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* In ''Disney/{{Frozen}}'' Elsa and Anna both are trapped in the castle, [[PowerIncontinence Elsa physically out of necessity]], Anna metaphorically by naiveté (she could technically leave at any time). They both emerge into the Outside World in two different ways. Anna goes on a journey searching for Elsa, who decided to ''Let it Go'' and stop holding in her powers by moving out of the Kingdom and into the snowy mountains.

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* In ''Disney/{{Frozen}}'' Elsa and Anna both are trapped for years in the castle, [[PowerIncontinence Elsa physically out of necessity]], Anna metaphorically by naiveté (she could technically leave at any time). castle where they live. They both emerge into the Outside World in two different ways. Anna goes on a journey searching for Elsa, who decided to ''Let it Go'' and stop holding in her powers by moving out of the Kingdom and into the snowy mountains. In this case, the outside world itself is not a great source of interest, both characters having previously experienced it when younger and much of it being embroiled in an [[EndlessWinter unnatural winter]], which both challenges and entrances Anna. Anna's main interest in the outside world lies in the people in it, while Elsa makes herself another castle and revels in the opportunity to exercise her powers away from others.


* While still in the egg, the iguanodon Aladar from Disney's ''Disney/{{Dinosaur}}'' gets abducted to the remote island of the lemurs, where he hatches and is adopted. However, a horrific meteor shower obliterates the island, compelling Aladar and his lemur "family" to explore the mainland, just in time for the seasonal dinosaur migration.

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* While still in the egg, the iguanodon Aladar from Disney's ''Disney/{{Dinosaur}}'' gets abducted to the remote island of the lemurs, where he hatches and is adopted. However, a horrific meteor shower obliterates the island, compelling Aladar and his lemur "family" family to explore the mainland, just in time for the seasonal dinosaur migration.


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*This trope is what partially gives ''Fanfic/TheOutside'' its title, as Ryuuko refers to the world that isn't her house or indoors the "Outside", when she narrates and talks, as Satsuki's forbidden her to go outside, so anything related to the Outside would be alien or fascinating. When she does experience some of the outside world, it's through LoopholeAbuse by looking out of an open window. What she experiences has her wanting more, especially when she meets Mako.
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** The world outside the former U.S is this for the series as a whole; despite over 200 years passing by ''Fallout 4'', there have been no known contact with the rest of the world since the Great War.

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** The world outside the former U.S is this for the series as a whole; despite over 200 years passing by ''Fallout 4'', there have been no known contact with the rest of the world since the Great War. The closest you get is a Mexican ghoul follower in ''New Vegas'' who can shed some light on what happened in Mexico when the bombs fell (turns out Mexico was also targeted in the attack and didn't fare much better than the US did). More strange is a follower in ''4'' who has a very misplaced and improbable Irish accent even though she seems to be a Boston native.


* The real world in ''Film/{{Tron}}'' and ''Film/TronLegacy''. Programs are barely aware of its existence, except as a place where the nearly-mythical Users live, but some of them are anxious to break out of their computerized life and enter reality. The MCP in ''Tron'' is trying to use Dillinger to access more powerful systems, namely the Pentagon, and Clu 2.0 in ''Legacy'' actually wants to invade the real world to make it "perfect".

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* The real world in ''Film/{{Tron}}'' and ''Film/TronLegacy''. Programs are barely aware of its existence, except as a place where the nearly-mythical Users live, but some of them are anxious to break out of their computerized life and enter reality. The MCP in ''Tron'' is trying to use Dillinger to access more powerful systems, namely the Pentagon, and Clu 2.0 in ''Legacy'' actually wants to invade the real world to make it "perfect". {{Inverted}} in the AlternateContinuity of ''VideoGame/TronTwoPointOh'' where knowledge of the digital world and the laser used to access it falls into the hands of power-hungry humans who seek to conquer it.


