ''VideoGame/DragonNest'' specializes in summoned robots, many of which are stationary turrets.



* The player in ''Videogame/{{Factorio}}'' has an assortment of powerful weaponry, but they are ([[FireBreathingWeapon for the most part]]) ineffective at stopping ZergRush bug attacks. Factories must be guarded with turrets to prevent the bugs from destroying them. Laser turrets have EasyLogistics but require a power grid, while Gun turrets need no power but require an extensive ammo production and distribution system. Turrets will be needed by the dozens or hundreds to stop the bugs [[GaiasLament as you pollute the environment]] and agitate their [[BigCreepyCrawlies evolution and growth rate]].
* In the original ''Videogame/PlanetSide'', players specializing in Combat Engineering can deploy multiple Spitfire turrets, trashcan sized motion-sensitive turrets mounting twin 12mm guns. Further specialization allows them to deploy an AntiAir variant or Spitfires that are invisible until they detect an enemy. Specialized engineers could also upgrade the static base turrets with additional weaponry, and deploy a powerful manned turret in the field. ''Planetside 2'' however, limits Engineers to a single active turret; a manned AntiInfantry or laser-guided AntiArmor turret, or an automated WeakTurretGun.
* ''VideoGame/{{Fallout 4}}'' has an interesting, unintended example of this trope. When in any of your settlements, one of the main defenses you can construct are automated turrets. You can build them instantly, provided you have the resources, and connections to generators if required. As a result, if any of your settlements come under attack, you could quickly start constructing turrets rather than attacking directly.
* ''VideoGame/{{Evolve}}'' has Bucket, a support character who can deploy multiple sentry guns. They don't do much individually, but get caught in the crossfire and you'll start hurting.



* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the Engineer class in ''Future Soldier'', which can deploy a little turret to attack the players of the enemy team.
* ''VideoGame/{{Killzone}} 2, 3'', and ''Shadow Fall'' have the Engineer class, who has the ability to place turrets around the map to assist to their team.
* In ''VideoGame/{{Battleborn}}'', all characters have the opportunity to collect Shards, some form of credit that they can use to build various items in nodes. Turrets are one of them, and they can be used as defensive buildables, and can be upgraded two times in multiplayer with more shards. There are shock turrets, stinger turrets, and thumper turrets. Shock turrets fire electricity, stinger turrets fire lasers, and thumper turrets fire rockets
* Gameloft´s ''Blitz Brigade'' introduced a new class called "The Engineer" which has the ability to deploy turrets as a unique skill for the class.
* ''VideoGame/{{The Division}}'' players can learn a Tech skill in the game, giving them the opportunity to use a turret as a method of defense, capable of throwing fire or electrical darts.
* ''VideoGame/{{Heroes of the Storm}}'''s Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that fire at nearby enemies and structures for 30 seconds. One upgrade path allows the turrets to also fire [[FrickinLaserBeams Deth Lazors]] whenever Gaz fires one.
** It also has Probius, who creates more powerful Photon Cannons, but the cannons only last eleven seconds and must be deployed near a [[ConstructAdditionalPylons Pylon]] (also created by Probius).
* ''VideoGame/{{Smite}}'' Vulcan is a Character capable of constructing his Inferno Cannons, a turret that shoots fireballs in a cone that deal damage to the target every second, it lasts until destroyed or another is placed.



* ''VideoGame/CommandAndConquerGenerals'': The Chinese Overlord tank can equip itself with a gatling turret (or bunker or speaker tower) to give itself a good AntiAir and AntiInfantry weapon. In the expansion, the Emperor tank comes with one preinstalled, letting you add a bunker or healing tower.
* ''VideoGame/FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target damage to whichever enemy the player last used a gun skill on, while the Bishop deals area-of-effect damage to all enemies within range.

to:

