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* The [[EvilCounterpartRace Octolings]] in ''VideoGame/Splatoon'' have all the same abilities as an [[PlayerCharacter Inkling]], including the ability to wield ink weapons and subweapons and shapeshift into an octopus form.

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* The [[EvilCounterpartRace Octolings]] in ''VideoGame/Splatoon'' ''VideoGame/{{Splatoon}}'' have all the same abilities as an [[PlayerCharacter Inkling]], including the ability to wield ink weapons and subweapons and shapeshift into an octopus form.

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* The [[EvilCounterpartRace Octolings]] in ''VideoGame/Splatoon'' have all the same abilities as an [[PlayerCharacter Inkling]], including the ability to wield ink weapons and subweapons and shapeshift into an octopus form.


* You can find almost the exact same pattern in ''VideoGame/MarkOfTheNinja'', minus the Parkour references. You spend most of the game fighting regular soldier-type rank and file guards and, occasionally, more badass [[EliteMook elite guards]], and then you face the result of [[BigBad]]'s master plan, which is evil elite high-tech ninjas who have more or less the same aptitudes as yourself.

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* You can find almost the exact same pattern in ''VideoGame/MarkOfTheNinja'', minus the Parkour references. You spend most of the game fighting regular soldier-type rank and file guards and, occasionally, more badass [[EliteMook elite guards]], and then you face the result of [[BigBad]]'s the BigBad's master plan, which is evil elite high-tech ninjas who have more or less the same aptitudes as yourself.


* The Pru Clone Army from ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', hundreds of identical psychic lolis piloting [[EmpathicWeapon telepathically controlled]] HumongousMecha.

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* The Pru Ple Clone Army from ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', hundreds of identical psychic lolis girls piloting [[EmpathicWeapon telepathically controlled]] HumongousMecha.


* The Bohrok in ''Toys/{{Bionicle}}''.

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* The Bohrok in ''Toys/{{Bionicle}}''. They're an army of MechaMooks that come in six types, each wielding a different [[ElementalPowers elemental power]].


-->-- '''Nomad''', commenting on [[NorthKoreansWithNodongs enemy]] [[PoweredArmor Nanosuit]] soldiers in ''VideoGame/{{Crysis}}''

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-->-- '''Nomad''', commenting on [[NorthKoreansWithNodongs [[UsefulNotes/NorthKoreansWithNodongs enemy]] [[PoweredArmor Nanosuit]] soldiers in ''VideoGame/{{Crysis}}''

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** The DLC and the sequel also contain Witches, who also posses the teleportation abilities of the player, as well as a sonic scream attack, a ranged missile, and can summon vines to tie you down.


* ''AceCombat'' has antagonist ace squadrons who in their first appearance (at least on a first or fresh playthrough) are "boss-level" pilots flying endgame planes before they're unlocked for the player. Fortunately, if they're not invulnerable, you get plenty of points for shooting them down, regardless of difficulty and even if you're by now using the same or better planes.

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* ''AceCombat'' ''VideoGame/AceCombat'' has antagonist ace squadrons who in their first appearance (at least on a first or fresh playthrough) are "boss-level" pilots flying endgame planes before they're unlocked for the player. Fortunately, if they're not invulnerable, you get plenty of points for shooting them down, regardless of difficulty and even if you're by now using the same or better planes.


* ''StarWarsLegacy'' Darth Krayt had a secret army of Sith Troopers that can take on Sith/Jedi.

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* ''StarWarsLegacy'' ''ComicBook/{{Legacy}}'' Darth Krayt had a secret army of Sith Troopers that can take on Sith/Jedi.


* Source material notwithstanding, the ending part of the ''TabletopGame/{{Warhammer 40000}}: GauntsGhosts'' novel ''Necropolis'' sees Gaunt and his Ghosts fight non-Codex daemons known as Darkwatchers that could teleport.
* Some [[AristocratsAreEvil noble houses]] in ''{{Mistborn}}'' have enough [[FunctionalMagic allomancers]] to field entire strike teams of them. Though they're almost all [[MasterOfOneMagic Mistings]] rather than full Mistborn, they're still much more dangerous than ordinary humans would be in their place. [[EvilOverlord The Lord Ruler]] also keeps armies of Koloss (orc-like nonhumans which are superhumanly strong and durable) but rarely uses them because while they're incredibly effective in battle, they also have a tendency to go into uncontrollable killing rages, even against allies, which makes them a weapon of last resort.

