Follow TV Tropes

Following

History Main / TakeAThirdOption

Go To



Sometimes a hero faces an agonizing decision where [[MortonsFork the apparent two choices are terrible]], such as a FriendOrIdolDecision or a SadisticChoice. Typically, the hero chooses the lesser of two evils.

to:

Sometimes a hero faces an agonizing decision where [[MortonsFork the apparent two choices are terrible]], such as a FriendOrIdolDecision or a SadisticChoice. Typically, the hero chooses the lesser of two evils.



Compare LoopholeAbuse and StealTheSurroundings, which can be used to utilize this trope. ThirdOptionLoveInterest is when this trope applies to romance. Averted when presented with a SadisticChoice.

to:

Compare LoopholeAbuse and StealTheSurroundings, which can be used to utilize this trope. ThirdOptionLoveInterest is when this trope applies to romance. Averted when presented with a SadisticChoice.
romance.


Compare LoopholeAbuse and StealTheSurroundings, which can be used to utilize this trope. ThirdOptionLoveInterest is when this trope applies to romance.

to:

Compare LoopholeAbuse and StealTheSurroundings, which can be used to utilize this trope. ThirdOptionLoveInterest is when this trope applies to romance.
romance. Averted when presented with a SadisticChoice.


* At Herb Abrams' UWF's last chance at a supercard, ''UWF Blackjack Brawl I'', September 23, 1994, there was a [[GimmickMatches Lumberjack Match]][[note]]Meaning wrestlers are standing around the ring to throw wrestlers back in if they get sent to the floor.[[/note]] between [[Wrestling/MickFoley Cactus Jack]] and Wrestling/JimmySnuka. According to Mick Foley's [[{{Biography}} autobiography]] ''Literature/HaveANiceDayATaleOfBloodAndSweatsocks'', Herb didn't want him to lose "and there was no way I was going to let Jimmy lie down for me." So, they did exactly what Lumberjack Matches are designed to ''prevent'': They fought to a double-countout. When the other wrestlers said they couldn't do that, Cactus replied, "Hey, it's Herb's show, we can do anything."

to:

* At [[Wrestling/HerbAbramsUWF Herb Abrams' UWF's UWF]]'s last chance at a supercard, ''UWF Blackjack Brawl I'', September 23, 1994, there was a [[GimmickMatches Lumberjack Match]][[note]]Meaning wrestlers are standing around the ring to throw wrestlers back in if they get sent to the floor.[[/note]] between [[Wrestling/MickFoley Cactus Jack]] and Wrestling/JimmySnuka. According to Mick Foley's [[{{Biography}} autobiography]] ''Literature/HaveANiceDayATaleOfBloodAndSweatsocks'', Herb didn't want him to lose "and there was no way I was going to let Jimmy lie down for me." So, they did exactly what Lumberjack Matches are designed to ''prevent'': They fought to a double-countout. When the other wrestlers said they couldn't do that, Cactus replied, "Hey, it's Herb's show, we can do anything."


* At Herb Abrams' UWF's last chance at a supercard, ''UWF Blackjack Brawl I'', September 23, 1994, there was a [[GimmickMatches Lumberjack Match]][[note]]Meaning wrestlers are standing around the ring to throw wrestlers back in if they get sent to the floor.[[/note]] between [[Wrestling/MickFoley Cactus Jack]] and Wrestling/JimmySnuka. According to Mick Foley's [[{{Biography}} autobiography]] ''Have A Nice Day: A Tale of Blood And Sweatsocks'', Herb didn't want him to lose "and there was no way I was going to let Jimmy lie down for me." So, they did exactly what Lumberjack Matches are designed to ''prevent'': They fought to a double-countout. When the other wrestlers said they couldn't do that, Cactus replied, "Hey, it's Herb's show, we can do anything."

to:

* At Herb Abrams' UWF's last chance at a supercard, ''UWF Blackjack Brawl I'', September 23, 1994, there was a [[GimmickMatches Lumberjack Match]][[note]]Meaning wrestlers are standing around the ring to throw wrestlers back in if they get sent to the floor.[[/note]] between [[Wrestling/MickFoley Cactus Jack]] and Wrestling/JimmySnuka. According to Mick Foley's [[{{Biography}} autobiography]] ''Have A Nice Day: A Tale of Blood And Sweatsocks'', ''Literature/HaveANiceDayATaleOfBloodAndSweatsocks'', Herb didn't want him to lose "and there was no way I was going to let Jimmy lie down for me." So, they did exactly what Lumberjack Matches are designed to ''prevent'': They fought to a double-countout. When the other wrestlers said they couldn't do that, Cactus replied, "Hey, it's Herb's show, we can do anything."