[[quoteright:350:[[VideoGame/{{Fallout3}} http://static.tvtropes.org/pmwiki/pub/images/outside-fallout_5956.png]]]]

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[[quoteright:350:[[VideoGame/{{Fallout3}} [[quoteright:350:[[VideoGame/Fallout3 http://static.tvtropes.org/pmwiki/pub/images/outside-fallout_5956.png]]]]



* Some of the Vaults in the ''Franchise/{{Fallout}}'' universe have adopted this mentality:

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* Some of the Vaults in the ''Franchise/{{Fallout}}'' ''VideoGame/{{Fallout}}'' universe have adopted this mentality:

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** The world outside the former U.S is this for the series as a whole; despite over 200 years passing by ''Fallout 4'', there have been no known contact with the rest of the world since the Great War.


* TheFinalFrontier


** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the PC [[NoodleIncident was caught trying to cross the border]] by the Imperial Legion, who had set a trap for [[RebelLeader Ulfric Stormcloak]] and his men. You ride a wagon into the town of Helgen to await your execution along with the Stormcloaks, but are quickly [[VillainousRescued rescued by a dragon]] who promptly destroys the town. After escaping the carnage through underground tunnels, you and a companion flee to the nearest town through some gorgeous snowy countryside.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the PC [[NoodleIncident was caught trying to cross the border]] by the Imperial Legion, who had set a trap for [[RebelLeader Ulfric Stormcloak]] and his men. You ride a wagon into the town of Helgen to await your execution along with the Stormcloaks, but are quickly [[VillainousRescued [[VillainousRescue rescued by a dragon]] who promptly destroys the town. After escaping the carnage through underground tunnels, you and a companion flee to the nearest town through some gorgeous snowy countryside.


* ''Franchise/TheElderScrolls'' lives by this [[HeroicMime on]] [[AudienceSurrogate principle]]; the games in the Elder Scrolls franchise feature the player emerging from prison, sewers, or some other inner world, including the first game ''VideoGame/TheElderScrollsArena''.
** In ''VideoGame/TheElderScrollsIIIMorrowind,'' after your [[OverlyLongGag prison ship]] drops you off, the game even puts you through a [[CharacterCustomization citizenship registration process]] before allowing you access to the game world. Once you step outside it becomes abundantly clear that we [[NotInKansasAnymore aren't in Cyrodil anymore]].
** In the game ''VideoGame/TheElderScrollsIVOblivion'' the players character is a prisoner who is allowed to leave prison through the sewers. His or her emergence from the sewer is particularly spectacular: from the dank dark sewers, the player emerges into the rest of the World. It is absolutely lush and beautiful in comparison to the previous area.

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* ''Franchise/TheElderScrolls'' lives by series positively ''thrives'' on this [[HeroicMime on]] [[AudienceSurrogate principle]]; the games trope. Each PlayerCharacter in the Elder Scrolls franchise feature the player emerging from prison, sewers, main series is always an AudienceSurrogate and mostly FeaturelessProtagonist either being set free or some other inner world, including the first game ''VideoGame/TheElderScrollsArena''.
escaping into a foreign world where they will quickly have to adapt in order to survive and, eventually, [[SavingTheWorld save it]]. To note by game:
** In ''VideoGame/TheElderScrollsIIIMorrowind,'' after your [[OverlyLongGag prison ship]] drops ''[[VideoGame/TheElderScrollsArena Arena]]'', the PC is a minor noble who has been imprisoned by the BigBad EvilChancellor, Jagar Tharn. You must escape and then travel across Tamriel to find the [[DismantledMacGuffin pieces of the MacGuffin]] needed to defeat him.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerall]]'', the PC is a personal friend of the Emperor sent to the titular city in order to investigate the appearance of the ghost of its former king. Natually,
you off, are shipwrecked along the way and must escape a NoobCave dungeon before traveling into the game even puts world.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'',
you through are a [[CharacterCustomization citizenship registration process]] before allowing you access prisoner from the Imperial City released on the authority of the Emperor himself to the titular province. The game world.makes it very clear that the PC is an "Outlander", and you get to learn about the land and culture of its people at the same rate as the PC. Once you step outside it becomes abundantly clear that we [[NotInKansasAnymore aren't in Cyrodil anymore]].
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the game ''VideoGame/TheElderScrollsIVOblivion'' the players character PC is a prisoner who happened to be in a specific cell that is allowed to leave prison also an emergency escape route for the Emperor and his bodyguards into the dark, dank sewers. After going through the sewers. His or her emergence from tutorial there and getting your first main quest mission, you leave the sewer is particularly spectacular: from the dank dark sewers, the player emerges sewers into the rest of the World. It is absolutely lush and beautiful in comparison land of central Cyrodiil.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the PC [[NoodleIncident was caught trying to cross the border]] by the Imperial Legion, who had set a trap for [[RebelLeader Ulfric Stormcloak]] and his men. You ride a wagon into the town of Helgen to await your execution along with the Stormcloaks, but are quickly [[VillainousRescued rescued by a dragon]] who promptly destroys the town. After escaping the carnage through underground tunnels, you and a companion flee
to the previous area. nearest town through some gorgeous snowy countryside.


