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** ''ThatOneBoss/PokemonGo''

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** *** ''ThatOneBoss/PokemonGo''



** ''ThatOneBoss/TheWitcher''



** ''ThatOneBoss/TheWitcher''



** ''ThatOneBoss/{{Seihou}}''



** ''ThatOneBoss/{{Seihou}}''



** ''ThatOneBoss/FireEmblemHeroes''

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** *** ''ThatOneBoss/FireEmblemHeroes''


* Ashley's boss microgame from ''VideoGame/WarioWare Touched'' features borderline BulletHell patterns of projectiles to dodge and an end boss that has three separate pieces shooting things at you.
** In ''Warioware Twisted'', all you need to know are these six words to know you're in trouble: "Ladies and gentlemen: Wario de Mambo!"
*** The same game has Dribble and Spitz's boss stage. You need to outrun a boulder and jump over holes. Simple enough, but how is the outrunning done? '''By shaking the GBA in a violent manner!''' This can make it hard to see the holes, and if you '''can''' see the holes, then chances are the boulder is on your tail. Oh, and you need to get 5 points on it in the Spindex, but good luck doing that when it goes to level 2 and 3; those difficulties make the boss microgame nearly impossible.
** In ''Warioware Inc.'', (at least in the GBA version) there is the boss stage called "Punch Out." And the third level of that contains an opponent that is fast. Remember when the level up boss stages are optional? Here, this is '''NOT''' the case; Remix 2 will not let you through until you beat him, and he might be hard for first time players. He moves the fastest out of all of his opponents, so you need to have perfect reflexes. However, remember the OneHitKill move that the second opponent had on one heart? Here, he can use it ''anytime he wants,'' so if you are not quick to dodge, and you are on your last life in Remix 2, it's back to start for you.
** Similarly, ''Smooth Moves'' involves this for two required stages (Jimmy T. and Jimmy P.), except it is the second level of the boss stage. In Jimmy P.'s stage, you have to take on Produce Stand-Off again, and the Strawberry Bandit is no pushover. For starters, the guide doesn't appear, meaning that you have to deal with the Strawberry Bandit's hard-to-parry movements. He can also be unpredictable, so if you are not focused when he strikes, you're dead.
** ''Warioware DIY'' has Orbulon's boss stage in the form of a slider puzzle. Why is it hard, you may ask? Well, the puzzle is randomized, so you can never get the same puzzle twice. And you need to do this with the timer breathing on your neck, but sometimes you can be stuck on it; should this happen, you're screwed. And what is worse is that for Orbulon's set to be completed (getting all Orbulon's microgames unlocked) you need to do this slider puzzle multiple times.
** In ''Gold'', when you are clashing against [[spoiler:Wario Deluxe]], you make it to the Boss Stage, and you need to hear these words to know that a certain final boss microgame is seeking a rematch and, due to it dropping the Wii Remotes and resorting to use all the control schemes in ''Gold'', you are in even more trouble: "Ladies and gentlemen: let's... DANCING!" Be prepared to spend a lot of coins on this.
*** Besides this, the Ultra League has a boss stage from an earlier stage set to level 3 that always appears on the first playthrough, and in the case of the Dancing Team, it's the boss microgame Punch Out. This means your opponent is "Red Typhoon" Gaz Puncho. Despite having the exact same starting health as you unlike the third opponent in ''Inc.'', he still moves quickly, and he is free to use his uppercut at any point during the fight, and the uppercut is an instant KO. The Ultra League is hard so chances are you might reach this point with 2 or 1 life left.
** Ashley's boss microgame in ''Gold'' is a revived ''Crossing Guard'' from ''Twisted!'', but it is harder than the ''Twisted!'' version, even on the first difficulty level. You must not only deal with the kids, but also the faster ostriches. If you are trying to go for the target score in the Index or trying to get Ashley's score mission done, then you must deal with even faster horseback riders in level 2, and bombs that must be dropped in level 3, with both levels involving two bridges. Not even ''Basic Training'' is harder than this boss microgame.

