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* ''VideoGame/MinecraftDungeons'': The [[AncientTomb Desert Temple]], which is filled with all kinds of traps and undead mobs.

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* ''WesternAnimation/FairlyOddParents'': In "Remy Rides Again", the final item on Timmy and Remy's scavenger hunt list is the "Treasure of the Peruvian Pyramid". Said pyramid is a typical {{Mayincatec}}-style trap-filled gauntlet, to the extent that Timmy realises Remy didn't steal the real treasure because [[GenreSavvy lifting it from its pedestal didn't trigger any booby traps]].

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* One holds ''Literature/TheBandsOfMourning'', hidden deep within the mountains and containing a long, [[DeathCourse trap-ridden hallway]] with the corpses of the last explorers piled within the first fifteen feet. The lore states that it was built by a [[GodEmperor God-King]] centuries ago to keep the Bands safe when he returns. Wax and Allik have a discussion on why it's set up like this; Wax wonders why the Bands are "hidden" in a large temple when a cave would be more discreet, and Allik says that's why some people think the Sovereign made the Bands as a test. Wax asks why the Sovereign would leave such spectacularly lethal traps and risk dying himself, and Allik claims that traps wouldn't affect him. The answers? [[spoiler:The Bands aren't inside the temple at all. The whole temple is a huge decoy for the real location: the "Bands" are the spearhead on the statue at the temple's entrance. The prominent temple ensures that the Sovereign won't lose track of it, and the lethal traps won't touch him because he's not going near them]]. Whether it was a test or not is up in the air.


* The tomb of the High Entia in ''{{VideoGame/Xenoblade}}''

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* %%* ''VideoGame/{{Xenoblade}}'': The tomb of the High Entia in ''{{VideoGame/Xenoblade}}''Entia.



* Kero Sewers along with Belome Temple in ''VideoGame/SuperMarioRPG''.
* The Yold Ruins in ''VideoGame/SuperPaperMario''.

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* %%* ''VideoGame/SuperMarioRPG'': Kero Sewers along with Belome Temple in ''VideoGame/SuperMarioRPG''.
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Temple.
%%* ''VideoGame/SuperPaperMario'':
The Yold Ruins in ''VideoGame/SuperPaperMario''.Ruins.
* ''VideoGame/PaperMarioTheOrigamiKing'': The Vellumentals' temples and the Sea Tower are a series of mazelike dungeons that Mario must navigate to find and battle the elemental spirit resting at its deepest point, and will hamper his progress with complex puzzles, pits filled with sharp spikes or burning lava, and a variety of ancient but perfectly functional stone deathtraps -- including, of course, the classic giant rolling ball.


[[folder:Myths & Religion]]

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[[folder:Myths & [[folder:Mythology and Religion]]


* {{Deconstruct|ion}}ed in ''Discworld/ReaperMan''. The temple of doom is staffed by a pair of bored priests. About the only excitement they get is listening to interlopers get killed by the deathtraps. There's even a little thermometer fundraising poster on the wall for the Temple of Doom Roof Repair Fund.

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* {{Deconstruct|ion}}ed in ''Discworld/ReaperMan''.''Literature/ReaperMan''. The temple of doom is staffed by a pair of bored priests. About the only excitement they get is listening to interlopers get killed by the deathtraps. There's even a little thermometer fundraising poster on the wall for the Temple of Doom Roof Repair Fund.



[[folder:Real Life]]
* Angkor Wat in Cambodia.
* Osama Bin Laden's compound in Pakistan.
* Australia used to be this before the Aboriginals arrived.
[[/folder]]


** ''The Drowned City'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunked in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.

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** ''The Drowned City'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunked sunken in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.


** The original ''VideoGame/DonkeyKongCountry1'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley.
** Said level served as inspiration for "Angry Aztecs" world in ''VideoGame/DonkeyKong64''.

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** The original ''VideoGame/DonkeyKongCountry1'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley.
**
Valley. Said level served as inspiration for "Angry Aztecs" world in ''VideoGame/DonkeyKong64''.



* ''VideoGame/PokemonGoldAndSilver'' has a rather tame version of this. The Ruins of Alph contain puzzles which you can solve, but once you do, the floor drops out from under you and strange creatures attack you with mystical power. The remakes have that, plus the Sinjoh Ruins, that you access from the Ruins of Alph by having Arceus as your lead Pokemon. No traps or danger there, though, just a big MindScrew event.

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* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonGoldAndSilver'' has a rather tame version of this. The Ruins of Alph contain puzzles which you can solve, but once you do, the floor drops out from under you and strange creatures attack you with mystical power. The remakes have that, plus the Sinjoh Ruins, that you access from the Ruins of Alph by having Arceus as your lead Pokemon. No traps or danger there, though, just a big MindScrew event.



** Relic Castle in VideoGame/PokemonBlackAndWhite and its sequels. Sandpit traps ahoy!

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** Relic Castle in VideoGame/PokemonBlackAndWhite ''VideoGame/PokemonBlackAndWhite'' and its sequels. Sandpit traps ahoy!



** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City) serves as the BonusDungeon, and it's there where the TrueFinalBoss awaits.

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** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City) City'') serves as the BonusDungeon, and it's there where the TrueFinalBoss awaits.


