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** ''Discworld/{{Maskerade}}'' parodies the use of Singing is a Free Action common in opera, when the villain [[spoiler: with a stage sword between his arm and chest]] takes five minutes to die, while repeatedly jumping up and delivering yet another InfoDump each time.

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** ''Discworld/{{Maskerade}}'' ''Literature/{{Maskerade}}'' parodies the use of Singing is a Free Action common in opera, when the villain [[spoiler: with a stage sword between his arm and chest]] takes five minutes to die, while repeatedly jumping up and delivering yet another InfoDump each time.



** Later invoked by Tiffany in ''Discworld/IShallWearMidnight'':

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** Later invoked by Tiffany in ''Discworld/IShallWearMidnight'':''Literature/IShallWearMidnight'':


-->-- '''''SelfDemonstrating/{{Deadpool}}'' number 27'''

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-->-- '''''SelfDemonstrating/{{Deadpool}}'' number 27'''
''SelfDemonstrating/{{Deadpool}}'' #27

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** Averted in ''VideoGame/ShinMegamiTenseiIVApocalypse'' in the "Explosive Epidemic in Mikado" DLC, in which you have 25 turns to defeat all waves of enemies and when you confront the last enemy of the mission, you can hear their story out...at the cost of one of those turns.


[[quoteright:320:[[Franchise/{{Superman}} https://static.tvtropes.org/pmwiki/pub/images/Fast-talking_Jimmy.jpg]]]]

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[[quoteright:320:[[Franchise/{{Superman}} [[quoteright:320:[[ComicBook/JimmyOlsen https://static.tvtropes.org/pmwiki/pub/images/Fast-talking_Jimmy.jpg]]]]

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* In the ''VideoGame/BatmanArkhamSeries'', this is mostly averted, since Batman usually canít trigger any conversations with enemies nearby. However, there are still a few places where if heís fast enough, he can trigger a conversation and the thugs that just noticed him will wait until heís finished before attacking.

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** Played straight twice in ''Anime/FullmetalAlchemistTheConquerorOfShamballa'', where both [[spoiler:Wrath]] and [[spoiler:Hohenheim]] are ''somehow'' able to say their FamousLastWords while inside the jaws of [[spoiler:Gluttony]] (who's been turned into a mindless eating machine) and [[spoiler:Envy]] (who's entire life goal is to kill this man) respectively.


* True to its superhero setting, ''Literature/SuperPowereds'' goes to town with this trope. The characters don't merely make speeches in the middle of action scenes, often they'll have entire conversations. And that's not counting all the internal monologues and narrative asides,

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* True to its superhero setting, ''Literature/SuperPowereds'' goes to town with this trope. The characters don't merely make speeches in the middle of action scenes, often they'll have entire conversations. And that's not counting all the internal monologues and narrative asides,asides.
* In ''Literature/{{Spellsinger}}'', main character Jon-Tom casts spells by playing rock songs. This trope is the only explanation for how he can pull off countering an enemy who's coming at him with a knife or has already cast a spell that ought to hit him before he can get three notes out.

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* ''VideoGame/StarControl'': subverted in the backstory, when the Mael-Num demanded to know why the Kohr-Ah, their former friends and allies, were suddenly killing them all, the Kohr-Ah's guilty conscience lead them to take so long explaining themselves that it bought time for the Kzer-Za to show up and distract the Kohr-Ah by attacking them. The Mael-Num used this opportunity to evacuate their homeworld and escape destruction.

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* ''WesternAnimation/TeenTitansGoToTheMovies'': The Teen Titans clearly think this is in effect when they decide to introduce themselves to Balloon Man with a rap song, but they get so caught up in singing that they don't notice Balloon Man walk away and continue to terrorize the city. Superman, Wonder Woman, and Green Lantern show up and defeat Balloon Man just as the song ends, then the Titans assume that their song was what defeated him.


** This occurs whenever the family is watching a CoincidentalBroadcast: They all briefly stop to have a conversation regarding the report, spew pop culture reference jokes, bring up past adventures related to it, etc. then when they finally get back to watching, the report is exactly where they left off, almost as if the world stopped just for their conversation. Naturally, its been {{lampshade|Hanging}}d a few times.

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** This occurs whenever the family is watching a CoincidentalBroadcast: They all briefly stop to have a conversation regarding the report, spew pop culture reference jokes, bring up past adventures related to it, etc. then when they finally get back to watching, the report is exactly where they left off, almost as if the world stopped just for their conversation. Naturally, its it's been {{lampshade|Hanging}}d a few times.


* [[SubvertedTrope subverted]] in ''ComicBook/DCeased'' when [[spoiler: the narrator points out that Superman may have flown far enough away from the earth in time to run out of oxygen before his infected self could cause any damage if he hadnít taken the time to talk to his family.]]

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* [[SubvertedTrope subverted]] Subverted]] in ''ComicBook/DCeased'' when [[spoiler: the narrator points out that Superman may have flown far enough away from the earth in time to run out of oxygen before his infected self could cause any damage if he hadnít taken the time to talk to his family.]]


[[folder:Myths and Religion]]

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[[folder:Myths [[folder:Mythology and Religion]]

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*[[SubvertedTrope subverted]] in ''ComicBook/DCeased'' when [[spoiler: the narrator points out that Superman may have flown far enough away from the earth in time to run out of oxygen before his infected self could cause any damage if he hadnít taken the time to talk to his family.]]


** [[InsufferableGenius Rohan Kishibe,]] a supporting character in Part 4, has an internal monologue to weigh his options as an attack is speeding toward his head. An [[PaintingTheMedium onscreen stopwatch]] determines that Rohan analyzes his foe, estimates his success rate, and decides to act within .002 seconds.

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** [[InsufferableGenius Rohan Kishibe,]] a supporting character in Part 4, has an internal monologue to weigh his options as an attack is speeding toward his head. An [[PaintingTheMedium onscreen stopwatch]] determines that Rohan analyzes his foe, estimates his success rate, and decides to act within .002 within 0.2 seconds.


** ''TabletopGame/TheDiscworldRolePlayingGame'' ''does'' list talking as a free action, and says that realistically, you're limited to one sentence per round, but it's more fun if you ignore this.

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** ''TabletopGame/TheDiscworldRolePlayingGame'' ''TabletopGame/DiscworldRolePlayingGame'' ''does'' list talking as a free action, and says that realistically, you're limited to one sentence per round, but it's more fun if you ignore this.

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