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* Ashley's boss microgame from ''VideoGame/WarioWare Touched'' features borderline BulletHell patterns of projectiles to dodge and an end boss that has three separate pieces shooting things at you.
** In ''Warioware Twisted'', all you need to know are these six words to know you're in trouble: "Ladies and gentlemen: Wario de Mambo!"
*** The same game has Dribble and Spitz's boss stage. You need to outrun a boulder and jump over holes. Simple enough, but how is the outrunning done? '''By shaking the GBA in a violent manner!''' This can make it hard to see the holes, and if you '''can''' see the holes, then chances are the boulder is on your tail. Oh, and you need to get 5 points on it in the Spindex, but good luck doing that when it goes to level 2 and 3; those difficulties make the boss microgame nearly impossible.
''VideoGame/WarioWare'':
** In ''Warioware Inc.'', (at least in the GBA version) there is the a boss stage called "Punch Out." And the Out", whose third level of that contains an opponent that is fast. Remember when the level up boss stages are optional? Here, this is '''NOT''' the case; Remix 2 will not let you through until you beat him, fast, demands quick reflexes and he might be hard for first time players. He moves the fastest out of all of his opponents, so you need to have perfect reflexes. However, remember the has a OneHitKill move that is spammed. Unlike the second opponent had on one heart? Here, he can use it ''anytime he wants,'' so if you other level up boss stages, which are not quick optional, it must be completed to dodge, and you are on your last life in clear Remix 2, it's back 2.
** Dribble and Spitz's boss stage from ''Warioware Twisted''. You need
to start for outrun a boulder and jump over holes, by violently shaking the GBA, which makes it hard to see the holes.
** Ashley's boss microgame from ''VideoGame/WarioWare Touched'' features borderline BulletHell patterns of projectiles to dodge and an end boss that has three separate pieces shooting things at
you.
** Similarly, Jimmy P.'s stage in ''Smooth Moves'' involves this for two required stages (Jimmy T. and Jimmy P.), except it is the second level 2 of the boss stage. In Jimmy P.'s stage, "Produce Stand-Off",in which you have to take on Produce Stand-Off again, and must defeat the Strawberry Bandit is no pushover. For starters, in a sword fight. Unlike the easy version of the minigame, the guide doesn't appear, meaning that you have to deal with and the Strawberry Bandit's hard-to-parry movements. He can also be unpredictable, so if you are not focused when he strikes, you're dead.
opponent is much more unpredictable.
** ''Warioware DIY'' has Orbulon's boss stage in the form of stage, a slider puzzle. Why is it hard, you may ask? Well, the puzzle is randomized, so you can never get the same puzzle twice. And you need to do this with the timer breathing on your neck, but sometimes you can be stuck on it; should this happen, you're screwed. And what is worse is that for Orbulon's set to be completed (getting all Orbulon's microgames unlocked) you need to do this slider puzzle that comes in two versions. Both require multiple times.
** In ''Gold'', when you are clashing against [[spoiler:Wario Deluxe]], you make
moves to complete under a rather strict time limit, making it to the Boss Stage, and you need to hear these words to know that a certain final most complex boss microgame is seeking a rematch and, due to it dropping in the Wii Remotes and resorting to use all the control schemes in ''Gold'', you are in even more trouble: "Ladies and gentlemen: let's... DANCING!" Be prepared to spend a lot of coins on this.
game.
** ''Warioware Gold'':
*** Besides this, the The Ultra League has a boss stage from an earlier stage set to level 3 that always appears on the first playthrough, and in the case of the Dancing Team, it's the boss microgame Punch Out. This means your opponent is "Red Typhoon" Gaz Puncho. Despite having the exact same starting health as you unlike the third opponent in ''Inc.'', he still moves quickly, and he is free to use his uppercut at any point during the fight, and the uppercut is an instant KO. The Ultra League is hard so chances are you might reach this point with 2 or 1 life left.
** *** Ashley's boss microgame in ''Gold'' is a revived harder version of ''Crossing Guard'' from ''Twisted!'', but it is harder than ''Twisted!''. You have to use the ''Twisted!'' version, even on system's gyro controls to move suspended bridges and help kids and ostriches safely cross to the first difficulty level. You must not only deal with the kids, but also the faster ostriches. If you are trying to go for the target score in the Index or trying to get Ashley's score mission done, then you must deal with other side. Level 2 introduces even faster horseback riders in riders, while level 2, and 3 has bombs that must be dropped dropped.
%% Needs more context** In ''Warioware Twisted'', all you need to know are these six words to know you're
in level 3, with both levels involving two bridges. Not even ''Basic Training'' is harder than this boss microgame.trouble: "Ladies and gentlemen: Wario de Mambo!"