Added DiffLines:

[[folder: Professional Wrestling]]
* At Herb Abrams' UWF's last chance at a supercard, ''UWF Blackjack Brawl I'', September 23, 1994, there was a [[GimmickMatches Lumberjack Match]][[note]]Meaning wrestlers are standing around the ring to throw wrestlers back in if they get sent to the floor.[[/note]] between [[Wrestling/MickFoley Cactus Jack]] and Wrestling/JimmySnuka. According to Mick Foley's [[{{Biography}} autobiography]] ''Have A Nice Day: A Tale of Blood And Sweatsocks'', Herb didn't want him to lose "and there was no way I was going to let Jimmy lie down for me." So, they did exactly what Lumberjack Matches are designed to ''prevent'': They fought to a double-countout. When the other wrestlers said they couldn't do that, Cactus replied, "Hey, it's Herb's show, we can do anything."
[[/folder]]



[[folder:Game Theory]]
* A classic from Mathematics: the [[http://en.wikipedia.org/wiki/Truel Truel,]] a duel with three participants. Mr. White has a one in three chance of hitting his target, Mr. Grey a two in three chance, and Mr. Black is a perfect shot. To make things fair,[[note]]a phony justification[[/note]] Mr. White has the first shot. Who should he shoot?
** If he shoots at Mr. Grey, he might kill him, then Mr. Black has the next shot. [[OhCrap Oops]].
** If he shoots at Mr. Black, seemingly the better option, he might kill him, then Mr. Grey has the next shot. Oh dear.[[note]]Mr. White has a 1-in-7 chance of survival here.[[/note]]
** If he takes a third option and shoots into the air, Mr. Grey and Mr. Black shoot at each other until one dies (each would consider the other the greater threat), then Mr. White has the first shot in a ''duel''.[[note]]Against Mr. Black, Mr. White's survival chances are one in three. Against Mr. Grey, his chances are three in seven. Still lousy, but better than otherwise.[[/note]] He gets the same benefit if he misses whoever he aims at.
[[/folder]]


* ''TabletopGame/MagicTheGathering'': At the end of the War of the Spark lore arc, Ugin tells Jace that killing [[MultiversalConqueror Nicol Bolas]] would be futile - in the ''MTG'' universe, having a contingency to bring you back from your own death is fairly simple for even moderately-powerful wizards. What Bolas doesn't have a contingency for being incarcerated alive in a PrisonDimension for the rest of his days.

to:

* ''TabletopGame/MagicTheGathering'': At the end of the War of the Spark lore arc, Ugin tells Jace that killing [[MultiversalConqueror Nicol Bolas]] would be futile - in the ''MTG'' universe, having a contingency to bring you back from your own death is fairly simple for even moderately-powerful wizards. What Bolas doesn't have is a contingency for being incarcerated alive in a PrisonDimension for the rest of his days.


* One ''TabletopGame/{{Pathfinder}}'' module has you breaking into a warehouse in Riddle Port in order to question the the guards. after accomplishing this and taking out all of the guards you can then loot the warehouse and find several potions and weapons. Far more than you could ever carry. Upon leaving the warehouse a group of thugs will threaten to kill you if you don't give them what you stole. You can either fight them off or hand over the goods and they will leave you alone. OR you can simply point out to them that they could just rob the currently unguarded warehouse which would take less effort while being more profitable. They're pretty stupid though so it is actually possible to fail the diplomacy check.

to:

* One ''TabletopGame/{{Pathfinder}}'' module has you breaking into a warehouse in Riddle Port in order to question the the guards. after After accomplishing this and taking out all of the guards you can then loot the warehouse and find several potions and weapons. Far more than you could ever carry. Upon leaving the warehouse a group of thugs will threaten to kill you if you don't give them what you stole. You can either fight them off or hand over the goods and they will leave you alone. OR you can simply point out to them that they could just rob the currently unguarded warehouse which would take less effort while being more profitable. They're pretty stupid though so it is actually possible to fail the diplomacy check.