* ''VideoGame/CommandAndConquerGenerals'': The Chinese Overlord tank In ''VideoGame/PathOfExile'', Totems are immobile objects that can equip itself use various skills. Totems can do a variety of things such as cast an aura, shoot flames, fire huge crossbow bolts, and even summon an ancestral spirit that attacks with a gatling turret (or bunker copy of your weapon. Any magic or speaker tower) ranged skill can be modified be used by a totem with the right support gem as well. Normally you can only have one Totem summoned at a time, but there are a few ways to give itself get more, the most easily obtainable one being a good Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].
* In the original ''Videogame/PlanetSide'', players specializing in Combat Engineering can deploy multiple Spitfire turrets, trashcan sized motion-sensitive turrets mounting twin 12mm guns. Further specialization allows them to deploy an
AntiAir variant or Spitfires that are invisible until they detect an enemy. Specialized engineers could also upgrade the static base turrets with additional weaponry, and deploy a powerful manned turret in the field. ''Planetside 2'' however, limits Engineers to a single active turret; a manned AntiInfantry weapon. In or laser-guided AntiArmor turret, or an automated WeakTurretGun.
* ''VideoGame/{{Smite}}'' Vulcan is a Character capable of constructing his Inferno Cannons, a turret that shoots fireballs in a cone that deal damage to
the expansion, target every second, it lasts until destroyed or another is placed.
* The title character in ''VideoGame/{{Soulcaster}}'' is a wizard who [[SummonMagic summons ally warriors to fight for him]]. But unlike a typical MinionMaster, they're stationary, and
the Emperor tank comes end result plays like a fantasy version of this trope.
* The Raven from ''VideoGame/StarCraftII'' is a flying robot drone that has no attacks of its own at all, but is able to summon a temporary turret that can act defensively or offensively. At full charge you can drop a couple of them into an enemy supply chain to really mess them up. It can also summon point defense drones to protect against projectile weapons.
** Hero Rory Swann is an engineer who can quickly create a powerful [[KillItWithFire flame turret]].
** ''VideoGame/NovaCovertOps'' gives an option to make the turrets deal line damage.
* Player-characters and NPC's
with one preinstalled, letting you add a bunker or healing tower.
* ''VideoGame/FinalFantasyXIV''
engineering expertise in ''VideoGame/StarTrekOnline'' can do this during ground missions; setting up phaser and disruptor turrets as well as mortar & mini photon torpedo launchers. The Fabrication Specialist kit has the Machinist class which, aside most turret options.
* The Monty Moles in ''VideoGame/SuperMarioSunshine''.
* The ''Team Fortress'' series of class-based, team multiplayer shooters has always had a turret-constructing Engineer class,
from the original ''VideoGame/{{Quake}}'' mod to ''VideoGame/TeamFortressClassic'' to ''VideoGame/TeamFortress2''. It may not be the only gadget an Engie can build, but it's their primary way of dealing damage, and one of the best ways for a team to lock down control of an area.
** The ''[=TF2=]'' Engineer can build one turret at a time, which can be upgraded, with the help of spare ammo and [[PercussiveMaintenance whacks from a wrench]], from a simple one-barrel turret to one with twin miniguns to the bullet-spraying, rocket-shooting monstrosity depicted on this page. The bigger the turret the slower it tracks targets, but even a Level 3 Sentry can keep a bead on a [[FragileSpeedster Scout]] unfortunate enough to enter
its focus forward firing arc. The sentry's main weaknesses are its ArbitraryMaximumRange, immobility in the face of danger (unless the Engineer packs it up and carries it off to redeploy), and the fact that it needs to be regularly reloaded (with whacks from the Engineer's wrench, of course). Hard counters for turrets include Demomen bouncing grenades around corners or popping out of cover just long enough to plant stickybombs, Spies who are able to slap a sapper on [[TheGunslinger guns]], the sentry while disguised as a friendly, and of course the temporary invincibility granted by a Medic's Ubercharge ability.
** Some of the Engineer's alternate weapons tweak their sentry gun. The Gunslinger
allows the player Engineer to drop quickly toss down a [[WeakTurretGun weaker]] Mini-Sentry, which cannot be upgraded but is cheaper and quicker to build, and can be thrown in unexpected locations to [[GoddamnedBats whittle away at enemies' health.]] The Wrangler is a laser pointer that allows an Autoturret onto Engineer to take direct control of their sentry's shooting, allowing it to fire at distant targets or ignore invincible enemies, with the battlefield caveat that it takes a few seconds of inactivity for the sentry to provide supporting fire. switch from directed to automated fire.
* ''VideoGame/{{Terraria}}'' has a few "sentry"-style [[TheMinionMaster summons]], which stay in one place and shoot at nearby enemies, and don't count against a character's maximum number of more conventional summoned minions.
The Rook ''VideoGame/DungeonDefenders II'' Crossover Update introduced several [[SetBonus armor sets]] based on that game that specifically increase a player's maximum number of sentries, as well as new sentry summons and a TowerDefense-inspired event where players will deal single-target damage rely on sentry minions to whichever enemy defeat a horde of enemies.
* The Arbiter skills for ''VideoGame/{{Torchlight}}'''s vanquisher class is based on this.
* Dwarven Engineers in ''VideoGame/WarhammerOnline'' can build several different types of {{steampunk}} turret, up to and including flamethrower and grenade launcher turrets. The Chaos Magus class can summon demons, but all
the player last used do is stand their and shoot people with magic, so they're basically turrets.
* The Assassin from ''Warrior Epic'', an obscure ''Diablo''-inspired MMO.
* ''Weapons Factory'' is
a mod of ''VideoGame/QuakeII'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun skill on, while the Bishop deals area-of-effect damage to all that automatically attacks enemies within range.
as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.
* The Shaman class in ''VideoGame/WorldOfWarcraft''. Their Totems function as a fantastic equivalent to most sci-fi turrets, offering variously restorative effects, offensive and defensive status enhancements, and direct damage (both burst and DPS).
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[[caption-width-right:350:"Designed by me. Built by me. And you best hope... not pointed at you."]]

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[[caption-width-right:350:"Designed [[caption-width-right:350:''Designed by me. Built by me. And you best hope... not pointed at you."]]
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