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* ''WesternAnimation/RazzberryJazzberryJam'': Every episode starts with a brief scene before the credits. Most of them serve to establish the plot of the episode, but a few are clearly just {{Padding}}.
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* ''Literature/MurderAndTheWantonBride'' starts out with a chapter from the POV of a Mr. Carson, who is murdered at the end of that chapter. Chapter 2 picks up with the regular protagonist of the book series, HardboiledDetective Michael Shayne, who will soon be investigating the Carson murder.
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* ''Podcast/Fall Of Civilizations'': Each episode opens with someone encountering the ruins of the civilization long after it has totally collapsed.

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* ''Podcast/Fall Of Civilizations'': ''Podcast/FallOfCivilizations'': Each episode opens with someone encountering the ruins of the civilization long after it has totally collapsed.
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* ''Podcast/FallOfCivilization'': Each episode opens with someone encountering the ruins of the civilization long after it has totally collapsed.

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* ''Podcast/FallOfCivilization'': ''Podcast/Fall Of Civilizations'': Each episode opens with someone encountering the ruins of the civilization long after it has totally collapsed.

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[[folder:Podcasts]]
* Podcast/TheAdventureZoneSteeplechase: Episodes start with an introduction by a fictional culture blogger named Crystal Withakay. [[spoiler: Near the end of the campaign, she realizes she's being monitored by Steeplechase corporate and is replaced during the cold open of the following episode.]]
* ''Podcast/FallOfCivilization'': Each episode opens with someone encountering the ruins of the civilization long after it has totally collapsed.
* Ice hockey podcast ''Podcast/MarekVsWyshynski''; the hour-long show runs anywhere from seven to ''twenty five'' minutes before the title opening of the show is finally played.
* The cold open of ''Podcast/JayAndMilesXPlainTheXMen'' generally begins with a simple (and not that relevant to the episode proper) question about comicbook continuity, which gets a weird answer, which prompts another question, which gets a weirder answer, and this goes on until the whole thing escalates into a BigWhat or rarely FlatWhat.
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* Ice hockey podcast ''Podcast/MarekVsWyshynski''; the hour-long show runs anywhere from seven to ''twenty five'' minutes before the title opening of the show is finally played.



* The cold open of ''Podcast/JayAndMilesXPlainTheXMen'' generally begins with a simple (and not that relevant to the episode proper) question about comicbook continuity, which gets a weird answer, which prompts another question, which gets a weirder answer, and this goes on until the whole thing escalates into a BigWhat or rarely FlatWhat.



* Podcast/TheAdventureZoneSteeplechase: Episodes start with an introduction by a fictional culture blogger named Crystal Withakay. [[spoiler: Near the end of the campaign, she realizes she's being monitored by Steeplechase corporate and is replaced during the cold open of the following episode.]]
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* BBC's Politics UK would have a 5-second one where the host introduces themselves.
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* ''WesternAnimation/AquaTeenHungerForce'' used cold openings featuring Dr. Weird, who would create experiments that would wreck havoc for the Aqua Teens in the show. This lasted one season, until Dr. Weird became a nonsensical opening. He was later replaced by the PoorlyDisguisedPilot of Spacecataz. One last Dr. Weird cold opening appeared in the Season 8 episode "Allen Part One".

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* ''WesternAnimation/AquaTeenHungerForce'' used cold openings featuring Dr. Weird, who would create experiments that would wreck havoc for the Aqua Teens in the show. This lasted one season, three episodes, until Dr. Weird became a nonsensical opening. He was later replaced by the PoorlyDisguisedPilot of Spacecataz. One last Dr. Weird cold opening appeared in the Season 8 episode "Allen Part One".

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* ''Manga/JoJosBizarreAdventure'': Barring a few exceptions, several episodes start off with a cold open with the heroes along with the VillainOfTheWeek they'll be battling.



* ''VisualNovel/HigurashiWhenTheyCry'' used cold openings, the most effective being at the start of each arc; a clip would be shown of the [[spoiler:usually rather gory]] climax of that particular arc. Coupled with the cheerful tone of the early parts of each arc, it was also a good use of MoodDissonance.

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* ''VisualNovel/HigurashiWhenTheyCry'' ''Anime/HigurashiWhenTheyCry'' used cold openings, the most effective being at the start of each arc; a clip would be shown of the [[spoiler:usually rather gory]] climax of that particular arc. Coupled with the cheerful tone of the early parts of each arc, it was also a good use of MoodDissonance.