* A very large number of levels in ''Franchise/TheLegendOfZelda'' franchise. There's the occasional level [[WombLevel inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Hyrule Castle Tower in ''VideoGame/TheLegendOfZeldaALinkToThePast''), but most dungeons are of the Temple of Doom variety, frequently [[HailfirePeaks mixed with some other theme]]. In ''VideoGame/ZeldaIITheAdventureOfLink'', not only are all eight dungeons Temple of Doom-type, the monsters within them are [[AllThereInTheManual ostensibly]] not on the same side as the ones on the OverworldNotToScale.

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* A very large number of levels in ''Franchise/TheLegendOfZelda'' franchise. There's the occasional level [[WombLevel inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Hyrule Castle Tower in ''VideoGame/TheLegendOfZeldaALinkToThePast''), but most dungeons are of the Temple of Doom variety, frequently [[HailfirePeaks mixed with some other theme]]. In ''VideoGame/ZeldaIITheAdventureOfLink'', not only are all eight seven dungeons Temple of Doom-type, the monsters within them are [[AllThereInTheManual ostensibly]] not on the same side as the ones on the OverworldNotToScale.


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* ''VideoGame/EtrianOdyssey'':
** ''The Drowned City'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunked in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.
** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City) serves as the BonusDungeon, and it's there where the TrueFinalBoss awaits.


* In ''WesternAnimation/Ben10'' the Tennysons race against the Forever Knights in retrieving an ancient sword in a Mayan temple, filled with booby traps, and guarded by a Mayan Death God.



* In ''WesternAnimation/Ben10'' the Tennysons race against the Forever Knights in retrieving an ancient sword in a Mayan temple, filled with booby traps, and guarded by a Mayan Death God.

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* ''WesternAnimation/StarWarsResistance'': In ''WesternAnimation/Ben10'' the Tennysons race against the Forever Knights in retrieving [[Recap/StarWarsResistanceS2E7TheRelicRaiders "The Relic Raiders"]], Kaz, Eila and Kel discover an ancient sword in a Mayan temple, filled with Sith temple long-buried underground that's absolutely full of booby traps, traps and guarded by a Mayan Death God.very easy to get lost in.


The Temple of Doom is almost always inhabited, often by the same {{Mooks}} and monsters found in the surrounding environment -- oddly, they know how to avoid every single trap in the DeathCourse -- but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the GiantSpaceFleaFromNowhere has decided to make its home.

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The Temple of Doom is almost always inhabited, often by the same {{Mooks}} and monsters found in the surrounding environment -- oddly, they know how to avoid every single trap in the DeathCourse -- but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the GiantSpaceFleaFromNowhere has decided to make its home.






[[folder:Films -- Live-Action]]

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[[folder:Films -- Live-Action]]



* ''Series/XenaWarriorPrincess'': Xena visits one of these in the episode "Prometheus".



%%* ''Series/XenaWarriorPrincess'': Xena visits one of these in the episode "Prometheus".



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[[folder:Web Comics]][[folder:Webcomics]]

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* The Domino Dungeon level in ''VideoGame/YoNoid2EnterTheVoid'' fits the mold, filled with archaic architecture, desert-level-inspired music {{Lock and Key Puzzle}}s, and devious traps.


* The {{iOS game|s}} ''VideoGame/TempleRun'' is set in one of these.

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* The {{iOS UsefulNotes/{{iOS game|s}} ''VideoGame/TempleRun'' is set in one of these.


* ''Franchise/SonicTheHedgehog'' has so many, it'd be quicker to list games in the series that ''don't'' have one of these.

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* ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' has so many, it'd be quicker to list games in the series that ''don't'' have one of these.



** Anyway, for completeness' sake: Marble Zone from ''[[VideoGame/SonicTheHedgehog Sonic 1]]'' ([[HailfirePeaks merged]] with LethalLavaLand), Labyrinth Zone from ''Sonic 1'' (merged with DownTheDrain), Aquatic Ruin Zone from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (merged with UnderTheSea), Marble Garden Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', Sandopolis from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' (merged with ShiftingSandLand), Rusty Ruins from ''Sonic 3D'', Yellow Desert from ''VideoGame/SonicBlast'', Lost World from ''VideoGame/SonicAdventure'' (merged with DownTheDrain), Death Chamber and Pyramid Cave from ''VideoGame/SonicAdventure2'', Holy Summit from ''VideoGame/SonicBattle'' (mixed with DeathMountain), Glyphic Canyon, Sky Troops and Death Ruins from ''VideoGame/ShadowTheHedgehog'' and Dusty Desert from ''VideoGame/SonicTheHedgehog2006'' (which is also a ShiftingSandLand).

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** Anyway, for completeness' sake: Marble Zone from ''[[VideoGame/SonicTheHedgehog ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' ([[HailfirePeaks merged]] with LethalLavaLand), Labyrinth Zone from ''Sonic 1'' (merged with DownTheDrain), Aquatic Ruin Zone from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (merged with UnderTheSea), Marble Garden Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', Sandopolis from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' (merged with ShiftingSandLand), Rusty Ruins from ''Sonic 3D'', Yellow Desert from ''VideoGame/SonicBlast'', Lost World from ''VideoGame/SonicAdventure'' (merged with DownTheDrain), Death Chamber and Pyramid Cave from ''VideoGame/SonicAdventure2'', Holy Summit from ''VideoGame/SonicBattle'' (mixed with DeathMountain), Glyphic Canyon, Sky Troops and Death Ruins from ''VideoGame/ShadowTheHedgehog'' and Dusty Desert from ''VideoGame/SonicTheHedgehog2006'' (which is also a ShiftingSandLand).

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