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** Both teams had a payload and it could never be destroyed, only delayed by the opposing team. This meant players had to constantly divide their attention between pushing their cart, stopping the enemy cart, stopping forts from falling (which gave a damage bonus to the other team), and checking the boss and other mercenaries. There was also no way to deny objectives since they were up forever, so turning in your payload when you're behind didn't slow the enemy down at all. This made the game very snowbally, since once one team got a payload in, they could commit their full force to delaying the other until there's respawned.
** The map also alienated many Heroes. The low value of taking towers lowered the power of siege heroes; the drastic distance between lanes and tendency to group up for fights at carts made roamers & gankers less useful; the constant moving of carts made characters that took time to set up fights less useful; and the game being over so fast meant late-game heroes never came into their strength. All of this combined to ensure this map had the lowest roster of viable characters. This could be a bit annoying for a ranked game, but Quick Match is the most played mode and this tendency made it even more hated. Picking any hero that is not built for team fighting was dangerous when there was a chance of being thrown into Hanamura and forced to play a game as TheLoad.

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** Both teams had a payload and it could never be destroyed, only delayed by the opposing team. This meant players had to constantly divide their attention between pushing their cart, stopping the enemy cart, stopping forts from falling (which gave a damage bonus to the other team), and checking the boss and other mercenaries. There was also no way to deny objectives since they were up forever, so turning in your payload when you're behind didn't slow the enemy down at all. This made the game very snowbally, since once one team got a payload in, they could commit their full force to delaying the other until there's theirs respawned.
** The map also alienated many Heroes. The low value of taking towers lowered the power of siege heroes; the drastic distance between lanes and tendency to group up for fights at carts made roamers & and gankers less useful; the constant moving of carts made characters that took time to set up fights less useful; and the game being over so fast meant late-game heroes never came into their strength. All of this combined to ensure this map had the lowest roster of viable characters. This could be a bit annoying for a ranked game, but Quick Match is the most played mode and this tendency made it even more hated. Picking any hero that is not built for team fighting was dangerous when there was a chance of being thrown into Hanamura and forced to play a game as TheLoad.



*** Hanamura was so despised, it was removed from all gamemodes (except Custom Matches) to receive a major overhaul a mere ''four months'' after its inclusion. Fortunately, the [[https://www.youtube.com/watch?v=48Xyjr5kCQk reworked version]] released a year later (cores are no longer protected, the map only spawns one payload for both teams to fight over, and captured payloads damage enemy structures akin to Blackheart's Bay rather than targeting the core directly) was much better received.

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*** Hanamura was so despised, it was removed from all gamemodes game modes (except Custom Matches) to receive a major overhaul a mere ''four months'' after its inclusion. Fortunately, the [[https://www.youtube.com/watch?v=48Xyjr5kCQk reworked version]] released a year later (cores are no longer protected, the map only spawns one payload for both teams to fight over, and captured payloads damage enemy structures akin to Blackheart's Bay rather than targeting the core directly) was much better received.



*** The cabin fight. You're bombarded by an endless hoard of enemies coming from six different directions in a tightly spaced cabin, and the battle will literally only end once ''forty'' enemies are killed. You have Luis to provide some backup, but that unfortunately won't be enough.

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*** The cabin fight. You're bombarded by an endless hoard horde of enemies coming from six different directions in a tightly spaced cabin, and the battle will literally only end once ''forty'' enemies are killed. You have Luis to provide some backup, but that unfortunately that, unfortunately, won't be enough.


** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments (potentially spanning one to three ''hours'') just to even begin taking down the final suspect through cross examinations. It is the last case of the game, but it still shouldn't take so long.

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** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments (potentially spanning one to three ''hours'') just to even begin taking down the final suspect through cross examinations.cross-examinations. It is the last case of the game, but it still shouldn't take so long.


** "Turnabout Serenade" from ''VisualNovel/ApolloJusticeAceAttorney'' is a close contender to "Turnabout Big Top" for worst ''Ace Attorney'' case thanks to one glaring flaw that nobody in-universe acknowledges: [[spoiler:it is physically impossible for a small, slender 14-year-old boy to shoot a grown man with a '''.45 revolver''' without breaking both his arms]]. Despite this contradiction, the player has to endure the entire case out while ignoring that fact, proving the culprit's guilt via more convoluted means. There's also an unskippable video the player must watch repeatedly throughout the case.