* ''[[VideoGame/HarukanaruTokiNoNakaDe Harukanaru Toki no Naka de - Hachiyou Shou]]'' has Fuji-hime's OpeningNarration in the first few episodes, after which it switches to regular cold openings, with the first scene placed before the theme song.

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* ''[[VideoGame/HarukanaruTokiNoNakaDe ''[[Manga/HarukanaruTokiNoNakaDe Harukanaru Toki no Naka de - Hachiyou Shou]]'' has Fuji-hime's OpeningNarration in the first few episodes, after which it switches to regular cold openings, with the first scene placed before the theme song.



* Franchise/MarvelCinematicUniverse:

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* Franchise/MarvelCinematicUniverse:''Franchise/MarvelCinematicUniverse'':



* ''[[VideoGame/Doom2016 DOOM (2016)]]'' displays its title card as you take the elevator up to the surface after the prologue. It also appears [[CloseOnTitle before the credits roll]].

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* ''[[VideoGame/Doom2016 DOOM (2016)]]'' ''VideoGame/ANNOMutationem'': The story starts off with an NGOSuperpower launching a {{nuke|em}} at an EldritchLocation before shifting to Ann, the protagonist, heading out to perform combat training as part of the [[JustifiedTutorial tutorial]]. Then later, Ann finds out her brother has gone missing, following [[InSceneTitleText the title]] appearing above [[NeonCity Noctis City]] prior to the start of first major area.
* ''VideoGame/Doom2016''
displays its title card as you take the elevator up to the surface after the prologue. It also appears [[CloseOnTitle before the credits roll]].



* ''VideoGame/CyberPunk2077'' doesn't display the title card until the conclusion of Act 1. This makes more sense if you strictly follow the main plot and get to the end of Act 1 within a few hours. But since it gives you access to a decent portion of the game's open world after the prologue, this can lead to the absurd situation where you see the title card after playing the game for over 20 hours.

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* ''VideoGame/CyberPunk2077'' ''VideoGame/Cyberpunk2077'' doesn't display the title card until the conclusion of Act 1. This makes more sense if you strictly follow the main plot and get to the end of Act 1 within a few hours. But since it gives you access to a decent portion of the game's open world after the prologue, this can lead to the absurd situation where you see the title card after playing the game for over 20 hours.



* ''VideoGame/{{XenoGears}}'': The DistantPrologue begins with a MileLongShip coming under siege from an unknown entity before the SelfDestructMechanism is activated to make it crash onto the planet. TheReveal of what actually occurred happens near the endgame.



* Most of the games in the ''Franchise/FinalFantasy'' series open with an action sequence or other story based sequence before the opening credits and logo come up. The original has a Cold Open with a plot remarkably similar to some entire games: "Oh, good, the heroes are here. The princess has been kidnapped. Take care of that, would you?" The plot only gets going ''after'' you rescue Her Majesty and acquire the Lute.

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* Most of the games in the ''Franchise/FinalFantasy'' series open with an action sequence or other story based sequence before the opening credits and logo come up. The original has a Cold Open with a plot remarkably similar to some entire games: "Oh, good, the heroes are here. The princess has been kidnapped. Take care of that, would you?" The plot only gets going ''after'' you rescue Her Majesty and acquire the Lute. ''VideoGame/FinalFantasyTactics'' begins by asking you to pick your character's name and birthdate, followed by a beautiful SceneryPorn introduction, with the title appearing midway through the FMV sequence.



* The ''VideoGame/MetalGearSolid'' games start off with Snake performing an infiltration and then cut to a credit sequence between 5-20 minutes into the game, as a [[SatireParodyPastiche pastiche]] of the ''Film/JamesBond'' movies which spawned the whole idea of them. In more detail:
** In the first ''VideoGame/MetalGearSolid'' you have to wait around in a dock area while the credits play, superimposed on the screen. When they're done you're free to enter the elevator to the next area, where Snake removes his mask and the logo comes up on screen as we see his face for the first time.

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* The ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' games start off with Snake performing an infiltration and then cut to a credit sequence between 5-20 minutes into the game, as a [[SatireParodyPastiche pastiche]] of the ''Film/JamesBond'' movies which spawned the whole idea of them. In more detail:
** In the first ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGearSolid'', you have to wait around in a dock area while the credits play, superimposed on the screen. When they're done you're free to enter the elevator to the next area, where Snake removes his mask and the logo comes up on screen as we see his face for the first time.