* ''Literature/AlienInASmallTown'' is set primarily in Pennsylvania Dutch country in TheFuture, where the outside world has continued to progress drastically, while the Mennonite and Amish towns have remained largely unchanged.



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* ''Literature/AlienInASmallTown'' is set primarily in Pennsylvania Dutch country in TheFuture, where the outside world has continued to progress drastically, while the Mennonite and Amish towns have remained largely unchanged.

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[[folder:Live-Action TV]]
* ''Literature/AlienInASmallTown'' is set primarily in Pennsylvania Dutch country in TheFuture, where the outside world has continued to progress drastically, while the Mennonite and Amish towns have remained largely unchanged.


* ''Series/MyNameIsEarl''. Near Camden County there's a Camdenite settlement, Camdenites being their version of Amish. Every teen is expected to leave the settlement and explore the outside world, and decide for themselves whether to stay away or return. In the past Earl & Randy made a point of greeting the visiting Camdenite girls and ruin them for the settlement.

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* ''Series/MyNameIsEarl''. Near Camden County there's a Camdenite settlement, Camdenites being their version of Amish.UsefulNotes/{{Amish}}. Every teen is expected to leave the settlement and explore the outside world, and decide for themselves whether to stay away or return. In the past Earl & Randy made a point of greeting the visiting Camdenite girls and ruin them for the settlement.



* Rumschpringa is a rite of passage for young {{Amish}} teens. They are allowed to leave their community to experience life on the Outside. Then they may choose to stay in the Outside World or return home.

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* Rumschpringa is a rite of passage for young {{Amish}} UsefulNotes/{{Amish}} teens. They are allowed to leave their community to experience life on the Outside. Then they may choose to stay in the Outside World or return home.


* The Kokiri in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' believe that they are [[DepartureMeansDeath cursed to die if they venture outside their forest home]]. Link is eventually permitted to leave when the Great Deku Tree sets him a quest to save Hyrule, [[spoiler:though he's not a true Kokiri; he's a Hylian who was taken in by the Kokiri and raised as one of them]].

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* ''Franchise/TheLegendOfZelda'':
**
The Kokiri in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' believe that they are [[DepartureMeansDeath cursed to die if they venture outside their forest home]]. Link is eventually permitted to leave when the Great Deku Tree sets him a quest to save Hyrule, [[spoiler:though he's not a true Kokiri; he's a Hylian who was taken in by the Kokiri and raised as one of them]]. them]].
** When Link firsts awakens in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', he is stuck on top of the Great Plateau with no friendly company except for a strange Old Man. He is contacted telepathically by Zelda, who implores him to save Hyrule by defeating Calamity Ganon, but he has no way to safely get down from the Plateau. The Old Man offers to give a Paraglider for that task provided Link goes through several [[MiniDungeon Shrines]]. Only once Link does this, receives a last bit of exposition from the Old Man, and gets the Paraglider can he soar down and begin the quest proper.

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