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* Source material notwithstanding, the ending part of the ''TabletopGame/{{Warhammer 40000}}: GauntsGhosts'' Literature/GauntsGhosts'' novel ''Necropolis'' sees Gaunt and his Ghosts fight non-Codex daemons known as Darkwatchers that could teleport.
* Some [[AristocratsAreEvil noble houses]] in ''{{Mistborn}}'' ''Literature/{{Mistborn}}'' have enough [[FunctionalMagic allomancers]] to field entire strike teams of them. Though they're almost all [[MasterOfOneMagic Mistings]] rather than full Mistborn, they're still much more dangerous than ordinary humans would be in their place. [[EvilOverlord The Lord Ruler]] also keeps armies of Koloss (orc-like nonhumans which are superhumanly strong and durable) but rarely uses them because while they're incredibly effective in battle, they also have a tendency to go into uncontrollable killing rages, even against allies, which makes them a weapon of last resort.


* In ''Franchise/{{Halo}}'', the player's only actual "superpower" that distinguishes them from the standard disposable [[RedShirt Redshirts]] is a regenerating energy shield and a useful melee attack. However, even the standard version of the alien enemy officers, known as Elites, have the same regenerating energy shield as the player, with the Brutes also being similar in ''VideoGame/{{Halo 3}}''.

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* In ''Franchise/{{Halo}}'', the player's only actual "superpower" that distinguishes them from the standard disposable [[RedShirt Redshirts]] is a regenerating energy shield and a useful melee attack. However, even the standard version of the alien enemy officers, known as Elites, have the same regenerating energy shield and hard-hitting melee attack as the player, with the Brutes also being similar in ''VideoGame/{{Halo 3}}''.


* In ''Franchise/{{Halo}}'', the player's only actual "superpower" that distinguishes them from the standard disposable [[RedShirt Redshirts]] is a regenerating energy shield. The alien enemy officers, known as Elites, have the same regenerating energy shield as well as similar health/durability compared to the player.
** The Spec Ops Elites have optional active camoflage, in addition to the ability to throw grenades. And the strongest of the Elites, the Ultras, have extremely strong shields and armor, recharge their shields much faster than others, usually have GunsAkimbo, and carry a plasma sword as a secondary weapon.
** Also the Ranger Elites, who have jetpacks, Jump Pack Brutes, and Brute Stalkers, who also have stealth camo.
** In ''VideoGame/HaloReach'', the higher-ranking Elites such as Ultras, Zealots, and Generals can use the same armor abilities (e.g. Armor Lock) as the player; the latter two bordering on BossInMookClothing.

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* In ''Franchise/{{Halo}}'', the player's only actual "superpower" that distinguishes them from the standard disposable [[RedShirt Redshirts]] is a regenerating energy shield. The shield and a useful melee attack. However, even the standard version of the alien enemy officers, known as Elites, have the same regenerating energy shield as well as the player, with the Brutes also being similar health/durability compared to the player.
** The Spec Ops Elites have optional active camoflage,
in addition to the ability to throw grenades. And the strongest of the Elites, the Ultras, have extremely strong shields and armor, recharge their shields much faster than others, usually have GunsAkimbo, and carry a plasma sword as a secondary weapon.
** Also the Ranger Elites, who have jetpacks, Jump Pack Brutes, and Brute Stalkers, who also have stealth camo.
''VideoGame/{{Halo 3}}''.
** In ''VideoGame/HaloReach'', the higher-ranking Elites such as Ultras, Zealots, and Generals can also use the same armor abilities (e.g. Armor Lock) as the player; the latter two player, with all three bordering on BossInMookClothing.


* The terrorist organizations at MarvelUniverse sometimes do this to their men. Pym particle and Hulk-powered HYDRA mooks were part of Viper's latest world domination plot, alongside ComicBook/NormanOsborn. But they don't get to do much aside from thrashing jeeps and helicopters belonging to an US diplomatic mission sent to negotiate the release of Captain America, who had been taken hostage.
* The ComicBook/{{OMAC}} Project in the DCUniverse.

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* The terrorist organizations at MarvelUniverse Franchise/MarvelUniverse sometimes do this to their men. Pym particle and Hulk-powered HYDRA mooks were part of Viper's latest world domination plot, alongside ComicBook/NormanOsborn. But they don't get to do much aside from thrashing jeeps and helicopters belonging to an US diplomatic mission sent to negotiate the release of Captain America, who had been taken hostage.
* The ComicBook/{{OMAC}} Project in the DCUniverse.Franchise/DCUniverse.

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