* The original ''[[VideoGame/WildArms1 Wild ARMs]]'' game has the main characters go through their introductory stories and mutant powers roll call, travel abroad, get forced into working together, the death of one character's father, the end of the world, and then, mid processional, we get a short animatic of the father's funeral procession while credits roll.

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* The original ''[[VideoGame/WildArms1 Wild ARMs]]'' ''VideoGame/WildArms1'' game has the main characters go through their introductory stories and mutant powers roll call, travel abroad, get forced into working together, the death of one character's father, the end of the world, and then, mid processional, we get a short animatic of the father's funeral procession while credits roll.



* ''VideoGame/FinalFantasyTactics'' begins by asking you to pick your character's name and birthdate, followed by a beautiful SceneryPorn introduction, with the title appearing midway through the FMV sequence.



* First three ''VideoGame/SlyCooper'' games feature some sort of "heist" prior to the first cutscene.

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* First The first three ''VideoGame/SlyCooper'' ''Franchise/SlyCooper'' games feature some sort of "heist" prior to the first cutscene.



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[[folder:Webcomics]][[folder:Web Comics]]



* ''WesternAnimation/SamuraiJack'': Season 5 starts off with Jack saving three refugees from Aku's army, then explaining the story. Jack's monologue becomes the TitleSequence, replacing the original opening song from the first four seasons (although the song is still played during the closing credits).



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* ''Series/GameOfThrones'' features a literal [[IncrediblyLamePun Cold]] [[ColdOpen Open]] in its pilot, showing three Night's Watchmen encountering the White Walkers. [[ColdOpen Open]] returns in Season 3 (literally, again) and Season 4 premieres, as well as in episode 7 of Season 6.

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* ''Series/GameOfThrones'' features a literal [[IncrediblyLamePun [[{{Pun}} Cold]] [[ColdOpen Open]] in its pilot, showing three Night's Watchmen encountering the White Walkers. [[ColdOpen Open]] returns in Season 3 (literally, again) and Season 4 premieres, as well as in episode 7 of Season 6.
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** ''VideoGame/MetalGearSolid2'' was more circumspect about it. The opening titles roll before the main menu comes up, and you play a mission on a Tanker (where, again, the title pops up as soon as we see Snake's face for the first time). It led many people into thinking it was the proper game - but it was a prologue, and the main meat of the game was later on, with a different main character. However, if you chose a specific option before starting the game, the game would skip the Tanker prologue & start with Raiden, the character who replaces Snake as the main character, going through a similar infiltration to the prior game, and the title appearing on the same cue.
** ''VideoGame/MetalGearSolid3'' was the most blatant. There was a very short, fifteen or twenty minute gameplay segment before the game started for real, heralded by a lengthy {{Cutscene}}, an offer to save, and the unlocking of the fantastic opening title movie, which played then and there and would now play every time the game was booted. The style of the opening sequence combined with the UsefulNotes/ColdWar setting and the timing clearly marked it out as a homage to Bond's delayed starts.

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** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' was more circumspect about it. The opening titles roll before the main menu comes up, and you play a mission on a Tanker (where, again, the title pops up as soon as we see Snake's face for the first time). It led many people into thinking it was the proper game - but it was a prologue, and the main meat of the game was later on, with a different main character. However, if you chose a specific option before starting the game, the game would skip the Tanker prologue & start with Raiden, the character who replaces Snake as the main character, going through a similar infiltration to the prior game, and the title appearing on the same cue.
** ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' was the most blatant. There was a very short, fifteen or twenty minute gameplay segment before the game started for real, heralded by a lengthy {{Cutscene}}, an offer to save, and the unlocking of the fantastic opening title movie, which played then and there and would now play every time the game was booted. The style of the opening sequence combined with the UsefulNotes/ColdWar setting and the timing clearly marked it out as a homage to Bond's delayed starts.
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* Every episode of ''Series/{{Castle}}'' opens with an extreme close up of a dead body before it is discovered or investigated, usually with some kind of ironic music/pop song.

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* Every episode of ''Series/{{Castle}}'' ''Series/{{Castle|2009}}'' opens with an extreme close up of a dead body before it is discovered or investigated, usually with some kind of ironic music/pop song.
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* ''Film/{{Mirrors}}'' starts the movie with a security guard getting attacked by the evil forces of the mirror, before cutting the the opening credits. The same happens in the second movie.

