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* '''Entrapment Puzzle.''' You need to catch an NPC within a confined area, but the NPC moves too quickly for you to keep up with. You must corner them and block off their only way of escaping, typically by chasing them into a dead end. In some instances you may need to set up a roadblock in their path.

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** '''Multiple-Time-Limits Switch Puzzle.''' A variant of the Quick Switch Puzzle where you're presented with a series of switches that cause some effect (such as moving platforms to form a bridge) for a period of time, but the time limits for each switch differ. Thus you have to hit the switches in the right order so that the effects last long enough to get to the goal. Some examples make things trickier by having some of the switches add insurmountable obstacles to the path, meaning you have to alter the order or timing of your switch presses so that the switch effect wears off between using the positive result of the switch and encountering the obstacle.


This is not to say they're [[TropesAreNotBad bad]]; far from it. However, a [[GenreSavvy savvy]] gamer isn't going to get caught up on one for long.

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This is not to say they're [[TropesAreNotBad [[Administrivia/TropesAreTools bad]]; far from it. However, a [[GenreSavvy savvy]] gamer isn't going to get caught up on one for long.

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* GhostLegLottery \\
A lottery format-turned-puzzle where the whole diagram is shown and you must follow the paths to see what path you should take or a certain entity will take.


* ParadiegeticGameplay

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* ParadiegeticGameplayParadiegeticGameplay \\

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* ParadiegeticGameplay
The solution to the puzzle involves something generally considered as beyond the confines of the medium.


-->-- '''LetsPlay/{{Slowbeef}}''', in his [[http://bd.baldurk.org/1478#title Let's]] [[LetsPlay Play]] of ''MetroidPrime''

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-->-- '''LetsPlay/{{Slowbeef}}''', in his [[http://bd.baldurk.org/1478#title Let's]] [[LetsPlay Play]] of ''MetroidPrime''
''VideoGame/MetroidPrime''


* '''Timed Switch Puzzle.''' Switch A causes Thing B to happen; usually causing a door to open or a PlotCoupon to materialize. However, you only have a limited amount of time to get it. The puzzle usually comes from finding the quickest route to the item, generally trying to get around a SpaceFillingPath.

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* '''Timed Switch Puzzle.''' Switch A causes Thing B to happen; usually causing a door to open or a PlotCoupon to materialize. However, you only have a limited amount of time to get it. The puzzle usually comes from finding the quickest route to the item, generally trying to get around a SpaceFillingPath. Sometimes the solution involves a shortcut that only a certain character can take advantage of.


* FrictionlessIce \\
A place or puzzle where every step on an ice patch makes you continue in that direction, unable to move or stop.


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* FrictionlessIce \\
A place or puzzle where every step on an ice patch makes you continue in that direction, unable to move or stop.



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* '''Spelling Bee Puzzle.''' You have to spell out something, usually the name of an important character, with unconventional means. Usually you have to trigger switches with letters written on them to spell out the name, often in a time limit. Sometimes part of the puzzle is realizing what it is you need to spell.
* '''Rendezvous Puzzle.''' You have two characters who must meet each other, and you must get them to each other. You will be able to control both characters, and this sometimes means using characters you [[GuestStarPartyMember don't normally get to play as.]] Sometimes involves a DoublePlay, and sometimes it even involves solving one of the other StockVideoGamePuzzle types above!


Lots of video game makers want to incorporate puzzles into their games. They give you time to relax your fingers and stretch your brain. Sure, they don't always [[SolveTheSoupCans make sense]], but hey, these are video games, right? They're allowed to [[AcceptableBreaksFromReality break from reality]] now and again. However, certain puzzles are... far more common than others. How many times have you seen a door flanked by two switches and a [[BlockPuzzle block?]] How about a door that will only open if you complete an [[SolveTheSoupCans arbitrary]] tile-flipping puzzle? Probably [[SeenItAMillionTimes a million times]], right? These are the {{Stock Video Game Puzzle}}s. Almost every adventure game in existence uses at least one of them somewhere.

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Lots of video game makers want to incorporate puzzles into their games. They give you time to relax your fingers and stretch your brain. Sure, they don't always [[SolveTheSoupCans make sense]], but hey, these are video games, right? They're allowed to [[AcceptableBreaksFromReality break from reality]] now and again. However, certain puzzles are... far more common than others. How many times have you seen a door flanked by two switches and a [[BlockPuzzle block?]] How about a door that will only open if you complete an [[SolveTheSoupCans arbitrary]] tile-flipping puzzle? Probably [[SeenItAMillionTimes a million times]], times, right? These are the {{Stock Video Game Puzzle}}s. Almost every adventure game in existence uses at least one of them somewhere.


{{Stock Puzzle}}s, while a few have graduated to become a StockVideoGamePuzzle, are not quite the same thing. See also SolveTheSoupCans, AlphabetSoupCans, and VideogameObjectives.

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{{Stock Puzzle}}s, while a few have graduated to become a StockVideoGamePuzzle, are not quite the same thing. See also SolveTheSoupCans, AlphabetSoupCans, and VideogameObjectives.VideoGameObjectives.


* '''Water Level Puzzle.''' You are in Watery Area A. You need to get to Dry Area B and Submerged Area C. You could do that if the level of the water in Watery Area A was a bit higher or lower--luckily, you can manipulate the water level, and must do so to reach where you need to go. [[DownTheDrain Generally rather]] [[ScrappyLevel unpopular.]]

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* '''Water Level Puzzle.''' You are in Watery Area A. You need to get to Dry Area B and Submerged Area C. You could do that if the level of the water in Watery Area A was a bit higher or lower--luckily, you can manipulate the water level, and must do so to reach where you need to go. [[DownTheDrain Generally rather]] [[ScrappyLevel [[ThatOneLevel unpopular.]]


* '''Big Block Puzzle.''' A sub-puzzle of the BlockPuzzle. There's a big object in your way. It looks like you can push it, but it's too big to budge. Sometimes this signals that you're going to get an item that increases your strength, but if this is a game where you have an NPC assistant or something similar, you'll have to collect all of your allies and have them push the giant block with you.

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* '''Big Block Puzzle.''' A sub-puzzle of the BlockPuzzle. There's a big object in your way. It looks like you can push it, but it's too big to budge. Sometimes this signals that you're going to get an item that increases your strength, strength or an explosive to blow it up with, but if this is a game where you have an NPC assistant or something similar, you'll have to collect all of your allies and have them push the giant block with you.


** '''Remote Switch Puzzle.''' Another form of Timed Switch Puzzle where it's intentionally impossible to get from the switch to the target within the time limit- in this case you have to find a way to activate the switch from closer to the door, or on a time delay.
* '''RubeGoldbergDevice Delivery Service.''' You need to get Object A to Point B to fulfill some purpose. However, lots of things stand in your way--things that can harm what you're carrying, take it away, et cetra. You have to find a way to get Object A to point B, frequently involving a long, convoluted device or series of actions. Kind of an object-oriented EscortMission.

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** '''Remote Switch Puzzle.''' Another form of Timed Switch Puzzle where it's intentionally impossible to get from the switch to the target within the time limit- limit - in this case you have to find a way to activate the switch from closer to the door, or on a time delay.
* '''RubeGoldbergDevice Delivery Service.''' You need to get Object A to Point B to fulfill some purpose. However, lots of things stand in your way--things that can harm what you're carrying, take it away, et cetra.cetera. You have to find a way to get Object A to point B, frequently involving a long, convoluted device or series of actions. Kind of an object-oriented EscortMission.

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