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*** In fact, the infamous ''LetsPlay/{{Boatmurdered}}'' saga was a succession game.

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*** In fact, the infamous ''LetsPlay/{{Boatmurdered}}'' ''Blog/{{Boatmurdered}}'' saga was a succession game.



* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarfFortress'', and Gaslamp ''knows'' about ''LetsPlay/{{Boatmurdered}}''.

to:

* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarfFortress'', and Gaslamp ''knows'' about ''LetsPlay/{{Boatmurdered}}''.''Blog/{{Boatmurdered}}''.
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Succession Games are popular for a number of reasons. First, they allow players to compare techniques and tactics through a firsthand example of their results, thus allowing players to refine their own playing styles. Second, it can serve as a means of easing newer players into the game by giving them an essentially [[OneWePreparedEarlier premade scenario]] to experiment with (and also the reassurance that whatever mistakes they may make can generally be corrected by a more experienced player later). Finally, working together with others to put something together can be fun in and of itself.

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Succession Games are popular for a number of reasons. First, they allow players to compare techniques and tactics through a firsthand example of their results, thus allowing players to refine their own playing styles. Second, it can serve as a means of easing newer players into the game by giving them an essentially [[OneWePreparedEarlier premade scenario]] scenario to experiment with (and also the reassurance that whatever mistakes they may make can generally be corrected by a more experienced player later). Finally, working together with others to put something together can be fun in and of itself.
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* ''VideoGame/{{Darius}}burst Another Chronicle'' has Chronicle Mode, which is a variation of this trope. The goal is to liberate a system of planets by completing missions; doing so adds to the liberation percentage and unlocks surrounding missions. Rather than completion percentage being tied to each player, it is tied to the entire arcade cabinet, so one player could clear a mission then the next player can try their hand at completing one of the missions that get unlocked as a result.

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* ''VideoGame/{{Darius}}burst Another Chronicle'' has Chronicle Mode, which is a variation of this trope. The goal is to liberate a system of planets by completing missions; doing so adds to the liberation percentage and unlocks surrounding missions. Rather than completion percentage being tied to each player, it is tied to the entire arcade cabinet, so one player could clear a mission then the next player can try their hand at completing one of the missions that get unlocked as a result. For the consumer versions, since you are unlikely to have lots of players coming over to clear Chronicle Mode together, you instead can assign yourself to one of several dozen cloud-based "virtual cabinets" to contribute progress on.
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* ''VideoGame/{{Darius}}burst Another Chronicle'' has Chronicle Mode, which is a variation of this trope. The goal is to liberate a system of planets by completing missions; doing so adds to the liberation percentage and unlocks surrounding missions. Rather than completion percentage being tied to each player, it is tied to the entire cabinet, so one player could clear a mission then the next player can try their hand at completing one of the missions that get unlocked as a result.

to:

* ''VideoGame/{{Darius}}burst Another Chronicle'' has Chronicle Mode, which is a variation of this trope. The goal is to liberate a system of planets by completing missions; doing so adds to the liberation percentage and unlocks surrounding missions. Rather than completion percentage being tied to each player, it is tied to the entire arcade cabinet, so one player could clear a mission then the next player can try their hand at completing one of the missions that get unlocked as a result.
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* ''VideoGame/{{Darius}}burst Another Chronicle'' has Chronicle Mode, which is a variation of this trope. The goal is to liberate a system of planets by completing missions; doing so adds to the liberation percentage and unlocks surrounding missions. Rather than completion percentage being tied to each player, it is tied to the entire cabinet, so one player could clear a mission then the next player can try their hand at completing one of the missions that get unlocked as a result.
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** [[http://forum.paradoxplaza.com/forum/ Paradox Interactive Forums]] maintains AfterActionReport sections for most of its games.

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** [[http://forum.[[https://forum.paradoxplaza.com/forum/ com/forum/index.php?forums/aars-lps-and-fanfiction-general-discussions.224/ Paradox Interactive Forums]] maintains AfterActionReport sections for most of its games.
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This URL doesn\'t exist. I\'m vaguely worried it may have given me a virus.


** [[http://www.europa-universalis.com/forum/ Paradox Interactive Forums]] maintains AfterActionReport sections for most of its games.

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** [[http://www.europa-universalis.[[http://forum.paradoxplaza.com/forum/ Paradox Interactive Forums]] maintains AfterActionReport sections for most of its games.
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** The ''VideoGame/DwarfFortress'' [[http://www.bay12forums.com/smf/index.php?board=14.0 forums]].

to:

** The ''VideoGame/DwarfFortress'' [[http://www.bay12forums.com/smf/index.php?board=14.0 forums]].forums.]]



* The ''VideoGame/{{Minecraft}}'' mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]].

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* The ''VideoGame/{{Minecraft}}'' mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]].ChainWorld.]]
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A Succession Game is a form of MetaMultiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction. It is most often found in [[RealTimeStrategy Real Time]] and TurnBasedStrategy games, particularly [[FourX 4X games]]. It often goes by the name "hotseat", with the person currently playing said to be in this seat, though this term is also used for when players are each playing their own game or faction.

to:

A Succession Game is a form of MetaMultiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction. It is most often found in [[RealTimeStrategy Real Time]] and TurnBasedStrategy games, particularly [[FourX 4X games]]. It often goes by the name "hotseat", with the person currently playing said to be in this seat, though this term is also used for when players are each playing their own game or faction.
faction on the same machine.
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* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]].

to:

* The MineCraft ''VideoGame/{{Minecraft}}'' mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]].
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** [[http://forums.civfanatics.com/index.php Civilization Fanatics Center]] and [[http://apolyton.net/forums Apolyton Civilization Site]] - the VideoGame/{{Civilization}}'' games

to:

** [[http://forums.civfanatics.com/index.php Civilization Fanatics Center]] and [[http://apolyton.net/forums Apolyton Civilization Site]] - the VideoGame/{{Civilization}}'' games''VideoGame/{{Civilization}}'' games.