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** "Turnabout Serenade" from ''VisualNovel/ApolloJusticeAceAttorney'' is a close contender to "Turnabout Big Top" for worst ''Ace Attorney'' case thanks to one glaring flaw that nobody in-universe acknowledges: [[spoiler:it is physically impossible for a small, slender 14-year-old boy to shoot a grown man with a '''.45 revolver''' without breaking both his arms]].arms, made even worse by everyone ignoring that the boy and his associates assert that ''he's blind'']]. Despite this contradiction, the player has to endure the entire case out while ignoring that fact, proving the culprit's guilt via more convoluted means. There's also an unskippable video the player must watch repeatedly throughout the case.



** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments (potentially spanning one to three ''hours'') just to even begin taking down the final suspect. It is the last case of the game, but it still shouldn't take so long.

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** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments (potentially spanning one to three ''hours'') just to even begin taking down the final suspect.suspect through cross examinations. It is the last case of the game, but it still shouldn't take so long.


** "Turnabout Big Top" from ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' is the least liked case in the entire Phoenix trilogy (and possibly the entire series). It barely connects to the main storyline, the witnesses are unhelpful as well as downright rude to Phoenix, and a couple of the testimonies are tough to cross-examine, including one testimony that will penalize you if you merely '''press''' the witness. The fact that this case features one of the more convoluted murder methods and doesn't even have a satisfying breakdown animation for the culprit is just icing on the cake.

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** "Turnabout Big Top" from ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' is the least liked case in the entire Phoenix trilogy (and possibly the entire series). It barely connects to the main storyline, almost all the witnesses are unhelpful as well as downright rude to Phoenix, and a couple of the testimonies are tough to cross-examine, including cross-examine; one witness is extremely chatty, causing Phoenix to be penalized if the witness goes into a random tangent, and this witness' last testimony that will penalize you with an instant game over if you merely '''press''' the witness.witness on the wrong statement. The fact that this case features one of the more convoluted murder methods and doesn't even have a satisfying breakdown animation for the culprit is just icing on the cake.



** "Turnabout Serenade" from ''VisualNovel/ApolloJusticeAceAttorney'' is a close contender to "Turnabout Big Top" for worst ''Ace Attorney'' case thanks to one glaring flaw: [[spoiler:it is physically impossible for a 14-year-old boy to shoot a grown man with a '''.45 revolver''' without breaking his arm]]. Despite this contradiction, the player has to endure the entire case out while ignoring that fact. There's also an unskippable video the player must watch repeatedly throughout the case.

to:

** "Turnabout Serenade" from ''VisualNovel/ApolloJusticeAceAttorney'' is a close contender to "Turnabout Big Top" for worst ''Ace Attorney'' case thanks to one glaring flaw: flaw that nobody in-universe acknowledges: [[spoiler:it is physically impossible for a small, slender 14-year-old boy to shoot a grown man with a '''.45 revolver''' without breaking both his arm]]. arms]]. Despite this contradiction, the player has to endure the entire case out while ignoring that fact.fact, proving the culprit's guilt via more convoluted means. There's also an unskippable video the player must watch repeatedly throughout the case.



** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments just to take down the final suspect. It is the last case of the game, but it still shouldn't take so long.
** "Rise from the Ashes, a bonus case in ''VisualNovel/PhoenixWrightAceAttorney'', is known to be the longest case in the game and possibly the entire series. The case uses 3 days of investigations and trials, but unlike previous cases, this one is padded out as long as possible with tons of areas to explore and very long trials. On top of your usual methods of finding clues, you'll also have to deal with finding faded blood splatters and dusting for fingerprints. Not only that, there's a trial segment where you'll instantly get a guilty verdict if you present a certain piece of evidence sooner than you were supposed to. Your defendant in this case also refuses to help you, even if the facts are staring at her in the face. [[spoiler: She's also being blackmailed by the Chief of Police, so her ratting him out isn't an option.]]