* ''VideoGame/ResidentEvil0'' has the notoriously hated bane of no-save playthroughs, the Giant Bat in the church. Firstly, it spends most of its time fluttering erratically around, which makes it hard to hit - especially with the twin hassles of [=RE0's=] simplistic aiming system and fixed camera angles. But that's not what makes it ThatOneBoss. It's the fact that, after it takes a few hits, it begins spawning countless smaller bats, which interfere with your ability to aim at the creature because, more often than not, your auto-aim will lock onto them instead. They can also get in the way of your shots, and will whittle down your health by biting you themselves. Most guides recommend using the [[PlayingWithFire napalm grenades]] loadout for the grenade launcher, as these kill it quickly (5 hits) and have a longer-than-usual stun effect on it, but even this tip (and the fact there's a 6-pack of them in the save room before you fight the boss) are rendered useless because being stun-locked ''doesn't keep the giant bat still''. Meaning it jerks in the air when hit, and this throws off your auto-aim's lock, making it very hard to exploit the stunlock effect. Fans used to recommend exploiting a glitch where, if you ran into the save room after the boss fight was triggered, the giant bat would die when you returned to the church... until this glitch was removed in the HD remake of the game.

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* ''VideoGame/ResidentEvil0'' has the notoriously hated bane of no-save playthroughs, the Giant Bat in the church. Firstly, it It spends most of its time fluttering erratically around, which makes it hard to hit - especially with the twin hassles of [=RE0's=] simplistic aiming system and fixed camera angles. But that's not what makes it ThatOneBoss. It's the fact that, after After it takes a few hits, it begins spawning countless smaller bats, which interfere with your ability to aim at the creature because, more often than not, by forcing your auto-aim will to lock onto them instead. They can also get in the way of your shots, and will whittle down your health by biting you themselves. Most guides recommend using the [[PlayingWithFire napalm grenades]] loadout for the grenade launcher, as these kill it quickly (5 hits) and have a longer-than-usual stun effect on it, but even this tip (and the fact there's a 6-pack of them in the save room before you fight the boss) are rendered useless because being stun-locked ''doesn't keep the giant bat still''. Meaning it jerks in the air when hit, and this throws off your auto-aim's lock, making it very hard to exploit the stunlock effect. Fans used to recommend exploiting There was a glitch where, if you ran into the save room after the boss fight was triggered, the giant bat would die when you returned to the church... until church, but this glitch was removed in the HD remake of the game.