Added DiffLines:

* ''TabletopGame/MagicTheGathering'': At the end of the War of the Spark lore arc, Ugin tells Jace that killing [[MultiversalConqueror Nicol Bolas]] would be futile - in the ''MTG'' universe, having a contingency to bring you back from your own death is fairly simple for even moderately-powerful wizards. What Bolas doesn't have a contingency for being incarcerated alive in a PrisonDimension for the rest of his days.


* Wiki/{{Uncyclopedia}} insists that in a dilemma of two options, there is always a third option... [[http://uncyclopedia.wikia.com/wiki/Cake cake.]]

to:

* Wiki/{{Uncyclopedia}} insists that in a dilemma of two options, there is always a third option... [[http://uncyclopedia.wikia.com/wiki/Cake ca/wiki/Cake cake.]]


* [[spoiler: Sakura Oogami]] from ''VisualNovel/DanganronpaTriggerHappyHavoc'' took one. [[spoiler: It's eventually revealed at the end of case 4's trial that the reason Monobear was able to persuade Sakura to be TheMole was because Monobear was holding the Oogami dojo hostage. Sakura either had to kill someone and thus lose her moral integrity, which would emotionally destroy her (and cause her to be ''bloodily executed'' if she can't get away with it), or lose her family's beloved dojo, which is the other important thing in her life... And what does she do? [[HeroicSuicide She kills herself]], which simultaneously satisfies the dojo-saving requirement of killing someone (''her own person'') while preserving Sakura's moral integrity by not actually killing any of the others.]]
** The sequel had a dilemma of the same kind. Option A: [[spoiler:everyone leaves the islands... including the Mastermind. And no, its escape cannot be impeded if this option is choosed]]. Option B: [[spoiler: stay on the islands as prisoners to keep the Mastermind trapped]]. Then some help comes and offers option C, which takes the best of A and B as [[spoiler:the Mastermind dies and everyone else escapes... but most of them will recover their erased memories. Which aren't pleasant]].
** Used again in ''V3''. [[spoiler:After learning that the killing game is actually a reality TV show based on the ''Danganronpa'' franchise, where the students who willingly signed up to take part were subject to EnforcedMethodActing by having their minds wiped and implanted with the personalities and memories of fictional characters, Shuichi decides not to side with hope ''or'' despair, figuring that if either one wins, the fans watching will be happy with that ending and the show will continue for more seasons. Instead, he talks everyone into committing suicide by abstaining from voting (which is against the rules and punished with death), in order to piss the fans off with an unsatisfying ending and make them give up watching the show forever, causing it to be cancelled.]]

to:

* ''{{Franchise/Danganronpa}}'':
** ''VisualNovel/DanganronpaTriggerHappyHavoc'':
[[spoiler: Sakura Oogami]] from ''VisualNovel/DanganronpaTriggerHappyHavoc'' took one. [[spoiler: It's eventually revealed at the end of case 4's trial that the reason Monobear was able to persuade Sakura to be TheMole was because Monobear was holding the Oogami dojo hostage. Sakura either had to kill someone and thus lose her moral integrity, which would emotionally destroy her (and cause her to be ''bloodily executed'' if she can't get away with it), or lose her family's beloved dojo, which is the other important thing in her life... And what does she do? [[HeroicSuicide She kills herself]], which simultaneously satisfies the dojo-saving requirement of killing someone (''her own person'') while preserving Sakura's moral integrity by not actually killing any of the others.]]
** The sequel had a dilemma of the same kind. ''VisualNovel/Danganronpa2GoodbyeDespair'': Option A: [[spoiler:everyone leaves the islands... including the Mastermind. And no, its escape cannot be impeded if this option is choosed]]. Option B: [[spoiler: stay on the islands as prisoners to keep the Mastermind trapped]]. Then some help comes and offers option C, which takes the best of A and B as [[spoiler:the Mastermind dies and everyone else escapes... but most of them will recover their erased memories. Which aren't pleasant]].
** Used again in ''V3''. ''VisualNovel/DanganronpaV3KillingHarmony'': [[spoiler:After learning that the killing game is actually a reality TV show based on the ''Danganronpa'' franchise, where the students who willingly signed up to take part were subject to EnforcedMethodActing by having their minds wiped and implanted with the personalities and memories of fictional characters, Shuichi decides not to side with hope ''or'' despair, figuring that if either one wins, the fans watching will be happy with that ending and the show will continue for more seasons. Instead, he talks everyone into committing suicide by abstaining from voting (which is against the rules and punished with death), in order to piss the fans off with an unsatisfying ending and make them give up watching the show forever, causing it to be cancelled.]]