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** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments (potentially spanning one to three ''hours'') just to take even begin taking down the final suspect. It is the last case of the game, but it still shouldn't take so long.
** "Rise from the Ashes, Ashes", a bonus case in ''VisualNovel/PhoenixWrightAceAttorney'', is known to be the longest case in the game and possibly the entire series. The case uses 3 days of investigations and trials, but unlike previous cases, this one is padded out as long as possible with tons of areas to explore and very long trials. On top of your usual methods of finding clues, you'll also have to deal with finding faded blood splatters and dusting for fingerprints. Not only that, there's a trial segment where you'll instantly get a guilty verdict if you present a certain piece of evidence sooner than you were supposed to. Your defendant in this case also refuses to help you, you and continues insisting her guilt, even if the facts are staring at her in the face. [[spoiler: She's This is justified by the fact she's also being blackmailed by the Chief of Police, Police to take the fall, so her ratting him out isn't an option.]]

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** ThatOneLevel/GeometryDash

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** ThatOneLevel/GranTurismo


There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]], [[DroughtLevelOfDoom lacks items]] [[CheckPointStarvation or checkpoints]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] any basic survival instincts alive, has a different mechanic in play (often from a level-specific UnexpectedGameplayChange, such as a StealthBasedMission or ActionBasedMission), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these things, congratulations: you're playing That One Level.

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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]], [[DroughtLevelOfDoom lacks items]] [[CheckPointStarvation or checkpoints]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[TooDumbToLive any basic survival instincts alive, alive]], has a different mechanic in play (often from a level-specific UnexpectedGameplayChange, such as a StealthBasedMission or ActionBasedMission), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these things, congratulations: you're playing That One Level.


** ThatObeLevel/CrashBandicoot

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** ThatObeLevel/CrashBandicootThatOneLevel/CrashBandicoot

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** ThatObeLevel/CrashBandicoot


** ThatOneLevel/AmongUs
** ThatOneLevel/TheBattleCats



** ThatOneLevel/TheBattleCats
** ThatOneLevel/AmongUs

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** ThatOneLevel/AmongUs


** ThatOneLevel/CrashFever



** ThatOneLevel/CrashFever



*** ThatOneLevel/AgeOfEmpiresII

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*** ** ThatOneLevel/AgeOfEmpiresII


*** The second mission in Jake's campaign. First, you have to find three data chips in a snowstorm where, guess what? The visibility will frequently drop out due to the swirling snow. Some of the enemies faced include very stealthy flying enemies, who don't need the snowstorm to hide from you before attacking. This gives way to a retread of the siege from ''4'' that then triggers a tricky downhill snowbike race ahead of an avalanche. And then there's the ParanoiaFuel chapter, where you have to wend your way through caves filled with tracker-bugs that will summon the [[ImplacableMan Ustanak]] for an instant-kill game over if they spot you or an asshole/idiotic player-controlled partner uses their firearm instead of stealth-killing the tracker-bugs, then ultimately fail to hide in the dumpster before Ustanak arrives to the last place a tracker-bug/firearm went off, and even then hiding won't always save you if you exploit it too much as Ustanak connects the dots after hiding three or more times in the same dumpster in the same area...

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*** The second mission in Jake's campaign. First, you have to find three data chips in a snowstorm where, guess what? The visibility will frequently drop out due to the swirling snow. Some of the enemies faced include very stealthy flying enemies, who don't need the snowstorm to hide from you before attacking. This gives way to a retread of the siege from ''4'' that then triggers a tricky downhill snowbike race ahead of an avalanche. And then there's the ParanoiaFuel chapter, where you have to wend find your way through caves filled with tracker-bugs that will summon the [[ImplacableMan Ustanak]] for an instant-kill game over if they spot you or an asshole/idiotic player-controlled partner uses their firearm instead of stealth-killing the tracker-bugs, then ultimately fail to hide in the dumpster before Ustanak arrives to the last place a tracker-bug/firearm went off, and even then hiding won't always save you if you exploit it too much as Ustanak connects the dots after hiding three or more times in the same dumpster in the same area...


* ''VideoGame/[[{{Tenchu}} Tenchu 2]]'':

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* ''VideoGame/[[{{Tenchu}} ''[[VideoGame/{{Tenchu}} Tenchu 2]]'':


* ''VideoGame/Tenchu2'':

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* ''VideoGame/Tenchu2'':''VideoGame/[[{{Tenchu}} Tenchu 2]]'':

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