* ''VideoGame/ResidentEvilCodeVeronica'' has... well, every boss that you actually ''have'' to face.
** The Tyrant in the sea plane is a nightmare because it's a LightningBruiser that can take a real beating, hits like a tank, and can charge across the cargo hold, which isn't relay big enough to give you much room to manuever. Worse, unless you carefully stockpiled the explosive arrows for your bowgun, and/or brought the anti-B.O.W gas grenades, you don't have much in the way of firepower.
** Nosferatu if you're not good with the Sniper Rifle. If you get the bright idea to bring your big guns with you to cover your ass, then you'll just wind up hosing yourself later as they won't be available for most of Chris's half (since you lose control of Claire immediately after the fight and don't control her again until close to the end of the game), so non-skilled snipers are left with the MortonsFork of either getting stuck at a brick wall of a boss or crippling themselves for most of the latter half of the game.
** Mutant Steve Burnside is supposed to be a HopelessBossFight, as you're expected to run from him to the door you came in through. The problem is that he's so fast, and his axe has such a long range, that it's almost impossible to ''not'' get hit by him as you flee.
** And then there's the final boss, Alexia. She comes in two battles; in her first battle, she throws around walls of fire that impedes your ability to manuever around her, and her only melee attack is a OneHitKill. Unless you found the [[GuideDangIt obscure path]] to unlocking the [[InfinityPlusOneSword Magnum]], she is extremely tough to defeat. And then, in the second battle, she has two distinct phases, with no intervals between the two. Oh, and there's a time limit you have to have killed her by, or you get a game-over.
*** In the first phase, she constantly spawns small, skittering minions that swarm you and can quickly knock your health down to nothing. Add in her own flailing tentacles, and killing her before she kills you is challenging.
*** In her second phase, you need to hit her with a special weapon - the linear launcher - to kill her... except, in this phase, she's become a flying monster that zigzags erratically around the room and sporadically rains down hard-to-dodge fiery blood. If you don't know the secret that shooting flying-Alexia enough with normal weapons will put her in a "stunned" state where she moves slower and is more easily targeted with the linear launcher, and even that's only helpful if you have ammo left considering the prior phrase's DamageSponge traits, your only real hope is to try to track her and get lucky or keep firing and hope she banks into your shots.
* In Videogame/ResidentEvil4, you will eventually come across a fight with two El Gigante enemies (which mark your third and fourth encounter with them). It's possible to drop one into a pool of lava and have to deal with only one (and you also must be '''very wary''' when said Gigante is thrashing around in the lava since getting too close to the lava pit whilst its thrashing about in it will have it [[TakingYouWithMe grab Leon, killing him along with it]], so until the lava hatch closes back up, do NOT get close to the thrashing Gigante in the lava pit, lest you don't care and [[TheManyDeathsOfYou like to die a lot]]), however both of them have functionally double the health of the first two. Additionally, you can be aided by a dog you saved from a bear trap, which causes the first encountered El Gigante to become distracted and chase it, making it far easier to shoot the guy. The second one can be avoided entirely by going a different route, and doesn't have to be fought if you ''do'' go his route thanks to the various objects that slow him down (You just have to reach the end, and hope dumbass Ashley doesn't get left behind/killed by it...). This fight with the Dos Gigantes is unavoidable, and there are no distractions to help you defeat the boss. You just have to learn to dodge the attacks with the somewhat stiff tank controls (which do not help in this fight), and unload on him. Even with max powered weapons, he has a terrible habit of just whipping around and slapping you for huge damage, and will soak a lot of it. Like a lot of bosses, you may have to cut into your total money and buy a rocket launcher to have any chance at survival, or whip out that Rocket Launcher you've been saving since picking it up in the Castle's gallery room display case to kill one of them so that they aren't as troublesome.

to:

* ''VideoGame/ResidentEvilCodeVeronica'' has... well, every boss that you actually ''have'' to face.
** The Tyrant in the sea plane is a nightmare because it's a LightningBruiser that can take a real beating, hits like a tank, and can charge across the cargo hold, which isn't relay big enough to give you much room to manuever. Worse, unless you carefully stockpiled the explosive arrows for your bowgun, and/or brought the anti-B.O.W gas grenades, you don't have much in the way of firepower.
** Nosferatu if you're not good with the Sniper Rifle. If you get the bright idea to bring your big guns with you to cover your ass, then you'll just wind up hosing yourself later as they won't be available for most of Chris's half (since you lose control of Claire immediately after the fight and don't control her again until close to the end of the game), so non-skilled snipers are left with the MortonsFork of either getting stuck at a brick wall of a boss or crippling themselves for most of the latter half of the game.
** Mutant Steve Burnside is supposed to be a HopelessBossFight, as you're expected to run from him to the door you came in through. The problem is that he's so fast, and his axe has such a long range, that it's almost impossible to ''not'' get hit by him as you flee.
** And then there's the final boss, Alexia. She comes in two battles; in her first battle, she throws around walls of fire that impedes your ability to manuever around her, and her only melee attack is a OneHitKill. Unless you found the [[GuideDangIt obscure path]] to unlocking the [[InfinityPlusOneSword Magnum]], she is extremely tough to defeat. And then, in the second battle, she has two distinct phases, with no intervals between the two. Oh, and there's a time limit you have to have killed her by, or you get a game-over.
*** In the first phase, she constantly spawns small, skittering minions that swarm you and can quickly knock your health down to nothing. Add in her own flailing tentacles, and killing her before she kills you is challenging.
*** In her second phase, you need to hit her with a special weapon - the linear launcher - to kill her... except, in this phase, she's become a flying monster that zigzags erratically around the room and sporadically rains down hard-to-dodge fiery blood. If you don't know the secret that shooting flying-Alexia enough with normal weapons will put her in a "stunned" state where she moves slower and is more easily targeted with the linear launcher, and even that's only helpful if you have ammo left considering the prior phrase's DamageSponge traits, your only real hope is to try to track her and get lucky or keep firing and hope she banks into your shots.
* In Videogame/ResidentEvil4, ''Videogame/ResidentEvil4'', you will eventually come across a fight with two El Gigante enemies (which mark your third and fourth encounter with them). enemies. It's possible to drop one into a pool of lava and have to deal with only one (and you lava, but this is also must be '''very wary''' when a trap: As long as said Gigante is thrashing around in the lava since getting too close to the lava pit whilst its thrashing about in lava, it will have it try to [[TakingYouWithMe grab Leon, killing him along with it]], so until the lava hatch closes back up, do NOT get close to the thrashing Gigante instantly]]. Unlike previous encounters, there is nothing in the lava pit, lest you don't care and [[TheManyDeathsOfYou like to die a lot]]), however both of them have functionally double the health of the first two. Additionally, you can be aided by a dog you saved from a bear trap, which causes the first encountered El Gigante to become distracted and chase it, making it far easier to shoot the guy. The second one can be avoided entirely by going a different route, and doesn't have to be fought if you ''do'' go his route thanks to the various objects that slow him down (You just have to reach the end, and hope dumbass Ashley doesn't get left behind/killed by it...). This fight with the Dos Gigantes is unavoidable, and there are no distractions arena to help the player, forcing you defeat to do your best to avoid the boss. You just have to learn to dodge the monster's highly damaging attacks with the somewhat stiff tank controls (which do not help in this fight), and unload on him. Even with max powered weapons, he has a terrible habit of just whipping around and slapping you for huge damage, and will soak a lot of it. Like a lot of bosses, you may have to cut into your total money and buy a rocket launcher to have any chance at survival, or whip out that Rocket Launcher you've been saving since picking it up in the Castle's gallery room display case to kill one of them so that they aren't as troublesome.while slowly whittling away its health.