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* ''Film/{{Mirrors}}'' ''Film/{{Mirrors|2008}}'' starts the movie with a security guard getting attacked by the evil forces of the mirror, before cutting the the opening credits. The same happens in the second movie.
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* Podcast/TheAdventureZoneSteeplechase: Episodes start with an introduction by a fictional culture blogger named Crystal Withakay. [[spoiler: Near the end of the campaign, she realizes she's being monitored by Steeplechase corporate and is replaced during the cold open of the following episode.]]

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Updating Links, Alphabatizing


* ''ComicBook/{{Preacher}}'' would sometimes spend half an issue on a cold opening, or even wait until the last page to introduce the title and credits. Mostly, however, it stuck to a three-to-four page intro, then title.
* A classic issue of Franchise/SpiderMan, promoted as the issue in which [[TonightSomeoneDies someone would die]], didn't have its title section until the very end: "ComicBook/TheNightGwenStacyDied''.

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* ''ComicBook/{{Fables}}'': In chapter five of ''Fables: Legends in Exile'' there's a monologue by Bigby before the credits, title, and the "InWhichATropeIsDescribed".
* ''ComicBook/GlobalFrequency'': Each issue would usually end with the title in a "closing credits" fashion.
* ''ComicBook/KickAss'': The first few panels show Kick-Ass being tortured by men in suits in the opening, and begins a narrative...
* ''WesternAnimation/ThePowerpuffGirlsMovie'': The DC Comics adaptation reserves its credits for the very last page.
* ''ComicBook/{{Preacher}}'' would sometimes spend half an issue on a cold opening, or even wait until the last page to introduce the title and credits. Mostly, however, it stuck to a three-to-four page three-to-four-page intro, then the title.
* ''ComicBook/SpiderMan'': A classic issue of Franchise/SpiderMan, was promoted as the issue in which [[TonightSomeoneDies someone would die]], didn't have its title section until the very end: "ComicBook/TheNightGwenStacyDied''.



* In chapter five of ''{{ComicBook/Fables}}: Legends in Exile'' there's a monologue by Bigby before the credits, title and the "InWhichATropeIsDescribed".
* ''ComicBook/GlobalFrequency'' would usually end each issue with the title in a "closing credits" fashion.
* While not framed as a teaser, each episode of ''ComicBook/{{Watchmen}}'' starts InMediasRes, and the chapter title only appears as an [[{{Epigraph}} intertitle]] several pages in.
* ''ComicBook/KickAss'' in the first few panels is being tortured by men in suits in the opening, and begins a narrative...
* The DC Comics adaptation of ''WesternAnimation/ThePowerpuffGirlsMovie'' reserves its credits for the very last page.

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* In chapter five of ''{{ComicBook/Fables}}: Legends in Exile'' there's a monologue by Bigby before the credits, title and the "InWhichATropeIsDescribed".
* ''ComicBook/GlobalFrequency'' would usually end each issue with the title in a "closing credits" fashion.
*
''ComicBook/{{Watchmen}}'': While not framed as a teaser, each episode of ''ComicBook/{{Watchmen}}'' issue starts InMediasRes, and the chapter title only appears as an [[{{Epigraph}} intertitle]] several pages in.
* ''ComicBook/KickAss'' in the first few panels is being tortured by men in suits in the opening, and begins a narrative...
* The DC Comics adaptation of ''WesternAnimation/ThePowerpuffGirlsMovie'' reserves its credits for the very last page.
in.

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* The ''Anime/{{Pokemon}}'' anime dub did this starting in the second Johto season. In Diamond and Pearl (when the Japanese version started doing this), sometimes clips from later in the episode would play before the opening (which, in the dub, would actually sometimes replace other scenes).
** The movies also do this.

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* ''Anime/PokemonTheSeries'': The ''Anime/{{Pokemon}}'' anime English dub did this starting in the second Johto season. season of ''Anime/PokemonTheOriginalSeries''. In Diamond and Pearl ''Anime/PokemonTheSeriesDiamondAndPearl'' (when the Japanese version started doing this), sometimes clips from later in the episode would play before the opening (which, in the dub, would actually sometimes replace other scenes).
**
scenes). The movies also do this.this as well.
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* The [[Anime/FullmetalAlchemist 2003 anime version]] of ''Manga/FullmetalAlchemist'' uses cold opens for all but the last episode, and for TheMovie as well. ''[[Manga/FullmetalAlchemist Fullmetal Alchemist: Brotherhood]]'' occasionally uses cold opens, but more often does not.