** The VideoGame/DwarfFortress [[http://www.bay12forums.com/smf/index.php?board=14.0 forums]]
** A number of [[LetsPlay Let's Plays]] work this way, especially ones of the abovementioned VideoGame/DwarfFortress.
*** In fact, the infamous ''{{Boatmurdered}}'' saga was a succession game.
* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]
* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarfFortress'', and Gaslamp ''knows'' about ''{{Boatmurdered}}''.

to:

** The VideoGame/DwarfFortress ''VideoGame/DwarfFortress'' [[http://www.bay12forums.com/smf/index.php?board=14.0 forums]]
forums]].
** A number of [[LetsPlay Let's Plays]] work this way, especially ones of the abovementioned VideoGame/DwarfFortress.
above-mentioned ''VideoGame/DwarfFortress''.
*** In fact, the infamous ''{{Boatmurdered}}'' ''LetsPlay/{{Boatmurdered}}'' saga was a succession game.
* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]
ChainWorld]].
* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarfFortress'', and Gaslamp ''knows'' about ''{{Boatmurdered}}''.''LetsPlay/{{Boatmurdered}}''.
Is there an issue? Send a MessageReason:
None


A Succession Game is a form of MetaMultiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction. It is most often found in [[RealTimeStrategy Real Time]] and TurnBasedStrategy games, particularly [[FourX 4X games]]. It often goes by the name "hotseat", with the person currently playing said to be in this seat.

to:

A Succession Game is a form of MetaMultiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction. It is most often found in [[RealTimeStrategy Real Time]] and TurnBasedStrategy games, particularly [[FourX 4X games]]. It often goes by the name "hotseat", with the person currently playing said to be in this seat.
seat, though this term is also used for when players are each playing their own game or faction.
Is there an issue? Send a MessageReason:
None


A Succession Game is a form of MetaMultiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction. It is most often found in [[RealTimeStrategy Real Time]] and TurnBasedStrategy games, particularly [[FourX 4X games]].

to:

A Succession Game is a form of MetaMultiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction. It is most often found in [[RealTimeStrategy Real Time]] and TurnBasedStrategy games, particularly [[FourX 4X games]].
games]]. It often goes by the name "hotseat", with the person currently playing said to be in this seat.
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Misuse of the page


!![[ThereIsNoSuchThingAsNotability Notable]] examples:

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!![[ThereIsNoSuchThingAsNotability Notable]] !!Notable examples:
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* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarFortress'', and Gaslamp ''knows'' about ''{{Boatmurdered}}''.

to:

* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarFortress'', ''VideoGame/DwarfFortress'', and Gaslamp ''knows'' about ''{{Boatmurdered}}''.
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None


* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]

to:

* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]ChainWorld]]
* ''VideoGame/ClockworkEmpires'' is partly being designed with this in mind. No surprise, given that it's supposed to be a more approachable edition of ''VideoGame/DwarFortress'', and Gaslamp ''knows'' about ''{{Boatmurdered}}''.
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Notable examples:

to:

Notable !![[ThereIsNoSuchThingAsNotability Notable]] examples:
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change namespace&


Although some games (such as ''SuperMarioBros 3'') have this functionality built in, a Succession Game is usually started by a player posting a topic in a MessageBoard identifying the game and asking for other interested players. Once enough players have been recruited, the group will then decide on:

to:

Although some games (such as ''SuperMarioBros 3'') ''VideoGame/SuperMarioBros3'') have this functionality built in, a Succession Game is usually started by a player posting a topic in a MessageBoard identifying the game and asking for other interested players. Once enough players have been recruited, the group will then decide on:



** The DwarfFortress [[http://www.bay12forums.com/smf/index.php?board=14.0 forums]]
** A number of [[LetsPlay Let's Plays]] work this way, especially ones of the abovementioned DwarfFortress.

to:

** The DwarfFortress VideoGame/DwarfFortress [[http://www.bay12forums.com/smf/index.php?board=14.0 forums]]
** A number of [[LetsPlay Let's Plays]] work this way, especially ones of the abovementioned DwarfFortress.VideoGame/DwarfFortress.



* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]

to:

* The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]
ChainWorld]]

Changed: 10

Removed: 22

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namespace+


** [[http://forums.civfanatics.com/index.php Civilization Fanatics Center]] and [[http://apolyton.net/forums Apolyton Civilization Site]] - the {{Civilization}}'' games

to:

** [[http://forums.civfanatics.com/index.php Civilization Fanatics Center]] and [[http://apolyton.net/forums Apolyton Civilization Site]] - the {{Civilization}}'' VideoGame/{{Civilization}}'' games



<<|VideogameCulture|>>
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*** In fact, the infamous [[http://lparchive.org/LetsPlay/Boatmurdered/ Boatmurdered saga]] was a succession game.

to:

*** In fact, the infamous [[http://lparchive.org/LetsPlay/Boatmurdered/ Boatmurdered saga]] ''{{Boatmurdered}}'' saga was a succession game.
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to:

*The MineCraft mod [[http://www.wired.com/magazine/2011/07/mf_chainworld/ ChainWorld]]
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Link directly to Dwarf Fortress stories sub-forum


** The DwarfFortress [[http://www.bay12games.com/forum/index.php forums]]

to:

** The DwarfFortress [[http://www.bay12games.com/forum/index.php bay12forums.com/smf/index.php?board=14.0 forums]]

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