* VideoGame/WinnieThePoohsHomeRunDerby has a bunch of these.
** Piglet throws his balls much faster than Eeyore and Lumpy before him do. It's a major DifficultySpike.
** Kanga and Roo start to bounce the balls, which can be frustrating when you're used to the ball coming straight at you.
** Rabbit throws the ball really slowly, and then the ball comes REALLY fast at you. If you're playing against him the first time, you'll freak out.
** Owl zigzags the ball and the ball comes in really fast. The zigzagging ball makes it easy to score a bunch of Foul Balls and unless you've upgraded the Power Stat, successful hits will often stay in the park because of the wonky ball momentum.
** TIGGER. He will throw the ball at you normally, but then IT BECOMES INVISIBLE. Yes, the ball is invisible. And you have to successfully score 28 homeruns out of 40 balls. That means you can only miss, hit, or foul 12 balls.
** Christopher. Freaking. Robin. You have to hit FORTY HOMERUNS out of FIFTY balls. Christopher Robin can use a combination of ALL of the strategies of the other characters, and will usually use Kanga and Roo's or Owl's technique. And he's capable of using invisible balls too. Oh he can throw balls normally too, but they're usually too fast for you to hit.


* ''VideoGame/PlantsVsZombiesBattleForNeighborville'': The optional Bounty Hunt boss Captain Featherbrainz will drive you bananas. At first, he just seems like Captain Deadbeard with an inflated health pool, but at three points in the fight, he will hide in his barrel, at which point you must defeat a wave minions to force him out-- the first consists of three Parrot Pals, the second has four more Parrot Pals and an All-Star, and the last is five Parrot Pals and two All-Stars. All of them are Champions, meaning they have more health than usual. Doesn't sound too bad, and it wouldn't be... if not for the three-minute timer that causes you to ''instantly lose'' if it runs out. That timer turns what would otherwise be a tedious but overall tolerable encounter into a harbinger of salt-encrusted migraines. Of course, taking the boss on with a few allies can make things easier, but it's still a chore to fight him solo.