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* The [[Anime/FullmetalAlchemist 2003 anime version]] of ''Manga/FullmetalAlchemist'' ''Anime/FullmetalAlchemist2003'' uses cold opens for all but the last episode, and for TheMovie as well. ''[[Manga/FullmetalAlchemist Fullmetal Alchemist: Brotherhood]]'' occasionally uses cold opens, but more often does not.
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* The main story mode for ''VideoGame/Splatoon3'' ("Return of the Mammalians") doesn't have the ''Splatoon 3'' title card appear until after you complete the Crater levels, as part of a meta-BaitAndSwitch regarding how the main campaign will be structured. The cold open plays out the same as the Hero Modes of prior installments, before the rest of the game takes on a more open, free-form approach similar to the second game's "Octo Expansion" DLC.

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* The main story mode for ''VideoGame/Splatoon3'' ("Return of the Mammalians") doesn't have the ''Splatoon 3'' title card appear until after you complete the Crater levels, as part of a meta-BaitAndSwitch regarding how the main campaign will be structured. The cold open Crater plays out the same as like a microcosm of the Hero Modes of prior installments, even ending with [[spoiler:a battle against DJ Octavio, who was the FinalBoss of those titles]], before the rest of the game takes on a more open, free-form approach similar to the second game's "Octo Expansion" DLC.
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* The main story mode for ''VideoGame/Splatoon3'' ("Return of the Mammalians") doesn't have the ''Splatoon 3'' title card appear until after you complete the Crater levels, as part of a meta-BaitAndSwitch regarding how the main campaign will be structured. The cold open plays out the same as the Hero Modes of prior installments, before the rest of the game takes on a more open, free-form approach similar to the second game's "Octo Expansion" DLC.
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* Books 1, 4, 6, and 7 of ''Literature/HarryPotter'' start with such a chapter. In fact, the sixth double-stacks.

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* Books 1, 4, 6, [[Literature/HarryPotterAndThePhilosophersStone 1]], [[Literature/HarryPotterAndTheGobletOfFire 4]], [[Literature/HarryPotterAndTheHalfBloodPrince 6]], and 7 [[Literature/HarryPotterAndTheDeathlyHallows 7]] of ''Literature/HarryPotter'' start with such a chapter. In fact, the sixth double-stacks.
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* ''WesternAnimation/JakeAndTheNeverLandPirates'': Every episode begins with a scene featuring Jake, Izzy, Cubby, and Skully inviting the viewer to say the pirate password, "Yo-ho-ho!" to start the show.
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moved to Main/


* Many [[WebAnimation/YouTubePoop YouTube Poops]] provide an opening sketch, often unrelated to the rest of the video, as an appetizer before the main Poop begins.

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* Many [[WebAnimation/YouTubePoop YouTube Poops]] {{YouTube Poop}}s provide an opening sketch, often unrelated to the rest of the video, as an appetizer before the main Poop begins.
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** Pixar examples include the first ''WesternAnimation/ToyStory1'' film, ''WesternAnimation/FindingNemo'', ''WesternAnimation/TheIncredibles'', ''WesternAnimation/{{Cars}}'', ''WesternAnimation/{{Ratatouille}}'', ''WesternAnimation/WallE'', ''WesternAnimation/{{Up}}'', ''WesternAnimation/Cars2'', and ''WesternAnimation/TurningRed''.

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** Pixar examples include the first ''WesternAnimation/ToyStory1'' film, ''WesternAnimation/FindingNemo'', ''WesternAnimation/TheIncredibles'', ''WesternAnimation/{{Cars}}'', ''WesternAnimation/Cars1'', ''WesternAnimation/{{Ratatouille}}'', ''WesternAnimation/WallE'', ''WesternAnimation/{{Up}}'', ''WesternAnimation/Cars2'', and ''WesternAnimation/TurningRed''.
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* The ''Film/{{Scream}}'' franchise typically opens its movies with a [[DeadStarWalking big-name actress]] getting attacked by the Ghostface killer before the title card hits.
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* ''Film/Babylon2022'' opens up with Manny attempting to bring an elephant to a big, unbridled party. The title card doesn’t come up until ''32 minutes'' in.

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