* [[spoiler: Sakura Oogami]] from ''VisualNovel/{{Danganronpa}}'' took one. [[spoiler: It's eventually revealed at the end of case 4's trial that the reason Monobear was able to persuade Sakura to be TheMole was because Monobear was holding the Oogami dojo hostage. Sakura either had to kill someone and thus lose her moral integrity, which would emotionally destroy her (and cause her to be ''bloodily executed'' if she can't get away with it), or lose her family's beloved dojo, which is the other important thing in her life... And what does she do? [[HeroicSuicide She kills herself]], which simultaneously satisfies the dojo-saving requirement of killing someone (''her own person'') while preserving Sakura's moral integrity by not actually killing any of the others.]]

to:

* [[spoiler: Sakura Oogami]] from ''VisualNovel/{{Danganronpa}}'' ''VisualNovel/DanganronpaTriggerHappyHavoc'' took one. [[spoiler: It's eventually revealed at the end of case 4's trial that the reason Monobear was able to persuade Sakura to be TheMole was because Monobear was holding the Oogami dojo hostage. Sakura either had to kill someone and thus lose her moral integrity, which would emotionally destroy her (and cause her to be ''bloodily executed'' if she can't get away with it), or lose her family's beloved dojo, which is the other important thing in her life... And what does she do? [[HeroicSuicide She kills herself]], which simultaneously satisfies the dojo-saving requirement of killing someone (''her own person'') while preserving Sakura's moral integrity by not actually killing any of the others.]]

Added DiffLines:

* This keeps happening to Wager Master in ''TabletopGame/SentinelsOfTheMultiverse'' lore.
** His first appearance had him confront Tachyon with a conundrum: she had to deal with some bombs that would go off if she reduced speed. If she went fast enough to get to the bombs in time, she'd be going too fast to disarm them. So she dumped them all in Wager Master's lap and set them off.
** Simultaneously, the Wraith was trapped in an ever-shifting rat maze in pursuit of a cheeseball. By setting off her smoke bombs, she caught a really big cheeseball...Wager Master himself, who went into the maze to find where she went and ended up in a chokehold.
** A subsequent encounter had him trap multiple heroes in a deck of cards and challenge the Southwest Sentinels to free them. When the Sentinels proved less than gifted at dealing with Wager Master's usual nonsense, they opted to get the deck off him by challenging him to a game of poker and cleaning him out instead.
** Guise once bested him in a challenge to locate certain items by pulling junk out of his BagOfHolding that technically met the requirements by ExactWords logic: an outdated subway token for a "rune of transportation", for example.


[[folder:Theater]]

to:

[[folder:Theater]][[folder:Theatre]]



[[folder:Real Life]]
* In politics [[https://en.wikipedia.org/wiki/Third_Way the Third Way]] ideologies seek to marry the principles of free market capitalism (first position) and collectivist socialism (second position) to create a "welfare capitalist" ideology that keeps private property and the free market, but in a system more favorable to workers. [[CaptainObvious Obviously criticized by the left and right for being too compromising to the other side.]]
[[/folder]]


* TakeAThirdOption/AnimatedFilms



* TakeAThirdOption/FanFiction
* TakeAThirdOption/LiveActionFilms

to:

* TakeAThirdOption/FanFiction
TakeAThirdOption/{{Fanfiction}}
* TakeAThirdOption/LiveActionFilms[[TakeAThirdOption/AnimatedFilms Film Animated]]
* [[TakeAThirdOption/LiveActionFilms Film Live-Action]]

Showing 15 edit(s) of 331

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report