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* ''VideoGame/PlantsVsZombiesBattleForNeighborville'': The optional Bounty Hunt boss Captain Featherbrainz will drive you bananas. At first, he just seems like Captain Deadbeard with an inflated health pool, but at three points in the fight, he will hide in his barrel, barrel and turn invincible, at which point you must defeat a wave of minions to force him out-- the first consists of three Parrot Pals, the second has four more Parrot Pals and an All-Star, and the last is five Parrot Pals and two All-Stars. All The Parrot Pals aren't terribly sturdy, but they're small, agile, and can hover out of them the range of any melee attacks while pelting you with lasers. By contrast, the All-Stars are Champions, meaning they much bigger and tankier, and can drop Dummy Shields for further protection. Both the Parrot Pals and the All-Stars have more health than usual. Doesn't sound On its own, that would be annoying, but not too bad, and it wouldn't be... if not for the bad... but there's ''also'' a three-minute timer that causes you to ''instantly lose'' if it runs out. That timer turns what would otherwise be a tedious but overall tolerable encounter into a harbinger of salt-encrusted migraines. Of course, taking the boss on with a few allies can make things easier, but it's still a chore to fight him solo.

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* ''VideoGame/PlantsVsZombiesBattleForNeighborville'': The optional Bounty Hunt boss Captain Featherbrainz will drive you bananas. At first, he just seems like Captain Deadbeard with an inflated health pool, but at three points in the fight, he will hide in his barrel, at which point you must defeat a wave minions to force him out-- the first consists of three Parrot Pals, the second has four more Parrot Pals and an All-Star, and the last is five Parrot Pals and two All-Stars. All of them are Champions, meaning they have more health than usual. Doesn't sound too bad, and it wouldn't be... if not for the three-minute timer that causes you to ''instantly lose'' if it runs out. That timer turns what would otherwise be a tedious but overall tolerable encounter into a harbinger of salt-encrusted migraines. Of course, taking the boss on with a few allies can make things easier, but it's still a chore to fight him solo.


** ''ThatOneBoss/{{Omori}}''


* ThatOneBoss/{{Atlus}}... no, this ''isn't'' a genre, but a '''''company'''''. Yes, this one company makes ''so many'' games with sadistically hard bosses that it ''[[UpToEleven needs its own section]]''!

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* ThatOneBoss/{{Atlus}}... no, this ''isn't'' a genre, but a '''''company'''''. Yes, this one company makes made ''so many'' games with sadistically hard bosses that it ''[[UpToEleven needs its own section]]''!


* If the boss is ''almost impossible'' to be defeated, especially in the FightingGame, that will be an SNKBoss instead.

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* If the boss is ''almost nigh impossible'' to be defeated, especially in the FightingGame, that will be an SNKBoss instead.



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* If the boss is ''almost impossible'' to be defeated, especially in the FightingGame, that will be an SNKBoss instead.

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** ''ThatOneBoss/PumpItUp''


* ThatOneBoss/{{Atlus}}... no, this ''isn't'' a genre, but a '''''company'''''. Yes, a company makes games with ''so many'' sadistically hard bosses that it ''[[UpToEleven needs its own section]]''!

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* ThatOneBoss/{{Atlus}}... no, this ''isn't'' a genre, but a '''''company'''''. Yes, a this one company makes games with ''so many'' games with sadistically hard bosses that it ''[[UpToEleven needs its own section]]''!


* ThatOneBoss/{{Atlus}} (no, this isn't a genre, but a company. Yes, a company makes games with so many sadistically hard bosses that it [[UpToEleven needs its own section]].)

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* ThatOneBoss/{{Atlus}} (no, ThatOneBoss/{{Atlus}}... no, this isn't ''isn't'' a genre, but a company. '''''company'''''. Yes, a company makes games with so many ''so many'' sadistically hard bosses that it [[UpToEleven ''[[UpToEleven needs its own section]].)section]]''!

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** ''ThatOneBoss/{{Omori}}''


* ''BloonsMonkeyCity'' takes this to Tower Defense genre. Can you take on Bloonarius who can spawn a lot more bloons as it degrades? How about Vortex who stuns Bloons in its radius? Or maybe Dreadbloon who can cover itself in ceramic properties every degrade while also having lead properties? Or something like Blastapopoulos who can shoot stunning lava? Didn't we mention they can get even tougher than a Z.O.M.G.?

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* ''BloonsMonkeyCity'' ''VideoGame/BloonsMonkeyCity'' takes this to Tower Defense genre. Can you take on Bloonarius who can spawn a lot more bloons as it degrades? How about Vortex who stuns Bloons in its radius? Or maybe Dreadbloon who can cover itself in ceramic properties every degrade while also having lead properties? Or something like Blastapopoulos who can shoot stunning lava? Didn't we mention they can get even tougher than a Z.O.M.G.?

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